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Awesome 5.0 Beta 2 Released
Discussion on Awesome 5.0 Beta 2 Released within the Diablo 2 forum part of the Other Online Games category.
10/04/2009, 18:17
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#1
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Join Date: Sep 2009
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Awesome 5.0 Beta 2 Released
servus zusammen,
fuer beta 2 lieber einen neuen thread, da ja neue bugs vorhanden sein können.
vielen dank an das bot-team
hier der direct link:
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10/04/2009, 18:46
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#2
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elite*gold: 20
Join Date: Feb 2009
Posts: 3,100
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sind da fehler behoben worden?? bzw sowas wie das der wenn die truhe full ist in inventar nochwas reinlegt bis die full ist??
mfg
matze
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10/04/2009, 18:50
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#3
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elite*gold: 0
Join Date: Mar 2008
Posts: 28
Received Thanks: 13
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fixes:
* Core stability improved
* AoManager improved
* Act 5 bug
* cube.Runes improved
* cube.Gems improved
* Gambling act 5 fixed and general Npc interactions improved
* Baal waveskills fixed
* Baal precast times fixed
* Select skill failed fixed
* Bot doesnt tp when chickening in baal games fixed
* Full stash bug fixed
* Full cube bug fixed
* Greatly improved pot managing
* and many other things
new:
* Mule feature (USE AT YOUR OWN RISK, COST AND PERIL)
* Do rush quest separately with a .command
* Replaces small rejuvs with big ones in belt
* AoCoreLauncher.exe which starts the core for manual login into bnet(for grush etc)
changes:
* ClearLevel(AreaLevel.level, true) for killing all, ClearLevel(AreaLevel.level) for killing heroes only
* Pits(true) for killing all, Pits() for heroes only.
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10/04/2009, 18:52
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#4
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Join Date: Mar 2008
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Für MULE wird ein acc mit 8 leeren chars benötigt
Viel spaß damit! Hoffentlich konnten ein paar bugs gefixt werden
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10/04/2009, 18:59
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#5
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Join Date: Sep 2009
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frag hier nochmal, da du ja grad da bist
danke nochmal ejact.
ist es möglich einzustellen, dass der bot 2 verschiedene runen cubet: sprich 3 ith zu thul und 3 dol zu hel?
danke
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10/04/2009, 19:02
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#6
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Join Date: Mar 2008
Posts: 82
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Quote:
Originally Posted by maL_88
frag hier nochmal, da du ja grad da bist
danke nochmal ejact.
ist es möglich einzustellen, dass der bot 2 verschiedene runen cubet: sprich 3 ith zu thul und 3 dol zu hel?
danke 
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um ehrlich zu sein habe ich keine Ahnung. Das neue Cubing hat nathan geschrieben und bis zum erbrechen getested
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10/04/2009, 19:39
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#7
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Join Date: Feb 2009
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edit: fehler auch nicht behoben!!
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10/04/2009, 19:55
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#8
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Quote:
Originally Posted by xdoddestroyer
so Leute habe mal nen Fehler beseitigt weis nicht ob es nur bei mir der Fall war kommt wenn ihr startend immer ein Error mit der actions ini überschreibt es mit dem hier!
Code:
function Heal()
Log(2, "Awesom-O", "Heal")
local life = ((Ao.me.life / Ao.me.maxlife) * 100 )
local mana = ((Ao.me.mana / Ao.me.maxmana) * 100)
if (life < Settings.ShopHealth or mana < Settings.ShopMana) then
ToTown()
ManagePots()
local npcid
if ( Ao.me.act == 1 ) then
npcid = NPCCode.Akara
elseif ( Ao.me.act == 2 ) then
npcid = NPCCode.Fara
elseif ( Ao.me.act == 3 ) then
npcid = NPCCode.Ormus
elseif ( Ao.me.act == 4 ) then
npcid = NPCCode.Jamella
elseif ( Ao.me.act == 5 ) then
npcid = NPCCode.Malah
MoveTo(5075, 5023)
end
if (not MoveToNPC(npcid)) then
return false
end
if (NpcInteract(npcid)) then
Ao:Sleep(1000)
NpcCloseMenu(npcid)
Log(2, "Awesom-O", "Heal end")
return true
end
return false
else
Log(2, "Awesom-O", "Heal not needed")
end
end
function Repair(skip)
Log(2, "Awesom-O", "Repair")
if (skip ~= nil and type(skip) == "number") then
if (math.mod(Ao.gamenumber , skip) ~= 0 ) then
Log(2, "Awesom-O", "Skipping Repair!")
