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I need help editing data35 for skip to boss
Discussion on I need help editing data35 for skip to boss within the Elsword forum part of the MMORPGs category.
09/02/2013, 00:31
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#1
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I need help editing data35 for skip to boss
Can someone telll me what to edit to make a skip to boss data please?
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09/02/2013, 04:18
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#2
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1) extract data-35.kom
2) find the map you want to edit and open it with ernilo's lua editor
3) find an existing edited map that send you to a boss stage after the first stage.
4) compare and experiment.
which map are you exactly talking about again? we don't like to spoon feed too much here so base your editing on this one:
clue:
(example from altera plain)
CLEAR_COND0 = { <----- clear condition header
CLEAR_CONDITION.CC_KILL_ALL_ACTIVE_NPC, <----- clear condition type
NEXT_STAGE0 = { <----- next stage header
CLEAR_TYPE.CT_SUB_STAGE, <----- clear stage type
0, <----- stage number
2, <----- sub stage number
100 <----- appearance chance
you get to enter 57 stages all including the secret boss' in henir.
-stage0 -
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_ALL_ACTIVE_NPC,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_SUB_STAGE,
0,
2,
100
the codes above indicates that after killing all the mobs on the stage a sub stage of the map opens for you then a new code will start.
-stage0 -
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {1},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
1,
0,
100
this code now takes you to stage1 after you kill the NPC with the ID 1 make it blank {},
and it is considered null thus, the condition is done since you dont have to kill anything. this is the same code used for the stage 1 then boss thingy.
now head to the henir.lua open it with the lua editor from sir ernilos and do the magic
last tip:
stage0
1,
0,
100,
stage1
2,
0,
100
.......etc
stage55
56,
0,
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09/02/2013, 09:03
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#3
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elite*gold: 0
Join Date: Oct 2012
Posts: 6
Received Thanks: 0
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Quote:
Originally Posted by jamwan
1) extract data-35.kom
2) find the map you want to edit and open it with ernilo's lua editor
3) find an existing edited map that send you to a boss stage after the first stage.
4) compare and experiment.
which map are you exactly talking about again? we don't like to spoon feed too much here so base your editing on this one:
clue:
(example from altera plain)
CLEAR_COND0 = { <----- clear condition header
CLEAR_CONDITION.CC_KILL_ALL_ACTIVE_NPC, <----- clear condition type
NEXT_STAGE0 = { <----- next stage header
CLEAR_TYPE.CT_SUB_STAGE, <----- clear stage type
0, <----- stage number
2, <----- sub stage number
100 <----- appearance chance
you get to enter 57 stages all including the secret boss' in henir.
-stage0 -
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_ALL_ACTIVE_NPC,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_SUB_STAGE,
0,
2,
100
the codes above indicates that after killing all the mobs on the stage a sub stage of the map opens for you then a new code will start.
-stage0 -
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {1},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
1,
0,
100
this code now takes you to stage1 after you kill the NPC with the ID 1 make it blank {},
and it is considered null thus, the condition is done since you dont have to kill anything. this is the same code used for the stage 1 then boss thingy.
now head to the henir.lua open it with the lua editor from sir ernilos and do the magic
last tip:
stage0
1,
0,
100,
stage1
2,
0,
100
.......etc
stage55
56,
0,
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thnks so much sorry if i asked it just my first time.
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09/02/2013, 13:38
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#4
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elite*gold: 0
Join Date: Jan 2010
Posts: 354
Received Thanks: 83
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o yeah btw you need a kom extractor so you can edit the lua files.
the kom extractor is here:

the lua editor by ernillos is here:
the kom extractor is drag and drop, drag a kom file to the program window it will create a folder named after the kom file with the luas inside, drag the folder back to the program window it will then create a kom file with your edited luas inside.
don't forget to press thanks on their respective threads ^_^ Y.
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09/02/2013, 15:39
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#5
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elite*gold: 0
Join Date: Mar 2012
Posts: 111
Received Thanks: 16
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Quote:
Originally Posted by jamwan
1) extract data-35.kom
2) find the map you want to edit and open it with ernilo's lua editor
3) find an existing edited map that send you to a boss stage after the first stage.
4) compare and experiment.
which map are you exactly talking about again? we don't like to spoon feed too much here so base your editing on this one:
clue:
(example from altera plain)
CLEAR_COND0 = { <----- clear condition header
CLEAR_CONDITION.CC_KILL_ALL_ACTIVE_NPC, <----- clear condition type
NEXT_STAGE0 = { <----- next stage header
CLEAR_TYPE.CT_SUB_STAGE, <----- clear stage type
0, <----- stage number
2, <----- sub stage number
100 <----- appearance chance
you get to enter 57 stages all including the secret boss' in henir.
