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[Development] C# sources

Discussion on [Development] C# sources within the EO PServer Hosting forum part of the Eudemons Online category.

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Old 10/20/2011, 13:17   #166
 
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Awesome hio,way to keep at it! If you need any help I would be more than happy to help ya where I can, and maybe learn something along the way
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Old 10/21/2011, 00:42   #167
 
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Originally Posted by ~*Kronic*~ View Post
Awesome hio,way to keep at it! If you need any help I would be more than happy to help ya where I can, and maybe learn something along the way
good to know, ild say i might have a list of stuff coming soon that people could help with

got a bunch of updates (screenshots and all to come on up as well .. they are on my PC at home though .. and im not back there till sunday night guess i could replicate them though)

anyway.. from memory one thing i could do with is a list of all gem ids, i already have super gem ids but im working on BP calculations currently which are sent at login and any time BP changes
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Old 03/19/2012, 08:14   #168
 
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well, as you all know i tend to work in bursts on this between study, life and work.. well time for my next burst at it i suppose ...

as of now, i have cleaned the whole source a heap, fixed up many of the packets now (when i opened this back up turned out i broke something in the item packets -_-)

anyway, my progress today has been mainly on mapping, DMap files are now loaded, straight from the gamemap.ini file.

as of right now, although the gamemap.ini is parsed, it checks a global enum to see weather the DMap needs to be loaded or not

i wouldn't say the DMap system is flawless, however in my testing so far, its proven to be perfect.

ill post some load times and ram usage once i have a fair few DMap files for the server to process, however as of right now, cronus is loaded into the memory, all other maps haven't had a DMap loaded for them and 27mb ram in use.

as for load times..
Code:
[GameServer] Loaded Dmap champaign.Dmap[1000]
[GameServer] Looked at: 343Maps, Loaded: 1 DMaps in 578MS
now most of that processing time is in reading the txt file itself, would have preferred how conquer is designed where it doesn't have all the weather, music etc to sort through but for ease of use, i don't think its worth the worry when its loading in 0.5 seconds.

the whole server itself is getting a load time of 1482ms, and ild expect MUCH lower on my desktop

i think ill upload a new copy of the source (probably in the form of a git repository) in a few days
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Old 06/08/2012, 19:50   #169
 
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Where's GameServer source download?
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Old 08/19/2014, 09:25   #170
 
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So in an attempt to bring more Quality Conversations onto the forums rather than privately talking about it on skype...

Heres a snap of me Visually Mapping out a packet dump..



Somedays, i want to slap TQ, for their inconsistency...

to my surprise, Eudemons dont use the same packet! who would have though! splitting up entitys so your not wasting excess space!

and tralala, with that mapped out, Spawns on Monster are ALMOST perfect


Note, the Green name is because i was statically giving it ID 1, which as im sure you all know by now, causes the client to assume NPC just like a PM/GM account.
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Old 08/19/2014, 09:43   #171
 
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wah , i could try it .
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Old 08/19/2014, 09:47   #172
 
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wah , i could try it .
not really at the stage that ild like to be letting it out there, anymore than it already is..

Which is in a state that you require some know-how to kick it into gear.

And that is not something i am supporting, simply because it will get to.... why is this not working...

Just another reason i kinda left this thread to die down.


I would not be surprised if someone else who is currently working on a C# based emulator for EO is using mine as a template, or to see progress


Oh Oh not to mention, if i opened it up publicly ild have little pests attacking my server looking at the way the community is going... no thanks.
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Old 08/21/2014, 01:49   #173
 
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nice to see people are looking into this so hio are you still doing this project or have you given up?
if you still are working on the project or feel you would like to join into a group of us attempting this feel free to pm me. We have done nothing yet due to me being on holiday but now that iv returned we intend to start working on writing source code for eo no idea when we will finish this project its kinda down to how much we commit to it but its something we will be working on
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Old 08/21/2014, 05:27   #174
 
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nice to see people are looking into this so hio are you still doing this project or have you given up?
if you still are working on the project or feel you would like to join into a group of us attempting this feel free to pm me. We have done nothing yet due to me being on holiday but now that iv returned we intend to start working on writing source code for eo no idea when we will finish this project its kinda down to how much we commit to it but its something we will be working on
oh i have always been working on this...


taking breaks, not announcing when im still active on it..
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Old 08/23/2014, 06:35   #175
 
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Looking good
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Old 08/23/2014, 06:37   #176
 
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Looking good
indeed it is

day by day.. getting closer now
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Old 08/26/2014, 16:27   #177

 
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nice work so far
i cant wait until i get permition to host this version xD ( or testrun it ^^ )

Greets From PowerChaos
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Old 08/26/2014, 16:33   #178
 
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nice work so far
i cant wait until i get permition to host this version xD ( or testrun it ^^ )

Greets From PowerChaos

ha.. we will see
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Old 10/14/2014, 20:12   #179
 
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hi all how can i make server with this source can any one tell me plzz
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Old 10/15/2014, 03:10   #180
 
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you dont. there is no simply click me and it magically works.
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