Ok so once you understand how it works its pretty easy.
now when working with files (well use miracle light for example)
the id = 001190160 (001 Determining male)(190160) Determing the item ID
002 would be female :P
Now adding them into the client ,
Once you have the .DDS and .C3 files for them drag the DDS file into
c3/texture (Make sure it doesnt ask to erase a previous file)
Then after that drag the .C3 file into the c3/mesh folder , once finished completing those stops well working on the ini files its real easy so dont get freaked out , (3dObj , 3dTexture and Armor)
Open 3dobj.ini and the lines needed to add for your casual are
Quote:
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ITEMIDHERE=c3/mesh/MESHFILEUSED.c3
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After completing that open your 3dtexture.ini and add these lines
Quote:
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ITEMIDHERE=c3/texture/ITEMIDHERE.dds
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And finally for armor.ini
Quote:
[ITEMIDHERE]
Part=1
Mesh0=C3 FILE USED HERE
Texture0=.DDS FILE USED HERE
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
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Now when adding the item id into the blanks make sure you type in the 002, 001 in the begining of the id E.G , miracle light 001190160 , not just 190160
For itemtype.dat
Get the item editor released from fun hacker and just make it match the picture attached