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D2NT 3.X Shopbot

Discussion on D2NT 3.X Shopbot within the Diablo 2 forum part of the Other Online Games category.

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Old   #1

 
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D2NT 3.X Shopbot



Erstelle eine Datei names NTShopbot.ntj im Ordner D2NT\scripts\NTBot\bots\
Code:
////////////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                        //
//                      ShopBot Script For D2NT 2.1                                                       //
//                                                Edit BY Lamobchan    2010/1/20                          //
//                                                Change For D2NT 3.1  2010/4/27                          //
////////////////////////////////////////////////////////////////////////////////////////////////////////////
// 如果你不是很熟悉的话,请不要改动,因为现在这里没啥要设置的!
// if u don't know the javascript codes, do not edit this!
//                                                lambochan

// 下列的物品忽略...
var shop_ignoreList = "aqv,cqv,key,tbk,ibk,tsc,isc,yps,vps,wms,hp1,hp2,hp3,hp4,hp5,mp1,mp2,mp3,mp4,mp5";

// kill再生尸,不用设置
var killUndear = false;

// anya红门坐标,不必理会
var anyaTPX = 10068;
var anyaTPY = 13308;

// 发生错误的情况(用来监控是否退出)
var errorMode = -1;
var sameErrorCount = 0;

function NTMain()
{
    // 初始化
    Include("libs/common/NTCommon.ntl");
    NTC_IncludeLibs();
    NTC_IncludeConfig("NTBot/char_configs");
    NT_LoadConfig();
    NTSI_LoadNIPFiles("NTBot/item_configs");
    NTA_Initialize();
    NTTMGR_TownManager();
    

    NTC_Delay( 2000 );
    NT_Shoping_OverHead( "Now begin shoping..." );

    // shoping
    NT_Shoping();

    // over.
    NT_Shoping_Msg( "SCRIPT_END" );
}

function NT_Shoping()
{
    var npcName = new Array( "akara",   "charsi", "gheed",   /* act1 */
                             "drognan", "fara",   "elzix",   /* act2 */
                             "ormus",   "hratli", "asheara", /* act3 */
                             "jamella", "halbu" );           /* act4 */
                          // "anya",    "larzuk", "malah" ); /* act5 */
    if( !is_D2C ){ // d2x, need add act5 npc name
        npcName.push( "anya" );
        npcName.push( "larzuk" );
        npcName.push( "malah" );
    }
    
    var npcID = [NTC_NPC_ID_AKARA,     NTC_NPC_ID_CHARSI, NTC_NPC_ID_GHEED,
                 NTC_NPC_ID_DROGNAN,   NTC_NPC_ID_FARA,   NTC_NPC_ID_ELZIX,
                 NTC_NPC_ID_ORMUS,     NTC_NPC_ID_HRATLI, NTC_NPC_ID_ASHEARA,
                 NTC_NPC_ID_JAMELLA,   NTC_NPC_ID_HALBU,
                 NTC_NPC_ID_ANYA_TOWN, NTC_NPC_ID_LARZUK, NTC_NPC_ID_MALAH];
                 
    var j;
    var num;
    var npc;
    var npcCount;
    var shopItems;
    var shopRush = 0;
    var buyItems = new Array();
    var showItems = new Array();


    if( shop_npcNumber.length <= 0 ){
        NT_Shoping_Msg( "have not npc list for shoping, plz check it!" );
        return;
    }
    
    for( ; ; ){
        num = 0;
        npcCount = shop_npcNumber.length;
        do{
            if( shopRush++ > 30 ){
                RunGC();
                shopRush = 0;
            }

            if( NTTMGR_CheckScrolls( 1 ) < 4 )
                NTTMGR_TownManager();

            if( !NT_Shoping_CheckACT( shop_npcNumber[num] ) ){
                NT_Shoping_Msg( "NT_Shoping_CheckACT()", 1 );
                break;
            }
            
