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D2Bot# mit Kolbot RELEASE - Ein neuer Bot für D2BS
Discussion on D2Bot# mit Kolbot RELEASE - Ein neuer Bot für D2BS within the Diablo 2 forum part of the Other Online Games category.
05/09/2012, 00:06
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#151
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Quote:
Originally Posted by Diablofarmer
Code:
Scripts.AutoBaal = true;
Config.AutoBaal.FindShrine = true;
That doesn´t try to find an exp-shrine before leeching 
Leader detected and it´s just waiting for safe tp msg in order to leech baal exp
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open the script and edit safeMsg and hotMsg arrays
hot tp message triggers shrine finding (because that way shrine can last the entire run)
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05/09/2012, 00:39
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#152
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Join Date: Sep 2009
Posts: 1,456
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thanks a lot
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05/09/2012, 06:18
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#153
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elite*gold: 0
Join Date: Jan 2009
Posts: 3,170
Received Thanks: 1,191
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Cant find a recipe for cuning essences in cubing.txt, but can you check, if i added following reciped right?
Code:
// Cubing config. All recipes are available in Templates/Cubing.txt
Config.Cubing = true; // Set to true to enable cubing.
// All ingredients will be auto-picked, for classids check libs/NTItemAlias.dbl
// Config.Recipes.push([Recipe.Gem, 560]); // Flawless Amethyst -> Perfect Amethyst
// Config.Recipes.push([Recipe.Gem, 565]); // Flawless Topaz -> Perfect Topaz
// Config.Recipes.push([Recipe.Gem, 570]); // Flawless Sapphire -> Perfect Sapphire
// Config.Recipes.push([Recipe.Gem, 575]); // Flawless Emerald -> Perfect Emerald
// Config.Recipes.push([Recipe.Gem, 580]); // Flawless Ruby -> Perfect Ruby
// Config.Recipes.push([Recipe.Gem, 585]); // Flawless Diamond -> Perfect Diamond
// Config.Recipes.push([Recipe.Gem, 600]); // Flawless Skull -> Perfect Skull
// Config.Recipes.push([Recipe.Rune, 610]); // El Rune -> Eld Rune
// Config.Recipes.push([Recipe.Rune, 611]); // Eld Rune -> Tir Rune
// Config.Recipes.push([Recipe.Rune, 612]); // Tir Rune -> Nef Rune
// Config.Recipes.push([Recipe.Rune, 613]); // Nef Rune -> Eth Rune
// Config.Recipes.push([Recipe.Rune, 614]); // Eth Rune -> Eth Rune
// Config.Recipes.push([Recipe.Rune, 615]); // Ith Rune -> Ith Rune
// Config.Recipes.push([Recipe.Rune, 616]); // Tal Rune -> Tal Rune
// Config.Recipes.push([Recipe.Rune, 617]); // Ral Rune -> Ort Rune
// Config.Recipes.push([Recipe.Rune, 618]); // Ort Rune -> Thul Rune
// Config.Recipes.push([Recipe.Rune, 619]); // Thul Rune -> Amn Rune
// Config.Recipes.push([Recipe.Rune, 620]); // Amn Rune -> Sol Rune
// Config.Recipes.push([Recipe.Rune, 621]); // Sol Rune -> Shael Rune
// Config.Recipes.push([Recipe.Rune, 622]); // Shael Rune -> Dol Rune
// Config.Recipes.push([Recipe.Rune, 623]); // Dol Rune -> Hel Rune
// Config.Recipes.push([Recipe.Rune, 624]); // Hel Rune -> Io Rune
