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[help]Mob positioning
Discussion on [help]Mob positioning within the Elsword forum part of the MMORPGs category.
10/26/2013, 18:48
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#1
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[help]Mob positioning
Hi! I'm working on this hack of moving certain mobs to certain locations so I can kill it with 1 scoop some people say its mob vac or something.. I did some research and found out its somehow related to data35 and data 40 but the problem is I don't even know where to begin with.. I mean what lua should I edit or what part of the lua code should I edit or add.  can anyone teach me or give me some clues or hints? If it's really secretive pls pm me. I've researching this thing for 4 days but to no avail.
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10/27/2013, 14:10
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#2
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I used my private Item vac, the mobs get killed automatically somewhere but the drop fall above my head. No need to move to collect drops, for the stage change, it's automatically too.
Just some tips, I manipulated data035, just it. Or if you are 'pro', take a look at data040, learn the function inside. The easiest way is just edit data035.
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10/27/2013, 15:32
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#3
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thanks for the tip bro, I guess I will have to study first about data035. Is it related to the START_POS thing? or do I have to add another set of code?
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10/27/2013, 17:17
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#4
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Code:
STAGE_LIST = {
DUNGEON_MAP = {
STAGE0 = {
SUB_STAGE0 = {118, 67},
SUB_STAGE1 = {159, 67}
},
STAGE1 = {
SUB_STAGE0 = {229, 67},
SUB_STAGE1 = {270, 67}
},
STAGE2 = {
SUB_STAGE0 = {332, 67}
},
STAGE3 = {
SUB_STAGE0 = {
394,
67,
TRUE
}
}
},
STAGE0 = {
WORLD_ID = WORLD_ID.WI_RUBEN_SWAMP_STAGE1,
START_MOTION = TRUE,
READY_NPC = {
NPC_UNIT_ID.NUI_BENDERS_THIEF,
NPC_UNIT_ID.NUI_THIEF_THIN_TOTO,
NPC_UNIT_ID.NUI_TREE_KNIGHT,
NPC_UNIT_ID.NUI_CHICKEN,
NPC_UNIT_ID.NUI_FAIRY_GUARDIAN,
NPC_UNIT_ID.NUI_THIEF_THIN_ZERO
},
SUB_STAGE0 = {
START_LINE_SET = 1,
MAIN_LINE_SET = 2,
END_LINE_SET = -1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_TIME,
CLEAR_TIME = 1,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_SUB_STAGE,
0,
1,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 11,
AT_START = FALSE,
LOOK_LEFT = TRUE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_TREE_KNIGHT,
START_POS = {1}
},
{
NPC_ID = NPC_UNIT_ID.NUI_TREE_KNIGHT,
START_POS = {2}
},
{
NPC_ID = NPC_UNIT_ID.NUI_THIEF_THIN_ZERO,
START_POS = {7}
},
{
NPC_ID = NPC_UNIT_ID.NUI_THIEF_THIN_ZERO,
START_POS = {11}
},
{
NPC_ID = NPC_UNIT_ID.NUI_TREE_KNIGHT,
START_POS = {13}