            if( !NTTM_TownMove( npcName[shop_npcNumber[num] - 1] ) ){
                NT_Shoping_Msg( "NTTM_TownMove()", 2 );
                break;
            }
            
            npc = NTC_FindUnit( NTC_UNIT_NPC, npcID[shop_npcNumber[num] - 1], 2 );
            if( npc ){
                if( !NTT_DoInteract( npc ) ){
                    NT_Shoping_Msg( "NTT_DoInteract()", 3 );
                    break;
                }
                
                if( !NTT_DoTrade( npc ) ){
                    NT_Shoping_CancelMenu();
                    NT_Shoping_Msg( "!NTT_DoTrade()", 4 );
                    break;
                }
                
                shopItems = npc.GetItems();
                if( shopItems ){
                    for( j = 0; j < shopItems.length; ++j ){
                        if( shop_ignoreList.indexOf( shopItems[j] ) == -1 ){
                            if( NTIPCheckItem( shopItems[j] ) == 1 ){
                                buyItems.push( shopItems[j] );
                                var mark = new markItems( shopItems[j].quality, shopItems[j].name, shopItems[j].itemdesc );
                                showItems.push( mark );
                            }
                        }
                    }
                } // end if(shopItems)
                
                if( buyItems.length > 0 ){
                    for( j = 0; j < buyItems.length; ++j ){
                        if( buyItems[j].GetItemCost( 0, npcID[shop_npcNumber[num] - 1] ) > NTC_MyGold() ){
                            NT_Shoping_CancelMenu();
                            NT_Shoping_Loop( "have not money buy an item now." );
                        }
                        if( NTT_CheckSpace( buyItems[j].xsize, buyItems[j].ysize ) ){
                            if( !NTT_ShopItem( buyItems[j], npc, 2 ) ){
                                NT_Shoping_CancelMenu();
                                NT_Shoping_Loop( "have an item can not buy it." );
                            }
                        } // end if(NTT_Ch
                        else {
                            NT_Shoping_CancelMenu();
                            NTTMGR_VisitStash();
                            
                            if( !NTT_CheckSpace( buyItems[j].xsize, buyItems[j].ysize ) ){
                                NT_Shoping_Loop( "have not space save items, and have an item can not buy it." );
                            }
                            
                            if( !NTTM_TownMove( npcName[shop_npcNumber[num] - 1] ) ){
                                NT_Shoping_Loop( "have an item can not buy it." );
                            }
                            
                            if( !NTT_DoInteract( npc ) ){
                                NT_Shoping_Loop( "have an item can not buy it." );
                            }
                            
                            if( !NTT_DoTrade( npc ) ){
                                NT_Shoping_CancelMenu();
                                NT_Shoping_Loop( "have an item can not buy it." );
                            }
                            
                            if( !NTT_ShopItem( buyItems[j], npc, 2 ) ){
                                NT_Shoping_CancelMenu();
                                NT_Shoping_Loop( "have an item can not buy it." );
                            }
                        } // end else
                        NTC_SendLogToOOG( NTC_LOG_ITEM, "Buy " + NTC_ItemQualityToMGRColor[showItems[j].quality] + "[" + showItems[j].name + "] " + ";"  + showItems[j].itemdesc + 
                                          " [" + npcName[shop_npcNumber[num] - 1].charAt( 0 ).toUpperCase() + 
                                          npcName[shop_npcNumber[num] - 1].substring( 1 ) + "]" );

                    } // end for( j
                    
                    buyItems.length = 0;
                    showItems.length = 0;
                }
                // 关闭菜单
                NT_Shoping_CancelMenu();
            } // end if(npc)
            
            // 出城
            if( !NT_Shoping_InOutTown(shop_npcNumber[num], num ) ){
                NT_Shoping_Msg( "NT_Shoping_InOutTown()", 5 );
                break;
            }
            
            // next npc
            num++;
        
        } while( --npcCount );
        
