Code:
ACTION_WANTED_NEXT = 3001, under // search posts a reward, reads in idx TASK_ITERATOR
ACTION_WANTED_NAME = 3002, // plays the family to return to pszAccept to assign to post a reward the name, uses with the ACTION_WANTED_NEW association.
ACTION_WANTED_BONUTY = 3003, // plays the family to return to pszAccept to assign the amount, uses with the ACTION_WANTED_NEW association.
ACTION_WANTED_NEW = 3004, // produces newly through CUser::m_WantedInfo posts a reward the record, with on 2 action union use.
ACTION_WANTED_ORDER = 3005, // receives in pszAccept to assign to post a reward
ACTION_WANTED_CANCEL = 3006, // cancels in pszAccept by 2 time of prices to assign to post a reward
ACTION_WANTED_MODIFYID = 3007, // plays the family to return to pszAccept to assign the revision to post a reward id.
ACTION_WANTED_SUPERADD = 3008, // plays the family to return to pszAccept to assign the money which the supplement posts a reward, with ACTION_WANTED_ID union use.
ACTION_POLICEWANTED_NEXT = 3010, under // search the official posts a reward, reads in idx TASK_ITERATOR
ACTION_POLICEWANTED_ORDER = 3011, // publishes the results (in pszAccept to assign serial number)
ACTION_POLICEWANTED_CHECK = 3012, // inspects triggers the human whether to be issued a warrant for arrest by the government authorities
I personaly have not checked out any of these as alot of cq_action types weren't completely added into the software so it's possible these wont work.
They can be hard to understand from time to time but it just takes a bit of time with testing, if you look in the appropiate tables when doing your cq_action it should help with understanding the above translations.
Also note there are a few types for the system itself to make someone wanted. An example would be to check when a player enters market with pkp above 500 or so you could have them as a wanted person this way.
Here are also 2 constants used (example %user_name is a constant)
const char PARA_ITER_WANTED[] = “iter_wanted”;
const char PARA_ITER_POLICEWANTED[] = “iter_police_wanted”;