-stage0 -
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_ALL_ACTIVE_NPC,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_SUB_STAGE,
0,
2,
100
the codes above indicates that after killing all the mobs on the stage a sub stage of the map opens for you then a new code will start.
-stage0 -
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {1},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
1,
0,
100
this code now takes you to stage1 after you kill the NPC with the ID 1 make it blank {},
and it is considered null thus, the condition is done since you dont have to kill anything. this is the same code used for the stage 1 then boss thingy.
now head to the henir.lua open it with the lua editor from sir ernilos and do the magic
last tip:
stage0
1,
0,
100,
stage1
2,
0,
100
.......etc
stage55
56,
0,
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I have not got it figured out how to
These codes are normal
STAGE_LIST = {
DUNGEON_MAP = {
STAGE0 = {
SUB_STAGE0 = {0, 67},
SUB_STAGE1 = {41, 67}
},
STAGE1 = {
SUB_STAGE0 = {101, 67},
SUB_STAGE1 = {142, 67},
SUB_STAGE2 = {183, 67}
},
STAGE2 = {
SUB_STAGE0 = {243, 67},
SUB_STAGE1 = {284, 67}
},
STAGE3 = {
SUB_STAGE0 = {
344,
67,
TRUE
}
}
},
STAGE0 = {
WORLD_ID = WORLD_ID.WI_VELDER_THIRD_DWELLING_STAGE1,
START_MOTION = TRUE,
READY_NPC = {
NPC_UNIT_ID.NUI_GLITER_LANCE_GREAT,
NPC_UNIT_ID.NUI_GLITER_ARCHER_GREAT,
NPC_UNIT_ID.NUI_GLITER_HAMMER_GREAT,
NPC_UNIT_ID.NUI_GLITER_COMMANDER,
NPC_UNIT_ID.NUI_GLITER_THIEF_GREAT,
NPC_UNIT_ID.NUI_DARKELF_SENTINEL,
NPC_UNIT_ID.NUI_COACKATRIGLE,
NPC_UNIT_ID.NUI_BLOOD_EATER,
NPC_UNIT_ID.NUI_VELDER_DWELLING_GATE,
NPC_UNIT_ID.NUI_VELDER_DWELLING_GATE_POST
},
SUB_STAGE0 = {
START_LINE_SET = -1,
MAIN_LINE_SET = 0,
END_LINE_SET = 1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_ALL_ACTIVE_NPC,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_SUB_STAGE,
0,
1,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 34,
AT_START = FALSE,
LOOK_LEFT = TRUE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_GLITER_LANCE_GREAT,
START_POS = {4}
},
{
NPC_ID = NPC_UNIT_ID.NUI_GLITER_LANCE_GREAT,
START_POS = {14}
},
{
NPC_ID = NPC_UNIT_ID.NUI_GLITER_ARCHER_GREAT,
START_POS = {24}
},
{
NPC_ID = NPC_UNIT_ID.NUI_GLITER_HAMMER_GREAT,
START_POS = {28}
},
{
NPC_ID = NPC_UNIT_ID.NUI_GLITER_ARCHER_GREAT,
START_POS = {21}
},
{
NPC_ID = NPC_UNIT_ID.NUI_GLITER_HAMMER_GREAT,
START_POS = {39}
},
{
NPC_ID = NPC_UNIT_ID.NUI_GLITER_ARCHER_GREAT,
START_POS = {55}
},
{
NPC_ID = NPC_UNIT_ID.NUI_GLITER_HAMMER_GREAT,
START_POS = {49}
},
{
NPC_ID = NPC_UNIT_ID.NUI_GLITER_LANCE_GREAT,
START_POS = {61}
},
{
NPC_ID = NPC_UNIT_ID.NUI_GLITER_ARCHER_GREAT,
START_POS = {68}
}
},
TRIGGER_LIST = {}
},
SUB_STAGE1 = {
START_LINE_SET = 1,
MAIN_LINE_SET = 2,
END_LINE_SET = -1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {
NPC_UNIT_ID.NUI_VELDER_DWELLING_GATE
},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
1,
0,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 34,
AT_START = TRUE,
LOOK_LEFT = FALSE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_COACKATRIGLE,
START_POS = {92}
},
{
NPC_ID = NPC_UNIT_ID.NUI_BLOOD_EATER,
START_POS = {84}
},
{
NPC_ID = NPC_UNIT_ID.NUI_GLITER_LANCE_GREAT,
START_POS = {90}
},
{
NPC_ID = NPC_UNIT_ID.NUI_GLITER_LANCE_GREAT,
START_POS = {95}
},
{
NPC_ID = NPC_UNIT_ID.NUI_VELDER_DWELLING_GATE_POST,
START_POS = {97},
ACTIVE = FALSE,
GAGE_BAR = FALSE,
NO_DROP = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_VELDER_DWELLING_GATE,
START_POS = {97},
ACTIVE = FALSE,
GAGE_BAR = FALSE,
NO_DROP = TRUE
}
},
TRIGGER_LIST = {}
}
},
STAGE1 = {
WORLD_ID = WORLD_ID.WI_VELDER_THIRD_DWELLING_STAGE2,
READY_NPC = {
NPC_UNIT_ID.NUI_GLITER_SHIELD_GREAT,