// Config.Recipes.push([Recipe.Rune, 625]); // Io Rune -> Lum Rune
Config.Recipes.push([Recipe.Rune, 626]); // Lum Rune -> Ko Rune
Config.Recipes.push([Recipe.Rune, 627]); // Ko Rune -> Fal Rune
Config.Recipes.push([Recipe.Rune, 628]); // Fal Rune -> Lem Rune
Config.Recipes.push([Recipe.Rune, 629]); // Lem Rune -> Pul Rune
// Config.Recipes.push([Recipe.Rune, 630]); // Pul Rune -> Um Rune
Config.Recipes.push([Recipe.Rune, 631]); // Um Rune -> Mal Rune
Config.Recipes.push([Recipe.Rune, 632]); // Mal Rune -> Ist Rune
Config.Recipes.push([Recipe.Rune, 633]); // Ist Rune -> Gul Rune
Config.Recipes.push([Recipe.Rune, 634]); // Gul Rune -> Vex Rune
// Config.Recipes.push([Recipe.Rune, 635]); // Vex Rune -> Ohm Rune
Config.Recipes.push([Recipe.Rune, 636]); // Ohm Rune -> Lo Rune
// Config.Recipes.push([Recipe.Rune, 637]); // Lo Rune -> Sur Rune
Config.Recipes.push([Recipe.Rune, 638]); // Sur Rune -> Ber Rune
// Config.Recipes.push([Recipe.Rune, 639]); // Ber Rune -> Jah Rune
// Config.Recipes.push([Recipe.Rune, 640]); // Jah Rune -> Cham Rune
Config.Recipes.push([Recipe.Rune, 641]); // Cham Rune -> Zod Rune
// Caster Craft Recipe
// Config.Recipes.push([Recipe.Caster.Amulet]); // Amulet
// Config.Recipes.push([Recipe.Caster.Ring]); // Ring
// Config.Recipes.push([Recipe.Caster.Glove, 343]); // Leather Gloves
// Config.Recipes.push([Recipe.Caster.Glove, 380]); // Demonhide Gloves
// Config.Recipes.push([Recipe.Caster.Glove, 450]); // Bramble Mitts
// Config.Recipes.push([Recipe.Caster.Helm, 312]); // Mask
// Config.Recipes.push([Recipe.Caster.Helm, 358]); // Death Mask
// Config.Recipes.push([Recipe.Caster.Helm, 428]); // Demon Head
// Config.Recipes.push([Recipe.Caster.Armor, 327]); // Light Plate
// Config.Recipes.push([Recipe.Caster.Armor, 373]); // Mage Plate
// Config.Recipes.push([Recipe.Caster.Armor, 443]); // Archon Plate
// Config.Recipes.push([Recipe.Caster.Boots, 339]); // Boots
// Config.Recipes.push([Recipe.Caster.Boots, 385]); // Demonhide Boots
// Config.Recipes.push([Recipe.Caster.Boots, 455]); // Wyrmhide Boots
// Config.Recipes.push([Recipe.Caster.Shield, 329]); // Small Shield
// Config.Recipes.push([Recipe.Caster.Shield, 375]); // Round Shield
// Config.Recipes.push([Recipe.Caster.Shield, 445]); // Luna
// Config.Recipes.push([Recipe.Caster.Belt, 345]); // Light Belt
// Config.Recipes.push([Recipe.Caster.Belt, 391]); // Sharkskin Belt
// Config.Recipes.push([Recipe.Caster.Belt, 461]); // Vampirefang Belt
// Hitpower Craft Recipe
// Config.Recipes.push([Recipe.HitPower.Amulet]); // Amulet
// Config.Recipes.push([Recipe.HitPower.Ring]); // Ring
// Config.Recipes.push([Recipe.HitPower.Glove, 336]); // Chain Gloves
// Config.Recipes.push([Recipe.HitPower.Glove, 382]); // Heavy Bracers
// Config.Recipes.push([Recipe.HitPower.Glove, 452]); // Vambraces
// Config.Recipes.push([Recipe.HitPower.Helm, 309]); // Full Helm
// Config.Recipes.push([Recipe.HitPower.Helm, 355]); // Basinet
// Config.Recipes.push([Recipe.HitPower.Helm, 425]); // Giant Conch
// Config.Recipes.push([Recipe.HitPower.Armor, 323]); // Field Plate
// Config.Recipes.push([Recipe.HitPower.Armor, 369]); // Sharktooth Armor
// Config.Recipes.push([Recipe.HitPower.Armor, 439]); // Kraken Shell
// Config.Recipes.push([Recipe.HitPower.Boots, 341]); // Chain Boots