return
end
end
ToTown()
ManagePots()
local npcid
if ( Ao.me.act == 1 ) then
npcid = NPCCode.Charsi
elseif ( Ao.me.act == 2 ) then
npcid = NPCCode.Fara
elseif ( Ao.me.act == 3 ) then
npcid = NPCCode.Hratli
elseif ( Ao.me.act == 4 ) then
npcid = NPCCode.Halbu
elseif ( Ao.me.act == 5 ) then
npcid = NPCCode.Larzuk
end
if (npcid == NPCCode.Larzuk) then
MoveTo(5143, 5045)
elseif (not MoveToNPC(npcid)) then
return false
end
if (NpcInteract(npcid)) then
Ao:Sleep(1000)
NpcMenuSelect(TownFolkMenuItem.Trade, npcid)
Ao:Sleep(500)
local npc = FindNpcByCode(npcid)
Ao:TownFolkRepair(npc.uid)
Ao:WaitForPacket(42, 3); --TransactionComplete
NpcCloseMenu(npcid)
Log(2, "Awesom-O", "Repair end")
return true
end
Log(3, "Awesom-O", "Repair failed")
return false
end
function Ressurect()
if (not Settings.UseMerc) then
return false
end
Log(2, "Awesom-O", "Ressurect")
-- check doesnt work it seems merc struct doest work yet
if (Ao.merc.uid > 0) then
Log(2, "Awesom-O", "Merc alive! Skipping Ressurect")
return false
end
if ((Ao.me.gold + Ao.me.goldbank) < 50000) then
Log(3, "Awesom-O", "Failed to Ressurect Merc, not enough gold")
return false
end
ToTown()
local npcid
if ( Ao.me.act == 1 ) then
npcid = NPCCode.Kashya
elseif ( Ao.me.act == 2 ) then
npcid = NPCCode.Greiz
elseif ( Ao.me.act == 3 ) then
npcid = NPCCode.Asheara
elseif ( Ao.me.act == 4 ) then
npcid = NPCCode.Tyrael2
elseif ( Ao.me.act == 5 ) then
npcid = NPCCode.QualKehk
MoveTo(5061, 5081)
end
if (not MoveToNPC(npcid)) then
return false
end
if (NpcInteract(npcid)) then
Ao:Sleep(1000)
local npc = FindNpcByCode(npcid )
Ao:ResurrectMerc(npc.uid)
Ao:WaitForPacket(42, 3); --TransactionComplete
Log(2, "Awesom-O", "Merc Resurrected");
NpcCloseMenu(npcid)
end
--Reequip merc weapon
if (Settings.ReEquipMercWeapon and Ao.merc.uid > 0) then
while (Ao.me.cursor.uid == 0 ) do
Ao:ChangeMercEquipment(EquipmentLocation.RightHand, true)
Ao:WaitForPacket(156, 3) --WorldItemAction
Ao:Sleep(200)
end
while (Ao.me.cursor.uid ~= 0 ) do
Ao:ChangeMercEquipment(EquipmentLocation.NotApplicable)
Ao:WaitForPacket(66, 3) --PlayerClearCursor
Ao:Sleep(30)
end
end
Log(2, "Awesom-O", "Ressurect end")
end
function Shop()
Log(2, "Awesom-O", "Shop")
local blue = Ao.me.belt:getPotionCount(PotionType.Blue)
local red = Ao.me.belt:getPotionCount(PotionType.Red)
local purple = Ao.me.belt:getPotionCount(PotionType.Purple)
if ( blue >= Settings.ShopBlue and red >= Settings.ShopRed and Ao.me.tps >= Settings.ShopTp and Ao.me.ids >= Settings.ShopId) then
Log(2, "Awesom-O", "Don't need to shop, skipping")
return false
end
local npcid
-- npcid of the shop npc for the act we're in
if ( Ao.me.act == 1 ) then
npcid = NPCCode.Akara
elseif ( Ao.me.act == 2 ) then
npcid = NPCCode.Drognan
elseif ( Ao.me.act == 3 ) then
npcid = NPCCode.Ormus
elseif ( Ao.me.act == 4 ) then
npcid = NPCCode.Jamella
elseif ( Ao.me.act == 5 ) then
npcid = NPCCode.Malah
MoveTo(5075, 5023)
end
-- goto town, if we are already in town, this will do nothing
ToTown()
ManagePots()
--goto the correct npc, and open their menu
if (not MoveToNPC(npcid)) then
return false
end
if ( NpcInteract(npcid) ) then
Ao:Sleep(1000)
if ( not NpcMenuSelect(TownFolkMenuItem.Trade, npcid)) then
return false
end
Log(1, "Awesom-O", "Open store!")
