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Diablo 2 Botting System
Discussion on Diablo 2 Botting System within the Diablo 2 forum part of the Other Online Games category.
10/29/2011, 17:58
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#16
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elite*gold: 0
Join Date: Oct 2011
Posts: 9
Received Thanks: 0
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Quote:
Originally Posted by Tyon
Hey,
hier habt ihr das Diablo 2 Botting System gepackt von mir.
Aktuelle Version: Patch 1.13d Beta
Enthält:
D2BS Beta Bot
OOG Loader
NTBot Skript
Merc fix
Jede Menge schöne Bugs
Warden Protection (D2BS schließt sich sobald Warden wieder aktiviert wird)
Kurze Anleitung für die Leute ohne D2BS Erfahrung:
- OOG.exe starten
- Profil euren Wünschen nach anpassen
- Bot starten und ihn ein Game erstellen lassen
Variante 1:
Overlay Menü funktioniert.
Alles bequem ingame einstellen und speichern
Profil dann killen und wieder starten
Botten
Variante 2:
Overlay Menü funktioniert nicht.
Profil killen
Im Ordner scripts-ntbot/libs/config eure Config finden und nach euren Wünschen anpassen.
Profil starten
Botten
Credits: D2BS Team, bobode und diverse Gestalten aus dem IRC.

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sollte man fürs trojaner verlinken nich eine links und rechts bekommen
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10/29/2011, 18:18
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#17
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elite*gold: 0
Join Date: Jul 2006
Posts: 1,440
Received Thanks: 525
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Quote:
Originally Posted by PeerPressure
sollte man fürs trojaner verlinken nich eine links und rechts bekommen
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Was infiziert sein soll ist die D2BS.dll
Diese ist 1 zu 1 die, die von McGod released wurde. Wenn der deine Daten haben will hättest du dir schon längst etwas eingefangen solange du auch nur ansatzweise in Diablo 2 cheaten solltest.
Aber du kannst natürlich den Bot selbst compilieren.
Ich bin der letzte der dich davon abhält.
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10/29/2011, 18:20
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#18
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elite*gold: 0
Join Date: Mar 2010
Posts: 56
Received Thanks: 13
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Hey, hab jetz mal downloaded, config eingestellt da er sonst eifnach nix gemacht hat und jetz macht er game auf, und schließt es wieder und macht das nächste auf und so weiter....
Will nur mephisto via moat trick töten... hilfe bittte
meine config
Code:
//Universal Config v2.2
// NOTE: If you have not edited your config using the in-game on screen config editor, you need to do that first before editing ANY of this file.
// To do so:
//
// 1. Enter the game using d2bs.
// 2. If bot is moving, press PAUSE key on your keyboard!
// 3. Press Escape (keyboard)
// 4. Click 'Config NTBot'
// 5. Follow directions on screen to change and customize all visible settings
// 6. Click SAVE button
//
// Use the ID References thread in the D2BS Script Development forum to lookup id's for various sections of this file
// http://www.blizzhackers.cc/viewtopic.php?f=209&t=378493
//
// For all other help or questions concerning setup please use forum search at:
// http://www.blizzhackers.cc/viewforum.php?f=204
//
if(!isIncluded("config/NTConfig.dbl")) include("config/NTConfig.dbl");
bobDebug = true //Set to true to send extra debug information to OOG (good to try if you are having problems)
function NT_LoadConfig()
{
NT_MinGameTime = 0; // Set minimum game time in seconds to wait in town if your run finishes too quickly (To avoid realm down, default is 180)
NTConfig_PublicMode = true;
//["SimonSays","Cow","Mausoleum","ShopBot","Countess","Pit","Tristram","BoneAsh","Andariel","Sewers","Maggot","AncientTunnels","Beetleburst","ClawViper","Summoner","Duriel","KurastTemples","Kurast","Travincal","Mephisto","Izual","Hephasto","Diablo","FastDiablo","LeechD","Eldritch","Frozenstein","Nihlathak","Pindleskin","FastPindle","AncientsWay","ThreshSocket","Worldstone","Baal","Leech","LeechO"];
NTConfig_Script = ["SimonSays"];
NT_IdleOnClone = false;
NT_IdleOnSOJ = false;
NTConfig_HotIps = []; // last Ip numbers for Hot Servers, ex: NTConfig_HotIps = ["223","58"];
NT_IdleOnSOJTimeoutSec = 0; // Stop idling after no more soj ticks in seconds
NT_HostileAction = "0";
NT_PauseKey = 19;
SimonNextLevel = 109;
SimonPOI = 106;
SimonPrevousLevel = 111;
