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Brauche Hilfe mit d2nt und pickit für classic items

Discussion on Brauche Hilfe mit d2nt und pickit für classic items within the Diablo 2 Trading forum part of the Other Online Games Trading category.

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Old   #1
 
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Join Date: May 2011
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Brauche Hilfe mit d2nt und pickit für classic items

Hey, habe mir eine classic sorc gebaut, vorallem zum rushen. Ich mach mit der Andy und Meph hell runs für items, da aber das Inventar in classic noch sehr klein war, brauch ich ein paar Zeilen für die pickit. Momentan nimmt die einfach alles unid mit und ich guck nach, ob die sachen gut sind. Wobei der Grim Shield und Grim Helm nicht aufhebt oO etwas komisch. Es sollen halt vorallem alle rare rüstungen, helme und schilde ident werden und behalten wenn se gut genug sind. Vllt hat jemand schon eine pickit dafür ? oder hilfe
vielen dank schonma
caipiii is offline  
Old 06/24/2011, 21:45   #2 Trade Status: Unverified(?)
 
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ich benutze die hier..ob er grim schilder/helme mitnimmt ka ich sitz nicht die ganze zeit vorm rechner und schau dem zu^^

Code:
#####################################################################################################################################################
#####################################################################################################################################################
##     classic Pikit version 1.3 for D2NT 3.0 & 3.1     #############################################################################################
##	     write By Delba, Sunvibz & Benny  		#############################################################################################
##	        basic version:04.04.2010 		#############################################################################################
##	       updated version:22.10.2010		#############################################################################################
#####################################################################################################################################################
#####################################################################################################################################################
#####################################################################################################################################################
############################################        ###        ##########        ### ##########    ########   ##### #################################
########################################### ###### ### ###### ######### ########### ########## ### ####### #  #### ##################################
########################################## ###### ### ###### ######### ########### ########## #### ###### ##  ### ###################################
######################################### #### ##### ##    ########## ########### ##########       ##### ###  ## ####################################
######################################## ###### ### ################ ########### ########## ###### #### ####  # #####################################
#######################################        ### #################        ###        ### ####### ### #####   ######################################
#####################################################################################################################################################
#####################################################################################################################################################

// ##################################### Unique #####################################################################################################

// ##### Helms #########################
//[Name] == Cap && [Quality] == unique													// Higgis Haube / Biggin's Bonnet
[Name] == SkullCap && [Quality] == Unique 												// Tarnhelm
//[Name] == Helm && [Quality] == unique													// Glorienkappe / Coif of Glory
//[Name] == FullHelm && [Quality] == unique												// Dämmertief / Duskdeep
//[Name] == GreatHelm && [Quality] == unique												// Heulhauer / Howltusk
//[Name] == BoneHelm && [Quality] == Unique												// Wurmschädel / Wormskull
//[Name] == Crown && [Quality] == Unique												// Untote Krone / Undead Crown
//[Name] == Mask && [Quality] == Unique													// das Gesicht des Horrors / The Face of Horror

// ##### Armor #########################
[Name] == StuddedLeather && [Quality] == Unique											// Zuckzappel / Twitchthroe
//[Name] == RingMail && [Quality] == Unique												// Dunkelglüh / Darkglow
//[Name] == ScaleMail && [Quality] == Unique												// Falkenhemd / Hawkmail
//[Name] == ChainMail && [Quality] == Unique												// Funkenhemd / Sparking Mail
//[Name] == GothicPlate && [Quality] == Unique												// Klapperkäfig / Rattlecage
//[Name] == SplintMail && [Quality] == Unique												// Eisblinker / Iceblink
[Name] == FullPlateMail && [Quality] == Unique												// Goldhaut / Goldskin
[Name] == AncientArmor && [Quality] == Unique												// Seide des Siegers / Silks of the Victor
//[Name] == LightPlate && [Quality] == Unique												// Himmlisches Gewand / Heavenly Garb
//[Name] == QuiltedArmor && [Quality] == unique												// Grauform / Greyform
//[Name] == LeatherArmor && [Quality] == unique												// Blinkers Form / Blinkbat's Form
//[Name] == HardLeather Armor && [Quality] == unique											// Der Zenturio / The Centurion
//[Name] == PlateMail && [Quality] == unique												// Knochenfleisch / Boneflesh
//[Name] == BreastPlate && [Quality] == unique												// Giftschutz / Venom Ward
//[Name] == FieldPlate && [Quality] == unique												// Felsenfell / Rockfleece

