Maybe a good event is that amm..
They make a new map with strong monsters and the monsters drops some Boxes with Shoppingmall Items (randomly) or some eps(only 5-10)
Could be possible, I also could make of that, I let drop 1 special box on 1000 kills, or more, and that that box spawns a boss (only in that kind of map) and that that boss drops a special gift thats word lots
[Question] block ip ou block mannequin in events 08/07/2012 - EO PServer Hosting - 2 Replies There are some missions and events where you do not want the player not involved more than one time, wanted to know if you have any action to block the ip or mannequin, so the player participates only once in the game
[5165] Making events question 05/27/2010 - CO2 Private Server - 4 Replies Hey guys. I was just thinking, if I make my own events would it be better to make a new thread for the event or just stick stuff into character.cs? Because I've been thinking, if I stick it into character.cs and there are x people online, wouldn't that just lag the whole server? Or it wouldn't matter that much? Just looking for some feedback.
Currently I have most of my events in character.cs which I think is causing some lag. I just cant pinpoint whether its my client or the server.
[Huge Question] Events Triggered by Time [5165] 03/06/2010 - CO2 Private Server - 17 Replies Ok, I've been wanting to create events that happen at a certain time on the server. What I mean is, at an "x" time, i want something that will trigger an event that does "y".
For example:
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- I would like a "/c" command message to be sent to everyone at 5:00 pm saying "Event Test". (That's basicly what I've been trying to do)
My big question is, does the client support it? If it does, where do I put the even code? If it doesn't then can someone help me out? I've been working...
WoW-events 05/25/2008 - WoW Private Server - 0 Replies WoW-events
Was wir euch biten:
>häufige events
>high rate Server
>super Community
>Nette GMs und guter Support! (wir helfen euch immer)
>Spielspaß ohne Ende!
>2.3 (2.4x ist völlig verbugt! wir hams getestet ;-))
>zu geschätzten 90% bugfrei und es wird weiter gefixt