// Config.Recipes.push([Recipe.HitPower.Boots, 387]); // Mesh Boots
// Config.Recipes.push([Recipe.HitPower.Boots, 457]); // Boneweave Boots
// Config.Recipes.push([Recipe.HitPower.Shield, 333]); // Gothic Shield
// Config.Recipes.push([Recipe.HitPower.Shield, 379]); // Ancient Shield
// Config.Recipes.push([Recipe.HitPower.Shield, 449]); // Ward
// Config.Recipes.push([Recipe.HitPower.Belt, 347]); // Heavy Belt
// Config.Recipes.push([Recipe.HitPower.Belt, 393]); // Battle Belt
// Config.Recipes.push([Recipe.HitPower.Belt, 463]); // Troll Belt
// Blood Craft Recipe
// Config.Recipes.push([Recipe.Blood.Amulet]); // Amulet
Config.Recipes.push([Recipe.Blood.Ring]); // Ring
// Config.Recipes.push([Recipe.Blood.Glove, 335]); // Heavy Gloves
// Config.Recipes.push([Recipe.Blood.Glove, 381]); // Sharkskin Gloves
// Config.Recipes.push([Recipe.Blood.Glove, 451]); // Vampirebone Gloves
// Config.Recipes.push([Recipe.Blood.Helm, 308]); // Helm
// Config.Recipes.push([Recipe.Blood.Helm, 354]); // Casque
// Config.Recipes.push([Recipe.Blood.Helm, 424]); // Armet
// Config.Recipes.push([Recipe.Blood.Armor, 322]); // Plate Mail
// Config.Recipes.push([Recipe.Blood.Armor, 368]); // Templar Coat
// Config.Recipes.push([Recipe.Blood.Armor, 438]); // Hellforge Plate
// Config.Recipes.push([Recipe.Blood.Boots, 342]); // Light Plated Boots
// Config.Recipes.push([Recipe.Blood.Boots, 388]); // Battle Boots
// Config.Recipes.push([Recipe.Blood.Boots, 458]); // Mirrored Boots
// Config.Recipes.push([Recipe.Blood.Shield, 351]); // Spiked Shield
// Config.Recipes.push([Recipe.Blood.Shield, 397]); // Barbed Shield
// Config.Recipes.push([Recipe.Blood.Shield, 467]); // Blade Barrier
// Config.Recipes.push([Recipe.Blood.Belt, 346]); // Belt
// Config.Recipes.push([Recipe.Blood.Belt, 392]); // Mesh Belt
// Config.Recipes.push([Recipe.Blood.Belt, 462]); // Mithril Coil
// Safety Craft Recipe
// Config.Recipes.push([Recipe.Safety.Amulet]); // Amulet
// Config.Recipes.push([Recipe.Safety.Ring]); // Ring
// Config.Recipes.push([Recipe.Safety.Glove, 338]); // Gauntlets
// Config.Recipes.push([Recipe.Safety.Glove, 384]); // War Gauntlets
// Config.Recipes.push([Recipe.Safety.Glove, 454]); // Ogre Gauntlets
// Config.Recipes.push([Recipe.Safety.Helm, 311]); // Crown
// Config.Recipes.push([Recipe.Safety.Helm, 357]); // Grand Crown
// Config.Recipes.push([Recipe.Safety.Helm, 427]); // Corona
// Config.Recipes.push([Recipe.Safety.Armor, 320]); // Breast Plate
// Config.Recipes.push([Recipe.Safety.Armor, 366]); // Cuirass
// Config.Recipes.push([Recipe.Safety.Armor, 436]); // Great Hauberk
// Config.Recipes.push([Recipe.Safety.Boots, 343]); // Greaves
// Config.Recipes.push([Recipe.Safety.Boots, 389]); // War Boots
// Config.Recipes.push([Recipe.Safety.Boots, 459]); // Myrmidon Greaves
// Config.Recipes.push([Recipe.Safety.Shield, 331]); // Kite Shield
// Config.Recipes.push([Recipe.Safety.Shield, 377]); // Dragon Shield
// Config.Recipes.push([Recipe.Safety.Shield, 447]); // Monarch
// Config.Recipes.push([Recipe.Safety.Belt, 344]); // Sash
// Config.Recipes.push([Recipe.Safety.Belt, 390]); // Demonhide Sash
// Config.Recipes.push([Recipe.Safety.Belt, 460]); // Spiderweb Sash
// Config.Recipes.push([Recipe.Reroll.Magic, 421]); // Reroll magic Diadem
