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I need help editing data35 for skip to boss
Discussion on I need help editing data35 for skip to boss within the Elsword forum part of the MMORPGs category.
09/03/2013, 19:04
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#16
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Quote:
Originally Posted by powermaxon
You want to kill Hell BOSS and Extra BOSS in one time?How Crazy you are!
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Killing the boss twice is always good for getting items. I think the main problem from this plan is that if you kill the first boss, it'll end the run instead of warping you to the Luto version of the boss. I still have to wait 2 hours to test this out though. Hate it when I find something interesting during work.
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09/03/2013, 20:22
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#17
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Quote:
Originally Posted by jamwan
1) extract data-35.kom
2) find the map you want to edit and open it with ernilo's lua editor
3) find an existing edited map that send you to a boss stage after the first stage.
4) compare and experiment.
which map are you exactly talking about again? we don't like to spoon feed too much here so base your editing on this one:
clue:
(example from altera plain)
CLEAR_COND0 = { <----- clear condition header
CLEAR_CONDITION.CC_KILL_ALL_ACTIVE_NPC, <----- clear condition type
NEXT_STAGE0 = { <----- next stage header
CLEAR_TYPE.CT_SUB_STAGE, <----- clear stage type
0, <----- stage number
2, <----- sub stage number
100 <----- appearance chance
you get to enter 57 stages all including the secret boss' in henir.
-stage0 -
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_ALL_ACTIVE_NPC,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_SUB_STAGE,
0,
2,
100
the codes above indicates that after killing all the mobs on the stage a sub stage of the map opens for you then a new code will start.
-stage0 -
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {1},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
1,
0,
100
this code now takes you to stage1 after you kill the NPC with the ID 1 make it blank {},
and it is considered null thus, the condition is done since you dont have to kill anything. this is the same code used for the stage 1 then boss thingy.
now head to the henir.lua open it with the lua editor from sir ernilos and do the magic
last tip:
stage0
1,
0,
100,
stage1
2,
0,
100
.......etc
stage55
56,
0,
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Great mini tutorial, thank you.
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09/04/2013, 03:15
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#18
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Join Date: Jan 2010
Posts: 354
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Quote:
Originally Posted by Cross Rose
Killing the boss twice is always good for getting items. I think the main problem from this plan is that if you kill the first boss, it'll end the run instead of warping you to the Luto version of the boss. I still have to wait 2 hours to test this out though. Hate it when I find something interesting during work.
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i think the henir trick would do that since you're supposed to only get to fight 4 bosses in henir(or was it 5?) but you get to fight all once you edit.
hint:
_SUB_STAGE = open next substage once the clear condition is met
_STAGE = open next stage once the clear condition is met
_GAME = open game stats screen, sends you back to town once the clear condition is met.
try it ^_^ Y
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09/04/2013, 05:34
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#19
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Join Date: Sep 2013
Posts: 13
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Quote:
Originally Posted by jamwan
i think the henir trick would do that since you're supposed to only get to fight 4 bosses in henir(or was it 5?) but you get to fight all once you edit.
hint:
_SUB_STAGE = open next substage once the clear condition is met
_STAGE = open next stage once the clear condition is met
_GAME = open game stats screen, sends you back to town once the clear condition is met.
try it ^_^ Y
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I totally forgot to check this thread after I got home, but I noticed the _GAME and _STAGE difference and well it worked out after a few trial and error runs. Still, thanks a lot since this info reassures it.
Oh, any chance I could get some hints as to where I can find the files for monster levels and positions? Having them die everywhere is somewhat annoying so I was thinking about just putting them on the same spot. I'll keep searching the files before going to bed anyway.
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09/04/2013, 07:04
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#20
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they have this pos thingy below their name but i can't seem to change since they always spawn where they originally should, ill try experimenting again later.
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09/04/2013, 07:37
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#21
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Quote:
Originally Posted by jamwan
they have this pos thingy below their name buy i can't seem to change since they always spawn where they originally should, ill try experimenting again later.
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So it really was that. I tried it myself right after I managed the double hell mode boss, but as you said, they still spawned on their original spot. Either it's server-side or some other file must be edited.
Found monster levels in the dungeon data but that didn't do anything too. I'll check the files during my breaks, working sucks when you find something interesting to do...haha...
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09/04/2013, 10:23
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#22
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It gives me an error when I put "{}" near NPC_ID =
I use ElswordLuaEditor V.2
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09/04/2013, 10:40
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#23
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did you put it like this?
NPC_ID = {},
with the comma?
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09/04/2013, 16:55
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#24
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It seems that the position numbers in the dungeon files do nothing at all eve after edited. So it must really be either server-side or another file that holds the positions.
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09/05/2013, 10:15
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#25
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Quote:
Originally Posted by jamwan
did you put it like this?
NPC_ID = {},
with the comma?
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Yes, i put it with the comma.
Code:
SUB_STAGE1 = {
START_LINE_SET = 1,
MAIN_LINE_SET = 2,
END_LINE_SET = -1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = { [B][COLOR="Red"]< When I try to put this }[/COLOR][/B]
NPC_UNIT_ID.NUI_VELDER_DWELLING_GATE
},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
1,
0,
100
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09/05/2013, 13:48
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#26
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Quote:
Originally Posted by TheTakashi
Yes, i put it with the comma.
Code:
SUB_STAGE1 = {
START_LINE_SET = 1,
MAIN_LINE_SET = 2,
END_LINE_SET = -1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = { [B][COLOR="Red"]< When I try to put this }[/COLOR][/B]
NPC_UNIT_ID.NUI_VELDER_DWELLING_GATE
},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
1,
0,
100
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make it look like this:
Code:
SUB_STAGE1 = {
START_LINE_SET = 1,
MAIN_LINE_SET = 2,
END_LINE_SET = -1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
1,
0,
100
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09/05/2013, 14:31
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#27
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Join Date: Jun 2013
Posts: 74
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Quote:
Originally Posted by TheTakashi
Yes, i put it with the comma.
Code:
SUB_STAGE1 = {
START_LINE_SET = 1,
MAIN_LINE_SET = 2,
END_LINE_SET = -1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = { [B][COLOR="Red"]< When I try to put this }[/COLOR][/B]
NPC_UNIT_ID.NUI_VELDER_DWELLING_GATE
},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
1,
0,
100
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Don't forget the comma and it is Repeated。
condition1 : {}
condition2 : { NPC_UNIT_ID.NUI_VELDER_DWELLING_GATE },
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09/06/2013, 00:09
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#28
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Posts: 1
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help
how to i make an auto clear and a teleport to boss
n a bypasser gamekille.r is currently down so pleaze
help
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09/06/2013, 05:41
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#29
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elite*gold: 0
Join Date: Jan 2010
Posts: 354
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Quote:
Originally Posted by teddyniggua
how to i make an auto clear and a teleport to boss
n a bypasser gamekille.r is currently down so pleaze
help
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did you read the first post?
if you haven't then go read it.
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09/06/2013, 12:53
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#30
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Posts: 111
Received Thanks: 16
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Can someone put Dungeon_Velder_Dwelling_Gate.lua modified that leads to the boss? So that I can compare them
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