SimonEscToTown = 69;
SimonFollowMode = 0 // Fight while folowing
SimonEnableSnagging = true;
SimonAutoReveal = true;
SimonStopLifeWatch = false;
SimonEnableCommands = false;
me.useTeleport = true // Set boobs to true to allow character to use teleport when moving, set to false to disable teleport when moving;
NTConfig_ClearAbaddon = false; // Set to true to clear Abaddon of monsters (NOTE: must be running 'Abaddon' in your script array)
NTConfig_ClearPitLevel1 = false// Set to true to clear level 1 of Pit
NTConfig_FireEyeExtension = false // Set to true if you want to kill Fire Eye at arcane sanctuary portal when running Summoner script
NTConfig_KillFangskin = false // Set to true if you want to kill Fangskin while running Claw Viper Temple script
NTConfig_CouncilExtension = false // Set to true if you want to kill council when running Mephisto script
NTConfig_Moattrick = true // Set to true if you want to use the moat trick at Mephisto
NTConfig_KillBaal = false;
DiabloTPMsg = "HOT TP!!" // Set your message to announce when you make a town portal in Chaos Sanctuary when running Diablo script
KillingDiabloMsg = "Killing Diablo!" // Set your message to announce just before killing Diablo
DiabloNewGameMsg = "Baal Time" // Set your message to announce as Diablo script is finishing execution
NTConfig_NihlathakExtension = false // Set true to continue to Nihl
NTConfig_PindleskinExtension = false // Set true if you want to continue to Pindle
NTConfig_ShenkExtension = false;
NTConfig_DacFarrenExtension = false;
NTConfig_WSK2Extension = false;
NTConfig_WSK3Extension = false;
NTConfig_KillBaal = false;
BaalTPMsg = "Hot";
BaalTPSafeMsg = "Safe, Op Bh.cc";
KillBaalMsg = "Baal";
BaalNextGameMsg = "NG!, Op Bh.cc";
NTConfig_CastBOForParty = false; // Set to true to wait to precast buffs for party when running CS / Diablo;
NTConfig_BOMsg = "Precasting for party benefit in";
NTConfig_BODelay = 5; // Set your precast delay here (in seconds);
NTCOW_DistanceToKing = 50; // Set the distance bot will hold too the king when running NTCow.dbl (>40 is recommended here, it's about 2 screens away depending on direction)
NTCOW_KingChicken = 65; // Set the cow king's hp chicken threshold. NTCOW_KingChicken = chickenpercent. The bot will quit if the cow king is under this hp treshold
//-------------------------------------------------------------------------------------------------
// Leader and Leech Configuration
//
// Any character name settings in this section are CASE-SENSITIVE.
//-------------------------------------------------------------------------------------------------
NT_Leader = ["AddLeaderNameHere", "Add_More_Leaders_Like_This"];
QuitWithLeaderList = ["AddCharacterNameHere", "AddAnotherHere"];
NTConfig_HelpPreClear = false // Set to true if you want to help clear the throne before it's announced 'Safe'
NTConfig_HelpWithWaves = false // Set to true to fight in throne when each wave drops
NTConfig_HelpWithBaal = false // Set to true if you want to help kill Baal
NTConfig_GetBaalItems = false // Set to true if you want to pick items after Baal dies
NTConfig_ClearLeechPosition = false // Set to true if you want to fight while leeching in Worldstone Chamber (tentacles could appear etc)
//-------------------------------------------------------------------------------------------------
// Potion, Merc, and Chicken Configuration
//
// For the most part, the below settings should be self explanatory.
// The hp/mp values represent percentages NOT actual life/mana.
//-------------------------------------------------------------------------------------------------
NTConfig_StartDelay = 3; // Delay time in milliseconds to start;
NTConfig_SnagDelay = 50; // Delay time in milliseconds to wait before starting picking items
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 80; // If you have more than this percent of mana, you won't go to a healer
NTConfig_SkipHealCurses = false;
NTConfig_UseMerc = false; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
NTConfig_LifeThresh = 80;
NTConfig_LifeRejuvThresh = 50;
NTConfig_ManaThresh = 10;
NTConfig_ManaRejuvThresh = 0;
NTConfig_LifeChicken = 50;
NTConfig_ManaChicken = 0;
NTConfig_MercLifeThresh = 30;
NTConfig_MercRejuvThresh = 0;
NTConfig_MercChicken = 0;
NTConfig_TakeScreenshotOnChicken = false; // If true, this will take a screenshot of the game as you chicken from it (can be buggy because game is being exited)
//--------------------------------------------------------------------------------------
// Inventory Configuration
//
// Read each comment and setup accordingly.