// Config.Recipes.push([Recipe.Reroll.Rare, 421]); // Reroll rare Diadem
// Base item must be in the pickit, rest is auto-picked
Config.Recipes.push([Recipe.Socket.Weapon, 255]); // Socket Thresher
Config.Recipes.push([Recipe.Socket.Weapon, 256]); // Socket Cryptic Axe
Config.Recipes.push([Recipe.Socket.Weapon, 257]); // Socket Great Poleaxe
Config.Recipes.push([Recipe.Socket.Weapon, 258]); // Socket Giant Thresher
Config.Recipes.push([Recipe.Socket.Armor, 442]); // Socket Sacred Armor
Config.Recipes.push([Recipe.Socket.Armor, 443]); // Socket Archon Plate
Config.Recipes.push([Recipe.Socket.Shield, 447]); // Socket Monarch
/* Runeword config. All recipes are available in Templates/Runewords.txt
* !!!NOTE!!! enhanced damage and enhanced defense on runewords are broken in the core right now
* Keep lines follow pickit format and any given runeword is tested vs ALL lines so you don't need to repeat them
*/
Config.MakeRunewords = true; // Set to true to enable runeword making/rerolling
// Config.Runewords.push([Runeword.Insight, 58]); // Voulge
// Config.Runewords.push([Runeword.Insight, 59]); // Scythe
// Config.Runewords.push([Runeword.Insight, 60]); // Poleaxe
// Config.Runewords.push([Runeword.Insight, 61]); // Halberd
// Config.Runewords.push([Runeword.Insight, 62]); // War Scythe
// Config.Runewords.push([Runeword.Insight, 151]); // Bill
// Config.Runewords.push([Runeword.Insight, 152]); // Battle Scythe
// Config.Runewords.push([Runeword.Insight, 153]); // Partizan
// Config.Runewords.push([Runeword.Insight, 154]); // Bec-de-Corbin
// Config.Runewords.push([Runeword.Insight, 155]); // Grim Scythe
Config.Runewords.push([Runeword.Insight, 254]); // Colossus Voulge
Config.Runewords.push([Runeword.Insight, 255]); // Thresher
Config.Runewords.push([Runeword.Insight, 256]); // Cryptic Axe
Config.Runewords.push([Runeword.Insight, 257]); // Great Poleaxe
Config.Runewords.push([Runeword.Insight, 258]); // Giant Thresher
Config.KeepRunewords.push("[type] == polearm && [Flag] == ethereal # [meditationaura] >= 12");
// Config.Runewords.push([Runeword.Spirit, 447]); // Monarch
// Config.Runewords.push([Runeword.Spirit, 498]); // Sacred Targe
Config.KeepRunewords.push("[type] == shield || [type] == auricshields # [fcr] == 35");
// Config.Runewords.push([Runeword.Spirit, 29]); // Crystal Sword
Config.KeepRunewords.push("[Name] == CrystalSword # [fcr] >= 25");
Config.Runewords.push([Runeword.HeartoftheOak, 21]); // Hoto Flail
Config.KeepRunewords.push("[Name] == Flail # [FireResist] >= 30");
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05/09/2012, 09:51
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#154
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elite*gold: 0
Join Date: Jan 2010
Posts: 157
Received Thanks: 97
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Essence cubing is Recipe.Token
The rest looks good
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05/09/2012, 15:49
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#155
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elite*gold: 0
Join Date: Oct 2011
Posts: 688
Received Thanks: 130
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why does my bot dont cube rings / amus etc...
i set it to true.
he cube runs, but not the other stuff...
