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jumpid?or txa(timestamp)?

Discussion on jumpid?or txa(timestamp)? within the Conquer Online 2 forum part of the MMORPGs category.

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jumpid?or txa(timestamp)?

i asked this question in a different thread and got no answer......When you jump is there a jumpid(not the coords)as the 4-7 bytes or is it just txa(timestamp)?Someone has to know...if it is a jump_id how is that figured out?Also what bytes are the "to"coords and what bytes are the "from"cords?
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Old 10/22/2007, 02:09   #2
 
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Originally Posted by Real~Death View Post
i asked this question in a different thread and got no answer......When you jump is there a jumpid(not the coords)as the 4-7 bytes or is it just txa(timestamp)?Someone has to know...if it is a jump_id how is that figured out?Also what bytes are the "to"coords and what bytes are the "from"cords?
jumppacket is...

JumpPacket{
short - size (0x18)
short - PacketID
int - Time
int - PlayerId
short - new x
short - new y
short - old x
short - old y
short - zero
byte - ID (0x85)
byte - zero
}
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Old 10/23/2007, 08:22   #3
 
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in the proxy there is a difference in the code it has a jump_id for jumppackets and the txa for what ever else,Its just ******* me off i havent been able to jump at all using VB6,so atleast i know the jumpid is just the txa.....back to see whats wrong with the way im sending them.........thanks
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