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[Release] Eudemons Online 1655 Interconnection Engine (PC/Android) - 9 Class Custom M

Discussion on [Release] Eudemons Online 1655 Interconnection Engine (PC/Android) - 9 Class Custom M within the EO PServer Guides & Releases forum part of the EO PServer Hosting category.

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[Release] Eudemons Online 1655 Interconnection Engine (PC/Android) - 9 Class Custom M

Hey everyone,

I am releasing a full server/client package for the Eudemons Online 1655 Interconnection Engine. This is a cross-platform architecture that allows PC and Mobile (Android) players to connect to the same server.

This specific release is the "JiuJiu Immortal Cultivation" custom version (久久修仙魔域).

Server / Feature Details:
* Engine Version: 1655 (Interoperable/Cross-platform)
* Classes: Features 9 unlocked/custom classes.
* Environment: This is packaged as a "One-Click" Virtual Machine setup (VMware).
* Language: Currently 100% Chinese.

What's Included in the Download:
* Server Files / VM Image & Database
* PC Client (.rar)
* Android Client (.apk)
* Assorted setup and GM tools

My Current Project / Looking for Collabs:
I am currently working on reverse-engineering the packet structures and batch-translating the server, Lua scripts, database, and client UI into English

If anyone has experience parsing the 1655 DBC2000 structures, extracting Eudemons mobile UI assets, or wants to collaborate on the English localization patch, let me know in the thread!

Download Links:
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Quote:
Originally Posted by demonblood99 View Post
My Current Project / Looking for Collabs:
I am currently working on reverse-engineering the packet structures and batch-translating the server, Lua scripts, database, and client UI into English
seems interesting what you got?
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Please check google drive as it is empty
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I had a server with Crossplay PC and Android worked well. However with some bugs... if you agree I can release a tutorial teaching you how to get it online.
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Okay sorry I’ll re upload it right after work! It’s a. 1click install server comes already setup you just have to click like 4 buttons to get it running I’ll post some pics of some of the things I found inside the folder I currently translated some of the database and client already so I’ll upload that version PS. It is also around 52gb


1. The Auto-Patcher (⁠play.exe⁠) is Fully Unlocked
Authentic Retail Tech: We confirmed the launcher is an authentic, 2012-era official TQ Digital Auto-Patcher, not a custom-coded private server wrapper.
Severed from Chinese Cloud Servers: We successfully stripped out all external network routing (the old 99.com, 211., and 101. IPs) hidden inside the ⁠AutoPatch⁠ configuration files. The client is now 100% sandboxed.
Modern HTTP Routing: We modernized the update loop, switching it from ancient, broken FTP (⁠Default_Mode = 0⁠) to standard HTTP (⁠Default_Mode = 1⁠). It now correctly routes patch traffic to the local VMware IP (⁠192.168.200.131⁠ on ports 81/9700).
Safe UI Localization: Instead of doing risky binary hex-editing on the ⁠.exe⁠ (which was returning executable noise), we discovered the UI error strings and prompts (like the "Quit Confirm" messages) are externalized in ⁠AutoPatch/config.ini⁠. These are actively being translated to English without breaking the executable headers.
2. The ⁠buding.zip⁠ Update Loop is Fixed
The "Trojan Horse" Bug Defeated: We identified a critical flaw where the server's update payload (⁠buding.zip⁠) contained stale Chinese config files that were silently overwriting the English ones upon extraction. We patched the files inside the payload to make the loop self-sustaining.
Extraction Errors (-3 / -4) Solved: The 2012 launcher was crashing during updates because the massive 1.1 GB patch was packed with modern compression algorithms (like LZMA). We wrote a script to rebuild the payload using legacy ⁠ZIP_DEFLATED⁠ compression and stripped out nested parent folders, allowing the native client to successfully download, unzip, and apply the patch.
3. The Server & Client Translation Architecture
The Server Core (⁠newdb1⁠ MySQL): We verified that the server files (⁠msgserver⁠) do not hold text. 100% of the server-side English translation (NPC dialogue, system broadcasts, monster names, quest logic) lives directly inside the MySQL database, primarily in tables like ⁠cq_npc⁠, ⁠cq_action⁠, and ⁠cq_monstertype⁠.
The Client Overlays: Client-side visual text (like the yellow job/titles above NPCs) is mapped to local files like ⁠ini/npc.ini⁠.
4. Rare Developer Tools Recovered
1655 Launcher Generator (⁠1655无后门生成器⁠): Uncovered a working, GUI-based builder that can compile fresh, unpacked launchers from scratch with custom IP injection.
C3 Engine Model Viewer (⁠C3ViewerShell⁠): Discovered a rare, proprietary TQ Digital 3D rendering tool. Standard software like Blender cannot read TQ's ⁠.dat⁠ files, making this tool the holy grail for community modders who want to test custom weapon meshes, mounts, and particle effects.

Quote:
Originally Posted by zukoo View Post
I had a server with Crossplay PC and Android worked well. However with some bugs... if you agree I can release a tutorial teaching you how to get it online.
I’ve already got it online lol I’ve just been playing with it atm
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Google Drive is empty
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Yeah I re uploaded it but it took 4hrs than I fell asleep after work I’ll post the link for it also I just got done translating the original GM tool which I’m doing them all so all tools will be English than I’m going to rip and backdoors out if there is any



Quote:
Originally Posted by demonblood99 View Post
Yeah I re uploaded it but it took 4hrs than I fell asleep after work I’ll post the link for it also I just got done translating the original GM tool which I’m doing them all so all tools will be English than I’m going to rip and backdoors out if there is any

The account server is now translated



Update: right now I’m patching the npc/msg server .exe using ghirda and Frida to be able to run on host and not be tied down to VMware!

Update I officially neutralized all back doors stripped the VMware protect out of the LoadMsg_1.exe
And the server is running local no VMware needed
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Then post the link to the database and APK, because the Google Drive link you sent is empty.
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link is up
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Im a little confused what to do with these files? The downloads wont open. Any help would be greatly appreciated.
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Sure what do you need help with
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i take it even though the loadmsg is now able to run without vm , we still need to get the server files from the vm image? as they are not in the files outside of the vms , or are the 9 rar files in the root directory of your download different to the 14 inside the folder?
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