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[request] X spammer for EU
Discussion on [request] X spammer for EU within the Dragonica forum part of the MMORPGs category.
08/18/2009, 11:43
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#16
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Join Date: Jan 2008
Posts: 91
Received Thanks: 7
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Awesome tutorial thx very much for the link
So I'm a very beginner in programing with C++ so I have some question xD.
1st If I understand the tutorial, GG change the 1st 5 bytes of the apply. So we must to rechange the 5 bytes that GG changed before.
So I've download Visual C++ and Visual basics, & created a new DLL project. Then the first code which is:
Code:
// stdafx.h*: fichier Include pour les fichiers Include système standard,
// ou les fichiers Include spécifiques aux projets qui sont utilisés fréquemment,
// et sont rarement modifiés
//
#pragma once
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // Exclure les en-têtes Windows rarement utilisés
// Fichiers d'en-tête Windows*:
#include <windows.h>
HINSTANCE hInst;
DWORD DLLFunc;
HWND hDragonica;
HWND hWnd;
__declspec(naked) BOOL WINAPI __stdcall myPostMessageA(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
__asm
{
mov edi, edi
push ebp
mov ebp, esp
jmp [DLLFunc]
}
}
// TODO*: faites référence ici aux en-têtes supplémentaires nécessaires au programme
Code:
// dllmain.cpp : Définit le point d'entrée pour l'application DLL.
#include "stdafx.h"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpvReason*/)
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{
if (DLLFunc == NULL) {
hInst = LoadLibrary("user32.dll");
DLLFunc = (DWORD)GetProcAddress(hInst, "PostMessageA") + 5;
}
if (hDragonica == NULL) {
hDragonica = ::FindWindow(NULL, "DRAGONICA");
}
}
break;
case DLL_THREAD_ATTACH:
{
if (DLLFunc == NULL) {
hInst = LoadLibrary("user32.dll");
DLLFunc = (DWORD)GetProcAddress(hInst, "PostMessageA") + 5;
}
if (hDragonica == NULL) {
hDragonica = ::FindWindow(NULL, "DRAGONICA");
}
}
break;
case DLL_THREAD_DETACH:
{
if (hInst != NULL) {
// Un-Load DLL
::FreeLibrary(hInst);
hInst = NULL;
}
}
break;
case DLL_PROCESS_DETACH:
{
if (hInst != NULL) {
// Un-Load DLL
::FreeLibrary(hInst);
hInst = NULL;
}
}
break;
}
return TRUE;
}
And BypassedPostmessage.def
Code:
LIBRARY "BypassedPostmessage"
EXPORTS
myPostMessageA
And then when I try to compile I've this:
Code:
1>------ Début de la régénération globale*: Projet*: BypassedPostmessage, Configuration*: Debug Win32 ------
1>Suppression des fichiers de sortie et des fichiers intermédiaires du projet 'BypassedPostmessage', configuration 'Debug|Win32'
1>Compilation en cours...
1>stdafx.cpp
1>Compilation en cours...
1>BypassedPostmessage.cpp
1>Compilation en cours...
1>dllmain.cpp
1>c:\users\jerem\documents\visual studio 2008\projects\bypassedpostmessage\bypassedpostmessage\dllmain.cpp(12) : error C2664: 'LoadLibraryW'*: impossible de convertir le paramètre 1 de 'const char [11]' en 'LPCWSTR'
1> Les types pointés n'ont aucun rapport entre eux*; conversion nécessitant reinterpret_cast, cast de style C ou cast de style fonction
1>c:\users\jerem\documents\visual studio 2008\projects\bypassedpostmessage\bypassedpostmessage\dllmain.cpp(16) : error C2664: 'FindWindowW'*: impossible de convertir le paramètre 2 de 'const char [10]' en 'LPCWSTR'
1> Les types pointés n'ont aucun rapport entre eux*; conversion nécessitant reinterpret_cast, cast de style C ou cast de style fonction
1>c:\users\jerem\documents\visual studio 2008\projects\bypassedpostmessage\bypassedpostmessage\dllmain.cpp(24) : error C2664: 'LoadLibraryW'*: impossible de convertir le paramètre 1 de 'const char [11]' en 'LPCWSTR'
1> Les types pointés n'ont aucun rapport entre eux*; conversion nécessitant reinterpret_cast, cast de style C ou cast de style fonction
1>c:\users\jerem\documents\visual studio 2008\projects\bypassedpostmessage\bypassedpostmessage\dllmain.cpp(28) : error C2664: 'FindWindowW'*: impossible de convertir le paramètre 2 de 'const char [10]' en 'LPCWSTR'
1> Les types pointés n'ont aucun rapport entre eux*; conversion nécessitant reinterpret_cast, cast de style C ou cast de style fonction
1>Le journal de génération a été enregistré à l'emplacement "file://c:\Users\Jerem\Documents\Visual Studio 2008\Projects\BypassedPostmessage\BypassedPostmessage\Debug\BuildLog.htm"
1>BypassedPostmessage - 4 erreur(s), 0 avertissement(s)
========== Régénération globale*: 0 a réussi, 1 a échoué, 0 a été ignoré ==========
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08/18/2009, 13:43
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#17
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elite*gold: 0
Join Date: Aug 2009
Posts: 16
Received Thanks: 5
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Eu bypass in this post doesn't work?
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08/18/2009, 13:58
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#18
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elite*gold: 0
Join Date: May 2007
Posts: 86
Received Thanks: 4
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Quote:
Originally Posted by raton99
Eu bypass in this post doesn't work?
