Register for your free account! | Forgot your password?

Go Back   elitepvpers > Other Online Games > Diablo 2
You last visited: Today at 01:17

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Deutsche NT-Bot Anleitung !

Discussion on Deutsche NT-Bot Anleitung ! within the Diablo 2 forum part of the Other Online Games category.

Closed Thread
 
Old 07/07/2009, 15:14   #1426
 
xdoddestroyer's Avatar
 
elite*gold: 20
Join Date: Feb 2009
Posts: 3,100
Received Thanks: 922
Quote:
Originally Posted by lego1233 View Post
Naja danke dir aber das ja gerade nicht sinn der sache.

Wenn ich nun das besagte nehme.. sprich = Name = jew : Quality = Magic
und das bei allen mache, dann pickt der jedes Juwel auf und packt mir den Schatz voll.
Sagen wir nun ich mach 10 - 20 runs, dann ist mein Schatz schon voll mit den **** juwelen und das wollte ich damit nicht erreichen.

Deswegen gezielte frage: Wo finde ich die codes für die RBF/Regenbogenfacetten!

Hoffe mir kann einer helfen.

Mfg lego1233
Name = jew : Quality = 7 : 329 = 5
Name = jew : Quality = 7 : 330 >=4
Name = jew : Quality = 7 : 331 = 5
Name = jew : Quality = 7 : 332 = 5

Name = jew : Quality = 7 : 333 = 5
Name = jew : Quality = 7 : 334 >=4
Name = jew : Quality = 7 : 335 = 5
Name = jew : Quality = 7 : 336 = 5

ich denke mal das sind die mit rbf sicher bin ich aber jetzt auch nicht
mfg

matze
xdoddestroyer is offline  
Old 07/07/2009, 15:16   #1427
 
xdoddestroyer's Avatar
 
elite*gold: 20
Join Date: Feb 2009
Posts: 3,100
Received Thanks: 922
Quote:
Originally Posted by Woznafi View Post
ah ok ist also so zu verstehen, das alle items in der liste zu finden sind ? ( ich habe sie mir noch nicht angesehen, bin in der arbeit, verzeih die frage)

wegen dem anderem problem, nein nicht ganz.

Also:

Starte den bot "run" -> kommt bis login bnet -> bleibt stehen -> ich muss pw nochmal eingeben -> muss noch schauen ob die datei richtig in den sys32 kopiert ist.

wenn ich dann drinnen bin kommt nach ner minute die meldung, "es ist schon eine kopie von d2 offen" und das kommt jede minute oder so, wenn ich nicht auf den button "stop" klicke.

war das nun verständlich ? ^^

mfg

hast du mal die mpq dateien in den d2 ordner kopiert und geschaut ob der fehler immernoch da ist?

mfg

matze
xdoddestroyer is offline  
Thanks
1 User
Old 07/07/2009, 17:46   #1428
 
Woznafi's Avatar
 
elite*gold: 0
Join Date: Jul 2009
Posts: 237
Received Thanks: 18
so nun hat es geklappt, ich bedanke mich *gg*

nun noch ein paar Fragen ... fragen über fragen ..

wie kann ich den einstellen, das er direkt nacht dem run, zu cain gehen soll ?

sehe ich das richtig, alles was der bot aufnimmt, und in der datei nicht drinnen steht verkauft er ?

und was ist wenn der bot es behält und aufhebt, was macht er wenn er voll ist?

Lg Woznafi
Woznafi is offline  
Old 07/07/2009, 19:05   #1429
 
elite*gold: 0
Join Date: May 2009
Posts: 788
Received Thanks: 50
vll wurde das mal hier geposteD aber hat einer ne modded pickit
wo der wie bei kuk alle ringe amus jools baba/dudu helme gloves boots unid laesst und die in stash packt ?!
is ja so aenhlich wie oben die frage ^^

pls help
joshiii is offline  
Old 07/07/2009, 19:26   #1430
 
elite*gold: 0
Join Date: Jun 2009
Posts: 170
Received Thanks: 8
was ist nt bot?
szudemm61 is offline  
Old 07/07/2009, 19:39   #1431
 
kal_el's Avatar
 
elite*gold: 0
Join Date: Jan 2009
Posts: 7,310
Received Thanks: 2,205
Quote:
Originally Posted by szudemm61 View Post
was ist nt bot?

öhm??
was ist kuk..was ist awesom...was ist mmbot?

das sind bots die machen die arbeit für dich.
kal_el is offline  
Old 07/07/2009, 20:57   #1432
 
lego1233's Avatar
 
elite*gold: 0
Join Date: Jun 2009
Posts: 10
Received Thanks: 2
Quote:
Originally Posted by Woznafi View Post
so nun hat es geklappt, ich bedanke mich *gg*

nun noch ein paar Fragen ... fragen über fragen ..

wie kann ich den einstellen, das er direkt nacht dem run, zu cain gehen soll ?

sehe ich das richtig, alles was der bot aufnimmt, und in der datei nicht drinnen steht verkauft er ?

und was ist wenn der bot es behält und aufhebt, was macht er wenn er voll ist?

Lg Woznafi
Er geht nach jedem Endboss zu Akara,Ormus, Malah etc kauft sich eigenständig ident rollen identet dann die sachen (einige bleiben Unid wie z.B einige Uniq teile - Je nach einstellung). Alles was er an Rare und Magic (Gelb und Blau) findet und nach dem identen als **** hällt (Was z.B unter anderem nicht in der Picklist steht) wird Verkauft.

