Quote:
Originally Posted by Singleplayer™
just search lua/code to ignore the item level on dungeon.
btw: for all who say "learn lua" or something else get reported for spam
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Da haste, viel Spaß
local originalfunc = CX2DungeonManager.AddDungeonData
CX2DungeonManager.AddDungeonData = function(self, data)
data.requireDungeonID = 0 --Set required dungeon ("0" for requirements)
data.m_MinLevel = 0 --Set minimum level for dungeons
data.m_MaxLevel = 99 --Set maximum level for dungeons
data.m_RequireItemLevel = 0 --Set required item level ("0" for no requirements)
data.m_HardRequireItemLevel = 0 --" for hard dungeons
data.requireSpirit = 0 --
data.m_NPCLevel = 1 --Set NPC level
data.EXTRA_REQUIRE_DUNGEON_ID = nil --Set extra required dungeon ("nil" for removing)
data.IS_HELL_MODE = nil --Is hell mode ("nil" for removing)
data.m_bArcadeMode = nil --Is arcarde mode ("nil" for removing)
data.m_bSwitchingWithEventInfo = nil -- Is switching with event info ("nil" for removing)
data.m_bLevelEqualized = nil --Is level equalized ("nil" for removing)
data.m_bDamageEqualized = nil --Is damage equalized ("nil" for removing)
data.m_bEventDungeon = nil --Is event dungeon ("nil" for removing)
data.m_usFixedMembers = nil --Fixen members ("nil" for removing)
data.m_iLimitedPlayTimes = nil --Limited play times ("nil" for removing)
data.requireItemID = nil --Require a specific item ("nil" for removing)
return originalfunc(self, data)
end