Quote:
Originally Posted by picadilly
How client knows which 3D effect to use?
I mean, I see link between Cq_magictype and Cq_track, but I do not see it between Magictype.ini and Tract.ini.
So, am I right by assuming that the server sends what action to do?
If yes, then the next question - is the server sending whole list of actions
(110000611
110001612
110002613
110003614
110004615
110005614
110006615
110007616)
Or it sends only the first and the rest is client sided? If it is client sided, how client knows the sequence?
I am sort of missing something in the logic here.
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Alright First of all there is nothing connected with magictype.ini and track.ini
use a skills require 2 types of track.
One for motion 40063979 979 5 0 33 0 NULL NULL
And 1 for Effect 40071321 321 5 0 33 30 conspiblo_s1 NULL
where conspiblo_s1 would be the effect for this special track
you will need to put all rows of track.ini in cq_track
And put the first id of cq_track id in cq_magictype.
In cq_magictype only First Motion and First Effect is stated.
cq_track determens the next move/effect.
this way the client know what track to do from the ini
and will show you the motion and effect of this skill
hope this helps regards SweetCandy