That's from line 20054 or so of client.xml. You can grab a copy using Charles Web Debugging Proxy, and use the "Map Local" function to use your own local copy (remember to clear your cache before trying to reload the game with your locally mapped files).
That's from line 20054 or so of client.xml. You can grab a copy using Charles Web Debugging Proxy, and use the "Map Local" function to use your own local copy (remember to clear your cache before trying to reload the game with your locally mapped files).
Question just for info 03/26/2012 - S4 League - 0 Replies Hello,
I would like to ask about the hacks 0 accuracy and damage x2.
The main point of what I would like to know is: Is the damage value fixed or something because of season 3? And also I would like to ask the same about 0 accuracy.
Are they both fixed or is someone going to try to create a hack or trainer with these values within this patch?
Thank you for your time.
Question of the thread BOT INFO 01/24/2012 - DarkOrbit - 1 Replies In that thread you can see how BP evaluate and decide if a player is a bot user o not, but my question is: the time that you spend in a map, or invisible, is time WHILE you are playing?? or if you are disconected this time is saving in darkorbit??? do you undertand me?
Rsro Info (Question) 01/12/2010 - Silkroad Online - 3 Replies Sorry if these have been answered but i couldnt find them
Just some basic info about rsro if anyone can help please answer:
1. What is the level cap?
2. I read that servers are busy, there not busy, there busy but you can log in easily etc... What are the actual servers like? Hours to log in?
3. Are they actually banning bots, or empty threats?
4. Do char names have to be in Russian? The only ones ive seen have been Russian
5. Rates - drops, exp etc... all the same as isro?
6. GM's...
DMap Info [Question] 08/08/2009 - CO2 Private Server - 12 Replies I have a DMap Reader on my source. I want to check the access of some locations when a player drop an item, jump, walk, etc... But, if I load the DMap in an array, I have like 20mo of RAM used by one map. An other solution is to read the DMap when the player have to check the location but I don't want to kill my computer:rolleyes: The best solution, I think, is to load in memory the most used map like TC and for the other, check when the player use the map.
What is the best solution?