// Don't skip this section and complain that your bot dropped your items.
//--------------------------------------------------------------------------------------
// These numbers correspond to your inventory.
// Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1, 1, 1, 1, 1, 0, 0, 0, 0, 0]
NTConfig_Columns[1] = [1, 1, 1, 1, 1, 0, 0, 0, 0, 0]
NTConfig_Columns[2] = [1, 1, 1, 1, 1, 0, 0, 0, 0, 0]
NTConfig_Columns[3] = [1, 1, 1, 1, 1, 1, 0, 0, 0, 0]
NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
NTConfig_BeepOnFull = false; // If set true, bot will sound a beep when trying to stash an item and the inventory is full;
//----------------------------------------------------------------------------
// Belt and Potion configuration
//
// Read each section's commented lines and follow instructions carefully
//----------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "mp";
NTConfig_BeltColType[3] = "rv";
// Minimum amount of potions in each column before needing refilling
// If there's less potions then this number in the column we go and shop.
// Set to 4 to go shopping as soon as there's a potion missing.
// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
NTConfig_BeltColMin[0] = 4;
NTConfig_BeltColMin[1] = 4;
NTConfig_BeltColMin[2] = 0;
NTConfig_BeltColMin[3] = 0;
//-----------------------------------------------------------------------------------
// SnagIt configuration
//
// Here is a list of preset nip files assuming you use nip package.
// If you want to add your own .nip files, just copy any line and enter the
// To disable a .nip file, just add "//" at the start of the line or delete the line.
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath = ["uniques.nip", "whites.nip", "runes.nip", "potions.nip", "moneymaker.nip", "keys.nip", "Shop Bot.nip"];
NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
FastSnag = true; // picks after each attack. based on itemdrop event
NT_PickUtility = false; // tries to fill belt and tombs with pickit
NTConfig_OpenChest = true;
NTConfig_UseTeleportForPickit = true; // True to use teleport when picking items, false to force character to walk to pick items
//---------------------------------------------------------------------------------------------
// GambleIt configuration
//
// To specify what items to gamble, adjust the array with the desired item codes
// See comments at top for ID References thread if you wish to add more item codes
//---------------------------------------------------------------------------------------------
NTConfig_GambleIt = false;
NTConfig_GambleStashThreshold = 2500000; // Set stashed gold amount at which to start gambling
NTConfig_GambleStopGold = 300000; // Gold amount at which to stop gambling
NTConfig_GambleItem.push("rin"); // Rings
NTConfig_GambleItem.push("amu"); // Amulets
NTConfig_GambleItem.push("ci0"); // Circlets
NTConfig_GambleItem.push("ci1"); // Coronets
//NTConfig_GambleItem.push("lgl"); // Leather Gloves
//NTConfig_GambleItem.push("vgl"); // Heavy Gloves
//NTConfig_GambleItem.push("mgl"); // Chain Gloves
//NTConfig_GambleItem.push("tgl"); // Light Gauntlets
//NTConfig_GambleItem.push("hgl"); // Gauntlets
//NTConfig_GambleItem.push("kit"); // Kite shields
//NTConfig_GambleItem.push("btl"); // Blade Talons
//NTConfig_GambleItem.push("skr"); // Scissors Katar
//NTConfig_GambleItem.push("wrb"); // Wrist blade
//NTConfig_GambleItem.push("ktr"); // Katar
//NTConfig_GambleItem.push("clw"); // Claws
//NTConfig_GambleItem.push("ces"); // Cestus
//NTConfig_GambleItem.push("axf"); // Hatches Hands
//------------------------------------------------------------------------------
// ShopBot configuration (NTShopbot.dbl)
//
//------------------------------------------------------------------------------
NTSB_StopShopping = 100000; // Gold amount at which to stop shopping
NTSB_ShopOnNpcVisit = true; // Enable shopbot when visiting NPCs
//--------------------------------------------------------------------------------------------------------
// Item Logging Configuration
//
// NOTE: In it's current form, item logging WILL slow down your town visits drastically over time
//--------------------------------------------------------------------------------------------------------
NT_logItems = true; // enable logging
NT_LoggingMaxLines = 1000; // Set maximum lines for item log file (refer to NOTE above)
//------------------------------------------------------------------------------
// Attack configuration
//
//------------------------------------------------------------------------------
NTConfig_ClearPosition = false;
NTConfig_CheckSafe = true;
NTConfig_PrintAttack = false; // Set to true if you want to print() attack information to console;
// Universal attack variables
NTConfig_AttackSkill[0] = 0 // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackSkill[1] = 56 // Cast your primary spell to boss.
