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[Guide]How to add skills

Discussion on [Guide]How to add skills within the EO PServer Guides & Releases forum part of the EO PServer Hosting category.

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Old   #1
 
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[Guide]How to add skills

Guide How to add a skill.
I will be using the chainchop skill as example on how to add it.
Note this is only For 1 level of chainchop
Alright

Magictype.ini
Cq_magictype

Cq_track

Track.ini

3deffect.ini

3deffectObj.ini

3dtexture.ini

magic.ani

cq_itemtype

cq_action

ItemminIcon.ani

MapitemIcon.ani

I hope this can help you learn how to add the skills and how they are connected.

Comments or question are welcome

Regards SweetCandy[PM]
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Old 03/19/2012, 23:59   #2
 
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TQ.. good guide.. but where can i get *** skill client and database?. some1 can release?
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Old 03/20/2012, 15:47   #3
 
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This is meant for like , the movements of cc, and can you explain it better please?
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Old 03/20/2012, 16:09   #4
 
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Good Work no_1
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Old 03/20/2012, 18:50   #5
 
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Quote:
Originally Posted by pretzel666 View Post
This is meant for like , the movements of cc, and can you explain it better please?
this explains both movements and effects.
Movements and effects are both in track.ini and cq_track.
Track define what effect to use.
3deffect is where this effect is defined in how many effects it uses. And what ID of texture and 3deffectobj is used.

Note: Some newer skils like the vampire skils also have an effect stated in magictype.ini
It works the same way just add the info in 3deffect, 3deffectobj and 3dtexture IF needed cause some uses the TME files
Quote:
Originally Posted by linja12
TQ.. good guide.. but where can i get *** skill client and database?. some1 can release?
Most clients already have godskills added. but some skill cannot be added because of limitations to our client and message server

Regards SweetCandy
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Old 03/20/2012, 21:37   #6
 
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what do you meant by this "limitations to our client and message server".
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Old 03/21/2012, 18:56   #7
 
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Quote:
Originally Posted by linja12 View Post
what do you meant by this "limitations to our client and message server".
this mean we do not have the complete godship database. So some parts of the godship cannot be added without this. Like for instance the godview skill
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Old 03/22/2012, 16:32   #8
 
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Thank You no_1 now i have Dragon Storm skill in my server, thank you for your guide..
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Old 04/03/2012, 04:18   #9
 
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let stay on this topic guys , mean how to make la doom storm ( demons )

it have 16 hit xDD
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Old 07/11/2012, 15:32   #10
 
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How client knows which 3D effect to use?
I mean, I see link between Cq_magictype and Cq_track, but I do not see it between Magictype.ini and Tract.ini.
So, am I right by assuming that the server sends what action to do?
If yes, then the next question - is the server sending whole list of actions
(110000611
110001612
110002613
110003614
110004615
110005614
110006615
110007616)

Or it sends only the first and the rest is client sided? If it is client sided, how client knows the sequence?
I am sort of missing something in the logic here.
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Old 07/11/2012, 19:50   #11
 
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Quote:
Originally Posted by picadilly View Post
How client knows which 3D effect to use?
I mean, I see link between Cq_magictype and Cq_track, but I do not see it between Magictype.ini and Tract.ini.
So, am I right by assuming that the server sends what action to do?
If yes, then the next question - is the server sending whole list of actions
(110000611
110001612
110002613
110003614
110004615
110005614
110006615
110007616)

Or it sends only the first and the rest is client sided? If it is client sided, how client knows the sequence?
I am sort of missing something in the logic here.
Alright First of all there is nothing connected with magictype.ini and track.ini

use a skills require 2 types of track.
One for motion 40063979 979 5 0 33 0 NULL NULL
And 1 for Effect 40071321 321 5 0 33 30 conspiblo_s1 NULL
where conspiblo_s1 would be the effect for this special track


you will need to put all rows of track.ini in cq_track
And put the first id of cq_track id in cq_magictype.
In cq_magictype only First Motion and First Effect is stated.
cq_track determens the next move/effect.
this way the client know what track to do from the ini
and will show you the motion and effect of this skill

hope this helps regards SweetCandy
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Old 07/02/2014, 01:45   #12
 
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how search skill track for track.ini in claint
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