},
{
NPC_ID = NPC_UNIT_ID.NUI_CHICKEN,
START_POS = {15}
},
{
NPC_ID = NPC_UNIT_ID.NUI_CHICKEN,
START_POS = {17}
}
},
TRIGGER_LIST = {}
},
SUB_STAGE1 = {
START_LINE_SET = 1,
MAIN_LINE_SET = 2,
END_LINE_SET = -1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_TIME,
CLEAR_TIME = 1,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
1,
0,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 11,
AT_START = TRUE,
LOOK_LEFT = FALSE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_TREE_KNIGHT,
START_POS = {23}
},
{
NPC_ID = NPC_UNIT_ID.NUI_TREE_KNIGHT,
START_POS = {24}
},
{
NPC_ID = NPC_UNIT_ID.NUI_THIEF_THIN_ZERO,
START_POS = {34}
},
{
NPC_ID = NPC_UNIT_ID.NUI_THIEF_THIN_TOTO,
START_POS = {35}
},
{
NPC_ID = NPC_UNIT_ID.NUI_THIEF_THIN_ZERO,
START_POS = {36}
},
{
NPC_ID = NPC_UNIT_ID.NUI_FAIRY_GUARDIAN,
START_POS = {29}
},
{
NPC_ID = NPC_UNIT_ID.NUI_TREE_KNIGHT,
START_POS = {43}
},
{
NPC_ID = NPC_UNIT_ID.NUI_FAIRY_GUARDIAN,
START_POS = {47}
},
{
NPC_ID = NPC_UNIT_ID.NUI_THIEF_THIN_TOTO,
START_POS = {40}
},
{
NPC_ID = NPC_UNIT_ID.NUI_THIEF_THIN_TOTO,
START_POS = {49}
},
{
NPC_ID = NPC_UNIT_ID.NUI_BOX,
START_POS = {35},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_RUBEN_SWAMP_GATE,
START_POS = {54},
ACTIVE = FALSE,
GAGE_BAR = FALSE,
NO_DROP = TRUE
}
},
TRIGGER_LIST = {}
}
},
STAGE1 = {
WORLD_ID = WORLD_ID.WI_RUBEN_SWAMP_STAGE2,
READY_NPC = {
NPC_UNIT_ID.NUI_BENDERS_THIEF,
NPC_UNIT_ID.NUI_THIEF_THIN_TOTO,
NPC_UNIT_ID.NUI_TREE_KNIGHT,
NPC_UNIT_ID.NUI_CHICKEN,
NPC_UNIT_ID.NUI_FAIRY_GUARDIAN,
NPC_UNIT_ID.NUI_THIEF_THIN_ZERO
},
SUB_STAGE0 = {
START_LINE_SET = 1,
MAIN_LINE_SET = 2,
END_LINE_SET = -1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_TIME,
CLEAR_TIME = 1,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_SUB_STAGE,
1,
1,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 1,
AT_START = FALSE,
LOOK_LEFT = TRUE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_BENDERS_THIEF,
START_POS = {6},
IS_RIGHT = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_THIEF_THIN_TOTO,
START_POS = {7}
},
{
NPC_ID = NPC_UNIT_ID.NUI_BOX,
START_POS = {13},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_BENDERS_THIEF,
START_POS = {11},
IS_RIGHT = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_THIEF_THIN_TOTO,
START_POS = {16}
},
{
NPC_ID = NPC_UNIT_ID.NUI_THIEF_THIN_ZERO,
START_POS = {20}
},
{
NPC_ID = NPC_UNIT_ID.NUI_THIEF_THIN_TOTO,
START_POS = {22}
},
{
NPC_ID = NPC_UNIT_ID.NUI_BENDERS_THIEF,
START_POS = {24},
IS_RIGHT = FALSE
}
},
TRIGGER_LIST = {}
},
SUB_STAGE1 = {
START_LINE_SET = 1,
MAIN_LINE_SET = 2,
END_LINE_SET = -1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_TIME,
CLEAR_TIME = 1,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
2,
0,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 10,
AT_START = TRUE,
LOOK_LEFT = FALSE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_THIEF_THIN_TOTO,
START_POS = {28}
},
{
NPC_ID = NPC_UNIT_ID.NUI_BENDERS_THIEF,
START_POS = {30},
IS_RIGHT = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_BENDERS_THIEF,