NTConfig_AttackSkill[2] = 56 // Cast your primary spell to others.
NTConfig_AttackSkill[3] = 47 // Cast your primary untimed spell if primary spell is timed spell. Set to -1 if you won't
NTConfig_AttackSkill[4] = 56 // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_AttackSkill[5] = 0 // Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't
// Assassin attack variables
NTConfig_UseTraps = true; // Traps are hardcoded for 3 light sentrys and 2 death sentrys and do not need to be set with skills
NTConfig_CastShadowMaster = true; // Set to "true" if bot uses "Shadow Mastera".
NTConfig_CastShadowWarrior = false; // Set to "true" if bot uses "Shadow Warrior".
NTConfig_CastBrustOfSpeed = false; // Set to "true" if bot uses "Brust Of Speed" Cannot be used simultaneously with fade.
NTConfig_CastFade = true; // Set to "true" if bot uses "Fade" cannot be used simultaneously with burst of speed".
NTConfig_CastBladeShield = true; // Set to "true" if bot uses "Blade Shield".
NTConfig_CastCloakOfShadows = true; // Set to "true" if bot uses "Cloak Of Shadows".
// Paladin attack variables
NTConfig_PutAura = -1; // What aura do you want to use on attack. Set to 0 if you won't
NTConfig_AttackFirst = -1; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackBoss = -1; // Cast your primary spell to boss.
NTConfig_AttackOthers = -1; // Cast your primary spell to others.
NTConfig_AttackSecondary = -1; // Cast your Secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_UseRedemption = true; // Set to true to use Redemption after killing monster.
// Necromancer attack variables
NTConfig_AttackBoss = -1; // 84 = bonespear, 93 = bone spirit
NTConfig_AttackOthers = -1;
XP_Curse = 91; // Curse to use after army threshold is meet
XP_BuildArmyCurse = 87; // 66 = Amplify Damage, 76 =iron maden ,82 = life tap, 87 = Decrepify, 91 = lower resist
XP_Golm = 0; // 0 = clay, 1 = blood, 2 = fire, 3 =iron (will not make)
XP_useSkel = true;
XP_useSkelMage = true;
XP_useRevive = true;
XP_CorpseExplosion = true;
XP_BuildArmyThresh = 4; // Change curse and to closer attacks =skel +mage +revives
// Sorceress attack variables
NTConfig_CastStatic = 100;
// Barbarian attack variables
NTConfig_AttackFirst = -1;
NTConfig_WarcryBoss = -1; // Desired warcry to boss, every 10th attack after first one
NTConfig_WarcryOthers = -1; // Desired warcry to others, every 5th attack after first one
NTConfig_AttackBoss = -1;
NTConfig_AttackOthers = -1;
NTConfig_AttackSecondary = -1;
//-----------------------------------------------------------------------------------------------------------------------------------------------
// Superunique script variables
//
// Enable the monsters you want to kill with true, or set to false for the ones you don't want to kill
// **WARNING** Chest function may be very dangerous on some mobs depending on your class
//------------------------------------------------------------------------------------------------------------------------------------------------
NTConfig_Funnytext = false; // Set true to enable random/funny text during script execution (NOTE: May be offensive to some)
NTConfig_Act1 = false; // Act 1 must be true if you are going to kill any monsters in Act 1
NTConfig_SuperCorpsefire = true; // enables Corpsefire in the den
NTConfig_CorpsefireChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperBishibosh = true; // enables Bishibosh in cold plains
NTConfig_BishiboshChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperColdcrow = true; // enables Coldcrow in the cave
NTConfig_ColdcrowChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperRaven = true; // enables Blood Raven in the burial grounds
NTConfig_RavenChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperBonebreaker = true; // enables Bonebreaker in the crypt
NTConfig_BonebreakerChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperRakanishu = true; // enables Rakanishu in stoney field