    }
}

function NT_Shoping_InOutTown(num, count)
{
    if( shop_npcNumber.length > 1 ){                    // shop几个
        var outTown = NT_Shoping_GoNextNpc(num, count); // 看看要不要出城,因为要刷新npc必须在该act出城..
        if( !outTown )                                  // 不用。
            return true;
    }

    if( num == 12 && !anyaGoWp ){ // anya go red tp
        if( !NTTM_TownMove( "portal" ) ){
            NT_Shoping_Msg( "NTTM_TownMove()", 6 );
            return false;
        }
        if( !NT_Shoping_UsePortal( "Portal", 121 ) ){
            NT_Shoping_Msg( "NT_Shoping_UsePortal()", 7 );
            return false;
        }
        
        // kill再生尸
        if( autoClear ){
            killUndear = true;
            NTP_DoPrecast();
            // 有“吸星大法”和TP的话,先吸掉一些......
            if( NTC_GetSkillLevel( 124 ) && NTC_GetSkillLevel( 54 ) ){
                if( !NTM_MoveTo( me.areaid, 10069, 13293 ) )
                    return false;
                NTC_PutSkill( 124, NTC_HAND_RIGHT );
                NTC_PingDelay( 2000 );
                
                if( !NTM_MoveTo( me.areaid, me.x - 15, me.y - 15 ) )
                    return false;
            } // end if( NTC_Ch
            
            if( NT_Shoping_CheckUndear( 20 ) ){
                if( NTA_ClearPosition( 20 ) )
                    NTSI_PickItems();
                if( NTC_GetSkillLevel( 124 ) && NT_Shoping_CheckCorpses( 8 ) ){
                    NTC_PutSkill( 124, NTC_HAND_RIGHT );
                    NTC_PingDelay( 2000 );
                }
                NTC_PutSkill( 115, NTC_HAND_RIGHT );
            }
            
            if( !NTM_MoveTo( me.areaid, anyaTPX, anyaTPY ) )
                return false;
                
            autoClear = false;
        }
        // 门口有怪的话,必须杀光
        if( killUndear && NT_Shoping_CheckUndear( 20 ) ){
            if( NTA_ClearPosition( 20 ) )
                NTSI_PickItems();
            if( NTC_GetSkillLevel( 124 ) && NT_Shoping_CheckCorpses( 8 ) ){
                NTC_PutSkill( 124, NTC_HAND_RIGHT );
                NTC_PingDelay( 2000 );
            }
            if( !NTM_MoveTo( me.areaid, anyaTPX, anyaTPY ) )
                return false;
            NTC_PutSkill( 115, NTC_HAND_RIGHT );
        }
        // 走人回act5 town
        if( !NT_Shoping_UsePortal( "Portal", 109 ) ){
            NT_Shoping_Msg( "NT_Shoping_UsePortal()", 8 );
            return NT_Shoping_CheckACT();
        }
    } else {
        var ok = false;
        if( !NTTM_TownMove( "waypoint" ) ){
            NT_Shoping_Msg( "NTTM_TownMove()", 9 );
            return false;
        }
        switch( me.act ){
        case 1 :
            if( !NT_Shoping_TakeWaypoint( 35 ) )
                return false;
            ok = NT_Shoping_TakeWaypoint( 1 );
            break;
        case 2 :
            if( !NT_Shoping_TakeWaypoint( 48 ) ){
                return false;
            }
            ok = NT_Shoping_TakeWaypoint( 40 );
            break;
        case 3 :
            if( !NT_Shoping_TakeWaypoint( 101 ) )
                return false;
            ok = NT_Shoping_TakeWaypoint( 75 );
            break;       
        case 4 :
            if( !NT_Shoping_TakeWaypoint( 107 ) )
                return false;
            ok = NT_Shoping_TakeWaypoint( 103 );
            break;
        case 5 :
            if( !NT_Shoping_TakeWaypoint( 129 ) )
                return false;
            ok = NT_Shoping_TakeWaypoint( 109 );
            break;
        }
        if( !ok ){ // give a chance do it again..
            return NT_Shoping_CheckACT();
        }
    }
    return true;
}