Wenn der Bot es behällt (Weils in der Picklist steht) wirds in den Schatz gelegt.
Sollte der Schatz voll sein (was meist auch nach 50 runs nicht der fall sein muss) packt er dir das Inventar voll.
Ist alles voll sprich Schatz + Inventar macht er die Runs automatisch weiter, pickt jedoch keine Items mehr.
lego1233 is offline  
Thanks
1 User
Old 07/07/2009, 21:03   #1433
 
elite*gold: 0
Join Date: Jun 2009
Posts: 724
Received Thanks: 43
hey, sry wegen der frage, aber ich komm nicht drauf. ich musste windoof neu instalen und den bot neu einstellen.. soweit so gut ins net kommt der, aber dann bleibt der im game stehn und sagt mir, das der die paladin_*mein-name*.ntl nicht finden kann oder die nicht definiert ist ?!

ne ahnung?

edit: bzw da kommt noch die meldiung das die NT-loadConfig nicht "defined" ist

*bahnhof*
MrTorture is offline  
Old 07/07/2009, 21:13   #1434
 
lego1233's Avatar
 
elite*gold: 0
Join Date: Jun 2009
Posts: 10
Received Thanks: 2
Quote:
Originally Posted by MrTorture View Post
hey, sry wegen der frage, aber ich komm nicht drauf. ich musste windoof neu instalen und den bot neu einstellen.. soweit so gut ins net kommt der, aber dann bleibt der im game stehn und sagt mir, das der die paladin_*mein-name*.ntl nicht finden kann oder die nicht definiert ist ?!

ne ahnung?

edit: bzw da kommt noch die meldiung das die NT-loadConfig nicht "defined" ist

*bahnhof*
Vllt ausversehm in nen anderen Ordner geschoben/verrutscht.
Ansonsten guck nochmal ob du deinen Namen auch richtig geschrieben hast (Groß -und kleinschreibung beachten)

Wenn nicht auf meister xdoddestroyer warten.
lego1233 is offline  
Old 07/07/2009, 22:19   #1435
 
Woznafi's Avatar
 
elite*gold: 0
Join Date: Jul 2009
Posts: 237
Received Thanks: 18
Supi, danke

Kenn mich aus.

Nimmt der bot auch Rohlinge auf ? zB 4 sox monarch oder 5 sox flegel sowas halt??

lg Woznafi
Woznafi is offline  
Old 07/07/2009, 22:26   #1436
 
lego1233's Avatar
 
elite*gold: 0
Join Date: Jun 2009
Posts: 10
Received Thanks: 2
Quote:
Originally Posted by Woznafi View Post
Supi, danke

Kenn mich aus.

Nimmt der bot auch Rohlinge auf ? zB 4 sox monarch oder 5 sox flegel sowas halt??

lg Woznafi

So wie du deine einstellungen hast (wenn nicht geändert) Ja.

4/5/6 Sox Ba eth/noneth/10-15ed eth bla bla
das selbe bei flegel und co..

Sammelt allerdings auch nonsox mit 15 ed und sun kram ein..
kannste dir dann ja selber sockeln lassen
lego1233 is offline  
Old 07/08/2009, 00:35   #1437
 
elite*gold: 0
Join Date: May 2009
Posts: 33
Received Thanks: 0
Mal ne Frage, warum trinkt mein Bot immer sofort die Heiltränke obwohl er voll life hat ?
Das macht er bei den starken Regis auch aber beim Mana nicht, woran liegt es ?
Bitte um Hilfe
Sorry für das ofte Posten aber mir will keiner antworten
KingofJey is offline  
Old 07/08/2009, 00:57   #1438
 
lego1233's Avatar
 
elite*gold: 0
Join Date: Jun 2009
Posts: 10
Received Thanks: 2
Quote:
Originally Posted by KingofJey View Post
Mal ne Frage, warum trinkt mein Bot immer sofort die Heiltränke obwohl er voll life hat ?
Das macht er bei den starken Regis auch aber beim Mana nicht, woran liegt es ?
Bitte um Hilfe
Sorry für das ofte Posten aber mir will keiner antworten
Ich weiß es nicht wirklich aber vllt kannst du mal vergleichen.
Schau ma in deiner NTConfig nach folgendem sachen und vergleich ma die angegebenen werte mit meinen.
(bei mir funktioniert es alles wie es soll)

Für Dich:
NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.

NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.

NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.

NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana


Und für dein Merc:
NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent.

NTConfig_MercRejuvThresh = 50; // This is the threshold to use a rejuv potion on your merc in percent.


Gleich deine werte ma mit meinen an und versuch es dann noch mal.
Kann mir nix anderes vorstellen woran es sonst liegen kann.

PS: Post ma rein obs ging oder nicht.
lego1233 is offline  
Old 07/08/2009, 03:03   #1439
 
elite*gold: 0
Join Date: Jun 2009
Posts: 15
Received Thanks: 0
so sieht meine ntl aus , ka was daran falsch sein kann vielleicht weiss einer von euch ja rat



var NTConfig_PutAura;
var NTConfig_UseRedemption;

function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = false;
me.quitonhostile = false;

//NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = true;
NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
//NTConfig_Script.push("NTDiablo.ntj");
NTConfig_Script.push("NTMephisto.ntj");
NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTSummoner.ntj");
//NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
NTConfig_Script.push("NTAndariel.ntj");
NTConfig_Script.push("NTCountess.ntj");
//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj");

me.maxgametime = 600; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 40; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.

NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];

NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash

//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";

//----------------------------------------------------------------------------
// Minimum amount of potions in each column before needing refilling
// If there's less potions then this number in the column we go and shop.
// Set to 4 to go shopping as soon as there's a potion missing.
// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
//----------------------------------------------------------------------------
NTConfig_BeltColMin[0] = 4;
NTConfig_BeltColMin[1] = 4;
NTConfig_BeltColMin[2] = 0;
NTConfig_BeltColMin[3] = 0;

//-----------------------------------------------------------------------------------
// SnagIt configuration
// Here is a list of preset nip files assuming you use nip package.
// If you want to add your own .nip files, just copy any line and enter the
// To disable a .nip file, just add "//" at the start of the line or delete the line.
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("uniques.nip");
NTConfig_NIPFilePath.push("sets.nip");
NTConfig_NIPFilePath.push("whites.nip");
NTConfig_NIPFilePath.push("runes.nip");
NTConfig_NIPFilePath.push("rares.nip");
NTConfig_NIPFilePath.push("magics.nip");
NTConfig_NIPFilePath.push("gems.nip");
NTConfig_NIPFilePath.push("charmsjewels.nip");
NTConfig_NIPFilePath.push("ringsamulets.nip");
NTConfig_NIPFilePath.push("potions.nip");
//NTConfig_NIPFilePath.push("moneymaker.nip");
NTConfig_NIPFilePath.push("keys.nip");

NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here

//------------------------------------------------------------------------------
// Cubing configuration
// Supported gems and runes recipe only
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing

//NTConfig_CubingItem.push(["gcw",0,3]); //Chipped Diamond gcw
//NTConfig_CubingItem.push(["gcv",0,3]); //Chipped Amethyst gcv
//NTConfig_CubingItem.push(["gcb",0,3]); //Chipped Saphire gcb
//NTConfig_CubingItem.push(["gcy",0,3]); //Chipped Topaz gcy
//NTConfig_CubingItem.push(["gcr",0,3]); //Chipped Ruby gcr
//NTConfig_CubingItem.push(["gcg",0,3]); //Chipped Emerald gcg
//NTConfig_CubingItem.push(["skc",0,3]); //Chipped Skull skc

//NTConfig_CubingItem.push(["gfw",0,3]); //Flawed Diamond gfw
//NTConfig_CubingItem.push(["gfv",0,3]); //Flawed Amethyst gfv
//NTConfig_CubingItem.push(["gfb",0,3]); //Flawed Saphire gfb
//NTConfig_CubingItem.push(["gfy",0,3]); //Flawed Topaz gfy
//NTConfig_CubingItem.push(["gfr",0,3]); //Flawed Ruby gfr
//NTConfig_CubingItem.push(["gfg",0,3]); //Flawed Emerald gfg
//NTConfig_CubingItem.push(["skf",0,3]); //Flawed Skull skf

//NTConfig_CubingItem.push(["gsw",0,3]); //Normal Diamond gsw
//NTConfig_CubingItem.push(["gsv",0,3]); //Normal Amethyst gsv
//NTConfig_CubingItem.push(["gsb",0,3]); //Normal Saphire gsb
//NTConfig_CubingItem.push(["gsy",0,3]); //Normal Topaz gsy
//NTConfig_CubingItem.push(["gsr",0,3]); //Normal Ruby gsr
//NTConfig_CubingItem.push(["gsg",0,3]); //Normal Emerald gsg
//NTConfig_CubingItem.push(["sku",0,3]); //Normal Skull sku

//NTConfig_CubingItem.push(["glw",0,3]); //Flawless Diamond glw
//NTConfig_CubingItem.push(["gzv",0,3]); //Flawless Amethyst gzv
//NTConfig_CubingItem.push(["glb",0,3]); //Flawless Saphire glb
//NTConfig_CubingItem.push(["gly",0,3]); //Flawless Topaz gly
//NTConfig_CubingItem.push(["glr",0,3]); //Flawless Ruby glr
//NTConfig_CubingItem.push(["glg",0,3]); //Flawless Emerald glg
//NTConfig_CubingItem.push(["skl",0,3]); //Flawless Skull skl

//NTConfig_CubingItem.push(["r01",0,3]); //El Rune r01
//NTConfig_CubingItem.push(["r02",0,3]); //Eld Rune r02
//NTConfig_CubingItem.push(["r03",0,3]); //Tir Rune r03
//NTConfig_CubingItem.push(["r04",0,3]); //Nef Rune r04
//NTConfig_CubingItem.push(["r05",0,3]); //Eth Rune r05
//NTConfig_CubingItem.push(["r06",0,3]); //Ith Rune r06
//NTConfig_CubingItem.push(["r07",0,3]); //Tal Rune r07
//NTConfig_CubingItem.push(["r08",0,3]); //Ral Rune r08
//NTConfig_CubingItem.push(["r09",0,3]); //Ort Rune r09

//NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]); //Thul Rune + chipped Topaz r10 + gcy
//NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]); //Amn Rune + chipped Amethyst r11 + gcv
//NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]); //Sol Rune + chipped Saphire r12 + gcb
//NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]); //Shael Rune + chipped Ruby r13 + gcr
//NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]); //Dol Rune + chipped Emerald r14 + gcg
//NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]); //Hel Rune + chipped Diamond r15 + gcw

NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]); //Io Rune + flawed Topaz r16 + gfy
NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]); //Lum Rune + flawed Amethyst r17 + gfv
NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]); //Ko Rune + flawed Saphire r18 + gfb
NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]); //Fal Rune + flawed Ruby r19 + gfr
NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]); //Lem Rune + flawed Emerald r20 + gfg
NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]); //Pul Rune + flawed Diamond r21 + gfw

NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]); //Um Rune + Topaz r22 + gsy
NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]); //Mal Rune + Amethyst r23 + gsv
//NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]); //Ist Rune + Saphire r24 + gsb
//NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]); //Gul Rune + Ruby r25 + gsr
//NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]); //Vex Rune + Emerald r26 + gsg
//NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]); //Ohm Rune + Diamond r27 + gsw

//NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]); //Lo Rune + flawless Topaz r28 + gly
//NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]); //Sur Rune + flawless Amethyst r29 + gzv
//NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]); //Ber Rune + flawless Saphire r30 + glb
//NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]); //Jah Rune + flawless Ruby r31 + gll
//NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]); //Cham Rune + flawless Emerald r32 + glg