NTConfig_RakanishuChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperGriswold = true; // enables Griswold in tristram
NTConfig_GriswoldChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperTreehead = true; // enables Treehead in dark woods
NTConfig_TreeheadChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperCountess = true; // enables Countess in the forgotten tower
NTConfig_CountessChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperSmith = true; // enables The Smith in the barraks
NTConfig_SmithChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperPitspawn = true; // enables Pitspawn in the jail level 2
NTConfig_PitspawnChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperBoneAsh = true; // enables Bone Ash in the cathedral
NTConfig_BoneAshChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperAndariel = true; // enables Andariel
NTConfig_AndarielChest = true; // Set to true to open chests in corresponding area
NTConfig_Act2 = false; // Act 2 must be true if you are going to kill any monsters in Act 2
NTConfig_SuperDarkElder = true; // enables Dark Elder in the lost city
NTConfig_DarkElderChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperBloodWitch = true; // enables Blood Witch in the halls of the dead level 3
NTConfig_BloodWitchChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperColdworm = true; // enables Coldworm in maggot liar level 3
NTConfig_ColdwormChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperCreepingFeature = true; // enables Creeping Feature in stoney tomb level 2
NTConfig_CreepingFeatureChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperFireEye = true; // enables Fire Eye in the palace celler level 3
NTConfig_FireEyeChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperRadament = true; // enables Radament in the sewers level 3
NTConfig_RadamentChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperSummoner = true; // enables summoner in arcane way
NTConfig_SummonerChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperDuriel = true; // enables Duriel
NTConfig_DurielChest = true; // Set to true to open chests in corresponding area
NTConfig_Act3 = true; // Act 3 must be true if you are going to kill any monsters in Act 3
NTConfig_SuperSarina = false; // enables Sarina in the ruined temple
NTConfig_SarinaChest = false; // Set to true to open chests in corresponding area
NTConfig_SuperStormtree = false; // enables Stormtree in lower kurast
NTConfig_StormtreeChest = false; // Set to true to open chests in corresponding area
NTConfig_SuperEndugu = false; // enables endugu in the flayer dungeon level 3
NTConfig_EnduguChest = false; // Set to true to open chests in corresponding area
NTConfig_SuperSszark = false; // enables Sszark in the spider caverns
NTConfig_SszarkChest = false; // Set to true to open chests in corresponding area
NTConfig_SuperIcehawk = false; // enables icehawk in sewers level 1
NTConfig_IcehawkChest = false; // Set to true to open chests in corresponding area
NTConfig_SuperMephisto = true; // enables Mephisto
NTConfig_Moat = true; // Set this to true to kill meph by using the moat trick
NTConfig_Council = false; // Kills Council after meph, meph must be set to true to run this
NTConfig_MephistoChest = true; // Set to true to open chests in corresponding area
NTConfig_Act4 = false; // Act 4 must be true if you are going to kill any monsters in Act 4
NTConfig_SuperHephasto = true; // enables Hephasto the armorer in river of flame
NTConfig_HephastoChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperIzual = true; // enables Izual in the plains of despair
NTConfig_IzualChest = true; // Set to true to open chests in corresponding area
NTConfig_Act5 = false; // Act 5 must be true if you are going to kill any monsters in Act 5
NTConfig_SuperDacFarren = true; // enables Dac in the bloody foothills
NTConfig_DacFarrenChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperShenk = true; // enables shenk in the bloody foothills
