Although this guide is not perfect and I know there are a few other files that come along with adding pets this guide covers all the major ones and will allow you to have functional pets. Here it goes... positive comments only please.
You Should Read These First:
c3
monster/
textures/
These are the files that must be obtained from TQ games, you will need the mesh (.c3) and textures (.dds). If you don’t understand enough to obtain these yourself you can usually find the base files on pvpers but the rest you will need to do on your own.
data
egg/
petFace/128/
petFace/round/
The Data files are just the pictures you see. They can be obtained from TQ but making your own is always an easy alternative (google works great to). Once you have the .dds files just remember where you put them and what they are called. DDS converters can be found easily online or through a quick forums search.
Item/Pet ID - Make one of these entries for the 6 pet ID's
Location/Name of the images
Frame0,1 - The pet image in your bag
Frame2,4 - The pet image on top of screen alive
Frame3,5 - The pet image on top of screen dead
This is probably the hardest file to make and understand when adding a pet. The easiest way to do it is probably just to find an existing pet with all the same .c3 names. For example if the pet you want to add has exactly the same .c3 as above all you need to do is change the re-occuring 968 to the location/lookface id of your pet. If it has others like 990.c3, 551.c3, ect. then you will need to look through your 3dmotion.ini until you find one that fits.
Each 3dmotion id (0000968000110) is linked to an action, those id's also link to the .c3 file name so in essence each .c3 file is a different motion, some of which repeat many times.
I'm not very good at making guides but I felt like I should contribute something back to the community. If you have any constructive comments I would be happy to listen and update/add anything I have forgotten or that wasn't correct. Hopefully this can be of some help to people...
1082250 is the eudemon bag ID. So when its in one of the 6 slots in your eudemons bag it will have a 108 ID.
The egg ID doesn't matter because it is just like any other simple item. In the action just delete whatever ID you chose in itemtype (xxxxxx) and add the bag id of the pet (108xxxx).
[Release/Guide] adding more than 100 pets 07/30/2013 - EO PServer Guides & Releases - 42 Replies Well seeing as how i kinda put my foot in it already i figured i may as well go ahead and make this thread.
As most of you know we are only supposed to be able to have 100 pets total on our p-servers, Well thats not exactly true.
As we all know there are 8 ids for 1 pet.
example:
1071100
1071101
1071102
[Question]Is it have a guide to adding eudemon in client side? 12/06/2009 - EO PServer Hosting - 4 Replies i have search for this guide for 48 hours in this forum..is it have a guide adding eudemon in client side..? i dont think so..they just give the information what file to add the with no info,pic etc etc..those file have a thousand of text there..then how people can understand just give a information like this..??
EXAMPLE:
here is a list of ini and ani files u need to put the new eudemon
3dsimpleRole.ini
3Dsimpleobj.ini
3dmotion.ini