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05/09/2012, 16:26
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#156
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elite*gold: 0
Join Date: May 2011
Posts: 7
Received Thanks: 0
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hi again,
since today I keep getting an error that says:
Code:
Error in AutoBaal (town.js line 1164) : Town.move: You're not in town!
Run duration
I definitely didnt change anything in Town.js and the line is just an error output.
any advice?
edit: doesnt seem to be happening all the time though, is it maybe because sometimes the distance to the autodetectchar is to long? or because the runs are too fast?
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05/09/2012, 18:00
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#157
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elite*gold: 0
Join Date: Aug 2010
Posts: 435
Received Thanks: 117
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hat mal wer das team-mf'en ausprobiert?
sah aufn ersten Blick sehr geil aus. Nur machen die zusätzlichen chars es im Moment den nackten sorcs auf hell eher schwerer, als einfacher.
Hat mal wer versucht wie es mit high-lvl chars funzt, bzw. mit halbwegs vernünftig equipten?? Die sollte es ja weniger interessieren, das die chars unabhängig voneinander den Pfad suchen.
Hab bei mir hin und wieder das Problem, das die chars irgendwo am rand der stadt lang wandern. kann natürlich an mir gelegen haben. (4x d2 + browser + Mucke dazu an).
Würd mal gerne eure Meinung hören, falls ihr den bereits probiert habt.
(in english: I asked if someone already tried the team-mf'ing thing, and how it works for them.)
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05/09/2012, 20:15
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#158
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elite*gold: 0
Join Date: Jan 2009
Posts: 3,170
Received Thanks: 1,191
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how i can change aura after wave 2 to cleansing?
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05/10/2012, 00:18
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#159
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elite*gold: 0
Join Date: Aug 2009
Posts: 110
Received Thanks: 1
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ich habe da noch ein ganz ganz komisches problem...
Config.PickitFiles.push("kolton.nip"); // Pickit filenames in /pickit/ folder
Config.PickitFiles.push("LLD.nip");
aus diesen 2 pickits sollten ja alle items gepicked werden, allerdings heben die bots immer so komische <lvl 30 gloves auf. ich kann sie einfach nicht in den pickits finden. habe mir alles mehrmals angeschaut und durchgesucht nach den "gewollten" stats auf und ab, erfolglos.
werden irgendwie noch andere pickits geladen??
bin mittlerweile echt ratlos diesbzgl..... wäre dankbar für hilfe.
Code:
// ##### Gloves ########################
[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [Strength] + [Dexterity] >= 28
//[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && ([Strength] >= 10 || [Dexterity] >= 10) || ([LifeLeech] >= 3 || [ManaLeech] >= 3)
[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [ItemAddSkillTab] >= 2 && [Strength] + [Dexterity] >= 15
//[name] == heavygloves && [quality] == set # [defense] == 31 // Sander's Taboo
//[name] == leathergloves && [quality] == set # [defense] == 3 // Death's Hand, perfect defense
//[name] == wargauntlets && [quality] == set # [defense] == 118 // Immortal King's Forge, perfect defense
//[name] == heavygloves && [quality] == unique && [flag] != ethereal # [enhanceddefense] == 20 // Bloodfist
//[name] == lightgauntlets && [quality] == unique && [flag] != ethereal # [enhanceddefense] == 30 // Magefist
//[name] == gauntlets && [quality] == unique && [flag] != ethereal # [enhanceddefense] == 20 // Frostburn
//[type] == gloves && [quality] == rare && [flag] != ethereal # [javelinandspearskilltab] == 2 && [ias] == 10 && [hpregen] >= 5 && [itemlevelreq] <= 30
Quote:
Originally Posted by flow-jow
hat mal wer das team-mf'en ausprobiert?
sah aufn ersten Blick sehr geil aus. Nur machen die zusätzlichen chars es im Moment den nackten sorcs auf hell eher schwerer, als einfacher.
Hat mal wer versucht wie es mit high-lvl chars funzt, bzw. mit halbwegs vernünftig equipten?? Die sollte es ja weniger interessieren, das die chars unabhängig voneinander den Pfad suchen.