START_POS = {33},
IS_RIGHT = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_BENDERS_THIEF,
START_POS = {36},
IS_RIGHT = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_THIEF_THIN_ZERO,
START_POS = {40}
},
{
NPC_ID = NPC_UNIT_ID.NUI_THIEF_THIN_TOTO,
START_POS = {45}
},
{
NPC_ID = NPC_UNIT_ID.NUI_THIEF_THIN_ZERO,
START_POS = {48}
},
{
NPC_ID = NPC_UNIT_ID.NUI_THIEF_THIN_TOTO,
START_POS = {52}
},
{
NPC_ID = NPC_UNIT_ID.NUI_BOX,
START_POS = {46},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_RUBEN_SWAMP_GATE,
START_POS = {58},
ACTIVE = FALSE,
GAGE_BAR = FALSE,
NO_DROP = TRUE
}
},
TRIGGER_LIST = {}
}
},
STAGE2 = {
WORLD_ID = WORLD_ID.WI_RUBEN_SWAMP_STAGE3_1,
READY_NPC = {
NPC_UNIT_ID.NUI_BENDERS_THIEF,
NPC_UNIT_ID.NUI_THIEF_THIN_TOTO,
NPC_UNIT_ID.NUI_TREE_KNIGHT,
NPC_UNIT_ID.NUI_CHICKEN,
NPC_UNIT_ID.NUI_FAIRY_GUARDIAN,
NPC_UNIT_ID.NUI_THIEF_THIN_ZERO,
NPC_UNIT_ID.NUI_MONKEY_KING
},
SUB_STAGE0 = {
START_LINE_SET = -1,
MAIN_LINE_SET = 0,
END_LINE_SET = -1,
GO_TYPE = GO_TYPE.GT_NONE,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_TIME,
CLEAR_TIME = 1,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
3,
0,
100
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_THIEF_THIN_ZERO,
START_POS = {4}
},
{
NPC_ID = NPC_UNIT_ID.NUI_THIEF_THIN_ZERO,
START_POS = {6}
},
{
NPC_ID = NPC_UNIT_ID.NUI_THIEF_THIN_TOTO,
START_POS = {8}
},
{
NPC_ID = NPC_UNIT_ID.NUI_THIEF_THIN_TOTO,
START_POS = {11}
},
{
NPC_ID = NPC_UNIT_ID.NUI_BENDERS_THIEF,
START_POS = {13},
IS_RIGHT = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_MONKEY_KING,
START_POS = {17},
FOCUS_CAMERA = TRUE,
STOP_AT_START_STATE = TRUE,
SHOW_BOSS_NAME = TRUE,
MONSTER_GRADE = 2
},
{
NPC_ID = NPC_UNIT_ID.NUI_RUBEN_SWAMP_GATE,
START_POS = {21},
ACTIVE = FALSE,
GAGE_BAR = FALSE,
NO_DROP = TRUE
}
},
TRIGGER_LIST = {}
}
},
STAGE3 = {
WORLD_ID = WORLD_ID.WI_RUBEN_SWAMP_BOSS_STAGE,
READY_NPC = {
NPC_UNIT_ID.NUI_ANCIENT_PPORU,
NPC_UNIT_ID.NUI_TREE_KNIGHT
},
SUB_STAGE0 = {
START_LINE_SET = -1,
MAIN_LINE_SET = 0,
END_LINE_SET = -1,
GO_TYPE = GO_TYPE.GT_NONE,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_TIME,
CLEAR_TIME = 1,
NPC_ID = {
NPC_UNIT_ID.NUI_ANCIENT_PPORU
},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_GAME,
0,
0,
100
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_ANCIENT_PPORU,
START_POS = {9},
HAVE_BOSS_GAGE = TRUE,
FOCUS_CAMERA = TRUE,
STOP_AT_START_STATE = TRUE,
SHOW_BOSS_NAME = TRUE,
MONSTER_GRADE = 1,
BOSS_GAUGE_HP_LINES = 1
},
{
NPC_ID = NPC_UNIT_ID.NUI_TREE_KNIGHT,
START_POS = {20},
ACTIVE = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_TREE_KNIGHT,
START_POS = {5},
ACTIVE = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_BOX,
START_POS = {17},
ACTIVE = FALSE,
GAGE_BAR = FALSE
}
},
TRIGGER_LIST = {}
}
}
}
This is Dungeon_Ruben_Swamp_Expert.
This is 
You still need to do something in order to receive all drops from every stage.
Good luck.
PS: My autokill is not updated. In case it doesn't work update and try again.
