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Config.Cubing = false; // Set to true to enable cubing.
// Ingredients for the following recipes will be auto-picked, for classids check libs/NTItemAlias.dbl
//Config.Recipes.push([Recipe.Gem, "Flawless Amethyst"]); // Make Perfect Amethyst
//Config.Recipes.push([Recipe.Gem, "Flawless Topaz"]); // Make Perfect Topaz
//Config.Recipes.push([Recipe.Gem, "Flawless Sapphire"]); // Make Perfect Sapphire
//Config.Recipes.push([Recipe.Gem, "Flawless Emerald"]); // Make Perfect Emerald
//Config.Recipes.push([Recipe.Gem, "Flawless Ruby"]); // Make Perfect Ruby
//Config.Recipes.push([Recipe.Gem, "Flawless Diamond"]); // Make Perfect Diamond
//Config.Recipes.push([Recipe.Gem, "Flawless Skull"]); // Make Perfect Skull
//Config.Recipes.push([Recipe.Token]); // Make Token of Absolution
//Config.Recipes.push([Recipe.Rune, "Pul Rune"]); // Upgrade Pul to Um
//Config.Recipes.push([Recipe.Rune, "Um Rune"]); // Upgrade Um to Mal
//Config.Recipes.push([Recipe.Rune, "Mal Rune"]); // Upgrade Mal to Ist
//Config.Recipes.push([Recipe.Rune, "Ist Rune"]); // Upgrade Ist to Gul
//Config.Recipes.push([Recipe.Rune, "Gul Rune"]); // Upgrade Gul to Vex
//Config.Recipes.push([Recipe.Caster.Amulet]); // Craft Caster Amulet
//Config.Recipes.push([Recipe.Blood.Ring]); // Craft Blood Ring
//Config.Recipes.push([Recipe.Blood.Helm, "Armet"]); // Craft Blood Armet
//Config.Recipes.push([Recipe.HitPower.Gloves, "Vambraces"]); // Craft Hit Power Vambraces
heave crafting on ?
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