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Brauche hilfe mitm botten :)

Discussion on Brauche hilfe mitm botten :) within the Diablo 2 forum part of the Other Online Games category.

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Old   #1
 
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Join Date: May 2009
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Brauche hilfe mitm botten :)

ich wieß das es vllt nicht hier hin gehört aber ich weiß nicht wie ich sonst antworten bekomme da einige meiner fragen in den jeweiligen topics nicht beantwortet werden

und zwar möchte ich meine light soso als bot laufen lassen (d2nt) aber habe leider nicht die genaue angriffs dings bumps weil ich nicht weiß welche attacke was ist^^ könnte mir da vllt jemand helfen indem er seine eigene reinstellt? für LIGHT sorc

wenn ich shconmal dabei bin kann ich ja gleich nochmal fragen^^ ich speiel ja hcl und da möchte ich das mein hdin auch dia macht nur denke ich mal wird er dazu noch nicht fit genug sien sien eq besteht auf hoto,shako,zaka,maras,eni,sands,tg (wegen abs),raven (wegen abs),dwarf (wegen abs),to glooves und wenn er dia machen soll wäre es da ratsam ins shako ne ber zu sockeln und dann ihm auch noch hots anzulegen?
Mecco-Pekko is offline  
Old 08/30/2009, 03:59   #2
 
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Red face

halllo
erstmal: Attacks
zweitens skills deutsch englisch



MFG

Amazon:

0 Attack
1 Kick
2 Throw
3 Unsummon
4 Left Hand Throw
5 Left Hand Swing
6 Magic Arrow
7 Fire Arrow
8 Inner Sight
9 Critical Strike
10 Jab
11 Cold Arrow
12 Multiple Shot
13 Dodge
14 Power Strike
15 Poison Javelin
16 Exploding Arrow
17 Slow Missiles
18 Avoid
19 Impale
20 Lightning Bolt
21 Ice Arrow
22 Guided Arrow
23 Penetrate
24 Charged Strike
25 Plague Javelin
26 Strafe
27 Immolation Arrow
28 Dopplezon
29 Evade
30 Fend
31 Freezing Arrow
32 Valkyrie
33 Pierce
34 Lightning Strike
35 Lightning Fury

Sorceress:

36 Fire Bolt
37 Warmth
38 Charged Bolt
39 Ice Bolt
40 Frozen Armor
41 Inferno
42 Static Field
43 Telekinesis
44 Frost Nova
45 Ice Blast
46 Blaze
47 Fire Ball
48 Nova
49 Lightning
50 Shiver Armor
51 Fire Wall
52 Enchant
53 Chain Lightning
54 Teleport
55 Glacial Spike
56 Meteor
57 Thunder Storm
58 Energy Shield
59 Blizzard
60 Chilling Armor
61 Fire Mastery
62 Hydra
63 Lightning Mastery
64 Frozen Orb
65 Cold Mastery

Necromancer:

66 Amplify Damage
67 Teeth
68 Bone Armor
69 Skeleton Mastery
70 Raise Skeleton
71 Dim Vision
72 Weaken
73 Poison Dagger
74 Corpse Explosion
75 Clay Golem
76 Iron Maiden
77 Terror
78 Bone Wall
79 Golem Mastery
80 Raise Skeletal Mage
81 Confuse
82 Life Tap
83 Poison Explosion
84 Bone Spear
85 BloodGolem
86 Attract
87 Decrepify
88 Bone Prison
89 Summon Resist
90 IronGolem
91 Lower Resist
92 Poison Nova
93 Bone Spirit
94 FireGolem
95 Revive

Paladin:

96 Sacrifice
97 Smite
98 Might
99 Prayer
100 Resist Fire
101 Holy Bolt
102 Holy Fire
103 Thorns
104 Defiance
105 Resist Cold
106 Zeal
107 Charge
108 Blessed Aim
109 Cleansing
110 Resist Lightning
111 Vengeance
112 Blessed Hammer
113 Concentration
114 Holy Freeze
115 Vigor
116 Conversion
117 Holy Shield
118 Holy Shock
119 Sanctuary
120 Meditation
121 Fist of the Heavens
122 Fanaticism
123 Conviction
124 Redemption
125 Salvation

Barbarian:

