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Alchemy (0-100) [ENG]

Discussion on Alchemy (0-100) [ENG] within the FFXI Guides & Templates forum part of the Final Fantasy XI category.

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Table of Contents
1.0 Introduction
1.1 Alchemy Guild Info
1.2 Alchemy Promotion Test Items
2.0 Alchemy 0-100 List
3.0 Alchemy 0-100 Walkthrough
4.0 Guild Point Tips


1.0 Introduction

As I?m writing this guide, I am currently at 99.5 Alchemy (with +2 from items). This guide isn?t coming from another forum, I am writing it from scratch based on what I learned as I leveled alchemy. There are several pathways to level alchemy, and I?m sure prices will vary across servers making certain pathways more desirable than others. Also, having other crafts leveled (usually to about 10ish+ on average) can be a big help in finding recipes break-even recipes that aren?t commonly used to level alchemy. However, unlike certain crafts (such as smithing) there aren?t many recipes requiring other skills. The most common alchemy sub-crafts include smithing and goldsmithing, but there is the occasional craft that might require woodworking (such as arrows) or cooking.


1.1 Alchemy Guild Info

The Alchemy Guild is found in Bastok Mines, at K-7. It is open 8:00-23:00 with Lightsday as the holiday. Unlike some guilds, you?ll rarely find yourself buying anything at the guild. Most of the stuff is very overpriced compared to the auction house prices. You will find yourself constantly upstairs though, where you can get advanced synthesis imagery and work on your guild points.

1.2 Alchemy Promotion Items

Recruit (8min/10max) ? Animal Glue (fire crystal + distilled water + 2x bone chips + rabbit hide)
Initiate (18min/20max) ? Poison Potion (water crystal + poison dust + mercury)
Novice (28min/30max) ? Blinding Potion (lightning crystal + nebimonite + mercury)
Apprentice (38min/40max) ? Firesand (earth crystal + 2x bomb ash + sulfur)
Journeyman (48min/50max) - Fire Sword (earth crystal + iron sword + slime oil + firesand)
Craftsman (58min/60max) - Hi-Potion (water crystal + 2x sage + malboro vine + distilled water)
Artisan (68min/70max) - Acid Kukri (water crystal + mythril kukri + animal glue + vitriol)
Adept (78min/80max) - X-Potion (water crystal + 2x sage + hecteyes eye + distilled water + reishi mushroom)
Veteran (88min/90max) - Bloody Sword (dark crystal + beastmen blood + revival root + bastard sword)

2.0 Alchemy 0-100 List


0-6 : Tsurara x 10 ? Ice Crystal + 2x Distilled Water + Rock Salt

6-10 (a) : Poison Dust ? Lightning Crystal + 2x Giant Stinger

6-10 (b) : Poison Dust ? Lightning Crystal + 2x Yellow Globe

10-16 : Mercury ? Lightning Crystal + 4x Cobalt Jellyfish

16-20 : Echo Drops ? Water Crystal + Sage + Distilled Water + Honey

20-24 : Silent Oil x 4 ? Water Crystal + 2x Beeswax + Slime Oil

24-28 (a) Subcraft: 11 cooking : Sairui-Ran x33 ? Earth Crystal + Kazham Peppers + Bomb Ash + Bird Egg + Bast Parchment

24-28 (b) : Eye Drops x2 ? Water Crystal + Ahriman Tears + Chamomile + Distilled Water

28-34 : Artificial Lens - Fire Crystal + 2x Glass Fiber

34-38 (a) Subcraft: 13 smithing : Bronze Bullet x33 ? Fire Crystal + Bronze Ingot + Firesand

34-38 (b) : Jusatsu x33 ? Dark Crystal + Black Ink + Beastmen Blood + Bast Parchment

38-41 (a) : Prism Powder x6 ? Light Crystal + 2x Glass Fiber + Artificial Lens

41-43 (a) : Vitriol ? Water Crystal + 2x Treant Bulb

38-43 (b) : Vitriol ? Water Crystal + 2x Treant Bulb

43-45 : Carbon Fiber x3 ? Lightning Crystal + 4x Bomb Ash

45-49 (a) : Carbon Fishing Rod ? Light Crystal + Broken Carbon Fishing Rod

49-51 (a) : Holy Water ? Light Crystal + Distilled Water

45-51 (b) : Holy Water ? Light Crystal + Distilled Water

51-56 (a) : Cermet Chunk ? Fire Crystal + 4x Magic Pot Shard

56-61 (a) : Glass Fiber ? Fire Crystal + 8x Flint Stone

51-61 (b) : Glass Fiber ? Fire Crystal + 8x Flint Stone

51-60 © : Hi-Potion ? Water Crystal + 2x Sage + Distilled Water + Malboro Vine

61-69 : Hi-Ether ? Water Crystal + 4x Bat Wing + 2x Dried Majoram + Dryad Root + Distilled Water