// ##### Shields #######################
//[Name] == Buckler && [Quality] == unique												// Pelta Lunata
//[Name] == LargeShield && [Quality] == unique												// Sturmgilde / Stormguild
//[Name] == SmallShield && [Quality] == unique												// Schattenscheibe / Umbral Disk
//[Name] == BoneShield && [Quality] == unique												// Wand der Augenlosen / Wall of the Eyeless
[Name] == GothicShield && [Quality] == unique												// der Schutz / The Ward
//[Name] == KiteShield && [Quality] == unique												// Stahlklang / Steelclash
//[Name] == SpikedShield && [Quality] == unique												// Schwerthalter / Swordback Hold
//[Name] == TowerShield && [Quality] == unique												// Bverrit-Turm / Bverrit Keep

// ##### Gloves ########################
[Name] == LightGauntlets && [Quality] == unique												// Magierfaust / Magefist
[Name] == ChainGloves && [Quality] == unique												// Wächtertreu / Chance Guards
//[Name] == LeatherGloves && [Quality] == Unique											// die Hand von Broc / The Hand of Broc
//[Name] == Gauntlets && [Quality] == Unique												// Frostbrand / Frostburn
//[Name] == HeavyGloves && [Quality] == Unique												// Blutfaust / Bloodfist

// ##### Boots #########################
[Name] == Boots && [Quality] == unique													// Heißsporn / Hotspur
//[Name] == LightPlatedBoots && [Quality] == Unique											// Goblin-Zeh / Goblin Toe
//[Name] == Greaves && [Quality] == Unique												// Tränenkeule / Tearhaunch
//[Name] == HeavyBoots && [Quality] == Unique												// Schmutzfuß / Gorefoot
//[Name] == ChainBoots && [Quality] == Unique												// Spuren von Cthon / Treads of Cthon

// ##### Belts #########################
//[Name] == Belt && [Quality] == Unique													// Nachtrauch / Nightsmoke
//[Name] == HeavyBelt && [Quality] == Unique												// Goldträger / Goldwrap
//[Name] == PlatedBelt && [Quality] == Unique												// Klingengurt / Bladebuckle
//[Name] == Sash && [Quality] == Unique													// Lenymo
//[Name] == LightBelt && [Quality] == Unique												// Schlangenband / Snakecord

// ##### Weapons #######################

// ##### Axes ##########################
//[Name] == HandAxe && [Quality] == Unique												// Der Knirscher / The Gnasher
//[Name] == Axe && [Quality] == Unique													// Todesspaten / Deathspade
//[Name] == GreatAxe && [Quality] == Unique												// Hirnhacke / Brainhew
//[Name] == GiantAxe && [Quality] == Unique												// Riese / Humongous
//[Name] == DoubleAxe && [Quality] == Unique												// Klingenknochen / Bladebone
//[Name] == MilitaryPick && [Quality] == Unique												// Schädelspalter / Skull Splitter
//[Name] == WarAxe && [Quality] == Unique												// Teufelsnarbe / Rakescar
//[Name] == LargeAxe && [Quality] == Unique												// Axt von Fechmar / Axe of Fechmar
//[Name] == BroadAxe && [Quality] == Unique												// Müllschaufel / Goreshovel
//[Name] == BattleAxe && [Quality] == Unique												// der Häuptling / The Chieftain

