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Frage Etalbot sorc script

Discussion on Frage Etalbot sorc script within the Diablo 2 forum part of the Other Online Games category.

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Old   #1
 
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Frage Etalbot sorc script

Ich habe eine Sorc Fireball/Metor/orb sind ihre atacken so nun bekomme ich es aber nicht hin die atacken einzusätzen sow ie es gedacht ist sie telt hin macht statik und down! xD

Pls help !


Quote:
//------------------------------------------------------------------------------
// Attack Configuration
// * Change the -1's to the corresponding #'s found in /D2NT/sdk/skills.txt
// * As of Jan 17th: -1 = Disabled, 0 = Normal Attack.
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = -1; // First skill. Maybe slow missiles
NTConfig_AttackSkill[56] = -1; // Primary skill to super unique/champion.
NTConfig_AttackSkill[47] = -1; // Primary untimed skill to super unique/champion.
NTConfig_AttackSkill[64] = -1; // Primary skill to others.
NTConfig_AttackSkill[57] = -1; // Primary untimed skill to others.
NTConfig_AttackSkill[47] = -1; // Secondary skill in case monster is immune to primary skill.
NTConfig_AttackSkill[0] = -1; // Secondary untimed skill.
NTConfig_AttackSkill[0] = -1; // Tertiary skill to everything else in case monster is immune to both primary and secondary.
NTConfig_AttackSkill[0] = -1; // Tertiary untimed skill.
NTConfig_AttackSkill[56] = -1; // Primary skill to boss (diablo/meph/Duriel/andy)
NTConfig_AttackSkill[47] = -1; // Primary skill to baal this MUST be set if you do baal charged bolt works well here
//-------------------------------------------------------------------------------
// Immunity Skipping
//-------------------------------------------------------------------------------
NTConfig_AreasToNotSkipImmunes = [131, 108]; // Add area ID's into the array seperated by "," for to disable immunity skipping within said area.

NTConfig_SkipSingle[64] = false; //Skips all physical immunes.
NTConfig_SkipSingle[64] = false; //Skips all magic immunes.
NTConfig_SkipSingle[2] = false; //Skips all fire immunes.
NTConfig_SkipSingle[3] = false; //Skips all lightning immunes.
NTConfig_SkipSingle[4] = false; //Skips all cold immunes.
NTConfig_SkipSingle[5] = false; //Skips all poison immunes.

NTConfig_SkipDual[0] = false; //Skips all dual physical + magic immunes.
NTConfig_SkipDual[1] = false; //Skips all dual physical + fire immunes.
NTConfig_SkipDual[2] = false; //Skips all dual physical + lightning immunes.
NTConfig_SkipDual[3] = false; //Skips all dual physical + cold immunes.
NTConfig_SkipDual[4] = false; //Skips all dual physical + poison immunes.
NTConfig_SkipDual[5] = false; //Skips all dual magic + fire immunes.
NTConfig_SkipDual[6] = false; //Skips all dual magic + lightning immunes.
NTConfig_SkipDual[7] = false; //Skips all dual magic + cold immunes.
NTConfig_SkipDual[8] = false; //Skips all dual magic + poison immunes.
NTConfig_SkipDual[9] = false; //Skips all dual fire + lightning immunes.
NTConfig_SkipDual[10] = false; //Skips all dual fire + cold immunes.
NTConfig_SkipDual[11] = false; //Skips all dual fire + poison immunes.
NTConfig_SkipDual[12] = false; //Skips all dual lightning + cold immunes.
NTConfig_SkipDual[13] = false; //Skips all dual lightning + poison immunes.
NTConfig_SkipDual[14] = false; //Skips all dual cold + poison immunes.
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Old 11/19/2011, 11:44   #2
 
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As of Jan 17th: -1 = Disabled, 0 = Normal Attack.

skills.txt im selben ordner

falls du kein englisch kannst "-1 = Disabled" bedeutet "mach ma gar nix"
0 = Normal Attack bedeutet "hau mit dem was du grad inner pfote hesch voll dem atzen aufn schädel"
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Old 11/19/2011, 11:54   #3
 
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meinste so?
Geht auch nicht


Quote:
//------------------------------------------------------------------------------
// Attack Configuration
// * Change the -1's to the corresponding #'s found in /D2NT/sdk/skills.txt
// * As of Jan 17th: -1 = Disabled, 0 = Normal Attack.
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = -1; // First skill. Maybe slow missiles
NTConfig_AttackSkill[56] = 0; // Primary skill to super unique/champion.
NTConfig_AttackSkill[47] = 0; // Primary untimed skill to super unique/champion.
NTConfig_AttackSkill[64] = 0; // Primary skill to others.
NTConfig_AttackSkill[67] = 0; // Primary untimed skill to others.
NTConfig_AttackSkill[47] = 0; // Secondary skill in case monster is immune to primary skill.
NTConfig_AttackSkill[0] = -1; // Secondary untimed skill.
NTConfig_AttackSkill[0] = -1; // Tertiary skill to everything else in case monster is immune to both primary
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Old 11/19/2011, 11:59   #4
 
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bist du doof oder so?
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Old 11/19/2011, 12:03   #5
 
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Quote:
NTConfig_AttackSkill[0] = 12; // Primary skill to super unique/champion.
NTConfig_AttackSkill[0] = 34; // Primary untimed skill to super unique/champion.
NTConfig_AttackSkill[0] = 47; // Primary skill to others.
NTConfig_AttackSkill[0] = 67; // Primary untimed skill to others.
So ging es auch nicht ...
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Old 11/19/2011, 12:07   #6
 
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NTConfig_AttackSkill[0] = 64; // First skill. Maybe slow missiles
NTConfig_AttackSkill[1] = 64; // Primary skill to super unique/champion.
NTConfig_AttackSkill[2] = 47; // Primary untimed skill to super unique/champion.
NTConfig_AttackSkill[3] = 64; // Primary skill to others.
NTConfig_AttackSkill[4] = 47; // Primary untimed skill to others.
NTConfig_AttackSkill[5] = 47; // Secondary skill in case monster is immune to primary skill.
NTConfig_AttackSkill[6] = -1; // Secondary untimed skill.
NTConfig_AttackSkill[7] = -1; // Tertiary skill to everything else in case monster is immune to both primary and secondary.
NTConfig_AttackSkill[8] = -1; // Tertiary untimed skill.
NTConfig_AttackSkill[9] = -1; // Primary skill to boss (diablo/meph/Duriel/andy)
NTConfig_AttackSkill[10] = -1; // Primary skill to baal this MUST be set if you do baal charged bolt works well here


da ohne meteor/icebolt
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