NPC_UNIT_ID.NUI_GLITER_LANCE_GREAT,
NPC_UNIT_ID.NUI_GLITER_ARCHER_GREAT,
NPC_UNIT_ID.NUI_GLITER_HAMMER_GREAT,
NPC_UNIT_ID.NUI_GLITER_COMMANDER,
NPC_UNIT_ID.NUI_COACKATRIGLE,
NPC_UNIT_ID.NUI_BLOOD_EATER,
NPC_UNIT_ID.NUI_BOX_VELDER,
NPC_UNIT_ID.NUI_CHEST,
NPC_UNIT_ID.NUI_WYVERN,
NPC_UNIT_ID.NUI_DARKELF_SENTINEL,
NPC_UNIT_ID.NUI_VELDER_DWELLING_GATE,
NPC_UNIT_ID.NUI_VELDER_DWELLING_GATE_POST
},
SUB_STAGE0 = {
START_LINE_SET = -1,
MAIN_LINE_SET = 0,
END_LINE_SET = 1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_ALL_ACTIVE_NPC,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_SUB_STAGE,
1,
1,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 1,
AT_START = FALSE,
LOOK_LEFT = TRUE
}
},
NPC_GROUP = {
{
SUB_NPC0 = {
SUB_NPC_RATE = 80,
NPC_ID = NPC_UNIT_ID.NUI_BOX_VELDER,
START_POS = {35},
How do i?
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09/02/2013, 16:47
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#6
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elite*gold: 0
Join Date: Jan 2010
Posts: 354
Received Thanks: 83
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i even went to the trouble of putting <---- on the codes you have to pay attention to T_T
even gave names.....
here's the last hint i can give ill put it into words so its not to obvious.
-stage 1 starts(its named stage0 in map lua)
-it is cleared like you don't have to kill anything.
-then it becomes dark like you just finished the stage or just broke the gate.
-you are sent to the last stage(the highest stage?? number on the map lua)
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09/02/2013, 22:13
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#7
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elite*gold: 0
Join Date: Sep 2013
Posts: 13
Received Thanks: 0
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Quote:
Originally Posted by jamwan
i even went to the trouble of putting <---- on the codes you have to pay attention to T_T
even gave names.....
here's the last hint i can give ill put it into words so its not to obvious.
-stage 1 starts(its named stage0 in map lua)
-it is cleared like you don't have to kill anything.
-then it becomes dark like you just finished the stage or just broke the gate.
-you are sent to the last stage(the highest stage?? number on the map lua)
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Hello, I'm quite new and I just got curious about this so I decided to try it for myself.
I ended up with this, but the problem is that the client stops responding during the transition to the boss stage. I'm testing it on Besma Dragon Road, is there anything else I need to change?
SUB_STAGE0 = {
START_LINE_SET = -1,
MAIN_LINE_SET = 0,
END_LINE_SET = 1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
4,
0,
100
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09/02/2013, 22:48
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#8
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elite*gold: 0
Join Date: Jun 2013
Posts: 74
Received Thanks: 13
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09/03/2013, 03:07
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#9
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elite*gold: 0
Join Date: Sep 2013
Posts: 13
Received Thanks: 0
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I don't really know what line I did wrong but it seems I made some mistake for the first run so it crashed during the transition to the boss stage.
I unpacked some clean files again and tried it and worked. Thanks for the mini tutorial. I now have a skip to boss along with no level limit for dungeons working.
Now I just need to figure out how to bring out Luto for secret dungeons...