Hab bei mir hin und wieder das Problem, das die chars irgendwo am rand der stadt lang wandern. kann natürlich an mir gelegen haben. (4x d2 + browser + Mucke dazu an).
Würd mal gerne eure Meinung hören, falls ihr den bereits probiert habt.
(in english: I asked if someone already tried the team-mf'ing thing, and how it works for them.)
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habe heute mit nem kollegen zusammen baals und dias gemacht (zwar um chars zu leveln) aber war absolut kein problem (9xer chars mit gutem eq). ich denke aber man muss die wartezeiten erhöhen, denn die chars waren teilweise sehr asynchron, v.a. wenn die chars nicht gut equipped sind.
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05/10/2012, 10:42
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#160
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elite*gold: 0
Join Date: Jan 2010
Posts: 157
Received Thanks: 97
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Quote:
Originally Posted by Northern Light
why does my bot dont cube rings / amus etc...
i set it to true.
he cube runs, but not the other stuff...
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What level are you? I set the ilvl of crafting recipes to 93.
This means you have to be at least level 91 and gamble a level 95+ magic item. For Nihlathak, you have to be level 91, for Baal level 87, and for Diablo level 92. Other monsters can't drop what you need.
(crafted item ilvl is (charlvl+itemlvl)/2)
Quote:
Originally Posted by sorris
hi again,
since today I keep getting an error that says:
Code:
Error in AutoBaal (town.js line 1164) : Town.move: You're not in town!
Run duration
I definitely didnt change anything in Town.js and the line is just an error output.
any advice?
edit: doesnt seem to be happening all the time though, is it maybe because sometimes the distance to the autodetectchar is to long? or because the runs are too fast?
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It's not an error in town, it's in autobaal. Does that error happen when you're in Throne? and do you have a TP tome?
Quote:
Originally Posted by mirkoregge
how i can change aura after wave 2 to cleansing?
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That'll be possible in next update
Quote:
Originally Posted by ParLay
ich habe da noch ein ganz ganz komisches problem...
Config.PickitFiles.push("kolton.nip"); // Pickit filenames in /pickit/ folder
Config.PickitFiles.push("LLD.nip");
aus diesen 2 pickits sollten ja alle items gepicked werden, allerdings heben die bots immer so komische <lvl 30 gloves auf. ich kann sie einfach nicht in den pickits finden. habe mir alles mehrmals angeschaut und durchgesucht nach den "gewollten" stats auf und ab, erfolglos.
werden irgendwie noch andere pickits geladen??
bin mittlerweile echt ratlos diesbzgl..... wäre dankbar für hilfe.
Code:
// ##### Gloves ########################
[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [Strength] + [Dexterity] >= 28
//[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && ([Strength] >= 10 || [Dexterity] >= 10) || ([LifeLeech] >= 3 || [ManaLeech] >= 3)
[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [ItemAddSkillTab] >= 2 && [Strength] + [Dexterity] >= 15
//[name] == heavygloves && [quality] == set # [defense] == 31 // Sander's Taboo
//[name] == leathergloves && [quality] == set # [defense] == 3 // Death's Hand, perfect defense
//[name] == wargauntlets && [quality] == set # [defense] == 118 // Immortal King's Forge, perfect defense
//[name] == heavygloves && [quality] == unique && [flag] != ethereal # [enhanceddefense] == 20 // Bloodfist
//[name] == lightgauntlets && [quality] == unique && [flag] != ethereal # [enhanceddefense] == 30 // Magefist
//[name] == gauntlets && [quality] == unique && [flag] != ethereal # [enhanceddefense] == 20 // Frostburn
//[type] == gloves && [quality] == rare && [flag] != ethereal # [javelinandspearskilltab] == 2 && [ias] == 10 && [hpregen] >= 5 && [itemlevelreq] <= 30
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ItemAddSkillTab isn't valid in d2bs, try removing that glove line and see
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05/10/2012, 12:24
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#161
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elite*gold: 0
Join Date: Aug 2009
Posts: 110
Received Thanks: 1
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thanks, somehow i fixed this last nicht, now he is collecting "hand axe"s
and he also doesnt pick any meph essences, dont know why either
[Name] == TwistedEssenceOfSuffering
[Name] == ChargedEssenceOfHatred
[Name] == BurningEssenceOfTerror
[Name] == FesteringEssenceOfDestruction
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05/10/2012, 13:21
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#162
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elite*gold: 0
Join Date: Jan 2010
Posts: 157
Received Thanks: 97
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Quote:
Originally Posted by ParLay
thanks, somehow i fixed this last nicht, now he is collecting "hand axe"s
and he also doesnt pick any meph essences, dont know why either
[Name] == TwistedEssenceOfSuffering
[Name] == ChargedEssenceOfHatred
[Name] == BurningEssenceOfTerror
[Name] == FesteringEssenceOfDestruction
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There's a mistype in ntitemalias file. I'll fix that in next update.
