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[HELP] Problem with soul_value_lev

Discussion on [HELP] Problem with soul_value_lev within the EO PServer Hosting forum part of the Eudemons Online category.

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Old   #1
 
chathouse's Avatar
 
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[HELP] Problem with soul_value_lev

Hy people,

The problem has been dealt with in any subject or already partly solved.

Only when I change the problem from the class does not really understand, I wanted to ask whether there is another possibility using cq_action Command returns.

I describe to you me an example:

If I want to change the CLASS Warrior on CLASS Paladin cq_action gives the order param: soul+1000 or so.


Now I wanted to ask whether this works with the soul level, too?

param: soul_value_lev +3 or so

Because just found a post by funhacker



I do not know if this is correct and I understand as little of the surrender soul_value_lev not even if, in the cq_action the transfer function should be, .. because cq_soul_value_lev char level is indeed bound by about and if I there a cq_action hand over command, so I can pass only 1 Commands


example: param: soul_value_lev +10

At just do not care which user level which he has passed me only the entry of ID 10


i think this config is correct @my.cq_user:



sry this is german phpmyadmin (keine = none)

and that is the transfer of my.cq_action:

Code:
3500543	3500546	0	303	1000	Congratulations! %user_name has changed his profession to Paladin!
3500546	3500549	0	1001	0	soul += 1000
3500549	0	0	502	729225	0
ty for help
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Old 03/06/2010, 18:48   #2
 
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Code:
3500543	3500546	0	303	1000	Congratulations! %user_name has changed his profession to Paladin!
3500546	3500549	0	1001	0	[COLOR="Red"]soul += 1000[/COLOR]
3500549	0	0	502	729225	0
this script can plus your m-atk..
DONT USE THIS SCRIPT...BUG

try to find at other db to repair your soulbox..
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Old 03/07/2010, 00:18   #3
 
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UPDATE cq_user SET soul_value_lev=22 WHERE profession=30 and soul_value_lev=0 and level=255;

UPDATE cq_user SET soul_value_lev=21 WHERE profession=30 and soul_value_lev=0 and level=250;

UPDATE cq_user SET soul_value_lev=20 WHERE profession=30 and soul_value_lev=0 and level=240;

UPDATE cq_user SET soul_value_lev=19 WHERE profession=30 and soul_value_lev=0 and level=230;

UPDATE cq_user SET soul_value_lev=18 WHERE profession=30 and soul_value_lev=0 and level=220;

UPDATE cq_user SET soul_value_lev=17 WHERE profession=30 and soul_value_lev=0 and level=210;

UPDATE cq_user SET soul_value_lev=16 WHERE profession=30 and soul_value_lev=0 and level=200;

UPDATE cq_user SET soul_value_lev=15 WHERE profession=30 and soul_value_lev=0 and level=190;

UPDATE cq_user SET soul_value_lev=14 WHERE profession=30 and soul_value_lev=0 and level=180;

UPDATE cq_user SET soul_value_lev=13 WHERE profession=30 and soul_value_lev=0 and level=170;

UPDATE cq_user SET soul_value_lev=12 WHERE profession=30 and soul_value_lev=0 and level=160;

UPDATE cq_user SET soul_value_lev=11 WHERE profession=30 and soul_value_lev=0 and level=150;

UPDATE cq_user SET soul_value_lev=10 WHERE profession=30 and soul_value_lev=0 and level=140;

UPDATE cq_user SET soul_value_lev=9 WHERE profession=30 and soul_value_lev=0 and level=130;

UPDATE cq_user SET soul_value=100000 WHERE profession=30 and soul_value=0;

sorry i dont now how to do the code **** but this will fix the soul value lvl just finish it to the lvl u want and this is not my work <NEO>[PM] from darkside put this out
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Old 03/07/2010, 02:21   #4
 
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Quote:
Originally Posted by evilminded1981 View Post
UPDATE cq_user SET soul_value_lev=22 WHERE profession=30 and soul_value_lev=0 and level=255;

....

sorry i dont now how to do the code crap but this will fix the soul value lvl just finish it to the lvl u want and this is not my work <NEO>[PM] from darkside put this out
No it has nothing to do with. This is already installed at me.

It's all about the surrender of the soul level 1-22. Where ID level 1 = for char level 1 and ID level 22 = for char level 255.

The cq_soul_value_lev gives you only to at what stage of Character which is used soul level.

Have u char level 1-49 u become from cq_soul_value_lev ID 1 / soul_level: 1 / soul 0/3000. Have u char level 50 u become soul_level: 2 // soul 0/45000. more this table is not

Only now needs to be some way to surrender to the table soul_value_lev of cq_user. And the surrender are commands .. and the command handover happened on cq_action.

And just this piece is missing me.

I really hate when everyone writes Paladin 100% working.

And then does not work half

Quote:
Originally Posted by matrix89 View Post
Code:
3500543	3500546	0	303	1000	Congratulations! %user_name has changed his profession to Paladin!
3500546	3500549	0	1001	0	[COLOR="Red"]soul += 1000[/COLOR]
3500549	0	0	502	729225	0
this script can plus your m-atk..
DONT USE THIS SCRIPT...BUG

try to find at other db to repair your soulbox..

No. So it works without any problems (param: soul +=1000) .. If I use the Paladin Potion, I get 1000 souls.

I would have only the tables Id continuing series for Paladin.

Only now, I miss just inside the cq_action 2 commands may also be more.

The first would be: The handover of the soul_value stage as soon as I use Paladin Potion.

Number 2: The transfer of the adaptation of the soul_value stage my char level.

PS:

When I look exactly so I do not need, for example, with continuation of the id Paladin Case

cq_action:

ID, NEXTID, ..., ..., ..., param soul_value_lev += 1 (or 2,3,4,5, ......)

Only this is the easiest thing .. because you only when he passes 1 ID from cq_soul_value ...

So I was only purely Number 1 all member if by warrior, mage on paladin change. Get only the smallest step.

Now I miss only a simple handover,. or select technique so that it can scan the char level
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Old 03/07/2010, 06:14   #5
 
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+5 reported at: 7 Mar 2010 - 00:10:00 GMT -5 Cause: Double Post

Please use the multi-quote feature or the edit button when quoting multiple posts. Thanks.

#PostsMerged

Edit: I don't totally understand what you are trying to do, but in forcer's actiondefine you can see that type 1001 param 'level' has a few uses to work with levels:
Quote:
ACTION_USER_ATTR = 1001, // plays family memb...
...
// “level”, (+=, ==, <),
should be able to use that to your advantage.
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