function NT_Shoping_CheckMonster( target )
{
    return ( target.hp > 0 && target.mode != 0 && target.mode != 12 && GetDistance( me, target ) != -1 );
}


function NT_Shoping_CheckCorpses( range )
{
    var undear = NTC_FindUnit( NTC_UNIT_MONSTER, 438, 2 );
    if( undear ){
        do{
            if( !NT_Shoping_CheckMonster( undear ) && GetDistance( me, undear ) < range )
                return true;
        } while( undear.GetNext() );
    }
    return false;
}

function NT_Shoping_CheckUndear( range )
{
    var undear = NTC_FindUnit( NTC_UNIT_MONSTER, 438, 2 );
    if( undear ){
        do{
            if( GetDistance( me, undear ) < range )
                return true;
        } while( undear.GetNext() );
    }
    return false;
}

function NT_Shoping_Loop( str )
{
    var hi = "NTShopbot.ntj : " + str;
    NTC_SendLogToOOG( hi );
    var tempX = me.x;
    var tempY = me.y;
    for( ; ; ){
        for( var i = 0; i < 20; ++i ){
            NT_Shoping_OverHead( str );
            
            var xx = Random( -3, 3 );
            var yy = Random( -3, 3 );
            
            NTC_DoClick( NTC_CLICK_LDOWN, NTC_SHIFT_NONE, xx, yy );
            NTC_Delay(500);
            
            NTC_Delay( 3000 );
            
            NTC_DoClick( NTC_CLICK_LDOWN, NTC_SHIFT_NONE, tempX, tempY );
            NTC_Delay(500);
        }
    }
}

function NT_Shoping_Msg( str, em )
{
    errorGoQuitGame ? NTC_SendMsgToScript( "NTBotGame.ntj", str ) : 
    ( NT_Shoping_CheckError( em ) ? NTC_SendMsgToScript( "NTBotGame.ntj", str ) : 
    NTC_SendLogToOOG( NTC_LOG_COMMON, "ÿE00000" + str ) );
}

function NT_Shoping_CheckError( em )
{
    if( errorMode == em ){
        sameErrorCount++;
        if( sameErrorCount >= 5 )
            return true;
    } else {
        errorMode = em;
        sameErrorCount = 0;
    }
    if( em == 3 ){ // maybe mouse lock
        // don't know how to fix now....
    }
    return false;
}

function NT_Shoping_CheckACT(npcNum)
{
    var townid = [1,40,75,103,109];
    if( !NTC_InTown() ){
        if( !NT_Shoping_MakeTP( townid[me.act-1] ) )
            return false;
    }
    if( arguments.length < 1 )
        return true;

    var act = NT_Shoping_CheckNPC( npcNum );
    if( act == 0 )
        return false;

    if( act != me.act ){
        if( !NTTM_TownMove( "waypoint" ) )
            return false;
        if( !NT_Shoping_TakeWaypoint( townid[act-1] ) )
            return false;
    }
    return true;
}


function NT_Shoping_GoNextNpc(npcNum, count)
{
    var cur = NT_Shoping_CheckNPC(npcNum);
    var next = NT_Shoping_CheckNPC(shop_npcNumber[count+1]);
    return ( next == cur ? false : true ); // 相等就不用出城

}

function NT_Shoping_CheckNPC( npcNum )
{
    if( is_D2C && npcNum > 11 )
        return 0;

    switch( npcNum ){
    case 1 :
    case 2 :
    case 3 :
        return 1;
    case 4 :
    case 5 :
    case 6 :
        return 2;
    case 7 :
    case 8 :
    case 9 :
        return 3;
    case 10:
    case 11:
        return 4;
    case 12:
    case 13:
    case 14:
        return 5;
    }
    return 0;
}

function NT_Shoping_OverHead( str )
{
    Say( "!" + str );
    NTC_Delay( 200 );
}

