ich leide unter dem zwang der perfektion und genauigkeit...
daher entschloss ich mich dazu den vorgegebenen pickits (jene, die bei den bots mitgelierfert wurden (muddys, sternenlooper, etal, etc) sowie auch jene von mir mittlerweile unbekannten verfassern) zusammenzusetzen das beste (meiner ansicht nach) zusammen zu fügen:
Fehler schleichen sich jedoch gerne ein, und für hinweise oder editierungen/erweiterungen bin ich offen:
Rohlinge
Code:
// White 15ed 0/3 Armor [Name] == MagePlate && [Quality] == superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 3 || [Sockets] == 0) // Enigma socketable [Name] == ArchonPlate && [Quality] == superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 3 || [Sockets] == 4 || [Sockets] == 0) // Enigma/CoH/Forti socketable [Name] == DuskShroud && [Quality] == superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 3 || [Sockets] == 4 || [Sockets] == 0) // Enigma/CoH/Forti socketable [Name] == Wyrmhide && [Quality] == superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 3 || [Sockets] == 4 || [Sockets] == 0) // Enigma/CoH/Forti socketable [Name] == ScarabHusk && [Quality] == superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 3 || [Sockets] == 4 || [Sockets] == 0) // Enigma/CoH/Forti socketable [Name] == WireFleece && [Quality] == superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 3 || [Sockets] == 4 || [Sockets] == 0) // Enigma/CoH/Forti socketable [Name] == GothicPlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 3 || [Sockets] == 4 || [Sockets] == 0) // Enigma/CoH/Forti socketable [Name] == GothicPlate && [Quality] == superior && [Flag] == ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 3 || [Sockets] == 4 || [Sockets] == 0) // LLD/MLD socketable [Name] == LightPlate && [Quality] == superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 3 || [Sockets] == 0) // Enigma socketable // White Normal Eth Armor (Tal+Thul+P-Topaz) [Type] == armor && [Class] == elite && [Quality] == normal && [Flag] == ethereal # [Defense] >= 700 && [Sockets] == 0 // Bugable armors // White 15ed 0/3/4 Shields [Name] == Monarch && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4) [Name] == Monarch && [Quality] == superior && [Flag] == ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 0 || [Sockets] == 4) [Name] == Monarch && [Quality] == superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 4) [Name] == TrollNest && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 0 || [Sockets] == 3) // Dream socketable // White Primalhelms/Pelts [Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders] + [SkillBattleCommand] >= 5 // Delirium socketable [Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders] + [SkillFindItem] >= 5 // Delirium socketable [Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders] + [SkillShout] >= 5 // Delirium socketable [Type] == pelt && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillHurricane] + [SkillTornado] >= 5 // Delirium socketable // White Pala Shields [Name] == SacredTarge && [Quality] <= superior && [Quality] >= normal && [Flag] != ethereal # [FireResist] >= 40 && ([Sockets] == 0 || [Sockets] >= 3) // Dream/Spirit socketable [Name] == SacredTarge && [Quality] <= superior && [Quality] >= normal && [Flag] == ethereal # [FireResist] >= 35 && ([Sockets] == 0 || [Sockets] >= 4) // Exile socketable [Name] == SacredRondache && [Quality] <= superior && [Quality] >= normal && [Flag] == ethereal # [FireResist] >= 35 && ([Sockets] == 0 || [Sockets] >= 4) // Exile socketable [Name] == VortexShield && [Quality] <= superior && [Quality] >= normal && [Flag] == ethereal # [FireResist] >= 35 && ([Sockets] == 0 || [Sockets] >= 4) // Exile socketable [Name] == ZakarumShield && [Quality] <= superior && [Quality] >= normal && [Flag] == ethereal # [FireResist] >= 35 && ([Sockets] == 0 || [Sockets] >= 4) // Exile socketable // White Necro Shields [Type] == voodooheads && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 2 && [SkillBoneSpear]+[SkillBoneSpirit] >= 5 // Splendor socketable [Type] == voodooheads && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 2 && [SkillPoisonExplosion]+[SkillPoisonNova] >= 5 // Splendor socketable // White Berserker Axes [Name] == BerserkerAxe && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] == 15 // Hoj/Oath socketable [Name] == BerserkerAxe && [Quality] <= superior # [Sockets] == 5 && [EnhancedDamage] >= 10 // Grief/Death socketable [Name] == BerserkerAxe && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 5 || [Sockets] == 6) && [EnhancedDamage] >= 5 // BOTD/Death socketable [Name] == BerserkerAxe && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] == 15 // Last Wish socketable // White Bows [Name] == HydraBow && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] >= 15 && ([ToHit] >= 3 // Faith/Ice socketable //[Name] == HydraBow && [Quality] == superior # ([Sockets] == 6 || [Sockets] == 0) && [EnhancedDamage] == 15 && ([ToHit] >= 3 // BOTD socketable [Name] == CrusaderBow && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] >= 15 && ([ToHit] >= 3 // Faith/Ice socketable [Name] == ShadowBow && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] >= 15 && ([ToHit] >= 3 // Faith/Ice socketable [Name] == BladeBow && [Quality] == superior # ([Sockets] == 4 || [Sockets] == 0) && [EnhancedDamage] == 15 && [ToHit] >= 3 // Faith/Ice socketable [Name] == GreatBow && [Quality] == superior # ([Sockets] == 4 || [Sockets] == 0) && [EnhancedDamage] == 15 && [ToHit] >= 3 // Faith/Ice socketable [Name] == GrandMatronBow && [Quality] == superior # [Sockets] == 4 && [BowAndCrossbowSkillTab] >= 3 && [EnhancedDamage] >= 15 && ([ToHit] >= 3// Faith/Ice socketable [Name] == MatriarchalBow && [Quality] == superior # [Sockets] == 4 && [BowAndCrossbowSkillTab] >= 3 && [EnhancedDamage] >= 15 && ([ToHit] >= 3// Faith/Ice socketable // White Maces [Name] == Flail && [Quality] == superior && [Flag] == ethereal # [Sockets] >= 4 && [EnhancedDamage] == 15 && [ToHit] >= 3 // Hoto socketable [Name] == Knout && [Quality] == superior && [Flag] == ethereal # [Sockets] >= 4 && [EnhancedDamage] == 15 && [ToHit] >= 3 // Hoto socketable [Name] == Scourge && [Quality] == superior && [Flag] == ethereal # [Sockets] >= 4 && [EnhancedDamage] == 15 && [ToHit] >= 3 // Hoto socketable [Name] == ThunderMaul && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 10 // BOTD socketable // White Polearms [Name] == GiantThresher && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 // Insight/Infinity socketable [Name] == ColossusVoulge && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 0 && [EnhancedDamage] >= 10 || [Sockets] == 4 // Insight/Infinity socketable [Name] == Thresher && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 5 || [Sockets] == 0) && [EnhancedDamage] >= 10 || [Sockets] == 4 // Insight/Infinity socketable [Name] == CrypticAxe && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 5 || [Sockets] == 0) && [EnhancedDamage] >= 10 || [Sockets] == 4 // Insight/Infinity socketable [Name] == Thresher && [Quality] == Normal && [Flag] == ethereal # [Sockets] == 0 [Name] == GreatPoleaxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 // Insight/Infinity socketable // White CtA Scepters ([Name] == WarScepter || [Name] == DivineScepter || [Name] == Caduceus) && [Quality] <= superior # ([Sockets] == 5 || [Sockets] == 0) && [SkillBlessedHammer] + [SkillConcentration] >= 5 // CTA socketable ([Name] == WarScepter || [Name] == DivineScepter || [Name] == Caduceus) && [Quality] <= superior # ([Sockets] == 5 || [Sockets] == 0) && [SkillFistOfTheHeavens] + [SkillConviction] >= 5 // CTA socketable // White Swords [Name] == CrystalSword && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 5 // Call to Arms [Name] == ColossusBlade && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] >= 5) && [EnhancedDamage] >= 10 // BOTD/Death socketable [Name] == ColossusSword && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 5) && [EnhancedDamage] >= 10 // Death socketable [Name] == PhaseBlade && [Quality] == superior # ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 5 || [Sockets] == 6) && [EnhancedDamage] == 15 && ([ToHit] >= 3 || [ItemMaxDurabilityPercent] == 15) // Last Wish/Passion/Crescent Moon socketable [Name] == ColossusBlade && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 && [EnhancedDamage] >= 10 // Grief socketable // White Necro Wands [Type] == wand && [Quality] <= superior # [Sockets] != 1 && [SkillBoneSpear] + [SkillBoneSpirit] >= 6 // White socketable // White Katars [Type] == assassinclaw && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && ([skilllightningsentry] >= 3 || [skilldeathsentry] >= 3) // chaos [Type] == assassinclaw && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && [skillvenom] >= 3 && ([skillweaponblock] >= 3 || [skillclawmastery] >= 2 || [skillfade] >= 2 || [skillbladeshield] >= 2 || [skilldragonflight] >=2 || [skillmindblast] >= 1) // chaos [Type] == assassinclaw && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && [skillbladeshield] >= 3 && ([skillweaponblock] >= 3 || [skillclawmastery] >= 2 || [skillfade] >= 2 || [skillvenom] >= 2 || [skilldragonflight] >=2 || [skillmindblast] >= 1) // chaos [Type] == assassinclaw && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && [skillweaponblock] >= 3 && ([skillclawmastery] >= 2 || [skillfade] >= 2 || [skillvenom] >= 2 || [skillbladeshield] >= 2 || [skilldragonflight] >=2 || [skillmindblast] >= 1) // chaos // White Circlets [Name] == Diadem && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 3 || [Sockets] == 0) && [EnhancedDefense] >= 15 // Dream socketable // White Memory Staves [Name] == GnarledStaff && [Quality] <= superior # [SkillEnergyShield] == 3 && ([LightningSkillTab] >= 2 || [SkillLightningmastery] >= 2) && ([Sockets] == 4 || [Sockets] == 0) [Name] == Battle Staff && [Quality] <= superior # [SkillEnergyShield] == 3 && ([LightningSkillTab] >= 2 || [SkillLightningmastery] >= 2) && ([Sockets] == 4 || [Sockets] == 0)