69-72 : Paralyze Dust x2 ? Lightning Crystal + Three-eyed Fish

72-78 : Paralyze Potion ? Water Crystal + Paralysis Dust + Mercury

78-81 (a) Subcraft: 14 smithing ? Bloody Bolt Heads x6 ? Wind Crystal + Bronze Ingot + Beastmen Blood + Revival Root

81-85 (a) : Composite Fishing Rod ? Light Crystal + Broken Composite Fishing Rod

78-85 (b) : Composite Fishing Rod ? Light Crystal + Broken Composite Fishing Rod

85-89 : Super Ether ? Water Crystal + Ahriman Wing + Treant Bulb + 3x Dried Majoram + Distilled Water

89-93 : Icarus Wing ? Wind Crystal + 6x Giant Bird Feather + 2x Beeswax

93-98 : Panacea ? Light Crystal + Mercury + Sulfur + Rock Salt + Philosopher?s Stone

98-100 : Turbo Ether ? Water Crystal + 2x Ahriman Wing + Wyvern Wing + 3x Dried Majoram + Treant Bulb + Distilled Water

98-100 : Sun Water ? Light Crystal + Cactuar Root + Philosopher?s Stone + Mercury + Beastmen Blood


3.0 Alchemy 0-100 Walkthrough

0-6 : Tsurara x 10 ? Ice Crystal + 2x Distilled Water + Rock Salt
Level 0-6 is quick and easy. Buy your rock salt and distilled water from NPC vendors and your ice crystals for ~1k at auction house and you can even make profit (depending on AH prices on your server). Or, if you really want to be efficient, just sell the Tsurara to an NPC for very minimal loss.

6-10 (a) : Poison Dust ? Lightning Crystal + 2x Giant Stinger
6-10 (b) : Poison Dust ? Lightning Crystal + 2x Yellow Globe
Buy either giant stingers or yellow globes based on whichever is cheap or available. Make the poison dust and either sell the poison dust at the auction house or save it for future use (guild point items requiring Poison Potions or Poison Potions for special events like dynamis, BCNMs, etc?).

10-16 : Mercury ? Lightning Crystal + 4x Cobalt Jellyfish
Before CoP came out, it wouldn?t be pleasant to make Mercury because cobalt jellyfish were relatively rare (since you need so many to make mercury). So, you?d lose quite a bit of money. However, now there?s a new fishing guild NPC found near the entrance of Bibiki Bay that can sell the jellyfish, costing anywhere from 40-60G. Usually you can get at least 6-10 stacks from the guild before it runs out for the day and at this price you can actually make profit.

16-20 : Echo Drops ? Water Crystal + Sage + Distilled Water + Honey
Since echo drops (which remove silence) are a must-have for mages and ninjas, they sell very well in all cities. You can buy sage at the grocer in South San?Doria or you can buy it for a pretty similar price at the auction house. Honey will also need to come from the auction house. Generally you can break even or make profit on echo drops.

20-24 : Silent Oil x 4 ? Water Crystal + 2x Beeswax + Slime Oil
This is a painful but practical leveling range. Silent oil sells well and there isn?t a whole lot else to make in this range, but you will have to deal with a fair amount of gil loss. Beeswax and slime oil are both pretty expensive. At this stage it still isn?t worth trying to make your own beeswax (any profit from HQ would be extremely small and you?d most likely have some loss), so both slime oil and beeswax should probably be bought at the auction house.

24-28 (a) Subcraft: 11 cooking : Sairui-Ran x33 ? Earth Crystal + Kazham Peppers + Bomb Ash + Bird Egg + Bast Parchment
Sairui-Ran sells pretty well (used for Kurayami, ninjutsu Blind) and although it seems expensive to make, I made a bit of profit selling these ninja tools. If I remember right, stacks of Sairui-Ran sold for about 7k, and each synth yields 33. This requires some cooking (I?d suggest 6+) to synth.