--sleep needed here for creating the item map in dia
Ao:Sleep(Settings.FindNpcStoreDelay)
-- find the items we may need to buy in the store
local _buyblue = Ao.store:findBaseItem("mp")
local _buyred = Ao.store:findBaseItem("hp")
local _buytp = Ao.store:findBaseItem("tsc")
local _buyid = Ao.store:findBaseItem("isc")
local npc = FindNpcByCode(npcid)
if (npc == 0) then
Log(3, "Awesom-O", "Cant find Npc in Shop() "..npcid)
return false
end
-- the following code simply buys the items we need
for i = blue, Settings.ShopBlue - 1 do
Ao:BuyItem(npc.uid, _buyblue.uid, 0, false);
Ao:WaitForPacket(42, 3) --TransactionComplete
Ao:Sleep(30)
end
for i = red, Settings.ShopRed - 1 do
Ao:BuyItem(npc.uid, _buyred.uid, 0, false);
Ao:WaitForPacket(42, 3) --TransactionComplete
Ao:Sleep(30)
end
if (Ao.me.tps < Settings.ShopTp) then
Ao:BuyItem(npc.uid, _buytp.uid, 0, true);
Ao:WaitForPacket(42, 3); --TransactionComplete
Ao:Sleep(30);
end
if (Ao.me.ids < Settings.ShopId) then
Ao:BuyItem(npc.uid, _buyid.uid, 0, true)
Ao:WaitForPacket(42, 3) --TransactionComplete
Ao:Sleep(30)
end
NpcCloseMenu(npcid)
Log(2, "Awesom-O", "Shop end")
return true
end
Log(3, "Awesom-O", "Shop failed")
return false
end
function Sell()
Log(2, "Awesom-O", "Sell")
local needSell = false
local items = Ao.me.inventory:get()
for i = 0, items:size() - 1 do
if (Settings.Inventory[items[i].y + 1][items[i].x + 1] ~= 1) then
if (not items[i].flags.Identified) then
if (identifyItem(items[i])) then
needSell = true
end
else
if (sellItem(items[i])) then
needSell = true
end
end
end
end
if (not needSell) then
Log(2, "Awesom-O", "Sell not needed")
return false
end
ToTown()
ManagePots()
local npcid
if ( Ao.me.act == 1 ) then
npcid = NPCCode.Akara
elseif ( Ao.me.act == 2 ) then
npcid = NPCCode.Drognan
elseif ( Ao.me.act == 3 ) then
npcid = NPCCode.Ormus
elseif ( Ao.me.act == 4 ) then
npcid = NPCCode.Jamella
elseif ( Ao.me.act == 5 ) then
npcid = NPCCode.Malah
MoveTo(5075, 5023)
end
--goto the correct npc, and open their menu
if (not MoveToNPC(npcid)) then
return false
end
if ( NpcInteract(npcid) ) then
Ao:Sleep(1000)
if ( not NpcMenuSelect(TownFolkMenuItem.Trade, npcid)) then
return false
end
end
--sleep needed here for creating the item map in dia
Ao:Sleep(Settings.FindNpcStoreDelay)
local npc = FindNpcByCode(npcid)
items = Ao.me.inventory:get()
for i = 0, items:size() - 1 do
-- check if item is locked
if (Settings.Inventory[items[i].y + 1][items[i].x + 1] ~= 1) then
-- check if item needs to be indentified
if (not items[i].flags.Identified) then
-- run Pickit Revolution func to check if item should be identified
if (identifyItem(items[i])) then
local ids = Ao.me.inventory:findByCode("ibk")
if (ids:size() == 0) then -- if no id book buy a scroll
local buyid = Ao.store:findBaseItem("isc")
Ao:BuyItem(npc.uid, buyid.uid, 0, false)
Ao:WaitForPacket(42, 3) --TransactionComplete
ids = Ao.me.inventory:findByCode("isc")
end
Ao:UseInventoryItem(ids[0].uid, Ao.me.x, Ao.me.y)
Ao:WaitForPacket(63, 3) --UseStackableItem
Ao:Sleep(30)
Ao:IdentifyItem(items[i].uid, ids[0].uid);
Ao:WaitForPacket(124, 3) --UseSpecialItem
Ao:Sleep(30)
end
end
end
end
Ao:Sleep(Settings.SellDelay)
items = Ao.me.inventory:get()
for i = 0, items:size() - 1 do
-- check if item is locked
if (Settings.Inventory[items[i].y + 1][items[i].x + 1] ~= 1) then
--check if item can be sold
if (sellItem(items[i])) then -- run PR script to check if item should be sold
ItemMessage("Sold:", items[i])
if (Settings.LogSold) then LogItem("Sold", items[i]) end
while (Ao.me.cursor.uid == 0 ) do
Ao:PickItemFromContainer(items[i].uid)
Ao:WaitForPacket(157, 3) -- OwnedItemAction
Ao:Sleep(30)
end
Ao:SellItem(npc.uid, items[i].uid, 0)
Ao:WaitForPacket(42, 3) --TransactionComplete
Ao:Sleep(30)
end
Ao:Sleep(Settings.SellDelay)
end
end
NpcCloseMenu(npcid)
if Ao.me.cursor.uid > 0 then
Ao:DropItem(Ao.me.cursor.uid)
Ao:WaitForPacket(156, 3) --WorldItemAction
end
Log(2, "Awesom-O", "Sell end")
end
function Stash()
Log(2, "Awesom-O", "Stashing")
local needStash = false
local maxgoldstash = (Ao.me.level - 30) * 50000 - 800000 -- formula for max gold in stash, will just work for lvl 31 and further
if Ao.me.gold >= Settings.StashGold and Ao.me.goldbank < maxgoldstash then
needStash = true
end
if (not needStash) then
local items = Ao.me.inventory:get()
for i = 0, items:size() - 1 do
if (Settings.Inventory[items[i].y + 1][items[i].x + 1] ~= 1) then
if ( (items[i].flags.Identified ) or ( not identifyItem(items[i]))) then
if (not sellItem(items[i])) then
needStash = true
end
end
end
end
end
if (not needStash) then
Log(2, "Awesom-O", "Stashing not needed!")