//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // Enable gambling
NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling

NTConfig_GambleItem.push("rin"); // Rings
NTConfig_GambleItem.push("amu"); // Amulets
NTConfig_GambleItem.push("ci0"); // Circlets
NTConfig_GambleItem.push("ci1"); // Coronets
//NTConfig_GambleItem.push("lgl"); // Leather Gloves
//NTConfig_GambleItem.push("vgl"); // Heavy Gloves
//NTConfig_GambleItem.push("mgl"); // Chain Gloves
//NTConfig_GambleItem.push("tgl"); // Light Gauntlets
//NTConfig_GambleItem.push("hgl"); // Gauntlets


NTConfig_OpenChest = true; // Set to true to open chest

//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_PutAura = 113; // Concentration
NTConfig_AttackSkill[0] = 0; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackSkill[1] = 112; // Blessed Hammer
NTConfig_AttackSkill[2] = 112; // Blessed Hammer
NTConfig_AttackSkill[4] = 0; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = true; // Set to true to check for curses, merc and potion (go to town if needed)


NTConfig_UseRedemption = true; // Set to true to use Redemption after killing monster.
}
Vampx is offline  
Old 07/08/2009, 09:08   #1440
 
lego1233's Avatar
 
elite*gold: 0
Join Date: Jun 2009
Posts: 10
Received Thanks: 2
Quote:
Originally Posted by Vampx View Post
so sieht meine ntl aus , ka was daran falsch sein kann vielleicht weiss einer von euch ja rat

Code:
Code:
var NTConfig_PutAura;
var NTConfig_UseRedemption;

function NT_LoadConfig()
{
	//------------------------------------------------------------------------------
	// Boss configuration
	//------------------------------------------------------------------------------
	NTConfig_PublicMode = false;
	me.quitonhostile = false;

	//NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
	NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = true;
	NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
	NTConfig_Script.push("NTThreshSocket.ntj");
	//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
	//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
	//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
	//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
	//NTConfig_Script.push("NTDiablo.ntj");
	NTConfig_Script.push("NTMephisto.ntj");
	NTConfig_Script.push("NTTravincal.ntj");
	//NTConfig_Script.push("NTSummoner.ntj");
	//NTConfig_Script.push("NTDuriel.ntj");
	//NTConfig_Script.push("NTAncientTunnels.ntj");
	NTConfig_Script.push("NTAndariel.ntj");
	NTConfig_Script.push("NTCountess.ntj");
	//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
	//NTConfig_Script.push("NTMausoleum.ntj");

	me.maxgametime = 600; // time in seconds, maximum game length (0 is infinite)
	NTConfig_StartDelay = 0;	// Delay time in milliseconds to start;
	NTConfig_AreaDelay = 500;	// Delay time in milliseconds to change area;
	NTConfig_SnagDelay = 500;	// Delay time in milliseconds to wait before starting picking items

	NTConfig_SkipHealLife = 90;	// If you have more than this percent of life, you won't go to a healer
	NTConfig_SkipHealMana = 70;	// If you have more than this percent of mana, you won't go to a healer
	NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
	NTConfig_UseMerc = true;	// Set to true if you use a mercenary, will revive merc at a reviver npc.
	NTConfig_ResetWeapon = false;	// Set to true to reset weapon when reviving merc

	NTConfig_LifeThresh = 60;	// Drink a normal potion if under this percent of life.
	NTConfig_LifeRejuvThresh = 40;	// Drink a rejuvenation potion if under this percent of life.
	NTConfig_ManaThresh = 30;	// Drink a normal potion if under this percent of mana.
	NTConfig_ManaRejuvThresh = 10;	// Drink a rejuvenation potion if under this percent of mana.
	NTConfig_LifeChicken = 30;	// This is your chicken life percent. If you go below this life total, exit game.
	NTConfig_ManaChicken = 0;	// This is your chicken mana percent. If you go below this mana total, exit game.

	NTConfig_MercLifeThresh = 60;	// This is the threshold to use a life potion on your merc in percent.
	NTConfig_MercRejuvThresh = 40;	// This is the threshold to use a rejuv potion on your merc in percent.
	NTConfig_MercChicken = 20;	// This is your mercs chicken life percent. If he goes below this, exit game.

	NTConfig_FreeSpace = 4;		// Number of free columns. If less full columns are free stashing is set.

	// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
	NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
	NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
	NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
	NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];

	NTConfig_MinGoldToStash = 100000;	// Maximum gold amount carried before going to stash

	//----------------------------------------------------------------------------------------------
	// Type of potion used in each belt column
	// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
	// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
	// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
	// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
	// To use rejuvenations only, put "rv" in all columns.
	//----------------------------------------------------------------------------------------------
	NTConfig_BeltColType[0] = "hp";
	NTConfig_BeltColType[1] = "mp";
	NTConfig_BeltColType[2] = "rv";
	NTConfig_BeltColType[3] = "rv";

	//----------------------------------------------------------------------------
	// Minimum amount of potions in each column before needing refilling
	// If there's less potions then this number in the column we go and shop.
	// Set to 4 to go shopping as soon as there's a potion missing.
	// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
	//----------------------------------------------------------------------------
	NTConfig_BeltColMin[0] = 4;
	NTConfig_BeltColMin[1] = 4;
	NTConfig_BeltColMin[2] = 0;
	NTConfig_BeltColMin[3] = 0;