// 函数关闭打开的菜单
function NT_Shoping_CancelMenu()
{
    var i;
    while (GetUIState(0x01) ||
           GetUIState(0x08) ||
           GetUIState(0x0C) ||
           GetUIState(0x17) ||
           GetUIState(0x19) ||
           GetUIState(0x1A) ||
           GetUIState(0x24)){
        for( i = 0; i < 40; ++i ){
            if( ( i % 20 ) == 0 )
                me.Cancel(1);

            NTC_Delay( 200 );

            if( !GetUIState(0x01) &&
                !GetUIState(0x08) &&
                !GetUIState(0x0C) &&
                !GetUIState(0x17) &&
                !GetUIState(0x19) &&
                !GetUIState(0x1A) &&
                !GetUIState(0x24)){
                NTC_PingDelay(500);
                break;
            }
        }
    }
    NTC_PingDelay( 500 );
}

function markItems( quality, name, itemdesc )
{
    this.quality = quality;
    this.name = name;
    this.itemdesc = itemdesc;
}


function NT_Shoping_TakeWaypoint( areaid )
{
    var _unit;
    if( me.areaid == areaid )
        return true;
    _unit = NTM_GetWaypointInt();
    if( !_unit )
        return false;
    if( NTC_InTown() )
        me.Cancel( 1 );
    for( var i = 0 ; i < 20 ; ++i ){
        if( ( i % 10 ) == 0 ){
            NTC_DoClick( NTC_CLICK_LDOWN, NTC_SHIFT_NONE, _unit );
        }
        NTC_Delay(200);
        if( GetUIState( 0x14 ) ){
            if( me.TakeWaypoint( areaid ) ){
                NTC_PingDelay( NTConfig_AreaDelay );
                return true;
            }
            break;
        }
    }

    return false;
}

function NT_Shoping_UsePortal( how, dest, ownername, portal )
{
    if( me.areaid == dest )
        return true;
    if( NTC_InTown() )
        me.Cancel( 1 );
    if( NT_Shoping_ChangeAreaInt( how, dest, ownername, portal ) ){
        NTC_PingDelay( NTConfig_AreaDelay );
        return true;
    }
    return false;
}

function NT_Shoping_ChangeAreaInt( how, dest, ownername, myportal )
{
    var _portal;
    var _playerportal = false;
    var _prearea;

    if( how == "BluePortal" ){
        if( !ownername )
        ownername = me.name;
        _playerportal = true;
    }

    if( arguments.length > 3 && myportal )
        _portal = myportal;
    else {
        _portal = NTM_FindCorrectPortalInt( _playerportal, ownername );
        if( _portal < 0 )
            _portal = NTM_FindPortalAreaInt( dest );
            if( _portal == -1 )
                return false;
    }
    if( !_portal )
        return false;
    _prearea = me.areaid;

    for( var i = 0 ; i < 20 ; ++i ){
        if( ( i % 5 ) == 0 ){
//            if( i == 10 )
//                NTM_MoveTo( _prearea, me.x + 6, me.y + 6 );
            NTC_DoClick(NTC_CLICK_LDOWN, NTC_SHIFT_NONE, _portal);
        }
        NTC_Delay(200);
        if( me.areaid != _prearea )
            break;
    }
    while( me.areaid == 0 )
        NTC_Delay(200);
    return ( me.areaid == dest );
}

function NT_Shoping_MakeTP(dest)
{
    var _usetp = true;
    var _portal;
    var _portalname;

    if( NTC_InTown() )
       return true;
    if( arguments.length < 1 )
        _usetp = false;
    if( !NTC_CastSkill( 220, NTC_HAND_RIGHT ) )
        return false;
    NTC_PingDelay( 500 );

