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[SOURCE] ESEmu (old-old & old-new) server
Discussion on [SOURCE] ESEmu (old-old & old-new) server within the Elsword forum part of the MMORPGs category.
07/11/2016, 22:22
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#16
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Join Date: Jul 2011
Posts: 1,144
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Quote:
Originally Posted by d3v1l401
You don't need JVM, just checked the version of the emu.
By the way, you have various errors because you miss some more stuff: you have to include ThemidaSDK stuff and fix a few errors you may have later (you shouldn't).
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i've included it from the projects folder
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07/11/2016, 22:55
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#17
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Did you also include the headers? Did you select the correct distribution type? (Debug!)
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07/11/2016, 23:04
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#18
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Quote:
Originally Posted by d3v1l401
Did you also include the headers? Did you select the correct distribution type? (Debug!)
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Yes i did all that
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07/11/2016, 23:29
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#19
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Quote:
Originally Posted by Venipa
Yes i did all that
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Try to find the error somewhere then  it's strange because I had no problem, but I'm not on my tower PC, I'm stuck for now in my linux laptop in Italy; can't be really helpful for 1 more month.
I'm gonna download it anyway, for linux development environment.
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07/13/2016, 08:59
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#20
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Join Date: Oct 2013
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Venipa dont forget u can't Code
Have fun Devil, this guy is going to ask the **** out of you.
And then he gonna Release it under his name. xddd.
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07/13/2016, 11:18
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#21
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Join Date: Aug 2010
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Quote:
Originally Posted by Nevada'
Venipa dont forget u can't Code
Have fun Devil, this guy is going to ask the **** out of you.
And then he gonna Release it under his name. xddd.
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I know, but the code is noob proof.
The code is incomplete and making the emu works requires several knowledge.
No way to bypass the requirements.
Even being able to compile it won't do much.
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07/13/2016, 14:53
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#22
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Quote:
Originally Posted by Nevada'
Venipa dont forget u can't Code
Have fun Devil, this guy is going to ask the **** out of you.
And then he gonna Release it under his name. xddd.
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Well i program in C# not C++
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07/14/2016, 22:30
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#23
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Join Date: Apr 2011
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Quote:
Originally Posted by Venipa
Well i program in C# not C++
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then maybe ... just maybe you could consider not taking part in an advanced C++ project
Quote:
Originally Posted by d3v1l401
Simply, we were going like a bomb, everything was working, then the "anonymous guy" left because of some choices I made (He doesn't like the way I work outside ESEmu), sonny left, me and PTJ were alone and then I started a new branch (d3v-new-esemu), sonny came back, worked wonderfully again and we were damnly close to the release, he even gave us a date time for the alpha release, then he disappeared again.
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I can see on the text you wrote that it really got you and I wish you good luck with whatever comes next in your future.
I understand your decision to make it public and I will, in respect, take my time to understand it... I hope when I have the time and patience
But why did you choose to use the C Connector on the newer version? From experience I've seen that the C++ Connector had some, well, disadvantages but I'd like to know what caused you to take the C one instead.
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07/14/2016, 22:34
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#24
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Quote:
Originally Posted by MuffinMario
then maybe ... just maybe you could consider not taking part in an advanced C++ project
I can see on the text you wrote that it really got you and I wish you good luck with whatever comes next in your future.
I understand your decision to make it public and I will, in respect, take my time to understand it... I hope when I have the time and patience
But why did you choose to use the C Connector on the newer version? From experience I've seen that the C++ Connector had some, well, disadvantages but I'd like to know what caused you to take the C one instead.
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Time (have more experience with C one).
If you need help, you can contact me or write on the forums (esemu project one).
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07/18/2016, 23:43
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#25
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Join Date: Nov 2014
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Can the server be launched after edits are made or you cant launch it?
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07/19/2016, 17:54
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#26
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Quote:
Originally Posted by MasterMind123456789
Can the server be launched after edits are made or you cant launch it?
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You need to do stuff.
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07/22/2016, 20:16
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#27
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How can I be joining the party for this opening is for me
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07/22/2016, 21:48
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#28
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Quote:
Originally Posted by macacolocot
How can I be joining the party for this opening is for me
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What?
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07/24/2016, 02:58
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#29
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Join Date: Jan 2012
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It's sad that you decided to end this project, as an emulator developer too that has went for a similar ending I must say that's not easy to leave your project. Yet you decided to open source it! I just took a fast-look over the source and it's quite nice. I'll compile it and play a little, I guess it will be funny at least. So, thanks for releasing your teamwork!
PS: Would you mind releasing the working LUA crypto algorithms?
PS2: Loved the "first and most painful commit"
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07/24/2016, 16:39
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#30
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Join Date: Aug 2010
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Quote:
Originally Posted by ernilos
PS: Would you mind releasing the working LUA crypto algorithms?
PS2: Loved the "first and most painful commit"
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I don't know, I'm quite afraid to release it now.
I'm planning to make it auto-updatable (key table changes sometimes and for different clients) and way more stable (some files crashes sometimes not...just wtf).
I identifyed the algorithm, this means I can now work with a more stable version and I will probably sell it (I'm working on a complete undetectable hack with many kind of hacks and a framework to make your owns).
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