NTConfig_SuperEldritch = true; // enables eldrich in frigid
NTConfig_EldritchChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperBonesaw = true; // enables bonesaw in frigid
NTConfig_SuperEyeback = true; // enables eyeback in frigid
NTConfig_SuperSharptooth = true; // enables sharptooth in frigid
NTConfig_SuperThreshSocket = true; // enables thresh in arreat plateau
NTConfig_ThreshSocketChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperFrozenstein = true; // enables frozenstein in frozen river
NTConfig_FrozensteinChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperPindleskin = true; // enables pindle in nihlathaks temple
NTConfig_SuperSnapchip = true; // enables snapchip in icy cellar
NTConfig_SnapchipChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperNihlathak = true; // enables Nihlathak
NTConfig_NihlathakChest = true; // Set to true to open chests in corresponding area
NTConfig_DoCain = false; // enables Cain quest
NTConfig_DoRaven = false; // enables Blood Raven quest
NTConfig_DoSmith = false; // enables Charsi's hammer quest
NTConfig_DoRadament = false; // enables Radament quest
NTConfig_DoTome = false; // enables tome quest in act 3
NTConfig_DoIzual = false; // enables Izual quest
NTConfig_DoForge = false; // enables Hell forge quest
NTConfig_DoShenk = false; // enables Shenk quest
NTConfig_DoAnya = false; // enables Anya quest
NTConfig_DoAncients = false; // enables Ancients quest
NTConfig_DoBaal = false; // enables baal quest "Kills Baal"
//---------------------------------------------------------------------------------------------------------
// Cubing and Crafting configuration
//
// Enabling these recipies will add ingredients to pickit
// Example: (["Name = Pul rune", true ,"Name = Pul rune", true ,"Name = Flawed Diamond"])
// Flawed dimond wont be picked up till you carry 2 pul's
//---------------------------------------------------------------------------------------------------------
NT_EnableCubing = false;
//NT_RecipieBox.push(["Name = Chipped Diamond","Name = Chipped Diamond","Name = Chipped Diamond"])
//NT_RecipieBox.push(["Name = Chipped Amethyst","Name = Chipped Amethyst","Name = Chipped Amethyst"])
//NT_RecipieBox.push(["Name = Chipped Emerald","Name = Chipped Emerald","Name = Chipped Emerald"])
//NT_RecipieBox.push(["Name = Chipped Ruby","Name = Chipped Ruby","Name = Chipped Ruby"])
//NT_RecipieBox.push(["Name = Chipped Sapphire","Name = Chipped Sapphire","Name = Chipped Sapphire"])
//NT_RecipieBox.push(["Name = Chipped Skull","Name = Chipped Skull","Name = Chipped Skull"])
//NT_RecipieBox.push(["Name = Chipped Topaz","Name = Chipped Topaz","Name = Chipped Topaz"])
//NT_RecipieBox.push(["Name = Flawed Diamond","Name = Flawed Diamond","Name = Flawed Diamond"])
//NT_RecipieBox.push(["Name = Flawed Amethyst","Name = Flawed Amethyst","Name = Flawed Amethyst"])
//NT_RecipieBox.push(["Name = Flawed Emerald","Name = Flawed Emerald","Name = Flawed Emerald"])
//NT_RecipieBox.push(["Name = Flawed Ruby","Name = Flawed Ruby","Name = Flawed Ruby"])
//NT_RecipieBox.push(["Name = Flawed Sapphire","Name = Flawed Sapphire","Name = Flawed Sapphire"])
//NT_RecipieBox.push(["Name = Flawed Skull","Name = Flawed Skull","Name = Flawed Skull"])
//NT_RecipieBox.push(["Name = Flawed Topaz","Name = Flawed Topaz","Name = Flawed Topaz"])
//NT_RecipieBox.push(["Name = Diamond","Name = Diamond","Name = Diamond"])
//NT_RecipieBox.push(["Name = Amethyst","Name = Amethyst","Name = Amethyst"])
//NT_RecipieBox.push(["Name = Emerald","Name = Emerald","Name = Emerald"])
//NT_RecipieBox.push(["Name = Ruby","Name = Ruby","Name = Ruby"])
//NT_RecipieBox.push(["Name = Sapphire","Name = Sapphire","Name = Sapphire"])
//NT_RecipieBox.push(["Name = Skull","Name = Skull","Name = Skull"])
//NT_RecipieBox.push(["Name = Topaz","Name = Topaz","Name = Topaz"])
//NT_RecipieBox.push(["Name = Flawless Diamond","Name = Flawless Diamond","Name = Flawless Diamond"])
//NT_RecipieBox.push(["Name = Flawless Amethyst","Name = Flawless Amethyst","Name = Flawless Amethyst"])
