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ItemType.dat Editor
Discussion on ItemType.dat Editor within the EO Exploits, Hacks, Tools & Macros forum part of the Eudemons Online category.
06/17/2007, 04:04
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#31
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Cheers for this.
Was looking to see if this can be applied to items, but it doesn't work so well. The file does have an item name that corresponds to each quality. So for a NightmareHelmet, it will come up 5 times, one for normal, refined, unique, elite and super.
I did a check by putting a letter behind a item set to see if it changed according to its quality, which it did. However...there's a catch.
If the item is unidentified it wont tell you whether its refined or whatever before you identify it, and if you drop the item onto the ground it will just use the normal name (So it wont say UniquePlunderer or anything.)
It might just be because I'm a noob and I don't know what I'm doing, but it seems the way items are coded into the game are different to the way eudemon eggs are coded into the game.
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06/17/2007, 04:59
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#32
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there is probably a good reason for this....hmmm...we shall have to do much thinking...let us not give up on the idea of knowing the quality of unidentified items
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06/18/2007, 10:30
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#33
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hey could some one send me a message about using this program step by step plz
and i think the file missing something
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06/19/2007, 03:32
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#34
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you need to get .Net Framework to use it, i ahve a link for that on the first post
Next open the program and click the Auto Edit All button
if it couldnt edit the file, you need to click the "Find ItemType.dat" Button and find the file whereever you isntalled the game at. Now try to click "Auto Edit All"
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06/23/2007, 17:00
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#35
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BA 80 10 00 = Shadowmage Liz
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07/08/2007, 22:49
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#36
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129 DL's i think since we got all the normal eudemon eggs figured out this is pretty much a final version...its not like we're gonna find dodo or lulu eggs on the ground and wonder what they are
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07/09/2007, 00:45
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#37
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This is Quite, Awesome, Very useful..
on the note of the items, that would be Extremely Usefull as well.. i'd be glad to give A Hand, message me on here or something.
keep up the good work Rookie!
-Vahn
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07/18/2007, 05:28
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#38
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we need to get this mvoed to the hack/cheats section
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07/22/2007, 01:06
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#39
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nice it was cool 
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07/30/2007, 21:18
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#40
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Hey man. That works great. Your good.
Check out my Thread on easy macro making.
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08/01/2007, 22:30
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#41
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Mmm.. VB. nice work. +k
Edit: I'll +k when I have another post.[Schild=1]Crazy Rules.[/Schild]
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08/03/2007, 23:25
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#42
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Rookie - Do you suppose there's also a way to do this with the Eudemon Books?
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08/05/2007, 04:13
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#43
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Hay Dudde It Doesn't work for me.
wen I use it and start the game it shows nothin' on the screen it doesn't even shows me.
lol
plz help me
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08/06/2007, 04:52
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#44
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malodor, hmmmm....eudemon books...not feeling motivated to find out but maybe
same7 it works, even for you...run the program before you start the game, click "Auto Edit All" or whatever its called. if you have the game saved at an usual location on your computer there is a button you can clcik to choose where you saved the game at. anyways you will notice that until a new patch comes out you will be able to see what eggs are while they are on the ground/unhatched
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08/06/2007, 09:18
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#45
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y just have to edit it again it changed the file coz the new mounts came with the last update.
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http://www.bajotumn.com/pictures/ItemtypeRAWEdito r-v1.0.0.1-Screenshot.png
http://www.bajotumn.com/pictures/ItemtypeRAWEdito r-v1.0.0.1-PopulatedList-Screenshot.png
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