	//-----------------------------------------------------------------------------------
	// SnagIt configuration
	// Here is a list of preset nip files assuming you use nip package.
	// If you want to add your own .nip files, just copy any line and enter the
	// To disable a .nip file, just add "//" at the start of the line or delete the line.
	//-----------------------------------------------------------------------------------
	NTConfig_NIPFilePath.push("uniques.nip");
	NTConfig_NIPFilePath.push("sets.nip");
	NTConfig_NIPFilePath.push("whites.nip");
	NTConfig_NIPFilePath.push("runes.nip");
	NTConfig_NIPFilePath.push("rares.nip");
	NTConfig_NIPFilePath.push("magics.nip");
	NTConfig_NIPFilePath.push("gems.nip");
	NTConfig_NIPFilePath.push("charmsjewels.nip");
	NTConfig_NIPFilePath.push("ringsamulets.nip");
	NTConfig_NIPFilePath.push("potions.nip");
	//NTConfig_NIPFilePath.push("moneymaker.nip");
	NTConfig_NIPFilePath.push("keys.nip");

	NTConfig_SnagRange = 40;	// Radius to check for dropped items. 40 is a good number here

	//------------------------------------------------------------------------------
	// Cubing configuration
	// Supported gems and runes recipe only
	//------------------------------------------------------------------------------
	NTConfig_Cubing = false;		// Enable cubing

	//NTConfig_CubingItem.push(["gcw",0,3]);        //Chipped Diamond    gcw
	//NTConfig_CubingItem.push(["gcv",0,3]);        //Chipped Amethyst    gcv
	//NTConfig_CubingItem.push(["gcb",0,3]);        //Chipped Saphire    gcb
	//NTConfig_CubingItem.push(["gcy",0,3]);        //Chipped Topaz        gcy
	//NTConfig_CubingItem.push(["gcr",0,3]);        //Chipped Ruby        gcr
	//NTConfig_CubingItem.push(["gcg",0,3]);        //Chipped Emerald    gcg
	//NTConfig_CubingItem.push(["skc",0,3]);        //Chipped Skull        skc

	//NTConfig_CubingItem.push(["gfw",0,3]);        //Flawed Diamond    gfw
	//NTConfig_CubingItem.push(["gfv",0,3]);        //Flawed Amethyst    gfv
	//NTConfig_CubingItem.push(["gfb",0,3]);        //Flawed Saphire    gfb
	//NTConfig_CubingItem.push(["gfy",0,3]);        //Flawed Topaz        gfy
	//NTConfig_CubingItem.push(["gfr",0,3]);        //Flawed Ruby        gfr
	//NTConfig_CubingItem.push(["gfg",0,3]);        //Flawed Emerald    gfg
	//NTConfig_CubingItem.push(["skf",0,3]);        //Flawed Skull        skf

	//NTConfig_CubingItem.push(["gsw",0,3]);        //Normal Diamond    gsw
	//NTConfig_CubingItem.push(["gsv",0,3]);        //Normal Amethyst    gsv
	//NTConfig_CubingItem.push(["gsb",0,3]);        //Normal Saphire    gsb
	//NTConfig_CubingItem.push(["gsy",0,3]);        //Normal Topaz        gsy
	//NTConfig_CubingItem.push(["gsr",0,3]);        //Normal Ruby        gsr
	//NTConfig_CubingItem.push(["gsg",0,3]);        //Normal Emerald    gsg
	//NTConfig_CubingItem.push(["sku",0,3]);        //Normal Skull        sku

	//NTConfig_CubingItem.push(["glw",0,3]);        //Flawless Diamond    glw
	//NTConfig_CubingItem.push(["gzv",0,3]);        //Flawless Amethyst    gzv
	//NTConfig_CubingItem.push(["glb",0,3]);        //Flawless Saphire    glb
	//NTConfig_CubingItem.push(["gly",0,3]);        //Flawless Topaz    gly
	//NTConfig_CubingItem.push(["glr",0,3]);        //Flawless Ruby        glr
	//NTConfig_CubingItem.push(["glg",0,3]);        //Flawless Emerald    glg
	//NTConfig_CubingItem.push(["skl",0,3]);        //Flawless Skull    skl

	//NTConfig_CubingItem.push(["r01",0,3]);        //El Rune        r01
	//NTConfig_CubingItem.push(["r02",0,3]);        //Eld Rune        r02
	//NTConfig_CubingItem.push(["r03",0,3]);        //Tir Rune        r03
	//NTConfig_CubingItem.push(["r04",0,3]);        //Nef Rune        r04
	//NTConfig_CubingItem.push(["r05",0,3]);        //Eth Rune        r05
	//NTConfig_CubingItem.push(["r06",0,3]);        //Ith Rune        r06
	//NTConfig_CubingItem.push(["r07",0,3]);        //Tal Rune        r07
	//NTConfig_CubingItem.push(["r08",0,3]);        //Ral Rune        r08
	//NTConfig_CubingItem.push(["r09",0,3]);        //Ort Rune        r09

	//NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]);    //Thul Rune + chipped Topaz    r10 + gcy
	//NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]);    //Amn Rune + chipped Amethyst    r11 + gcv
	//NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]);    //Sol Rune + chipped Saphire    r12 + gcb
	//NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]);    //Shael Rune + chipped Ruby    r13 + gcr
	//NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]);    //Dol Rune + chipped Emerald    r14 + gcg
	//NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]);    //Hel Rune + chipped Diamond    r15 + gcw

	NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]);    //Io Rune + flawed Topaz    r16 + gfy
	NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]);    //Lum Rune + flawed Amethyst    r17 + gfv
	NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]);    //Ko Rune + flawed Saphire    r18 + gfb
	NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]);    //Fal Rune + flawed Ruby    r19 + gfr
	NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]);    //Lem Rune + flawed Emerald      r20 + gfg
	NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]);    //Pul Rune + flawed Diamond      r21 + gfw

	NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]);    //Um Rune + Topaz                r22 + gsy
	NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]);    //Mal Rune + Amethyst            r23 + gsv
	//NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]);    //Ist Rune + Saphire             r24 + gsb
	//NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]);    //Gul Rune + Ruby                r25 + gsr
	//NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]);    //Vex Rune + Emerald             r26 + gsg
	//NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]);    //Ohm Rune + Diamond             r27 + gsw

