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[Help] Soul.exe close after login
Discussion on [Help] Soul.exe close after login within the EO PServer Hosting forum part of the Eudemons Online category.
02/19/2015, 14:46
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#1
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Join Date: Jan 2014
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[Help] Soul.exe close after login
Server ips all are fine
oem is fine
after opening soul.exe and input username and password soul.exe closed
I tried other username and same problem even using a wrong username and pass
What I get
logging into server
verify account. .
then soul.exe close
Any one know how to fix it ?
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ah don't tell me use another client because this isn't a fix for the problem it
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02/19/2015, 15:51
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#2
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i think cuz your using wrong client try using a different client then try again or something wrong with datbase.
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02/19/2015, 18:58
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#3
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elite*gold: 540
Join Date: May 2009
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check to make sure your account server ports are open and or listening on the correct/same ports/ips in "all" your accountserver configs .... then check ur permissions for your account server in mysql....
if its not validating the account its not connecting properly to the account server or the account server is not connecting properly to the database
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02/19/2015, 20:41
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#4
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All ips and database are all fine and working with another client
because no one know the solution , I think i'm going to use another client...
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02/19/2015, 22:25
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#5
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You tried changing over your soul.exe ? and all the client side parts for it, i will include some stuff in a rar, just to copy over your existing, though back up your stuff just incase
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02/20/2015, 02:51
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#6
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Check your debug log, sounds likely a bad packet sizing is causing the client to pickup things arent right and running for the hills.
This is the default logic for TQ games.
Code:
CNetMsg* CNetMsg::CreateMsg(char* pbufMsg, DWORD dwMsgSize)
{
// check it...
if(!pbufMsg || (int)dwMsgSize > GetMaxSize())
return NULL;
assert((int)dwMsgSize == CNetMsg::GetSize(pbufMsg, dwMsgSize));
Relevant checks for sizing.
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02/20/2015, 17:16
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#7
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Quote:
Originally Posted by stedabest321
You tried changing over your soul.exe ? and all the client side parts for it, i will include some stuff in a rar, just to copy over your existing, though back up your stuff just incase

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you're right soul.exe was the problem , i was trying to use the newest soul.exe from the official server
but i believe that's impossible
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02/20/2015, 18:22
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#8
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Quote:
Originally Posted by Khalidmadkour
you're right soul.exe was the problem , i was trying to use the newest soul.exe from the official server
but i believe that's impossible
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nothing is impossible just check the supporting files play the public server and sniff ur connection and check what ports.... ips it connects to .... most likely you just have to adjust an ini file and whatnot somewhere
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02/20/2015, 21:23
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#9
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Quote:
Originally Posted by idlemonkey
nothing is impossible just check the supporting files play the public server and sniff ur connection and check what ports.... ips it connects to .... most likely you just have to adjust an ini file and whatnot somewhere
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i have no knowledge how to sniff the connection , my knowledge about connection ( vps , ddos , etc) is zero
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02/21/2015, 00:48
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#10
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Yes, that is 100% your problem then.
A little after the current version, encryption was implemented.
To go along with that, incorrect sized packets will always break things.
if there is interest in it, i might release my recent IDA databases. *To make it clear, this is NOT a server database, but a decompiling database.
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