// ##### Bows ##########################
//[Name] == ShortBow && [Quality] == Unique												// Reißauge / Pluckeye
//[Name] == Hunter'sBow && [Quality] == Unique												// Todesband / Witherstring
//[Name] == ShortBattleBow && [Quality] == Unique											// Sturmschlag / Stormstrike
//[Name] == LongBattleBow && [Quality] == Unique											// Runzelrübe / Wizendraw
//[Name] == ShortWarBow && [Quality] == Unique												// Höllenknall / Hellclap
[Name] == LongBow && [Quality] == Unique												// Rabenklaue / Raven Claw
//[Name] == CompositeBow && [Quality] == Unique												// Jägerbogen / Rogue's Bow
//[Name] == LongWarBow && [Quality] == Unique												// Knallrinde / Blastbark

// ##### CrossBows #####################
//[Name] == LightCrossbow && [Quality] == Unique											// Bleikrähe / Leadcrow
//[Name] == RepeatingCrossbow && [Quality] == Unique											// Verdammnisbringer / Doomslinger
//[Name] == Crossbow && [Quality] == Unique												// Säurebrand / Ichorsting
//[Name] == HeavyCrossbow && [Quality] == Unique											// Höllenherz / Hellcast

// ##### Daggers #######################
[Name] == Dagger && [Quality] == Unique												// Möwe / Gull
[Name] == Blade && [Quality] == Unique												// Geisterscherbe / Spectral Shard
//[Name] == Dirk && [Quality] == Unique													// der Gräber / The Diggler
//[Name] == Kris && [Quality] == Unique													// das Jade-Tan-Do / The Jade Tan Do

// ##### Maces #########################
//[Name] == club && [Quality] == Unique													// Falleiche / Felloak
//[Name] == SpikedClub && [Quality] == Unique												// Festnagel / Stoutnail
//[Name] == Mace && [Quality] == Unique													// Malmknüppel / Crushflange
//[Name] == MorningStar && [Quality] == Unique												// Blutrausch / Bloodrise
//[Name] == Flail && [Quality] == Unique												// das Tan-Do-Li-Ga des Generals / The General's Tan Do Li Ga
[Name] == Maul && [Quality] == Unique 								// Knochenbrecher / Bonesnap
//[Name] == GreatMaul && [Quality] == Unique # [EnhancedDamage] >= 230									// Stahlschläger / Steeldriver
//[Name] == WarHammer && [Quality] == Unique												// Eisenstein / Ironstone

// ##### Polearms ######################
//[Name] == Bardiche && [Quality] == Unique												// Dummeiches Haudrauf / Dimoak's Hew
//[Name] == Voulge && [Quality] == Unique												// Stahlsucher / Steelgoad
//[Name] == Scythe && [Quality] == Unique												// Seelenernte / Soul Harvest
//[Name] == Poleaxe && [Quality] == Unique												// der Kampfast / The Battlebranch
//[Name] == Halberd && [Quality] == Unique												// Elendsstab / Woestave
//[Name] == WarScythe && [Quality] == Unique												// Gevatter Tod / The Grim Reaper

// ##### Scepters ######################
//[Name] == Scepter && [Quality] == Unique												// Totenglöckner / Knell Striker
//[Name] == GrandScepter && [Quality] == Unique												// Rostgriff / Rusthandle
//[Name] == WarScepter && [Quality] == Unique												// Sturmauge / Stormeye

// ##### Spears ########################
//[Name] == Spear && [Quality] == Unique												// der Drachen-Chang / The Dragon Chang
//[Name] == Trident && [Quality] == Unique												// Blitzklinge / Razortine
//[Name] == Brandistock && [Quality] == Unique												// Blutdieb / Bloodthief
//[Name] == Spetum && [Quality] == Unique												// Lanze von Yagai / Lance of Yaggai
//[Name] == Pike && [Quality] == Unique													// der Tanner-Blutstab / The Tannr Gorerod