return false
end
ToTown()
ManagePots()
if ( not Settings.StashEveryWhere ) then
MoveToObjectById(267)
end
OpenStash()
local items = Ao.me.inventory:get()
local count = 0
if ( Ao.me.gold >= Settings.StashGold and Ao.me.goldbank < maxgoldstash) then
while (Ao.me.gold ~= 0 and count < 5) do
Ao:ClickButton(GameButton.StashGold, Ao.me.gold)
Ao:WaitForPacket(29, 2) --AttributeByte
Ao:Sleep(30)
count = count + 1
end
end
for i = 0, items:size() - 1 do
-- check if item is locked
if (Settings.Inventory[items[i].y + 1][items[i].x + 1] ~= 1) then
-- if its cube dont go further
if (items[i].baseItem.code ~= "box") then
-- if its not identified and has to be identified dont go further
if ( (items[i].flags.Identified ) or ( not identifyItem(items[i]))) then
--if the item should be sold, dont go further
if (not sellItem(items[i])) then
-- if pot drink it
if (Items:GetPotType(items[i].baseItem.code) ~= PotionType.Error) then
Ao:UseInventoryItem(items[i].uid, Ao.me.x, Ao.me.y)
Ao:Sleep(300)
else
-- pick up item
while (Ao.me.cursor.uid == 0 ) do
Ao:PickItemFromContainer(items[i].uid)
Ao:WaitForPacket(157, 3) --OwnedItemAction
Ao:Sleep(30);
end
-- if its scroll drop it
if (items[i].baseItem.code == "tsc" or items[i].baseItem.code == "isc" ) then
Ao:DropItem(items[i].uid)
Ao:WaitForPacket(156, 3) --WorldItemAction
Ao:Sleep(30)
-- else to stash
else
local container = GetStashContainer(items[i])
local to
if ( container ~= ItemContainerGC.Inventory) then
ItemMessage("Stashed:",items[i])
if (Settings.LogStashed) then LogItem("Stashed", items[i]) end
if (container == ItemContainerGC.Stash) then
to = Ao.me.stash:findLocation(items[i])
else
to = Ao.me.cube:findLocation(items[i])
end
else
Log(3, "Awesom-O", "Stash is full, item back to Inventory")
to = Ao.me.inventory:findLocation(items[i])
end
Ao:DropItemToContainer(items[i].uid, to.x, to.y, container)
Ao:WaitForPacket(156, 3) --WorldItemAction
Ao:Sleep(30)
end
end
end
end
end
Ao:Sleep(Settings.StashDelay)
end
end
CloseStash()
Log(2, "Awesom-O", "Stash end")
end
function IdentifyCain()
Log(2, "Awesom-O", "IdentifyCain")
ToTown()
ManagePots()
local npcid
if ( Ao.me.act == 1 ) then
npcid = NPCCode.DeckardCain5
elseif ( Ao.me.act == 2 ) then
npcid = NPCCode.DeckardCain2
elseif ( Ao.me.act == 3 ) then
npcid = NPCCode.DeckardCain3
elseif ( Ao.me.act == 4 ) then
npcid = NPCCode.DeckardCain4
elseif ( Ao.me.act == 5 ) then
npcid = NPCCode.DeckardCain6
end
if (not MoveToNPC(npcid)) then
return false
end
local npc = FindNpcByCode(npcid)
if ( NpcInteract(npcid) ) then
Ao:CainIdentifyItems(npc.uid)
Ao:Sleep(50)
NpcCloseMenu(npcid)
end
Log(2, "Awesom-O", "IdentifyCain end")
end
function Act1()
Log(2, "Awesom-O", "Moving to act 1")
MoveToArea(AreaLevel.RogueEncampment)
end
function Act2()
Log(2, "Awesom-O", "Moving to act 2")
MoveToArea(AreaLevel.LutGholein)
end
function Act3()
Log(2, "Awesom-O", "Moving to act 3")
MoveToArea(AreaLevel.KurastDocks)
end
function Act4()
Log(2, "Awesom-O", "Moving to act 4")
MoveToArea(AreaLevel.ThePandemoniumFortress)
end
function Act5()
Log(2, "Awesom-O", "Moving to act 5")
MoveToArea(AreaLevel.Harrogath)
end
function Dump()
Log(1, "Awesom-O", "Dump")
local items = Ao.me.inventory:get()
if Settings.DumpDelay > 0 then
Ao:Sleep(Settings.DumpDelay)
end
for i = 0, items:size() - 1 do
-- check if item is locked
if (Settings.Inventory[items[i].y + 1][items[i].x + 1] ~= 1) then
-- check if item needs to be indentified
if (not items[i].flags.Identified) then
-- run Pickit Revolution func to check if item should be identified
if (identifyItem(items[i])) then
local ids = Ao.me.inventory:findByCode("ibk")
--add checks here if book is empty so buy ids
Ao:UseInventoryItem(ids[0].uid, Ao.me.x, Ao.me.y)
Ao:WaitForPacket(63, 3) --UseStackableItem
Ao:Sleep(30)
Ao:IdentifyItem(items[i].uid, ids[0].uid);
Ao:WaitForPacket(124, 3) --UseSpecialItem
Ao:Sleep(30)
end
end
end
end
items = Ao.me.inventory:get()