	//NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]);    //Lo Rune + flawless Topaz       r28 + gly
	//NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]);    //Sur Rune + flawless Amethyst   r29 + gzv
	//NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]);    //Ber Rune + flawless Saphire    r30 + glb
	//NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]);    //Jah Rune + flawless Ruby       r31 + gll
	//NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]);    //Cham Rune + flawless Emerald   r32 + glg

	//------------------------------------------------------------------------------
	// Gamble configuration
	// To specify what items to gamble, adjust the array with the desired item codes
	//------------------------------------------------------------------------------
	NTConfig_Gamble = true;		// Enable gambling
	NTConfig_GambleStopGold = 300000;	// Gold amount to stop the gambling

	NTConfig_GambleItem.push("rin");	// Rings
	NTConfig_GambleItem.push("amu");	// Amulets
	NTConfig_GambleItem.push("ci0");	// Circlets
	NTConfig_GambleItem.push("ci1");	// Coronets
	//NTConfig_GambleItem.push("lgl");	// Leather Gloves
	//NTConfig_GambleItem.push("vgl");	// Heavy Gloves
	//NTConfig_GambleItem.push("mgl");	// Chain Gloves
	//NTConfig_GambleItem.push("tgl");	// Light Gauntlets
	//NTConfig_GambleItem.push("hgl");	// Gauntlets


	NTConfig_OpenChest = true;	// Set to true to open chest

	//------------------------------------------------------------------------------
	// Attack configuration
	//------------------------------------------------------------------------------
	NTConfig_PutAura = 113; // Concentration
NTConfig_AttackSkill[0] = 0; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackSkill[1] = 112; // Blessed Hammer
NTConfig_AttackSkill[2] = 112; // Blessed Hammer
NTConfig_AttackSkill[4] = 0; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = true; // Set to true to check for curses, merc and potion (go to town if needed)


	NTConfig_UseRedemption = true;	// Set to true to use Redemption after killing monster.
}


Mir ist nicht weiter nichts großes aufgefallen auser das deine einstellungen anders wie meine sind (kleinigkeiten).
Allerdings weiß ich auch gerade nicht was/wie/wo dein Problem ist.
Vllt Postest du nochma dein Problem und nicht nur einfach den Code.

Falls es dir weiter hilft, hier ma meine NTConfig-NTL

Code:
Include("config/NTConfig.ntl");

var NTConfig_PutAura;
var NTConfig_UseRedemption;

function NT_LoadConfig()
{
	//------------------------------------------------------------------------------
	// Boss configuration
	//------------------------------------------------------------------------------
	NTConfig_PublicMode = true;
	me.quitonhostile = true;

                   NTConfig_Script.push("NTCountess.ntj");
	           NTConfig_Script.push("NTAndariel.ntj");
                   //NTConfig_Script.push("NTSummoner.ntj");
                   NTConfig_Script.push("NTTravincal.ntj");
                   NTConfig_Script.push("NTMephisto.ntj");
                   NTConfig_Script.push("NTDiablo.ntj"); NTConfig_KillDiablo = true
                   //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
                   //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
                   NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
        //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
	//NTConfig_Script.push("NTThreshSocket.ntj");
	//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
	//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
	//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
	//NTConfig_Script.push("NTDuriel.ntj");
	//NTConfig_Script.push("NTAncientTunnels.ntj");
	NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
	//NTConfig_Script.push("NTMausoleum.ntj");

	me.maxgametime = 0; // time in seconds, maximum game length (0 is infinite)
	NTConfig_StartDelay = 0;	// Delay time in milliseconds to start;
	NTConfig_AreaDelay = 500;	// Delay time in milliseconds to change area;
	NTConfig_SnagDelay = 50;	// Delay time in milliseconds to wait before starting picking items

	NTConfig_SkipHealLife = 90;	// If you have more than this percent of life, you won't go to a healer
	NTConfig_SkipHealMana = 70;	// If you have more than this percent of mana, you won't go to a healer
	NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
	NTConfig_UseMerc = true;	// Set to true if you use a mercenary, will revive merc at a reviver npc.
	NTConfig_ResetWeapon = true;	// Set to true to reset weapon when reviving merc

	NTConfig_LifeThresh = 60;	// Drink a normal potion if under this percent of life.
	NTConfig_LifeRejuvThresh = 40;	// Drink a rejuvenation potion if under this percent of life.
	NTConfig_ManaThresh = 30;	// Drink a normal potion if under this percent of mana.
	NTConfig_ManaRejuvThresh = 10;	// Drink a rejuvenation potion if under this percent of mana.
	NTConfig_LifeChicken = 30;	// This is your chicken life percent. If you go below this life total, exit game.
	NTConfig_ManaChicken = 0;	// This is your chicken mana percent. If you go below this mana total, exit game.

	NTConfig_MercLifeThresh = 60;	// This is the threshold to use a life potion on your merc in percent.
	NTConfig_MercRejuvThresh = 50;	// This is the threshold to use a rejuv potion on your merc in percent.
	NTConfig_MercChicken = 0	// This is your mercs chicken life percent. If he goes below this, exit game.

	NTConfig_FreeSpace = 4;		// Number of free columns. If less full columns are free stashing is set.

	// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
	NTConfig_Columns[0] = [0,0,0,0,0,1,1,1,1,1];
	NTConfig_Columns[1] = [0,0,0,0,0,1,1,1,1,1];
	NTConfig_Columns[2] = [0,0,0,0,0,1,1,1,1,1];
	NTConfig_Columns[3] = [0,0,0,0,0,1,1,1,1,1];

	NTConfig_MinGoldToStash = 35000;	// Maximum gold amount carried before going to stash

	//----------------------------------------------------------------------------------------------
	// Type of potion used in each belt column
	// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
	// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
	// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
	// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
	// To use rejuvenations only, put "rv" in all columns.
	//----------------------------------------------------------------------------------------------
	NTConfig_BeltColType[0] = "mp";
	NTConfig_BeltColType[1] = "hp";
	NTConfig_BeltColType[2] = "rv";
	NTConfig_BeltColType[3] = "rv";

	//----------------------------------------------------------------------------
	// Minimum amount of potions in each column before needing refilling
	// If there's less potions then this number in the column we go and shop.
	// Set to 4 to go shopping as soon as there's a potion missing.
	// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
	//----------------------------------------------------------------------------
	NTConfig_BeltColMin[0] = 2;
	NTConfig_BeltColMin[1] = 2;
	NTConfig_BeltColMin[2] = 2;
	NTConfig_BeltColMin[3] = 0;

	//-----------------------------------------------------------------------------------
	// SnagIt configuration
	// Here is a list of preset nip files assuming you use nip package.
	// If you want to add your own .nip files, just copy any line and enter the
	// To disable a .nip file, just add "//" at the start of the line or delete the line.
	//-----------------------------------------------------------------------------------
	NTConfig_NIPFilePath.push("uniques.nip");
	NTConfig_NIPFilePath.push("sets.nip");
	NTConfig_NIPFilePath.push("whites.nip");
	NTConfig_NIPFilePath.push("runes.nip");
	NTConfig_NIPFilePath.push("rares.nip");
	NTConfig_NIPFilePath.push("magics.nip");
	NTConfig_NIPFilePath.push("gems.nip");
	NTConfig_NIPFilePath.push("charmsjewels.nip");
	NTConfig_NIPFilePath.push("ringsamulets.nip");
	NTConfig_NIPFilePath.push("potions.nip");
	NTConfig_NIPFilePath.push("moneymaker.nip");
	NTConfig_NIPFilePath.push("keys.nip");

	NTConfig_SnagRange = 40;	// Radius to check for dropped items. 40 is a good number here

	//------------------------------------------------------------------------------
	// Cubing configuration
	// Supported gems and runes recipe only
	//------------------------------------------------------------------------------
	NTConfig_Cubing = false;		// Enable cubing

	//NTConfig_CubingItem.push(["gcw",0,3]);        //Chipped Diamond    gcw
	//NTConfig_CubingItem.push(["gcv",0,3]);        //Chipped Amethyst    gcv
	//NTConfig_CubingItem.push(["gcb",0,3]);        //Chipped Saphire    gcb
	//NTConfig_CubingItem.push(["gcy",0,3]);        //Chipped Topaz        gcy
	//NTConfig_CubingItem.push(["gcr",0,3]);        //Chipped Ruby        gcr
	//NTConfig_CubingItem.push(["gcg",0,3]);        //Chipped Emerald    gcg
	//NTConfig_CubingItem.push(["skc",0,3]);        //Chipped Skull        skc

	//NTConfig_CubingItem.push(["gfw",0,3]);        //Flawed Diamond    gfw
	//NTConfig_CubingItem.push(["gfv",0,3]);        //Flawed Amethyst    gfv
	//NTConfig_CubingItem.push(["gfb",0,3]);        //Flawed Saphire    gfb
	//NTConfig_CubingItem.push(["gfy",0,3]);        //Flawed Topaz        gfy
	//NTConfig_CubingItem.push(["gfr",0,3]);        //Flawed Ruby        gfr
	//NTConfig_CubingItem.push(["gfg",0,3]);        //Flawed Emerald    gfg
	//NTConfig_CubingItem.push(["skf",0,3]);        //Flawed Skull        skf

	//NTConfig_CubingItem.push(["gsw",0,3]);        //Normal Diamond    gsw
	//NTConfig_CubingItem.push(["gsv",0,3]);        //Normal Amethyst    gsv
	//NTConfig_CubingItem.push(["gsb",0,3]);        //Normal Saphire    gsb
	//NTConfig_CubingItem.push(["gsy",0,3]);        //Normal Topaz        gsy
	//NTConfig_CubingItem.push(["gsr",0,3]);        //Normal Ruby        gsr
	//NTConfig_CubingItem.push(["gsg",0,3]);        //Normal Emerald    gsg
	//NTConfig_CubingItem.push(["sku",0,3]);        //Normal Skull        sku

	//NTConfig_CubingItem.push(["glw",0,3]);        //Flawless Diamond    glw
	//NTConfig_CubingItem.push(["gzv",0,3]);        //Flawless Amethyst    gzv
	//NTConfig_CubingItem.push(["glb",0,3]);        //Flawless Saphire    glb
	//NTConfig_CubingItem.push(["gly",0,3]);        //Flawless Topaz    gly
	//NTConfig_CubingItem.push(["glr",0,3]);        //Flawless Ruby        glr
	//NTConfig_CubingItem.push(["glg",0,3]);        //Flawless Emerald    glg
	//NTConfig_CubingItem.push(["skl",0,3]);        //Flawless Skull    skl

	//NTConfig_CubingItem.push(["r01",0,3]);        //El Rune        r01
	//NTConfig_CubingItem.push(["r02",0,3]);        //Eld Rune        r02
	//NTConfig_CubingItem.push(["r03",0,3]);        //Tir Rune        r03
	//NTConfig_CubingItem.push(["r04",0,3]);        //Nef Rune        r04
	//NTConfig_CubingItem.push(["r05",0,3]);        //Eth Rune        r05
	//NTConfig_CubingItem.push(["r06",0,3]);        //Ith Rune        r06
	//NTConfig_CubingItem.push(["r07",0,3]);        //Tal Rune        r07
	//NTConfig_CubingItem.push(["r08",0,3]);        //Ral Rune        r08
	//NTConfig_CubingItem.push(["r09",0,3]);        //Ort Rune        r09

