|
You last visited: Today at 17:59
Advertisement
[Development] C# sources
Discussion on [Development] C# sources within the EO PServer Hosting forum part of the Eudemons Online category.
08/27/2010, 07:12
|
#106
|
elite*gold: 0
Join Date: Jul 2010
Posts: 102
Received Thanks: 36
|
its almost never the binary that they send letters about or anything its the client.... they can still get us but nobody's scared by a letter now lmao
o.o, "LOL"so btw does this method of coding a source same to uh CO? o.O
like adding commands and bla...........
|
|
|
08/27/2010, 10:39
|
#107
|
elite*gold: 20
Join Date: Jun 2006
Posts: 1,759
Received Thanks: 827
|
Quote:
Originally Posted by Escapex
its almost never the binary that they send letters about or anything its the client.... they can still get us but nobody's scared by a letter now lmao
o.o, "LOL"so btw does this method of coding a source same to uh CO? o.O
like adding commands and bla...........
|
well... Its exactly like that ... I actully am basing it off co emu v2 which i felt was the best decent source to use that fits into eo well
also the whole seperate server thing is liked here in eo dev so it being pre-split helps
btw sorry if this post looks unnormal im posting on my phone lol
|
|
|
08/27/2010, 16:29
|
#108
|
elite*gold: 0
Join Date: Aug 2007
Posts: 228
Received Thanks: 52
|
lol and someone made a thread that EO is dieing, ***** this thread alone is all the proof someone needs to know EO isnt dieing, just want to say nice job man, cant wait till its finished xD
|
|
|
08/27/2010, 20:57
|
#109
|
elite*gold: 20
Join Date: Sep 2008
Posts: 1,197
Received Thanks: 1,211
|
Quote:
Originally Posted by apoxdeath
lol and someone made a thread that EO is dieing, ***** this thread alone is all the proof someone needs to know EO isnt dieing, just want to say nice job man, cant wait till its finished xD
|
No Eo is dieing.. at least the generic out of the box servers like most of what people are running. 99% of the people dont bother to add, change, or even put in anything orginal. No this thread is not proof EO isnt dieing. This thread is proof that hio is trying to bring life back into a tired old game by giving it a revamp. SO yes Eo is dieing because lets face it there aint **** that has changed. However with what hio is working on.. It may just get a new life.
|
|
|
08/27/2010, 21:37
|
#110
|
elite*gold: 0
Join Date: Jan 2009
Posts: 365
Received Thanks: 476
|
I don't know C# so I am not sure how much help I would be but if you need anything let me know I will try my best.
Absolutely an awesome project I truly hope you accomplish your goal.
Very best of luck
|
|
|
08/28/2010, 00:07
|
#111
|
elite*gold: 20
Join Date: Jun 2006
Posts: 1,759
Received Thanks: 827
|
Quote:
Originally Posted by apoxdeath
lol and someone made a thread that EO is dieing, lmfao this thread alone is all the proof someone needs to know EO isnt dieing, just want to say nice job man, cant wait till its finished xD
|
ug will always be like that lol ... Needs this project to be slaped across his face for him to change his views
Quote:
Originally Posted by DEADP00L
No Eo is dieing.. at least the generic out of the box servers like most of what people are running. 99% of the people dont bother to add, change, or even put in anything orginal. No this thread is not proof EO isnt dieing. This thread is proof that hio is trying to bring life back into a tired old game by giving it a revamp. SO yes Eo is dieing because lets face it there aint crap that has changed. However with what hio is working on.. It may just get a new life.
|
ty deadpool
Quote:
Originally Posted by louise32
I don't know C# so I am not sure how much help I would be but if you need anything let me know I will try my best.
Absolutely an awesome project I truly hope you accomplish your goal.
Very best of luck 
|
ty louise  im sure once this project is fully stable and a good base even you guys will try it
i have even considered trying to bulid in my own form of tq coding to make using this project very easy for those who dont know c#
|
|
|
08/28/2010, 06:51
|
#112
|
elite*gold: 20
Join Date: Sep 2007
Posts: 1,767
Received Thanks: 1,746
|
hio I have done almost no work with packets when it comes to C# but I am sure you had some kind of tuts along the way? If you have a good place with a nice series of packet handling with C# (I don't mind if it's advanced) I will run through them in spare time and would be able to confidently join you. I was also wondering about those packets? I finally got winhex installed again  although I still have to crack it though *****.....
Might make my own binary reader/writer for my own needs
|
|
|
08/28/2010, 08:02
|
#113
|
elite*gold: 20
Join Date: Jun 2006
Posts: 1,759
Received Thanks: 827
|
Quote:
Originally Posted by funhacker
hio I have done almost no work with packets when it comes to C# but I am sure you had some kind of tuts along the way? If you have a good place with a nice series of packet handling with C# (I don't mind if it's advanced) I will run through them in spare time and would be able to confidently join you. I was also wondering about those packets? I finally got winhex installed again  although I still have to crack it though *****.....