if Settings.DumpDelay > 0 then
Ao:Sleep(Settings.DumpDelay)
end
for i = 0, items:size() - 1 do
-- check if item is locked
if (Settings.Inventory[items[i].y + 1][items[i].x + 1] ~= 1) then
if (dumpItem(items[i])) then
ItemMessage("Dumping:", items[i])
if (Settings.LogDumped) then LogItem("Dumped", items[i]) end
while (Ao.me.cursor.uid == 0 ) do
Ao:PickItemFromContainer(items[i].uid)
Ao:WaitForPacket(157, 3) --OwnedItemAction
Ao:Sleep(30)
end
while (Ao.me.cursor.uid > 0 ) do
Ao:DropItem(items[i].uid)
Ao:WaitForPacket(156, 3) --WorldItemAction
Ao:Sleep(30)
end
end
end
end
end
function Gamble()
if ((Ao.me.gold + Ao.me.goldbank) < Settings.GambleFrom) then
Log(1, "Awesom-O", Ao.me.gold + Ao.me.goldbank.." gold found; Skipping Gamble")
return
end
Log(2, "Awesom-O", "Gambling")
ToTown()
local npcid
if ( Ao.me.act == 1 ) then
npcid = NPCCode.Gheed
elseif ( Ao.me.act == 2 ) then
npcid = NPCCode.Elzix
elseif ( Ao.me.act == 3 ) then
npcid = NPCCode.Alkor
elseif ( Ao.me.act == 4 ) then
npcid = NPCCode.Jamella
elseif ( Ao.me.act == 5 ) then
npcid = NPCCode.Drehya
MoveTo(5110, 5121, false)
end
--goto the correct npc, and open their menu
if (not MoveToNPC(npcid)) then
return false
end
local done = false
while (not done) do
if ( NpcInteract(npcid) ) then
if ( not NpcMenuSelect(TownFolkMenuItem.Gamble, npcid)) then
return false
end
end
if (Ao.me.gold + Ao.me.goldbank < Settings.GambleTo) then
done = true
return
end
local gamble = Ao.store:gamble()
local npc = FindNpcByCode(npcid)
for i = 0, gamble:size() - 1 do
if (gambleItem(gamble[i])) then
Ao:GambleItem(npc.uid, gamble[i].uid, 0)
Ao:WaitForPacket(42, 3) --TransactionComplete
Ao:Sleep(30)
end
end
local items = Ao.me.inventory:get()
for i = 0, items:size() - 1 do
-- check if item is locked
if (Settings.Inventory[items[i].y + 1][items[i].x + 1] ~= 1) then
ItemMessage("Gambled:", items[i])
if (Settings.LogGambled) then LogItem("Gambled", items[i]) end
if (sellItem(items[i])) then
--LOG(logINFO) << "Sell " << item.baseItem->code << " prefix = " << item.prefix.Index << " suffix = " << item.suffix.Index;
while (Ao.me.cursor.uid == 0 ) do
Ao:PickItemFromContainer(items[i].uid)
Ao:WaitForPacket(157, 3) --OwnedItemAction
Ao:Sleep(30);
end
while (Ao.me.cursor.uid > 0 ) do
Ao:SellItem(npc.uid, items[i].uid, 0)
Ao:WaitForPacket(42, 3) --TransactionComplete
Ao:Sleep(30)
end
end
end
end
NpcCloseMenu(npcid)
Ao:Sleep(500)
--end
end
Log(1, "Awesom-O", "Gamble end")
end
mfg
matze
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könntest du vll auch schreiben was der Bot gereade gemacht hat und wie der Fehler in den logs aussah? Hast du vll beta 2 dateien mit beta 1 vermischt ?
Denn wir hatten keinen fehler in actions.lua und ich teste seid einiger Zeit. Wäre vll hilfreich wenn du die nötigen Infos rausrückst :P
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10/04/2009, 20:24
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#9
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elite*gold: 20
Join Date: Feb 2009
Posts: 3,100
Received Thanks: 922
|
Quote:
Originally Posted by ejact
könntest du vll auch schreiben was der Bot gereade gemacht hat und wie der Fehler in den logs aussah? Hast du vll beta 2 dateien mit beta 1 vermischt ?
Denn wir hatten keinen fehler in actions.lua und ich teste seid einiger Zeit. Wäre vll hilfreich wenn du die nötigen Infos rausrückst :P
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ne problem mit beta 2 habe gerade gemerkt auch das funzt nich hier nen screen
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10/04/2009, 20:30
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#10
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Quote:
Originally Posted by xdoddestroyer
ne problem mit beta 2 habe gerade gemerkt auch das funzt nich hier nen screen
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Du benutzt die settings.lua von beta 1 und sag jetzt nicht nein. 