	//NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]);    //Thul Rune + chipped Topaz    r10 + gcy
	//NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]);    //Amn Rune + chipped Amethyst    r11 + gcv
	//NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]);    //Sol Rune + chipped Saphire    r12 + gcb
	//NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]);    //Shael Rune + chipped Ruby    r13 + gcr
	//NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]);    //Dol Rune + chipped Emerald    r14 + gcg
	//NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]);    //Hel Rune + chipped Diamond    r15 + gcw

	NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]);    //Io Rune + flawed Topaz    r16 + gfy
	NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]);    //Lum Rune + flawed Amethyst    r17 + gfv
	NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]);    //Ko Rune + flawed Saphire    r18 + gfb
	NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]);    //Fal Rune + flawed Ruby    r19 + gfr
	NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]);    //Lem Rune + flawed Emerald      r20 + gfg
	NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]);    //Pul Rune + flawed Diamond      r21 + gfw

	NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]);    //Um Rune + Topaz                r22 + gsy
	NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]);    //Mal Rune + Amethyst            r23 + gsv
	//NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]);    //Ist Rune + Saphire             r24 + gsb
	//NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]);    //Gul Rune + Ruby                r25 + gsr
	//NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]);    //Vex Rune + Emerald             r26 + gsg
	//NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]);    //Ohm Rune + Diamond             r27 + gsw

	//NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]);    //Lo Rune + flawless Topaz       r28 + gly
	//NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]);    //Sur Rune + flawless Amethyst   r29 + gzv
	//NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]);    //Ber Rune + flawless Saphire    r30 + glb
	//NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]);    //Jah Rune + flawless Ruby       r31 + gll
	//NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]);    //Cham Rune + flawless Emerald   r32 + glg

	//------------------------------------------------------------------------------
	// Gamble configuration
	// To specify what items to gamble, adjust the array with the desired item codes
	//------------------------------------------------------------------------------
	NTConfig_Gamble = true;		// Enable gambling
	NTConfig_GambleStopGold = 300000;	// Gold amount to stop the gambling

	NTConfig_GambleItem.push("rin");	// Rings
	NTConfig_GambleItem.push("amu");	// Amulets
	NTConfig_GambleItem.push("ci0");	// Circlets
	NTConfig_GambleItem.push("ci1");	// Coronets
	//NTConfig_GambleItem.push("lgl");	// Leather Gloves
	//NTConfig_GambleItem.push("vgl");	// Heavy Gloves
	//NTConfig_GambleItem.push("mgl");	// Chain Gloves
	//NTConfig_GambleItem.push("tgl");	// Light Gauntlets
	//NTConfig_GambleItem.push("hgl");	// Gauntlets


	NTConfig_OpenChest = true;	// Set to true to open chest

	//------------------------------------------------------------------------------
	// Attack configuration
	//------------------------------------------------------------------------------
	NTConfig_PutAura = 113;		// Concentration
	NTConfig_AttackSkill[0] = 0;	// Cast your first spell once. Set to 0 if you won't
	NTConfig_AttackSkill[1] = 112;	// Blessed Hammer
	NTConfig_AttackSkill[2] = 112;	// Blessed Hammer
	NTConfig_AttackSkill[4] = 0;	// Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
	NTConfig_ClearPosition = true;	// Set to true if you want to clear area after killing boss.
	NTConfig_CheckSafe = false;	// Set to true to check for curses, merc and potion (go to town if needed)

	NTConfig_UseRedemption = true;	// Set to true to use Redemption after killing monster.
}
lego1233 is offline  
Closed Thread


Similar Threads Similar Threads
L2phx DEUTSCHE ANLEITUNG
03/13/2009 - Lineage 2 - 3 Replies
hallo elitepvpers, hat vllt jmd eine deutsche anleitung für L2phx ??? ich versteh leider sehr schlecht englisch hoffe ihr könnt mir helfen... mfg
Deutsche Anleitung Zu Jt´s Rappelz bot
10/23/2008 - Rappelz - 15 Replies
Hi Ich suche ne Deutsche anleitung zu Jt´s Rappelz bot wäre net wenn ihr mir weiterhelfen könntet in englisch hatte ich immer ne 5xD achja und welche version von Jt´s Rappelz bot ist die beste ich habe V12.8
Need deutsche anleitung pls
09/30/2008 - SRO Private Server - 2 Replies
wie es schon bei dem thread namen steht bräuchte ich eine deutsche anleitung für ein SRO privat server Ich habe ja leider noch nie ein SRO privat server gemacht deswegen bräuche ich eine deutsche anleitung den wenn sie englisch ist komme ich nicht weiter oder jemand addet mich in Msn oder icq Icq:489980334 Msn:[email protected] danke im vorraus
Deutsche Anleitung fürn EO Server
12/31/2007 - EO PServer Hosting - 2 Replies
Auf Anfrage hab ich mal die Server Anleitung auf Deutsch übersetzt. Das englische Original stammt von forcer (credits to him). The Guide mindestens 1 gig ram haben!!! dateien extrahieren, wohin man will(download Eudemons_phdev.rar) mysql installieren(when asked for database password use 'test'), Dateien von data.rar ins mysql installation verzeichniss kopieren (C:\Program Files\MySQL\MySQL Server XX\)
Deutsche WOW Emu Anleitung
11/05/2006 - WoW Private Server - 1 Replies
2 Stunden such ich schon hier ne klare Anleitung für das erstellen eines EMU - Servers > da mein English nicht gerade das beste ist würde ich gerne n Deutsche anleitung haben Danke im Voraus



All times are GMT +2. The time now is 01:17.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2024 elitepvpers All Rights Reserved.