24-28 (b) : Eye Drops x2 ? Water Crystal + Ahriman Tears + Chamomile + Distilled Water
If you can?t make Sairui-Ran then eye drops are the other option. The synth materials are expensive (because of the ahriman tears) but you shouldn?t lose much gil selling the eye drops. Generally the eye drops sell quite a bit slower, though.

28-34 : Artificial Lens - Fire Crystal + 2x Glass Fiber
At this stage you?ll need to buy up a whole bunch of glass fibers from the auction house. Some people like to buy goblin masks and try to desynth them, but it?s not very economically smart to do so. Profit margin will be extremely low at this skill (if not loss counting lightning crystal cost) so it?s not something I?d suggest doing unless the supply of glass fibers is low. Unfortunately, the lenses don?t stack so they can be quite the hassle. Make good use of mules to save these for making prism powders later or just sell them at the auction house for about 1k each for minimal loss.

34-38 (a) Subcraft: 13 smithing : Bronze Bullet x33 ? Fire Crystal + Bronze Ingot + Firesand
I made bronze bullets and broke even on them in this range, but you need smithing to do so. They sold a bit slower than other things, but I spread them out on my mules in Windurst, San?Doria, and Bastok to sell them. The ingots and the firesand should just be bought at the auction house.

34-38 (b) : Jusatsu x33 ? Dark Crystal + Black Ink + Beastmen Blood + Bast Parchment
This is an alternative to making bronze bullets. Jusatsu is the ninja tool used for Jubaku: Ichi, the ninjutsu paralyze. It sells just as well (if not better) than the Sairui-Ran. You should come close to break even making this, but the materials are a bit more expensive so breaks will suck. Being only 4 levels lower than the cap with advanced synth support and you should have very few breaks, though.

38-41 (a) : Prism Powder x6 ? Light Crystal + 2x Glass Fiber + Artificial Lens
One option is to make prism powder with those artificial lenses you made earlier. Back when I was leveling alchemy, there was the whole ripped cap / padded cap craze so light crystals were 7-10k a stack, making this seem much less nice. However, with the ripped cap nuke, light crystals are back down to ~3-3.5k making this a bit more feasible. Like silent oils, prism powders sell quickly all over. A good way to sell those artificial lenses.

41-43 (a) : Vitriol ? Water Crystal + 2x Treant Bulb
After, you?ll want to make vitriol. This is extremely cheap to make so you can sell to NPC for very minimal loss. Usually you can get treant bulbs at the auction house for ~1k gil a stack or less.

38-43 (b) : Vitriol ? Water Crystal + 2x Treant Bulb
Another option is also to skip the prims powder phase and just make Vitriol from 38-43.

43-45 : Carbon Fiber x3 ? Lightning Crystal + 4x Bomb Ash
Carbon fibers sell pretty well in bastok and jeuno. I?ve always been able to buy bomb ash the cheapest from windurst AH. This should be pretty close to break-even.


45-49 (a) : Carbon Fishing Rod ? Light Crystal + Broken Carbon Fishing Rod
You can repair carbon fishing rods for skillup in this range if you wanted. The easiest way to do it is to hang out at a place like Windurst where people fish a lot (or jeuno) and just buy them up 7 at a time, repair them, and fill up your auction space listing them. Then head out and exp, farm, or do whatever else you plan on doing. Come back periodically check your sales status. As they sell, buy up more and list them.

49-51 (a) : Holy Water ? Light Crystal + Distilled Water
After, make holy water. With light crystals being cheap again (I had to do it for 8k/stack light crystals), you can sell the holy water directly to an NPC for break even.

45-51 (b) : Holy Water ? Light Crystal + Distilled Water
Another option, and the one I?d suggest, is to simply drill out holy water from 45-51. It?s easy to do and conveniently sold to an NPC, making it very quick. Holy water sells for ~393 gil to a guild and a bit less elsewhere, meaning it?s break even / profit with light crystal prices at about ~3.5k a stack.

51-56 (a) : Cermet Chunk ? Fire Crystal + 4x Magic Pot Shard
One option at this stage is to make cermet chunks. The synths are going to be pretty expensive, and on some servers you?ll wind up with some noticeable loss if you don?t HQ (which you won?t). Losses can also be a bit costly, but it?s pretty convenient to synth up and skillup on. Just be sure to have that advanced synth support.