Das geht leider nicht solange wir beta sind , da wir jeden und ich meine jeden Tag etwas verändern
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10/04/2009, 20:33
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#11
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Join Date: Feb 2009
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Quote:
Originally Posted by ejact
Du benutzt die settings.lua von beta 1 und sag jetzt nicht nein. 
Das geht leider nicht solange wir beta sind , da wir jeden und ich meine jeden Tag etwas verändern
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sieht so etwa die beta1 setting asu??
Code:
Settings = {}
Settings.Shrine = {}
Settings.Inventory = {}
Settings.WaveMessage = {}
Settings.WaveSkill = {}
Settings.PotRow = {}
Settings.Tp = {}
Settings.DiabloTp = {}
Settings.Teleport = {}
Settings.PrecastX = {}
Settings.PrecastY = {}
Settings.HotIp = {}
------------------ Logging & Displaying ------------------------
--- 1 = Debug 2 = Info 3 = Errors and fails 4 = Fatal Errors ---
----------------------------------------------------------------
Settings.LogLevel = 2
Settings.LogDisplayMSG = true
Settings.LogSold = true
Settings.LogDumped = true
Settings.LogGambled = true
Settings.LogStashed = true
Settings.LogSkipped = false
------------------ Char Builds -------------------------
Settings.Build = "Hammerdin.lua"
--Settings.Build = "LightSorc.lua"
--Settings.Build = "FireballSorc.lua"
--Settings.Build = "BlizzSorc.lua"
--Settings.Build = "Trapsin.lua"
--Settings.Build = "Zmiter.lua"
--Settings.Build = "ZerkerBarb.lua"
--Settings.Build = "Javazon.lua"
--Settings.Build = "WindDruid.lua"
Settings.LeechBot = false --Disables pickit for leechbots.
------------------ GAME DELAYS -------------------------
Settings.TeleportDelay = 0
Settings.WalkDelay = 250
Settings.FindNpcStoreDelay = 1000
Settings.MaxGameTime = 6000
Settings.KillDelay = 100
Settings.SellDelay = 500
Settings.StashDelay = 500
Settings.DumpDelay = 100
------------ POTION & CHICKEN SETTINGS -----------------
Settings.PotRow[1] = PotionType.Blue
Settings.PotRow[2] = PotionType.Red
Settings.PotRow[3] = PotionType.Purple
Settings.PotRow[4] = PotionType.Purple
-- percentage life values
Settings.RedPot = 85 --Life percentage required to chug down a red pot
Settings.BluePot = 50 --same for mana
Settings.PurplePot = 50 --Life percentage required to chug down a purple pot
Settings.PurplePotMana = 0 --Same for mana, usually happens when youre out of bluepots
Settings.ChickenTown = 30
Settings.ChickenExit = 15
Settings.ChickenOnHostile = false
Settings.ChickenExitMessage = "CLUCK!"
Settings.ChickenTownMessage = "CLUCK!"
Settings.ChickenOnHostileMessage = "Don't fuck with me"
--------- MERC POTION & RESURRECT SETTINGS -------------
Settings.UseMerc = true
Settings.MercRedPot = 60
Settings.MercPurplePot = 20
Settings.AutoResurrect = true
Settings.ChickenTownOnIronMaiden = false
Settings.ReEquipMercWeapon = true
------------ BOT ACTIONS & BEHAVIORS -------------------
Settings.AttackDistance = 0
Settings.BlockUserInteractions = true
Settings.UseCta = true --Self explanatory
Settings.UseTeleport = true --walking bot or a teleportin bot? hmm...
Settings.UseRedemption = true --switches redemption on for 0,75s after finishing some things...
Settings.KillMinions = true
Settings.KillIMCasters = true --Gets Oblivion knights first when using clearpath, cleararea etc.
Settings.ClearPath = false --Clear the path of enemies while moving from point A to point B
Settings.KillHostiledPlayer = false --Make that bastard pay for the insult.
