Quote:
Originally Posted by Egal
When you buy a cheat youre paying the salaries of the dev(s) that made it. Making a cheat for tarkov takes longer than cs for example, hence the higher price tag
With the expertise you need to make a cheat you can get a good paying job
There is also price and demand, gamertools said it already but the prices change over time. When I started cheating around 2 years ago finding a cheat for 80/Month was a heck of a deal
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"expertise"
It may look like battleye is doing stuff, but it isn't much more then they usually do. Battleye is AFK, not doing anything innovative anymore. They are 3 - 4 years behind technology-wise compared to EAC. This is the reason why the price is lower, the barrier to entry is way lower then before. There is also a lot more people attempting to make cheats nowadays compared to 3 - 4 years ago. Now someone new joins the tarkov p2c market scene and thinks "Huh i will sell my cheat for 10$ lower then everyone else and get more customers", because it is too easy. Tarkov cheats sell for more then cheats for other battleye games do, so it also attracts a lot of cash grabs
Battleye does nothing to protect their code from being analyzed, due to a old thing they tried to use called shellcode. This shellcode is not virtualized and can be analyzed quickly, so the second we get hit we can just review the latest shellcode and bypass their ghetto ass detections for us
if(filesystem.DoesExist("gaypron.cfg"))
ban();
BattlEye is the gold standard of anti-cheat services because:
"We relentlessly hunt down any hacks, not stopping until they have been dealt with. This means that BattlEye is constantly evolving to make hacking ever-increasingly harder. We truly care about the games we protect 7 days per week, 365 days per year. We think that anti-cheat is not just a business.
We keep constant personal contact with you, the developer, ensuring that you are always up-to-date on what’s going on behind the scenes. We want to know what you think and how we can additionally help you in making your games more secure. Trust is paramount in everything we do.
Above all, the happiness of your players is our measurement for success. We believe that an anti-cheat should straightfowardly follow its mission and do what it’s meant to do without bothering the player."
proceeds to do this shit