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Nope, didnt work from the beginning
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08/18/2009, 14:17
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#19
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elite*gold: 0
Join Date: Jan 2008
Posts: 91
Received Thanks: 7
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Somebody could help me to find error plz?
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08/18/2009, 15:21
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#20
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elite*gold: 0
Join Date: May 2008
Posts: 91
Received Thanks: 18
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No big point you try to build with unicode strings but use old sylte c strings:
To fix that Problem go to the Property page (Don't know how it is called in french ^^) of the Project. (in "Solution Explorer" right click on the Project, not the Solution!)
In the "Property Pages" window select on the left side "Common Propertys" -> "General"
on the right side switch "Character Set" to "Use Multi-Byte Character Set" (or use "Not set" both should work)
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08/18/2009, 15:41
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#21
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elite*gold: 0
Join Date: Jan 2008
Posts: 91
Received Thanks: 7
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Thx for advice I haven't this error anymore but know lot of other xD.
When I generat I've this:
Code:
1>------ Début de la génération*: Projet*: GameGuardBypass, Configuration*: Debug Win32 ------
1>Compilation en cours...
1>stdafx.cpp
1>Compilation en cours...
1>GameGuardBypass.cpp
1>Compilation en cours...
1>dllmain.cpp
1>Compilation du manifeste en ressources en cours...
1>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
1>Copyright (C) Microsoft Corporation. All rights reserved.
1>Édition des liens en cours...
1>dllmain.obj : error LNK2005: "int __stdcall myPostMessageA(struct HWND__ *,unsigned int,unsigned int,long)" (?myPostMessageA@@YGHPAUHWND__@@IIJ@Z) déjà défini(e) dans stdafx.obj
1>dllmain.obj : error LNK2005: "unsigned long DLLFunc" (?DLLFunc@@3KA) déjà défini(e) dans stdafx.obj
1>dllmain.obj : error LNK2005: "struct HINSTANCE__ * hInst" (?hInst@@3PAUHINSTANCE__@@A) déjà défini(e) dans stdafx.obj
1>dllmain.obj : error LNK2005: "struct HWND__ * hDragonica" (?hDragonica@@3PAUHWND__@@A) déjà défini(e) dans stdafx.obj
1>dllmain.obj : error LNK2005: "struct HWND__ * hWnd" (?hWnd@@3PAUHWND__@@A) déjà défini(e) dans stdafx.obj
1>LINK : fatal error LNK1104: impossible d'ouvrir le fichier '/DEF:GameGuardBypass'
1>Le journal de génération a été enregistré à l'emplacement "file://c:\Users\Jerem\Documents\Visual Studio 2008\Projects\GameGuardBypass\GameGuardBypass\Debug\BuildLog.htm"
1>GameGuardBypass - 6 erreur(s), 0 avertissement(s)
========== Génération*: 0 a réussi, 1 a échoué, 0 mis à jour, 0 a été ignoré ==========
I think it's LINK problem but I Don't know what I must do ^^'
An question, too attach .def files I must enter what kind of command?? I set this one: /DEF:GameGuardBypass but it don't work -_-
After I followed the Tuto but Do I must to configure library or it's automatic?
Thx for your help and advices
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08/18/2009, 17:02
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#22
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elite*gold: 0
Join Date: May 2006
Posts: 450
Received Thanks: 466
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The Picture is just to show where to add the DefFile.
After im done with classchanging in Dragonica (have to catch up on like 10 mission quests XD) i'll create a simple AutoX AutoA application or codecave one into FDG.
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08/18/2009, 17:38
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#23
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elite*gold: 0
Join Date: May 2008
Posts: 91
Received Thanks: 18
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Move
Code:
HINSTANCE hInst;
DWORD DLLFunc;
HWND hFlyff;
HWND hWnd;
__declspec(naked) BOOL WINAPI __stdcall myPostMessageA(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
__asm
{
mov edi, edi
push ebp
mov ebp, esp
jmp [DLLFunc]
}
}
To dllmain.cpp before the DllMain()
You have code in the precompile header wich is a very bad thing. Gerenraly speaking in a good coding style all code is placed in c/cpp files and declarations go to seperate headers.
The Layout would be like this:
-stdafx.h
General includes and global defines go here, for example "#include <windows.h>" or "#define MY_VERSION 1".
-dllmain.h
The only Includes here should be for things needed in the header, for example if you use some special types from other headers. Declerations are made here, for example "__declspec(naked) BOOL WINAPI __stdcall myPostMessageA(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);". Headers may be included by other source files so this is the main interface where things needed by others must be described.
-dllmain.cpp
Include stdafx.h then dllmain.h, after that come the includes only needed by dllmain.cpp, then you can write your function definitions.
(if a function is not declared in the header it only can be used in the source file. You dont need to declare functions in the source, a definition is automatically the decleration, but you can declare a function in the beginning of the source file if you want to place the actual definition further down in the file)
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08/18/2009, 19:15
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#24
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elite*gold: 0
Join Date: Jan 2008
Posts: 91
Received Thanks: 7
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Great thx for your Help, I've finally find an other way, xD Indeed I'm usng Xpadder and a Pad, and with good config it works perfectly.
Great thx for your help in all case
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08/18/2009, 19:29
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#25
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elite*gold: 0
Join Date: May 2008
Posts: 92
Received Thanks: 40
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Here is the .dll

The functions are called:
hndnsPMA << PostMessageA used for sending keys
hndnsSCP << SetCursorPos...... Self explanatory?
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