Settings.KillHeroes = false --Kill heroes during pathing
Settings.PrecastTime = 90
Settings.OpenChests = false
Settings.WaitingTime = 6 --Waiting time in minutes you want your bot to wait before dropping stuff and rejoining with mule
----------------- IN TOWN SETTINGS ----------------------
Settings.HealHealth = 70 --HP % to heal at vendor and to trigger redemption
Settings.HealMana = 50 --Mana % to heal at vendor and to trigger redemption
Settings.ShopBlue = 4
Settings.ShopRed = 4
Settings.ShopTp = 10
Settings.ShopId = 10
Settings.TownPick = true
Settings.StashEveryWhere = false --Warning if enabled this may or may not get you banned. The bot will stash items without moving to the Stash in Town and its reliable. Be advised and pray to god
Settings.StashGold = 10000 --Minimum amount of gold to stash
Settings.DropInventoryGold = 0
Settings.GambleFrom = 1000000
Settings.GambleTo = 10000
Settings.UseAnyasPortal = false
------------------ CUBE SETTINGS ------------------------
--- Rune names must be capitalized ---
--- Example: Shael is correct; shael or SHAEL is not ---
---------------------------------------------------------
Settings.UseCube = true --must be false to transmute items
Settings.CubeChippedGems = false
Settings.CubeFlawedGems = false
Settings.CubeNormalGems = false
Settings.CubeFlawlessGems = true
Settings.CubeRunesStart = El
Settings.CubeRunesStop = Lem
Settings.PickRuneGems = true --When you got 3 runes that need a gem to be cubed, bot will pick the gem automatically
----------- GAME CONFIGURATION & OPTIONS ---------------
Settings.PublicChat = false
Settings.PublicBot = false
Settings.SquelchLevel = 10
Settings.AutoParty = true
Settings.AcceptParty = true
Settings.StopOnDiaClone = true
------------------ GRUSH SETTINGS ----------------------
Settings.IncludeSideQuests = false
---- Quests ----
Settings.SearchForCain = true
Settings.RadamentsLair = true
Settings.LamEsensTome = true
Settings.FallenAngel = true
Settings.Hellforge = true
Settings.SiegeOnHarrogath = true
Settings.PrisonOfIce = true
------------------ DIA CLONE HUNT SETTINGS ----------------------
Settings.HuntHotIp = false -- this will stop the bot if ip found
Settings.HotIp[0] = 214
Settings.HotIp[1] = 54
-- Settings.HotIp[2] = "56"
-- add as much as you want
--------------- IMMUNITY SETTINGS ----------------------
Settings.SkipImmunePhysical = false
Settings.SkipImmuneMagic = false
Settings.SkipImmuneFire = false
Settings.SkipImmuneLightning = false
Settings.SkipImmuneCold = false
Settings.SkipImmunePoison = false
--------------- AURA SKIP FUNCTIONS --------------------
Settings.SkipAuraFanatics = false
------------------ INVENTORY LOCK ----------------------
-- 0=STASH OR SELL 1=LOCK INTO INVENTORY --
-- Edit this or you'll be surprised soon enough --
--------------------------------------------------------
Settings.Inventory[1] = { 0,0,1,1,1,1,1,1,1,1 }
Settings.Inventory[2] = { 0,0,1,1,1,1,1,1,1,1 }
Settings.Inventory[3] = { 0,0,1,1,1,1,1,1,1,1 }
Settings.Inventory[4] = { 0,0,1,1,1,1,1,1,1,1 }
--------------------------------------------------------
-- BAAL SETTINGS --
-- DONT MODIFY UNLESS U KNOW WUT TO DO --
--------------------------------------------------------
------------ BAAL MESSAGES & SETTINGS ------------------
Settings.BaalStartMessage = "Welcome to my baal runs!"
Settings.BaalHotMessage = "TP is HOT! High lvls plz help clear"
Settings.BaalWarmMessage = "TP is WARM. %d near tp, %d total"
Settings.BaalColdMessage = "TP safe"
Settings.WaveMessage[1] = ""
Settings.WaveMessage[2] = ""
Settings.WaveMessage[3] = ""
Settings.WaveMessage[4] = ""
Settings.WaveMessage[5] = ""
Settings.WaveMessage[6] = ""
Settings.NgMessage = "New Game"
Settings.BaalKillMessage = "Baal!"
--Settings.VoteMessage = "Type .vote if you want to kill Baal"
Settings.KillBaal = true
--Settings.VoteBaal = 0
------------- WAVE-BASED AURA CHANGES ------------------
Settings.WaveSkill[1] = SkillType.Cleansing
Settings.WaveSkill[2] = SkillType.Cleansing
Settings.WaveSkill[3] = SkillType.Cleansing
Settings.WaveSkill[4] = SkillType.Cleansing
Settings.WaveSkill[5] = SkillType.Cleansing
Settings.WaveSkill[6] = SkillType.Cleansing
--------------------------------------------------------
-- ADVANCED BAAL OPTIONS --
-- DON'T MODIFY UNLESS YOU KNOW WHAT TO DO --
--------------------------------------------------------
---------------- PRECAST LOCATION ----------------------
-- Based on Wave Level, 0 = no wave yet 5 = last wave --
Settings.PrecastX[0] = 15092
Settings.PrecastY[0] = 5025
Settings.PrecastX[1] = 15092
Settings.PrecastY[1] = 5025
Settings.PrecastX[2] = 15092
Settings.PrecastY[2] = 5025
Settings.PrecastX[3] = 15092
Settings.PrecastY[3] = 5025
Settings.PrecastX[4] = 15092
Settings.PrecastY[4] = 5025
Settings.PrecastX[5] = 15092
Settings.PrecastY[5] = 5025
------------ THRONE TELEPORT LOCATION ------------------
Settings.Teleport.x = 15090
Settings.Teleport.y = 5005
----------- THRONE TOWN PORTAL LOCATION ----------------
Settings.Tp.x = 15116
Settings.Tp.y = 5006
--------------------------------------------------------
-- DIABLO SETTINGS --
-- DON'T MODIFY UNLESS YOU KNOW WHAT TO DO --
--------------------------------------------------------
----------- CHAOS-DIABLO-GRUSH MESSAGES ----------------
Settings.DiabloStartMessage = "Welcome to my chaos run!"