126 Bash
127 Sword Mastery
128 Axe Mastery
129 Mace Mastery
130 Howl
131 Find Potion
132 Leap
133 Double Swing
134 Pole Arm Mastery
135 Throwing Mastery
136 Spear Mastery
137 Taunt
138 Shout
139 Stun
140 Double Throw
141 Increased Stamina
142 Find Item
143 Leap Attack
144 Concentrate
145 Iron Skin
146 Battle Cry
147 Frenzy
148 Increased Speed
149 Battle Orders
150 Grim Ward
151 Whirlwind
152 Berserk
153 Natural Resistance
154 War Cry
155 Battle Command
156 Fire Hit
157 UnHolyBolt
158 SkeletonRaise
159 MaggotEgg
160 ShamanFire
161 MagottUp
162 MagottDown
163 MagottLay
164 AndrialSpray
165 Jump
166 Swarm Move
167 Nest
168 Quick Strike
169 VampireFireball
170 VampireFirewall
171 VampireMeteor
172 GargoyleTrap
173 SpiderLay
174 VampireHeal
175 VampireRaise
176 Submerge
177 FetishAura
178 FetishInferno
179 ZakarumHeal
180 Emerge
181 Resurrect
182 Bestow
183 MissileSkill1
184 MonTeleport
185 PrimeLightning
186 PrimeBolt
187 PrimeBlaze
188 PrimeFirewall
189 PrimeSpike
190 PrimeIceNova
191 PrimePoisonball
192 PrimePoisonNova
193 DiabLight
194 DiabCold
195 DiabFire
196 FingerMageSpider
197 DiabWall
198 DiabRun
199 DiabPrison
200 PoisonBallTrap
201 AndyPoisonBolt
202 HireableMissile
203 DesertTurret
204 ArcaneTower
205 MonBlizzard
206 Mosquito
207 CursedBallTrapRight
208 CursedBallTrapLeft
209 MonFrozenArmor
210 MonBoneArmor
211 MonBoneSpirit
212 MonCurseCast
213 HellMeteor
214 RegurgitatorEat
215 MonFrenzy
216 QueenDeath
217 Scroll of Identify
218 Book of Identify
219 Scroll of Townportal
220 Book of Townportal

Druid:

221 Raven
222 Plague Poppy
223 Wearwolf
224 Shape Shifting
225 Firestorm
226 Oak Sage
227 Summon Spirit Wolf
228 Wearbear
229 Molten Boulder
230 Arctic Blast
231 Cycle of Life
232 Feral Rage
233 Maul
234 Eruption
235 Cyclone Armor
236 Heart of Wolverine
237 Summon Fenris
238 Rabies
239 Fire Claws
240 Twister
241 Vines
242 Hunger
243 Shock Wave
244 Volcano
245 Tornado
246 Spirit of Barbs
247 Summon Grizzly
248 Fury
249 Armageddon
250 Hurricane
251 Fire Trauma

Assassin:

252 Claw Mastery
253 Psychic Hammer
254 Tiger Strike
255 Dragon Talon
256 Shock Field
257 Blade Sentinel
258 Quickness
259 Fists of Fire
260 Dragon Claw
261 Charged Bolt Sentry
262 Wake of Fire Sentry
263 Weapon Block
264 Cloak of Shadows
265 Cobra Strike
266 Blade Fury
267 Fade
268 Shadow Warrior
269 Claws of Thunder
270 Dragon Tail
271 Lightning Sentry
272 Inferno Sentry
273 Mind Blast
274 Blades of Ice
275 Dragon Flight
276 Death Sentry
277 Blade Shield
278 Venom
279 Shadow Master
280 Royal Strike
281 Wake Of Destruction Sentry
282 Imp Inferno
283 Imp Fireball
284 Baal Taunt
285 Baal Corpse Explode
286 Baal Monster Spawn
287 Catapult Charged Ball
288 Catapult Spike Ball
289 Suck Blood
290 Cry Help
291 Healing Vortex
292 Teleport 2
293 Self-resurrect
294 Vine Attack
295 Overseer Whip
296 Barbs Aura
297 Wolverine Aura
298 Oak Sage Aura
299 Imp Fire Missile
300 Impregnate
301 Siege Beast Stomp
302 MinionSpawner
303 CatapultBlizzard
304 CatapultPlague
305 CatapultMeteor
306 BoltSentry
307 CorpseCycler
308 DeathMaul
309 Defense Curse
310 Blood Mana
311 mon inferno sentry
312 mon death sentry
313 sentry lightning
314 fenris rage
315 Baal Tentacle
316 Baal Nova
317 Baal Inferno
318 Baal Cold Missiles
319 MegademonInferno
320 EvilHutSpawner
321 CountessFirewall
322 ImpBolt
323 Horror Arctic Blast
324 death sentry ltng
325 VineCycler
326 BearSmite
327 Resurrect2
328 BloodLordFrenzy
329 Baal Teleport
330 Imp Teleport
331 Baal Clone Teleport
332 ZakarumLightning
333 VampireMissile
334 MephistoMissile
335 DoomKnightMissile
336 RogueMissile
337 HydraMissile
338 NecromageMissile
339 MonBow
340 MonFireArrow
341 MonColdArrow
342 MonExplodingArrow
343 MonFreezingArrow
344 MonPowerStrike
345 SuccubusBolt
346 MephFrostNova
347 MonIceSpear
348 ShamanIce
349 Diablogeddon
350 Delerium Change
351 NihlathakCorpseExplosion
352 SerpentCharge
353 Trap Nova
354 UnHolyBoltEx
355 ShamanFireEx
356 Imp Fire Missile Ex
RaRide is offline  
Old 08/30/2009, 04:11   #3
 
