We have occasional manual bans, but no signs that any features are currently detected
I've been using every feature (actively play EFT) and still going strong on my account.
I follow up on all bans that get reported in chat in our discord (we don't censor people), and at least 50% are due to delay-bans from other non-dma software, and the other half are due to raging on lobbies indiscriminately. Once in a blue moon someone just gets unlucky.
Based on the amount of reports I see among our active subscriptions, I would give bans a ~0.06% incidence rate, and this includes all reasons listed above. If you use some common sense with your account, this chance quickly approaches
near 0%, and you will be fine for the long term
We do specially mark Sherpas/Emissaries and Developer accounts, so players using our product can specifically avoid killing those players.
To educate people, there are roughly 3 types of bans:
1) Bypass detection ban - A product's memory read/write, and/or anti-cheat bypass method(s) get detected. This is probably the most common ban people get while using detected cheats. DMA bypasses this entirely in the current state of BattlEye.
2) Feature bans - This applies to features that write to memory (such as Chams, Aimbot, etc.). A good example here would be when a bunch of providers had detections on Infinite Stamina. LoneDMA did not get detected on this at all
We've had zero feature detections so far for the life of our product. If you use Memory Reading features only, this category is generally not a risk to you.
3) Manual bans - This is specific to individual users based on their gameplay. Players who rage on entire lobbies of players too much/often can trigger a manual reviewal of their account, and get manually banned. This could also happen from killing a famous streamer, or a Sherpa/Emissary. You will typically get a 229 Error when logging in.
There's a bit more nuance to it than this, but this is the gist of it anyway.