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10/28/2013, 03:31
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#5
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I just noticed that you've change the values on the start, main and end line set could you please tell me why? about the code you gave to me I don't think I might be able to use it since my character is only level 38 lol. but still thanks! a great start for me
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10/28/2013, 09:22
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#6
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Quote:
Originally Posted by bobet01
I just noticed that you've change the values on the start, main and end line set could you please tell me why? about the code you gave to me I don't think I might be able to use it since my character is only level 38 lol. but still thanks! a great start for me 
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Dude, lol ... think more about it, or you can't understood simply codes :/
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10/28/2013, 09:44
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#7
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Quote:
Originally Posted by Blowfy
Dude, lol ... think more about it, or you can't understood simply codes :/
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you really don't have to be harsh on me sir since I'm new to this stuff.. I'm not like you who's really expert on this things.. and I'm not some leecher asking and asking ready made koms.. I'm really making some effort here trial and error stuff.
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10/29/2013, 03:03
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#8
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for example
STAGE0 = {
WORLD_ID = WORLD_ID.WI_RUBEN_SWAMP_STAGE1,
START_MOTION = TRUE,
READY_NPC = {
NPC_UNIT_ID.NUI_BENDERS_THIEF,
NPC_UNIT_ID.NUI_THIEF_THIN_TOTO,
NPC_UNIT_ID.NUI_TREE_KNIGHT,
NPC_UNIT_ID.NUI_CHICKEN,
NPC_UNIT_ID.NUI_FAIRY_GUARDIAN,
NPC_UNIT_ID.NUI_THIEF_THIN_ZERO
},
SUB_STAGE0 = {
START_LINE_SET = 1,
MAIN_LINE_SET = 2,
END_LINE_SET = -1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_TIME,
CLEAR_TIME = 1,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_SUB_STAGE,
0,
1,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 11,
AT_START = FALSE,
LOOK_LEFT = TRUE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_TREE_KNIGHT,
START_POS = {1}
},
the tree_knighy will start at position 1
now find the RUBEN_SWAMP_STAGE1 linemap
g_pLineMap:SetLandHeight(-50)
g_pLineMap:SetTeamStartPos(true, D3DXVECTOR3(-1301.9, 780, 0), true, 29)
g_pLineMap:SetTeamStartPos(true, D3DXVECTOR3(-1070.07, 780, 0), true, 29)
g_pLineMap:SetTeamStartPos(true, D3DXVECTOR3(-902.191, 780, 0), true, 29)
g_pLineMap:SetTeamStartPos(true, D3DXVECTOR3(-718.325, 780, 0), true, 29)
g_pLineMap:AddStartPos(1, D3DXVECTOR3(94.6237, 100, 0), false, 4)
you can find the position 1 where it is
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11/03/2013, 23:15
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#9
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ok i think i got things up so ill change all monster position to 1? what about the next stage, i think the posistion is change
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11/04/2013, 04:05
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#10
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guys, How can I edit a dungeon to only spawn 1 type of monster... I've been trying to make changes to the positioning, im good at it, but I cant seem to change the monster
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11/04/2013, 06:54
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#11
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Quote:
Originally Posted by ubermito
guys, How can I edit a dungeon to only spawn 1 type of monster... I've been trying to make changes to the positioning, im good at it, but I cant seem to change the monster
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how did you change the positioning mind you help me? im stuck on it
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11/04/2013, 09:22
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#12
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how about summoning monsters?
Quote:
Originally Posted by herohenson
how did you change the positioning mind you help me? im stuck on it
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u can use autokill kom , PM me if u like
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11/04/2013, 12:16
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#13
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Quote:
Originally Posted by Eonan2
how about summoning monsters?
u can use autokill kom , PM me if u like
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check your inbox, i already knew autokill, but i want monster spawn in my position and ed and items will just fall in my position
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11/04/2013, 12:18
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#14
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Quote:
Originally Posted by Parampaa
I used my private Item vac, the mobs get killed automatically somewhere but the drop fall above my head. No need to move to collect drops, for the stage change, it's automatically too.
Just some tips, I manipulated data035, just it. Or if you are 'pro', take a look at data040, learn the function inside. The easiest way is just edit data035. 
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I'll Keep this in mind
[EDit]:
Wait? Do the item vac is inside data035.kom too?
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11/05/2013, 02:55
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#15
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yes.. I think the Item Vac is in the Data035.kom since I think data040.kom contains the positioning of the mobs. i think?
Well I still studying how to change the position of the both(Item and Mobs)
but is really kind a hard.
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