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09/03/2013, 04:17
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#10
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elite*gold: 0
Join Date: Jan 2010
Posts: 354
Received Thanks: 83
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Quote:
Originally Posted by Cross Rose
I don't really know what line I did wrong but it seems I made some mistake for the first run so it crashed during the transition to the boss stage.
I unpacked some clean files again and tried it and worked. Thanks for the mini tutorial. I now have a skip to boss along with no level limit for dungeons working.
Now I just need to figure out how to bring out Luto for secret dungeons...
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read the hell mode maps its the last few stages i think, maybe varies on each hell mode dungeon. o yeah do you want to go straight to the boss of the luto stage or finish each stage of the luto secret dungeon?
you'll notice there are two boss stages just read and you'll figure it out eventually.
hint:
EXTRA
EXTRA
EXTRA
EXTRA
EXTRA
newspaper
hehe duno about the others but that's for besma secret ^_^
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09/03/2013, 14:49
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#11
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elite*gold: 0
Join Date: Sep 2013
Posts: 13
Received Thanks: 0
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Quote:
Originally Posted by jamwan
read the hell mode maps its the last few stages i think, maybe varies on each hell mode dungeon. o yeah do you want to go straight to the boss of the luto stage or finish each stage of the luto secret dungeon?
you'll notice there are two boss stages just read and you'll figure it out eventually.
hint:
EXTRA
EXTRA
EXTRA
EXTRA
EXTRA
newspaper
hehe duno about the others but that's for besma secret ^_^
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I'm trying to make 2 data files for secret dungeon. One that allows me to start it as Luto mode and the other is Luto mode boss. I believe I've cracked the first goal but I can't test it currently since I'm not at home.
The stage IDs for both normal hell and Luto mode bosses are the same so I'm somewhat stuck for the second goal.I'll just try out a bunch of things and test them at home I suppose.
Edit: Well I was wrong, they aren't the same. I actually can't wait to get home to test but my break is over so back to work.
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09/03/2013, 14:53
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#12
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Join Date: Mar 2012
Posts: 111
Received Thanks: 16
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at this stage there is no NPC ID = {
SUB_STAGE0 = {
START_LINE_SET = -1,
MAIN_LINE_SET = 0,
END_LINE_SET = 1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_ALL_ACTIVE_NPC,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_SUB_STAGE,
0,
1,
100
(Besma Dragon Road Expert)
I have this problem when i save the .lua with this "{}"
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09/03/2013, 15:45
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#13
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elite*gold: 0
Join Date: Sep 2013
Posts: 13
Received Thanks: 0
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Quote:
Originally Posted by TheTakashi
at this stage there is no NPC ID = {
SUB_STAGE0 = {
START_LINE_SET = -1,
MAIN_LINE_SET = 0,
END_LINE_SET = 1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_ALL_ACTIVE_NPC,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_SUB_STAGE,
0,
1,
100
(Besma Dragon Road Expert)
I have this problem when i save the .lua with this "{}"
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You're supposed to add the NPC_ID {} and change the Clear condition line so it would look something like this:
START_LINE_SET = -1,
MAIN_LINE_SET = 0,
END_LINE_SET = 1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
4,
0,
100
You need to add or change some lines in order for it to do what you want. I'm not sure about your lua problem though sorry, I'm probably not using the same editor, compactor and extractor as you are since I've had these since the GC days.
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09/03/2013, 15:53
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#14
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elite*gold: 0
Join Date: Mar 2012
Posts: 111
Received Thanks: 16
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Quote:
Originally Posted by Cross Rose
You're supposed to add the NPC_ID {} and change the Clear condition line so it would look something like this:
START_LINE_SET = -1,
MAIN_LINE_SET = 0,
END_LINE_SET = 1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
4,
0,
100
You need to add or change some lines in order for it to do what you want. I'm not sure about your lua problem though sorry, I'm probably not using the same editor, compactor and extractor as you are since I've had these since the GC days.
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What decrypter you use?
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09/03/2013, 18:01
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#15
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elite*gold: 0
Join Date: Jun 2013
Posts: 74
Received Thanks: 13
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Quote:
Originally Posted by Cross Rose
I'm trying to make 2 data files for secret dungeon. One that allows me to start it as Luto mode and the other is Luto mode boss. I believe I've cracked the first goal but I can't test it currently since I'm not at home.
The stage IDs for both normal hell and Luto mode bosses are the same so I'm somewhat stuck for the second goal.I'll just try out a bunch of things and test them at home I suppose.
Edit: Well I was wrong, they aren't the same. I actually can't wait to get home to test but my break is over so back to work.
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You want to kill Hell BOSS and Extra BOSS in one time?How Crazy you are!
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