Hi I've found the general timestamp for the game the code is:
19 4E 00 00 00 00 4C 04 00 00 70 03 00 00
the address starts 2 bytes before, the code above is just to find it
this 4 starting bytes XX XX 19 4E 00 00 00 00 4C 04 00 00 70 03 00 00
it is a unix timestamp
until now i discovered it messes with monster upgrading, champ evolution and base protection, but if you change it without protection below the game crashes
right below it 6 or 7 lines you have your last action timestamp at BYM, so there you could make something to update the last action timestamp to prevent that message anyone home
i discovered that the game synchonizes with the server, so no way to do something directly, the server will notice and crash the game
The only thing i managed was to upgrade my champ, i paused the game and changed the moved and general timestamp to 1 day after, upgraded the champ, changed the stamps back to original and unpaused the game, so my champ was upgraded and with 1 day and 10 hours remaining to the next LOL
The only thing i managed was to upgrade my champ, i paused the game and changed the moved and general timestamp to 1 day after, upgraded the champ, changed the stamps back to original and unpaused the game, so my champ was upgraded and with 1 day and 10 hours remaining to the next LOL
are you still able to do this?
is here anyone who was able to reproduce this?
tried it, after changing both timestamps to one day in the future while paused game i was able to fed my champ.
after this i changed timestamps back to the current time, but then i got a disc and game crash :/
I thought they would be a nice anchor for scanning but they are not,
for me today is:
1D 4E 00 00 00 00 E8 03 00 00 20 03 00 00
I just paused the game with the speedhack, scanned for unknow initial value, and unpaused for 1 sec, and paused again, the value will be added by 1, so scan the next scan with the option increased by... 1, the timestamp will start with 1310........
thx bordignon, but anyway i allready got the timestamps
btw. 1D 4E 00 00 00 00 E8 03 00 00 20 03 00 00 did not work for me but,
but searching for:
01 00 00 00 2c 01 00 00 01 00 00 00 , dissasemble
some bytes below u can see the adress where the code changes every second, thats the general timestamp
my problem is to reproduce ur monster feed / upgrade
are you able to reproduce this ?
GWCA $CA_SkillRecharge TimeStamp 05/18/2010 - GW Bots - 10 Replies Hallo,
ich habe mal ne frage und zwar habe ich folgendes Problem:
Bei dem GWCA Befehl $CA_SkillRecharge wird einem wenn die fertigkeit wider aufgeladen ist 0 zurückgegeben, und wenn nicht ein TimeStamp. Verstehe ich das richtig das wenn die fertigkeit noch nicht wider aufgeladen ist ein TimeStamp mit der verbleibenden zeit widergegeben wird? Wenn ja, würde ich gerne wissen wie man diesen umwandelt in z.B. sek.?
MfG Xxx Daniel xxX
timestamp aus mqsql db umrechnen 04/13/2010 - General Coding - 3 Replies $time = mysql_result($result,$i,"timestamp");
Das ist mein code um die variable $time festzulegen die spaeter in einer tabelle ausgeben wird
dies gibt natuerlich sachen aus meiner datenbank aus in diesem fall die timestamp. laeuft alles ohne probleme nur halt das die zahl 1271088681 oder sonstiges lautet
in welcher form ist es moeglich dies umzurechnen in
in d.m.y. - h:i:s
danke schonmal im vorraus
jumpid?or txa(timestamp)? 10/23/2007 - Conquer Online 2 - 2 Replies i asked this question in a different thread and got no answer......When you jump is there a jumpid(not the coords)as the 4-7 bytes or is it just txa(timestamp)?Someone has to know...if it is a jump_id how is that figured out?Also what bytes are the "to"coords and what bytes are the "from"cords?