Might make my own binary reader/writer for my own needs
|
really packets are packets and thats basically its there is a lot more on how packets actually work but all that is is pretty much just a head containing information like sender ip receiver ip etc all the information to get to its destination
i havent really read any guides on packets as i kinda already worked out it reading bits here and there and playing with them whats the real challange is how the packet itself works
there may have been a co video i watched on it i cant be 100% sure about that lmao
as for winhex i can sort ya if you want lol
i will have a look around for ideas for ya though
|
|
|
08/29/2010, 16:08
|
#114
|
elite*gold: 0
Join Date: Aug 2010
Posts: 5
Received Thanks: 1
|
Keep up the good work! Hope to see game server soon =)
|
|
|
08/29/2010, 21:28
|
#115
|
elite*gold: 20
Join Date: Jun 2006
Posts: 1,759
Received Thanks: 827
|
Quote:
Originally Posted by BudKing
Keep up the good work! Hope to see game server soon =)
|
thanks  im hoping to get a test server out soon
|
|
|
08/30/2010, 22:11
|
#116
|
elite*gold: 20
Join Date: Sep 2007
Posts: 1,767
Received Thanks: 1,746
|
Quote:
Originally Posted by hio77
really packets are packets and thats basically its there is a lot more on how packets actually work but all that is is pretty much just a head containing information like sender ip receiver ip etc all the information to get to its destination
i havent really read any guides on packets as i kinda already worked out it reading bits here and there and playing with them whats the real challange is how the packet itself works
there may have been a co video i watched on it i cant be 100% sure about that lmao
as for winhex i can sort ya if you want lol
i will have a look around for ideas for ya though 
|
...I know "what" packets are just never used them in programming...
|
|
|
08/31/2010, 06:22
|
#117
|
elite*gold: 20
Join Date: Jun 2006
Posts: 1,759
Received Thanks: 827
|
Quote:
Originally Posted by funhacker
...I know "what" packets are just never used them in programming...
|
with the way packets are handled in this source you basically load the packet up into an array then send the array byte by byte
|
|
|
09/14/2010, 08:03
|
#118
|
elite*gold: 0
Join Date: Oct 2009
Posts: 8,783
Received Thanks: 5,304
|
So this project isn't dead is it?
|
|
|
09/14/2010, 14:03
|
#119
|
elite*gold: 20
Join Date: Jun 2006
Posts: 1,759
Received Thanks: 827
|
Quote:
Originally Posted by Аrco
So this project isn't dead is it?
|
no i just have exams etc on atm .... if there was one last thing ild do before i let this die it would to at lest publicly put out everything i currently have and know so that others can pick it up and continue ... i truly believe in this taking eo to new heights and well i want to make that happen
|
|
|
09/14/2010, 16:05
|
#120
|
elite*gold: 5
Join Date: Feb 2010
Posts: 1,040
Received Thanks: 442
|
well good luck yet again(i think i said it on a diff page, cant remember).
if you need any help(graphics wise) im here  , say you want a custom GUI for the servers, i can do that
|
|
|
 |
|
Similar Threads
|
help with sources
03/11/2010 - CO2 Private Server - 2 Replies
im tryin to use the NewestCO 5165 server source which probably wouldnt be bad if i could get the NewestCoServer.exe to load everytime i tried to start it up it opens up and then closes with no errors or anything i followed the guide for getting it running and it still didnt work. So, my question is, Does anyone know of a way to keep the NewestCoServer.exe from closing down all the time or maybe someone knows of a decent 5165 source that i can DL? Any help is greatly appreciated
|
Looking For TQ Bin Sources
09/12/2009 - CO2 Private Server - 4 Replies
hey all :handsdown:
Who have the Latest Bin ?
Who have Bin Source website ?
link of Bin >> Fixed Bin
OR who Have it just Mailing me at Signature !
Any Mod. Please Give aperiod to me may i get what i Need !
4botters TEAM !
|
For using sources?
04/18/2009 - CO2 Private Server - 3 Replies
whats the best source to use as a beginner p-server maker
and whats the best source to use as a pro
|
BWH-Sources
06/11/2006 - General Coding - 9 Replies
Hi,
weiß jemand wo ich den BWH Source herbekommen kann?
Würd mich mal intressieren wie der genau arbeitet,meine Trainer
beschränken sich nämlich aufs Offset Patchen,von Offset auslesen etc. kann
nicht die Rede sein,die sind immer fest eincompiliert :/
Naja in Google hab ich jedenfalls nichts finden können...bis auf erschreckend viele Pornoseiten :?
Danke im voraus,
Xalon
|
All times are GMT +1. The time now is 18:01.
|
|