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Cool

Include("config/NTConfig.ntl");

var NTConfig_CastStatic;

function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTPindleskin.ntj"); //NTConfig_NihlathakExtension = false;
//NTConfig_Script.push("NTNihlathak.ntj"); //NTConfig_PindleskinExtension = true;
NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; NTConfig_Script.push("NTCountess.ntj");
NTConfig_Script.push("NTAndariel.ntj");
NTConfig_Script.push("NTSummoner.ntj");
NTConfig_Script.push("NTDuriel.ntj");
NTConfig_Script.push("NTMephisto.ntj");
NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
NTConfig_Script.push("NTDiablo.ntj");
NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
//NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
//NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
// 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj");

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 750; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 50; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 20; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 40; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 10; // Number of free columns. If less full columns are free stashing is set.

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,1,1,0,0,0];

NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash

//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "mp";
NTConfig_BeltColType[3] = "rv";

//----------------------------------------------------------------------------
// Minimum amount of potions in each column before needing refilling
// If there's less potions then this number in the column we go and shop.
// Set to 4 to go shopping as soon as there's a potion missing.
// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
//----------------------------------------------------------------------------
NTConfig_BeltColMin[0] = 4;
NTConfig_BeltColMin[1] = 4;
NTConfig_BeltColMin[2] = 4;
NTConfig_BeltColMin[3] = 0;

//-----------------------------------------------------------------------------------
// SnagIt configuration
// Here is a list of preset nip files assuming you use nip package.
// If you want to add your own .nip files, just copy any line and enter the
// To disable a .nip file, just add "//" at the start of the line or delete the line.
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("uniques.nip");
NTConfig_NIPFilePath.push("sets.nip");
NTConfig_NIPFilePath.push("whites.nip");
NTConfig_NIPFilePath.push("runes.nip");
NTConfig_NIPFilePath.push("rares.nip");
NTConfig_NIPFilePath.push("magics.nip");
NTConfig_NIPFilePath.push("gems.nip");
NTConfig_NIPFilePath.push("charmsjewels.nip");
NTConfig_NIPFilePath.push("ringsamulets.nip");
NTConfig_NIPFilePath.push("potions.nip");
//NTConfig_NIPFilePath.push("moneymaker.nip");
NTConfig_NIPFilePath.push("keys.nip");

NTConfig_SnagRange = 45; // Radius to check for dropped items. 40 is a good number here

//------------------------------------------------------------------------------
// Cubing configuration
// Supported gems and runes recipe only
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing

//NTConfig_CubingItem.push(["gcw",0,3]); //Chipped Diamond gcw
//NTConfig_CubingItem.push(["gcv",0,3]); //Chipped Amethyst gcv
//NTConfig_CubingItem.push(["gcb",0,3]); //Chipped Saphire gcb
//NTConfig_CubingItem.push(["gcy",0,3]); //Chipped Topaz gcy
//NTConfig_CubingItem.push(["gcr",0,3]); //Chipped Ruby gcr
//NTConfig_CubingItem.push(["gcg",0,3]); //Chipped Emerald gcg
//NTConfig_CubingItem.push(["skc",0,3]); //Chipped Skull skc

//NTConfig_CubingItem.push(["gfw",0,3]); //Flawed Diamond gfw
//NTConfig_CubingItem.push(["gfv",0,3]); //Flawed Amethyst gfv
//NTConfig_CubingItem.push(["gfb",0,3]); //Flawed Saphire gfb
//NTConfig_CubingItem.push(["gfy",0,3]); //Flawed Topaz gfy
//NTConfig_CubingItem.push(["gfr",0,3]); //Flawed Ruby gfr
//NTConfig_CubingItem.push(["gfg",0,3]); //Flawed Emerald gfg
//NTConfig_CubingItem.push(["skf",0,3]); //Flawed Skull skf

//NTConfig_CubingItem.push(["gsw",0,3]); //Normal Diamond gsw
//NTConfig_CubingItem.push(["gsv",0,3]); //Normal Amethyst gsv
//NTConfig_CubingItem.push(["gsb",0,3]); //Normal Saphire gsb
//NTConfig_CubingItem.push(["gsy",0,3]); //Normal Topaz gsy
//NTConfig_CubingItem.push(["gsr",0,3]); //Normal Ruby gsr
//NTConfig_CubingItem.push(["gsg",0,3]); //Normal Emerald gsg
//NTConfig_CubingItem.push(["sku",0,3]); //Normal Skull sku