Settings.DiabloHotMessage = "Lots of minions. Please wait..."
Settings.DiabloWarmMessage = "High levels plz come help"
Settings.DiabloColdMessage = "OK, TP's safe for leechers!"
Settings.DiabloKillMessage = "Let's Kill D then I make NG"
Settings.NextBossMessage = "New game"
------------- SEAL ORDER - TP LOCATION -----------------
Settings.Seal1 = "right"
Settings.Seal2 = "top"
Settings.Seal3 = "left"
Settings.DiabloTp.x = 7793
Settings.DiabloTp.y = 5555
--------------------------------------------------------
-- MEPHISTO SETTINGS --
--------------------------------------------------------
Settings.LetMercHoldMeph = false
Settings.UseMoat = false
Settings.UseMephPortal = false --portal to Act4 when Meph is dead
----------------------------------------------------------
-- SHRINE PICKING --
-- Based on priority from 1-xx --
-- Only first to match gets picked --
-- NOTE: IT IS A TABLE. YOU CAN NOT SKIP NUMBERS!!! --
-- IF YOU WANT TO ADD A SHRINE, YOU WILL HAVE TO MAKE --
-- IT TO BE THE NEXT IN LIST. --
-- EG. Settings.Shrine[3] = GameObjectType.CombatShrine --
----------------------------------------------------------
Settings.GetShrines = true -- Get Shrines while moving around
Settings.Shrine[1] = GameObjectType.ExperienceShrine --Shrine1 = first priority
Settings.Shrine[2] = GameObjectType.SkillShrine --Shrine2 = second priority
--Settings.Shrine[3] = GameObjectType.GemShrine
--Settings.Shrine[4] = GameObjectType.ManaRechargeShrine
--Settings.Shrine[5] = GameObjectType.CombatShrine
--Settings.Shrine[6] = GameObjectType.ArmorShrine
--Settings.Shrine[7] = GameObjectType.ResistFireShrine
--Settings.Shrine[8] = GameObjectType.ResistColdShrine
--Settings.Shrine[9] = GameObjectType.ResistLightningShrine
--Settings.Shrine[10] = GameObjectType.ResistPoisonShrine
--Settings.Shrine[11] = GameObjectType.StaminaShrine
--------------------------------------------------------
-- PICKIT REVOLUTION --
--------------------------------------------------------
------------------ Pickit Version ----------------------
--Settings.Pickit = "Greedy"
--Settings.Pickit = "Moderate"
Settings.Pickit = "Strict"
------------------ Pickit Settings ---------------------
Settings.MinGoldPile = 1000
Settings.AutoDump = false
Settings.InstantDump = false
das is die die da in den ordner youchar drine war und die ich auch nutze!
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10/04/2009, 20:41
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#12
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Join Date: Mar 2008
Posts: 82
Received Thanks: 30
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ne  aber dein fehler lag an diesen settings
Settings.HealHealth = 70 --HP % to heal at vendor and to trigger redemption
Settings.HealMana = 50 --Mana % to heal at vendor and to trigger redemption
die haben wir für beta 2 umbennant und der Fehler kann nur passieren wenn
1. du Settings.HealHealth = blabloa setzt oder so, ergo keine nummer
2. du die alten settings namen von beta 1 benutzt. ein anderer fehler kann in actions.lua line 5 nicht passieren
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10/04/2009, 22:21
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#13
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elite*gold: 20
Join Date: Feb 2009
Posts: 3,100
Received Thanks: 922
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Quote:
Originally Posted by ejact
ne  aber dein fehler lag an diesen settings
Settings.HealHealth = 70 --HP % to heal at vendor and to trigger redemption
Settings.HealMana = 50 --Mana % to heal at vendor and to trigger redemption
die haben wir für beta 2 umbennant und der Fehler kann nur passieren wenn
1. du Settings.HealHealth = blabloa setzt oder so, ergo keine nummer
2. du die alten settings namen von beta 1 benutzt. ein anderer fehler kann in actions.lua line 5 nicht passieren
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habs schon hinbekommen bei nt hats auch geklapt aber naja egal
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10/05/2009, 02:59
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#14
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Join Date: May 2008
Posts: 729
Received Thanks: 58
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neuer Link dazu!!!
Der alte ist nicht mehr aktuell,.....
LG René
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10/05/2009, 15:43
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#15
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Join Date: Aug 2009
Posts: 59
Received Thanks: 3
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Also mir ist bei dieser version aufgefallen bis jetzt: (hammerdin)
-Redemption braucht oft mehr zeit als 0,75 sekunden um zu wirken
-Oft kann er gegner nicht killen, weil er danebenhaemmert, dann macht er solange weiter bis er alle mana potions aufgebraucht hat
-Bei d2nt konnte man einstellen, bei welcher anzahl er neue potions kaufen soll, dass hab ich entweder nicht gefunden, nicht verstanden oder es gibt es nicht
-Wenn merc nicht alive ist, resurrected er auch nicht
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