56-61 (a) : Glass Fiber ? Fire Crystal + 8x Flint Stone
This is an extremely cheap synth. Much like holy water and vitriol, it?s a gift to skilling up alchemists. Your product (glass fibers) are also extremely easy to sell. The only problem is it requires a large amount of flint stones, using 2/3 of a stack per synth. This can be a bit inconvenient especially if flint stones aren?t in stock. Good use of a mules in San?Doria and Windurst can help you buy up flint stones everywhere and skillup.

51-61 (b) : Glass Fiber ? Fire Crystal + 8x Flint Stone
A possibility for people not wanting to lose gil on cermet chunks is to grind out glass fibers starting at LV51 skill. You?ll run out of flint stones pretty quickly and need to take breaks though, making skilling up a bit slower. You?ll also see quite a few breaks even with advanced support, but doing this is also the only time I?ve seen a 0.3 skillup in alchemy.

51-60 © : Hi-Potion ? Water Crystal + 2x Sage + Distilled Water + Malboro Vine
A third option is to make Hi-Potions. I always found making these to be extremely inconvenient though, since they don?t stack. If you have a mule somewhere like jeuno though, you can send them off and bazaar them overnight to help sell them. A good alternative once you run out of flint stones but still feel like skilling up.

61-69 : Hi-Ether ? Water Crystal + 4x Bat Wing + 2x Dried Majoram + Dryad Root + Distilled Water
There isn?t a whole lot else to make in this range that won?t result in loss. You actually make some profit (at least on my server) making these. Dried majoram can be bought up in the catalyst shop in Windurst Waters cheap (and it?s not a guild shop so supply isn?t limited). Unfortunately this requires tons of bat wings, but usually there's lots between the three main towns. Since hi-ethers don?t stack, a good use of mules and bazaaring will be needed to help you sell off all of your ethers.

69-72 : Paralyze Dust x2 ? Lightning Crystal + Three-eyed Fish
This takes a bit of time and some auction house camping, but it will be worth it. Not only do you save a considerable amount of gil on paralysis dust needed for your next skilling up, but the skillup rate always seemed good to me. This is one of the rare times when I?d suggest not bothering with advanced support and just synthing them as you buy them, usually in either bastok or jeuno.

72-78 : Paralyze Potion ? Water Crystal + Paralysis Dust + Mercury
These sell decent because they are used in a few other synths, Mamu****os (a ninja katana that 100 alchemists make for HQ profit) in particular. Use your paralysis dust from skillup but, but you?ll most likely also need to buy some more from the auction house to get to 78.

78-81 (a) Subcraft: 14 smithing ? Bloody Bolt Heads x6 ? Wind Crystal + Bronze Ingot + Beastmen Blood + Revival Root
This is a great synth if you have some smithing. They sell quickly and at break even price (or close anyways) in San?Doria especially. Everything needed should be bought from the auction house.

81-85 (a) : Composite Fishing Rod ? Light Crystal + Broken Composite Fishing Rod
The next step is to repair composite rods. The best approach is to buy broken ones in Jeuno, repair them, and list them as you have auction house space. Check in frequently in-between exp sessions and repair + list them as you go.

78-85 (b) : Composite Fishing Rod ? Light Crystal + Broken Composite Fishing Rod
The alternative (if you don?t have any smithing skill) is to just make composite fishing rods from 78-85.

85-89 : Super Ether ? Water Crystal + Ahriman Wing + Treant Bulb + 3x Dried Majoram + Distilled Water
These surprisingly sell pretty well, but ahriman wings can be a pain to get your hands on. There isn?t much to suggest except that dried majoram can be bought cheap in windurst waters from the catalyst shop there. If Ahriman Wings are extremely expensive on your server or if you have a hard time selling these, you could skip ahead to the Icarus Wings early, although I wouldn?t suggest it.

89-93 : Icarus Wing ? Wind Crystal + 6x Giant Bird Feather + 2x Beeswax
These are generally pretty nice and easy skillups. You?ll want to sell these in jeuno, since they won?t really sell anywhere else. This will require a ridiculously large amount of bird feathers. Before CoP, giant bird feathers were annoying to get a hold of in such large quantities. Multiple CoP areas added a lot of new Big Bird-type monsters making the farming of g. bird feathers easier than being restricted to cockatrices, and the supply is way larger than it used to be. So luckily, all materials should be easy to get your hands on. Make your own beeswax to save yourself some cost.

