ACTION_USER_TASK =1081, /////////////////////////////////////////////////
//data: Mission number, if data == -1, then the following operation is aims at findnext to carry on
//param: 'ope opt data', data (value)
// ope(phase) opt (>=, ==, +=, =) to duty stage operation
// ope(completenum) opt (>=, ==, +=, =) to end of mission number of times operation
// ope(begintime) opt (>=, ==, +=, =, reset) to duty beginning time operation, regarding += when take the second as the parameter;Regarding " >=, ==, = " when take " yyyy-mm-dd hh:mm:ss " as the form
// reset expression establishes the duty beginning time as the current time
hello mage
i guess you might not understand what he want by showing to him an cq_action task type or its just same like me lol(not understand -,-), btw i think he want create an item which is 20xExp Potion..the user which using that 20xExp Potion will get 500eps when killing each monster..
in fact
before use the exp potion = got nothing when killing monster
after use the exp potion = got 500eps when killing a monster
hello mage
i guess you might not understand what he want by showing to him an cq_action task type or its just same like me lol(not understand -,-), btw i think he want create an item which is 20xExp Potion..the user which using that 20xExp Potion will get 500eps when killing each monster..
in fact
before use the exp potion = got nothing when killing monster
after use the exp potion = got 500eps when killing a monster
Yes, add into the 20X exp potion, the 1080 type, so if he uses you got
a new mission number
than add to all monsters they must drop 500 Eps to a user that uses that mission number.
sorry for the bit incomplete/ broken explanation but A.T.M. I am not able to give you a detailed version.
I`m just giving you an idea how to create such thing.
actually i know what the mission do and i dont really want to know about it, but just now i already know from u hehe, never imagine those type can do such a thing..thanks for your hint/idea mage
Urmmm I will have a look
Lastly 1 more question You know when you use the Itemtype Editor the application why is it that everytime i add a new item with it, it says under it acmeeo.com
Anyway for it to stop doing this since i dont know how to hex editor items in
Like even if i go into hex editor neo and edit the info on a item then load it back up all the items change back to ACME EO website its so annoying any help here
Also if u could give me a straight answer for the Question above be helpfull im kind of in a rush to get this lol i got to sleep very soon
If you have a Hexeditor, all you would, I hope, need to do is remove the phrase ACME.EO, by deleting it in each file.
I may be wrong but it could be worth looking at. Like you. i dont know hex editing, but I have done something similar.
Try these links for a hex editor
I think the last link is the better one, but thats just me.
hello mage
i guess you might not understand what he want by showing to him an cq_action task type or its just same like me lol(not understand -,-), btw i think he want create an item which is 20xExp Potion..the user which using that 20xExp Potion will get 500eps when killing each monster..
in fact
before use the exp potion = got nothing when killing monster
after use the exp potion = got 500eps when killing a monster
Quote:
Originally Posted by karnyge
If you have a Hexeditor, all you would, I hope, need to do is remove the phrase ACME.EO, by deleting it in each file.
I may be wrong but it could be worth looking at. Like you. i dont know hex editing, but I have done something similar.
Try these links for a hex editor
I think the last link is the better one, but thats just me.
I have Deleted the acme eo part using hexeditor but evry time i Re edited it inside the application they all pop back to acme eo even if i didnt edit them items, its like they are set to automaticly change to that... i find it exxtremely werid, thanks but it didnt help buddy, but thanks for trying man :/ realy is annoying me this :/
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