//NT_RecipieBox.push(["Name = Flawless Emerald","Name = Flawless Emerald","Name = Flawless Emerald"])
//NT_RecipieBox.push(["Name = Flawless Ruby","Name = Flawless Ruby","Name = Flawless Ruby"])
//NT_RecipieBox.push(["Name = Flawless Sapphire","Name = Flawless Sapphire","Name = Flawless Sapphire"])
//NT_RecipieBox.push(["Name = Flawless Skull","Name = Flawless Skull","Name = Flawless Skull"])
//NT_RecipieBox.push(["Name = Flawless Topaz","Name = Flawless Topaz","Name = Flawless Topaz"])
//NT_RecipieBox.push(["Name = El rune","Name = El rune","Name = El rune"])
//NT_RecipieBox.push(["Name = Eld rune","Name = Eld rune","Name = Eld rune"])
//NT_RecipieBox.push(["Name = Tir rune","Name = Tir rune","Name = Tir rune"])
//NT_RecipieBox.push(["Name = Nef rune","Name = Nef rune","Name = Nef rune"])
//NT_RecipieBox.push(["Name = Eth rune","Name = Eth rune","Name = Eth rune"])
//NT_RecipieBox.push(["Name = Ith rune","Name = Ith rune","Name = Ith rune"])
//NT_RecipieBox.push(["Name = Tal rune","Name = Tal rune","Name = Tal rune"])
//NT_RecipieBox.push(["Name = Ral rune","Name = Ral rune","Name = Ral rune"])
//NT_RecipieBox.push(["Name = Ort rune","Name = Ort rune","Name = Ort rune"])
//NT_RecipieBox.push(["Name = Thul rune", true ,"Name = Thul rune", true ,"Name = Thul rune", true ,"Name = Chipped Topaz"])
//NT_RecipieBox.push(["Name = Amn rune", true ,"Name = Amn rune", true ,"Name = Amn rune", true ,"Name = Chipped Amethyst"])
//NT_RecipieBox.push(["Name = Sol rune", true ,"Name = Sol rune", true ,"Name = Sol rune", true ,"Name = Chipped sapphire"])
//NT_RecipieBox.push(["Name = Shael rune", true ,"Name = Shael rune", true ,"Name = Shael rune", true ,"Name = Chipped Ruby"])
//NT_RecipieBox.push(["Name = Dol rune", true ,"Name = Dol rune", true ,"Name = Dol rune", true ,"Name = Chipped Emerald"])
//NT_RecipieBox.push(["Name = Hel rune", true ,"Name = Hel rune", true ,"Name = Hel rune", true ,"Name = Chipped Diamond"])
//NT_RecipieBox.push(["Name = Io rune", true ,"Name = Io rune", true ,"Name = Io rune", true ,"Name = Flawed Topaz"])
//NT_RecipieBox.push(["Name = Lum rune", true ,"Name = Lum rune", true ,"Name = Lum rune", true ,"Name = Flawed Amethyst"])
//NT_RecipieBox.push(["Name = Ko rune", true ,"Name = Ko rune", true ,"Name = Ko rune", true ,"Name = Flawed sapphire"])
//NT_RecipieBox.push(["Name = Fal rune", true ,"Name = Fal rune", true ,"Name = Fal rune", true ,"Name = Flawed Ruby"])
//NT_RecipieBox.push(["Name = Lem rune", true ,"Name = Lem rune", true ,"Name = Lem rune", true ,"Name = Flawed Emerald"])
//NT_RecipieBox.push(["Name = Pul rune", true ,"Name = Pul rune", true ,"Name = Flawed Diamond"]);
//NT_RecipieBox.push(["Name = Um rune", true ,"Name = Um rune", true ,"Name = Topaz"]);
//NT_RecipieBox.push(["Name = Mal rune", true ,"Name = Mal rune", true ,"Name = Amethyst"]);
//NT_RecipieBox.push(["Name = Ist rune", true ,"Name = Ist rune", true ,"Name = sapphire"]);
//NT_RecipieBox.push(["Name = Gul rune", true ,"Name = Gul rune", true ,"Name = Ruby"]);
//NT_RecipieBox.push(["Name = Vex rune", true ,"Name = Vex rune", true ,"Name = Emerald"]);
//NT_RecipieBox.push(["Name = Ohm rune", true ,"Name = Ohm rune", true ,"Name = Diamond"]);
//NT_RecipieBox.push(["Name = Lo rune", true ,"Name = Lo rune", true ,"Name = Flawless Topaz"]);
//NT_RecipieBox.push(["Name = Sur rune", true ,"Name = Sur rune", true ,"Name = Flawless Amethyst"]);
//NT_RecipieBox.push(["Name = Ber rune", true ,"Name = Ber rune", true ,"Name = Flawless sapphire"])
//NT_RecipieBox.push(["Name = Jah rune", true ,"Name = Jah rune", true ,"Name = Flawless Ruby"])
//NT_RecipieBox.push(["Name = Cham rune", true ,"Name = Cham rune", true ,"Name = Flawless Emerald"])
// Don't edit the lines below this point
NT_Leader.push(leader); // Do not edit this line
QuitWithLeaderList.push(leader) // Do not edit this line;
}
Edit: hab evtl grade den fehler gefunden und zwar hab ich ausversehen ne zahl gelöscht gehabt... mal testen!