    _portalname = GetLocaleString( 3226 );
    for( var i = 0 ; i <= 2 ; ++i ){
        _portal = NTC_FindUnit( NTC_UNIT_OBJECT, _portalname );
        if( _portal ){
            do{
                if( _portal.mode == 2 && NTC_CheckOwner( _portal ) ){
                    if( _usetp )
                        return NT_Shoping_UsePortal( "BluePortal", dest, me.name, _portal );

                    return true;
                }
            } while( _portal.GetNext() );
        }
        if( i < 2 )
            NTC_Delay(500);
    }
    return false;
}
Im ordner item_config nun einen Ordner shoping erstellen und eine datei shoping.nip in welche die items reinkommen die man benötigt
Dann in der Char config datei die folgende Zeile bei der Pickit Sektion reinschreiben:
Code:
NTConfig_NIPFilePath.push("shoping/shoping.nip");
Diesen Teil ganz oben in die Char config rein über
Code:
function NT_LoadConfig()
Code:
//=========================================================================================================
// base shop d2x £¨if need shop d2c, set this true £©
var is_D2C = false;

// shop npc number£¬can shop multi npc, just need push npc number uself.
var shop_npcNumber = new Array();
//shop_npcNumber.push( 1 );
shop_npcNumber.push( 4 );
//shop_npcNumber.push( 5 );
//shop_npcNumber.push( 13 );
//shop_npcNumber.push( 12 );
// Act 1: Akara(1),    Charsi(2),  Gheed(3)
// Act 2: Drognan(4),  Fara(5),    Elzix(6)
// Act 3: Ormus(7),    Hratli(8),  Asheara(9)
// Act 4: Jamella(10), Halbu(11)
// Act 5: Anya(12),    Larzuk(13), Malah(14)

// auto kill anya red tp undead
var autoClear = true;
// shop anya go wp, if u want go wp, set it to true£¬base do not go wp
var anyaGoWp = false;

// get error then £º"quit game" or "come on"£¬base is "come on"
var errorGoQuitGame = false;
//==========================================================================================================
Viel spaß damit =)
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Old 05/16/2010, 22:48   #2
 
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Hamwa sowas nicht schon hier?

oder was macht der anders? ^^
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Old 05/16/2010, 22:55   #3
 
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naja, der ist mit Nt. Für Leute die mit Redvex Probleme haben sollten sicher nicht schlecht^^
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Old 05/16/2010, 23:15   #4
 
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bei mir kommt nen fehler NTShopbot.ntj(54):reference is_D2c not defined
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Old 05/16/2010, 23:23   #5
 
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hast du
Code:
//=========================================================================================================
// base shop d2x £¨if need shop d2c, set this true £©
var is_D2C = false;

// shop npc number£¬can shop multi npc, just need push npc number uself.
var shop_npcNumber = new Array();
//shop_npcNumber.push( 1 );
shop_npcNumber.push( 4 );
//shop_npcNumber.push( 5 );
//shop_npcNumber.push( 13 );
//shop_npcNumber.push( 12 );
// Act 1: Akara(1),    Charsi(2),  Gheed(3)
// Act 2: Drognan(4),  Fara(5),    Elzix(6)
// Act 3: Ormus(7),    Hratli(8),  Asheara(9)
// Act 4: Jamella(10), Halbu(11)
// Act 5: Anya(12),    Larzuk(13), Malah(14)

// auto kill anya red tp undead
var autoClear = true;
// shop anya go wp, if u want go wp, set it to true£¬base do not go wp
var anyaGoWp = false;

// get error then £º"quit game" or "come on"£¬base is "come on"
var errorGoQuitGame = false;
//===========
eingefügt dort wo s hin soll?
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Old 05/16/2010, 23:24   #6

 
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Also bei mir sieht das so aus (Paladinscript!!!! bei den anderen fehlen die ersten 2 Zeilen)

Code:
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;

var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;

//=========================================================================================================
// base shop d2x £¨if need shop d2c, set this true £©
var is_D2C = false;

// shop npc number£¬can shop multi npc, just need push npc number uself.
var shop_npcNumber = new Array();
shop_npcNumber.push( 12 );
shop_npcNumber.push( 13 );