93-98 : Panacea ? Light Crystal + Mercury + Sulfur + Rock Salt + Philosopher?s Stone
This leveling range will require you to have quite a bit of gil lying around. Philosopher stones typically sell from 35-40k each. Your first concern with this range should be that panacea itself is pretty worthless. It restores any status ailments, but definitely not worth the 35k+. However, you can make gold nuggets (86 cap) using them. Just fire crystal + panacea + gold leaf = 9 gold nuggets. It?s usually about break even. The other alternative would be to make platinum nuggets (96 cap, so additional skillup) but I stayed away from that because of the huge amount of loss. Since you can garden the platinum nuggets, they are about half the price of gold nuggets. I would strongly suggest at this range you start buying up wyvern wings and ahriman wings as you see them available and store them on your mule(s), if you have the extra gil to invest. In the next range you?ll need lots of them and wyvern wings especially are very rare, and they are bought up quickly as a popular item in leathercrafting and alchemy.

98-100 : Pro-Ether ? Water Crystal + 2x Ahriman Wing + Wyvern Wing + 3x Dried Majoram + Treant Bulb + Distilled Water
Sell these suckers in jeuno. The wyvern wings are pretty rare, the lowest level wyvern that drops these are the hurricane wyverns in Ifrit?s Cauldron (same ones that drop skull) and the drop rate isn?t great. Most wyvern wings you see on auction house come from the rare drops people get exping off of Ladons in Kuftal Tunnel or the ~1-4 that drop off of the various wyvern NMs. Ahriman wings are also kind of rare/expensive, but you still see quite a few of them when you need them. It?s also kind of a pain that you need a total of 3 unstackable items (2 ahriman wings + 1 wyvern wing) per synth. People buy these sorts of items for bigger fights (Kirin, Tiamat, etc..) and for BCNMs (Maat, etc..) so they tend to sell in spurts.

98-100 : Sun Water ? Light Crystal + Cactuar Root + Philosopher?s Stone + Mercury + Beastmen Blood
This is an alternative to pro-ethers, but cactuar root only drops off of the cactuar-type NMs so they are extremely rare. Sell them directly to BST friends or list them at AH. These tend to sell pretty slow, though.

Congratulations! You?re now 100 Alchemy. Now to figure out how to HQ those Espadons, Hawker?s Knives, Mamu****os, and Cursed Gear. But even I don?t know all the answers to that, so I?ll have to make another guide for that some day.

Guild Point Tips

Getting guild points is now something all successful crafters will want. The guild point items can give up to +2 alchemy, along with Moghancement: (insert name of craft here). However, this takes a lot of time and dedication. The way it works is like this:


You can start getting guild points once you are a Novice (28+ and exam taken). You start the contract by talking to a special NPC at the guild. It should be one of the NPCs near the guildmasters.

You can only contract yourself with one guild at a time for guild points. Switch contracts and lose all guild points you have. So use up any guild points before switching.

You can buy the HQ Crystals as soon as you?re contracted for 200 guild points each, except for HQ light and dark with are 500 guild points each.

You can buy the 70,000 point item (caduceus, wand, +1 alchemy) at 48+ skill.

You can buy the 100,000 point item (apron, armor, +1 alchemy) at 68+ skill.

You can buy the 150,000 point item (Emeralda, furniture, moghancement: alchemy) at 88+ skill.

The item requested changes every day based on when it?s midnight JST. This is approx. 10AM Eastern Standard Time (EST).

The way it works: An item from skill 0-10 is requested one day, then 10-20, then 20-30, (etc?) all the way up until your current cap. Then it will loop back and request an item picked at random from 0-10 skill, 10-20, etc? All people with the same skill cap will be asked for the same item each day. So all people with completely uncapped alchemy (88+) will always be turning in the same item. People with different caps will run on a different cycle.

You need to go to "current limits" when talking to the guild contract NPC to see how many points you can obtain total for the day and how many days (Vanadiel time) you have left before a new item will be requested. Trick: The amount of guild points you get for turning in an item is approximately equal to the amount of gil you will get from selling an item to a standard merchant (non-guild) with no fame. So if you want to check approx. how many points you?ll get for an item without turning it in first, simply see how much it will sell for at a vendor.
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