Until then, use [Name] == BurningEssenseOfTerror
Or you can just skip all essences and use
Config.Recipes.push([Recipe.Token]);
if you want to make tokens (essences are auto-picked)
you will also need
[name] == tokenofabsolution
in your pickit
about handaxe bug, you'll have to find it yourself by removing little by little lines from pickit. If you find it, let me know which line it was
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05/10/2012, 13:23
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#163
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elite*gold: 1
Join Date: Dec 2009
Posts: 285
Received Thanks: 10
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Nett von dir :=)
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05/10/2012, 16:21
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#164
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elite*gold: 0
Join Date: May 2011
Posts: 7
Received Thanks: 0
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Quote:
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It's not an error in town, it's in autobaal. Does that error happen when you're in Throne? and do you have a TP tome?
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yes and yes
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05/10/2012, 17:55
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#165
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elite*gold: 0
Join Date: Dec 2009
Posts: 70
Received Thanks: 3
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Hi an alle  Ich mal wieder mit Fragen
1. Ich bekomm es nich hin mit dem Leecher Char 
Der Char geht in Channel dann will er Game Name schreiben und dann nix 
Wo mach ich da was falsch.
2. Wenn ich in einer config was ändere ist danach ein rotes ausrufzeichen ist das normal
3. Der leader char läuft super hab auch alle leecher in f/l daran kann es nich liegen hatte vorher (immer noch) Sternenlooper vielleicht kann mir jemand helfen.
Mfg
Kloppser
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Hallo *epvp,
ich kenn mich mit Servern wirklich NULL aus ...
Kann mir jemand sagen, ob es möglich ist einen Server / VServer .. kp wo der unterschied ist :D:D:D. ... zu mieten und da nen Diablo bot (D2Etal) drauf laufen zu lassen ? So dass er 24/7 on ist ?
Falls Ja ... Was wäre am Billigsten / Wo kommt der beste kosten/nutzen faktor raus und ist es schwer das alles einzustellen ?
Ich bin für Jede Antwort dankbar!
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[D2BS] Pickit Konverter D2NT -> D2BS nt-bot
10/30/2011 - Diablo 2 - 8 Replies
Gibts nen Konverter für die Pickit D2NT zum D2BS nt-bot?
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[Release] D2BS 1.13
08/01/2010 - Diablo 2 - 69 Replies
Endlich ist es soweit.
D2BS wurde für 1.13 angepasst, gesichert und nun released.
Was ist D2BS?
D2BS basiert auf dem alten D2JSP Bot (wer sich noch an den erinnert) und enthält sowohl die NTBot als auch die YAMB Skripte.
Der Bot ist open source sprich mit den nötigen Kenntnissen könnt ihr alles an dem Bot verändern was ihr wollt.
Im Prinzip nutzt ihr alle bereits D2BS, denn D2NT basiert auf gestohlenem D2BS Source Code. Gestohlen deshalb, weil D2BS einer Lizenz unterliegt die besagt,...
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Neuer D2BS released!!
04/29/2010 - Diablo 2 Programming - 1 Replies
D2BS v1.3 - Release Thread
Frohe Kunde leute!
Der neue D2BS ist drausen! :)
D2BS v1.3 - Release Thread
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