// Act 1: Akara(1),    Charsi(2),  Gheed(3)
// Act 2: Drognan(4),  Fara(5),    Elzix(6)
// Act 3: Ormus(7),    Hratli(8),  Asheara(9)
// Act 4: Jamella(10), Halbu(11)
// Act 5: Anya(12),    Larzuk(13), Malah(14)

// auto kill anya red tp undead
var autoClear = true;
// shop anya go wp, if u want go wp, set it to true£¬base do not go wp
var anyaGoWp = false;

// get error then £º"quit game" or "come on"£¬base is "come on"
var errorGoQuitGame = false;
//==========================================================================================================

function NT_LoadConfig()
{
	//------------------------------------------------------------------------------
	// Bosseinstellungen
	//------------------------------------------------------------------------------
	//
	//..::AKT 1::..   
	//-------------
	//NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
	//NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
	//NTConfig_Script.push("NTKuhlevel.ntj"); NTConfig_KillRakanishu = true; NTConfig_ClearTristram = false; NTConfig_MooMooFarm = true;
	//NTConfig_Script.push("NTGraefin.ntj");


Der Vorteil leigt darin, dass der RedVex Shopbot nach einem Disconnect nicht wieder in ein Spiel geht und weiter shopt. Dieser hier öffnet von alleine das game etc und macht nach einem d/c weiter
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Old 05/16/2010, 23:52   #7
 
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jetzt geht er schon mal hin (anya) denke mal wp habe ich net wo er normal hingehen würde

und er blättert nicht durch ... oder brauch er das nicht?

er blätter die fenster also nicht durch habe ne klaue gekauft heute nacht
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Old 05/17/2010, 03:46   #8
 
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also bei redvex reicht es immer, wenn er anya anspricht. das fenster muss sich nicht öffnen, er sieht trotzdem, was gerade verkauft wird ^^ geht das bei d2nt auch?

und hat jemand einen vergleich, was die schnelligkeit angeht? selbst wenn es eine sekunde ist - bei 100.000 runs macht sowas schon viel aus. bei redvex macht er ~15 anya runs (^^) pro minute.

und cleart er pindle and co? hab letztens vergessen die dinger zu clearen, länger mal nicht zugeguckt, und schwupps war ich tot... ich weiß, man kann es ja auch selbst clearen, aber wenn man den über nacht laufen lässt und wegen provider-dc ein neues game automatisch erstellt wird, dann wäre automatisches clearen schon nicht schlecht ^^
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Old 05/17/2010, 06:40   #9
 
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// auto kill anya red tp undead
var autoClear = true;

das sollte das machen
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Old 05/17/2010, 10:50   #10
 
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Ich finds nice wenn es funktioniert da mir Redvex nicht gefällt^^
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Old 05/17/2010, 14:35   #11
 
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Ist der bot auf anya voreingestellt? Wie stell ich den auf Drognan um? Ich würd halt gerne bei Drognan alp in classic nach 2/3/3 zeptern shoppen lassen
btw ist dass dann:
Prefix=Priests, Monks
Stat1=item_singleskill
stat1skilltype=BlessedHammer
Stat1Value=3
Stat2=item_singleskill
Stat2skilltype=Concentration

oder:
[Name] == MightyScepter && [Quality] == magic # [PaladinSkills] = 2 && [BlessedHammer] = 3 && [Concentration] = 3
ich find das thema zu den pickiteinstellungen für nt nicht mehr -.-
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Old 05/17/2010, 14:58   #12
 
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[Name] == MightyScepter && [Quality] == magic # [PaladinSkills] = 2 && [SkillBlessedHammer] = 3 && [SkillConcentration] = 3

einfach zahl für drognan wech machen oder bei der zahl // wech und bei any hin
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Old 05/17/2010, 15:08   #13
 
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wtf bei mir quittet er einfach ohne fehlermeldung ohne gar nix ??
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Old 05/17/2010, 15:10   #14
 
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muss man nicht in der Char config
NTConfig_Script.push("NTShopbot.ntj");
einfügen?
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Old 05/17/2010, 16:44   #15
 
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chiah!
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