Edit2: funzt noch immer nicht - hier mal ein screen
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10/29/2011, 18:21
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#19
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elite*gold: 0
Join Date: Sep 2009
Posts: 1,456
Received Thanks: 290
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C Guard funktioniert momentan noch nicht, also ist nix mit Anti-detection
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10/29/2011, 18:24
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#20
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elite*gold: 0
Join Date: Jan 2008
Posts: 26
Received Thanks: 1
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Bei mir startet der kein Diablo 2 Fenster  in der Debug steht die ganze zeit nur
18:21:38 New Profile Window not found last error:
18:21:37 New Profile Window not found last error:
18:21:36 New Profile Window not found last error:
18:21:35 New Profile Window not found last error:
18:21:34 New Profile Window not found last error:
Sonst kommt nix... bitte helft mir.
MFG Florian
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10/29/2011, 18:38
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#21
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elite*gold: 0
Join Date: Apr 2010
Posts: 69
Received Thanks: 1
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hey du hast ja scheinbar ne frost soso .. kannste mir dafür mal die config schicken?
thxthx
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10/29/2011, 18:40
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#22
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elite*gold: 0
Join Date: Mar 2010
Posts: 56
Received Thanks: 13
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Quote:
Originally Posted by sundazzle
hey du hast ja scheinbar ne frost soso .. kannste mir dafür mal die config schicken?
thxthx
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Meinst du mich ? Wenn ja, ne is ne fire soso+ meine config funzt nicht
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10/29/2011, 18:47
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#23
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elite*gold: 0
Join Date: Nov 2010
Posts: 605
Received Thanks: 109
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hilfe xD
bei mir startet der bot nicht mit der meldung
msvcp100.dll fehlt(hab sie aber am pc) muss man dazu noch was instalieren?
ka was ich machen soll und ich find auch die anleitung i-wie nicht.
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10/29/2011, 18:47
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#24
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elite*gold: 0
Join Date: Jun 2010
Posts: 462
Received Thanks: 125
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Quote:
Originally Posted by Diablofarmer
C Guard funktioniert momentan noch nicht, also ist nix mit Anti-detection 
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wayne
sobald warden online geht macht d2bs dicht
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10/29/2011, 18:48
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#25
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elite*gold: 0
Join Date: Sep 2009
Posts: 1,456
Received Thanks: 290
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C guard sorgt für die anti-detection, was ist daran nicht zu verstehen ? ^^
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10/29/2011, 18:50
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#26
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elite*gold: 21
Join Date: Jun 2008
Posts: 571
Received Thanks: 61
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Der hat aber kein Autotele drinne oder?? Also wenn man noch selber spielen will. Sprich das er nur zum Thron telt und das ich dann wieder spielen kann??
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10/29/2011, 18:51
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#27
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elite*gold: 0
Join Date: Jul 2006
Posts: 1,440
Received Thanks: 525
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cGuard funktioniert zurzeit nicht.
Stibi ist wohl der Einzige der es verstanden hat.
Wenn Warden wieder kommt ist sicherheitshalber erst einmal Feierabend mit D2BS.
Der Bot hat Autotele.
Musst das simonsays Skript ausführen was darin resultiert, dass der Bot sich nicht selbst bewegt.
Hotkeys für den Autoteleport sind NUM / * -
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10/29/2011, 18:52
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#28
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elite*gold: 0
Join Date: Jul 2010
Posts: 262
Received Thanks: 30
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Ich warte mal auf ein 100% Feedback bevor ich da was machen :P
D2 Läuft bei mir soweit auch ohne Hacks ganz gut
Haltet epvp mal auf dem laufendem wegen dem Virus / Trojaner
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10/29/2011, 18:53
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#29
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elite*gold: 0
Join Date: Dec 2009
Posts: 998
Received Thanks: 74
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Quote:
Originally Posted by loki-d2
hilfe xD
bei mir startet der bot nicht mit der meldung
msvcp100.dll fehlt(hab sie aber am pc) muss man dazu noch was instalieren?
ka was ich machen soll und ich find auch die anleitung i-wie nicht.
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same here
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10/29/2011, 19:04
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#30
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elite*gold: 0
Join Date: Apr 2010
Posts: 369
Received Thanks: 40
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kann mal wer ein vt raufladen plz
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