//NTConfig_CubingItem.push(["glw",0,3]); //Flawless Diamond glw
//NTConfig_CubingItem.push(["gzv",0,3]); //Flawless Amethyst gzv
//NTConfig_CubingItem.push(["glb",0,3]); //Flawless Saphire glb
//NTConfig_CubingItem.push(["gly",0,3]); //Flawless Topaz gly
//NTConfig_CubingItem.push(["glr",0,3]); //Flawless Ruby glr
//NTConfig_CubingItem.push(["glg",0,3]); //Flawless Emerald glg
//NTConfig_CubingItem.push(["skl",0,3]); //Flawless Skull skl

//NTConfig_CubingItem.push(["r01",0,3]); //El Rune r01
//NTConfig_CubingItem.push(["r02",0,3]); //Eld Rune r02
//NTConfig_CubingItem.push(["r03",0,3]); //Tir Rune r03
//NTConfig_CubingItem.push(["r04",0,3]); //Nef Rune r04
//NTConfig_CubingItem.push(["r05",0,3]); //Eth Rune r05
//NTConfig_CubingItem.push(["r06",0,3]); //Ith Rune r06
//NTConfig_CubingItem.push(["r07",0,3]); //Tal Rune r07
//NTConfig_CubingItem.push(["r08",0,3]); //Ral Rune r08
//NTConfig_CubingItem.push(["r09",0,3]); //Ort Rune r09

//NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]); //Thul Rune + chipped Topaz r10 + gcy
//NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]); //Amn Rune + chipped Amethyst r11 + gcv
//NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]); //Sol Rune + chipped Saphire r12 + gcb
//NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]); //Shael Rune + chipped Ruby r13 + gcr
//NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]); //Dol Rune + chipped Emerald r14 + gcg
//NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]); //Hel Rune + chipped Diamond r15 + gcw

NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]); //Io Rune + flawed Topaz r16 + gfy
NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]); //Lum Rune + flawed Amethyst r17 + gfv
NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]); //Ko Rune + flawed Saphire r18 + gfb
NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]); //Fal Rune + flawed Ruby r19 + gfr
NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]); //Lem Rune + flawed Emerald r20 + gfg
NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]); //Pul Rune + flawed Diamond r21 + gfw

NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]); //Um Rune + Topaz r22 + gsy
NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]); //Mal Rune + Amethyst r23 + gsv
//NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]); //Ist Rune + Saphire r24 + gsb
//NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]); //Gul Rune + Ruby r25 + gsr
//NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]); //Vex Rune + Emerald r26 + gsg
//NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]); //Ohm Rune + Diamond r27 + gsw

//NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]); //Lo Rune + flawless Topaz r28 + gly
//NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]); //Sur Rune + flawless Amethyst r29 + gzv
//NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]); //Ber Rune + flawless Saphire r30 + glb
//NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]); //Jah Rune + flawless Ruby r31 + gll
//NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]); //Cham Rune + flawless Emerald r32 + glg

//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // Enable gambling
NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling

NTConfig_GambleItem.push("rin"); // Rings
NTConfig_GambleItem.push("amu"); // Amulets
NTConfig_GambleItem.push("ci0"); // Circlets
NTConfig_GambleItem.push("ci1"); // Coronets
//NTConfig_GambleItem.push("lgl"); // Leather Gloves
//NTConfig_GambleItem.push("vgl"); // Heavy Gloves
//NTConfig_GambleItem.push("mgl"); // Chain Gloves
//NTConfig_GambleItem.push("tgl"); // Light Gauntlets
//NTConfig_GambleItem.push("hgl"); // Gauntlets

//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = true;
NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
NTConfig_OpenChest = true; // Set to true to open chest
me.quitonhostile = false;

//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 0; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackSkill[1] = 64; // Cast your primary spell to boss.
NTConfig_AttackSkill[2] = 64; // Cast your primary spell to others.
NTConfig_AttackSkill[3] = 53; // Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't
NTConfig_AttackSkill[4] = 53; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_AttackSkill[5] = 53; // Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = true; // Set to true to check for curses, merc and potion (go to town if needed)


NTConfig_CastThunderStorm = true; // Set to true to cast "Thunder Storm".
NTConfig_CastEnergyShield = true; // Set to true to cast "Energy Shield".
NTConfig_CastFrozenArmor = false; // Set to true to cast "Frozen Armor". Only one type of Cold Armor can be set to true.
NTConfig_CastShiverArmor = true; // Set to true to cast "Shiver Armor". Only one type of Cold Armor can be set to true.
NTConfig_CastChillingArmor = false; // Set to true to cast "Chilling Armor". Only one type of Cold Armor can be set to true.
NTConfig_CastStatic = 70; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}
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