// ##### Staffs ########################
//[Name] == ShortStaff && [Quality] == Unique												// Giftasche / Bane Ash
//[Name] == LongStaff && [Quality] == Unique												// Natternfürst / Serpent Lord
//[Name] == GnarledStaff && [Quality] == Unique												// Spitze von Lazarus / Spire of Lazarus
//[Name] == BattleStaff && [Quality] == Unique												// der Salamander / The Salamander
//[Name] == WarStaff && [Quality] == Unique												// das Eisen-Jang-Bong / The Iron Jang Bong

// ##### Swords ########################
//[Name] == ShortSword && [Quality] == Unique												// Rixots Auge / Rixot's Keen
//[Name] == Scimitar && [Quality] == Unique												// Blutmond / Blood Crescent
//[Name] == Sabre && [Quality] == Unique												// Spieß von Krintis / Skewer of Krintiz
//[Name] == BastardSword && [Quality] == Unique												// Schwarzzunge / Blacktongue
//[Name] == Flamberge && [Quality] == Unique												// Sägezahn / Ripsaw
//[Name] == GreatSword && [Quality] == Unique												// der Patriarch / The Patriarch
//[Name] == Falchion && [Quality] == Unique												// Sichelglanz / Gleamscythe
//[Name] == BroadSword && [Quality] == Unique												// Griswolds Schneide / Griswold's Edge
//[Name] == LongSword && [Quality] == Unique												// Höllenpest / Hellplague
//[Name] == WarSword && [Quality] == Unique												// Culwens Spitze / Culwen's Point
//[Name] == TwoHandedSword && [Quality] == Unique											// Schattenzahn / Shadowfang
//[Name] == Claymore && [Quality] == Unique												// Seelenschinder / Soulflay
//[Name] == GiantSword && [Quality] == Unique												// Kinemils Ahle / Kinemil's Awl

// ##### Wands #########################
//[Name] == Wand && [Quality] == Unique													// Fackel von Iro / Torch of Iro
//[Name] == YewWand && [Quality] == Unique												// Mahlstrom / Maelstrom
//[Name] == BoneWand && [Quality] == Unique												// Grabknochen / Gravenspine
//[Name] == GrimWand && [Quality] == Unique												// Umes Trauer / Ume's Lament

// ##### Rings #########################
[Type] == Ring && [Quality] == unique # [ItemMagicBonus] >= 25 									// Nagelring
[Type] == Ring && [Quality] == unique # [ItemMaxManaPercent] == 25 									// Der Stein von Jordan / The Stone of Jordan
//[Type] == Ring && [Quality] == unique # [ManaLeech] >= 7										// Manald-Heilungl / Manald Heal

// ##### Amulets #######################	
//[Type] == Amulet && [Quality] == unique # [FireResist] >= 50										// Nokozan-Relikt / Nokozan Relic
[Type] == Amulet && [Quality] == Unique # [ItemAllSkills] == 1									// das Auge von Ettlich / The Eye of Etlich
//[Type] == Amulet && [Quality] == Unique # [EnhancedDefense] >= 10									// das Mahim-Eiche-Kurio / The Mahim-Oak Curio

// ##################################### Sets #######################################################################################################

// ##### Angelic Raiment ###############
//[Name] == RingMail && [Quality] == set												// Angelic Mantle
//[Name] == Sabre && [Quality] == set													// Angelic Sickle
//[Type] == Ring && [Quality] == set # [MaxHP] == 20											// Angelic Halo
[Type] == Amulet && [Quality] == set # [ItemLightRadius] == 3 && [ItemDamageToMana] == 20						// Angelic Wings

// ##### Arcanna's Tricks ##############
//[Type] == Amulet && [Quality] == set # [MaxMana] == 15										// Arcanna's Sign
//[Name] == SkullCap && [Quality] == set												// Arcanna's Head
//[Name] == LightPlate && [Quality] == set												// Arcanna's Flesh
//[Name] == WarStaff && [Quality] == set												// Arcanna's Deathwand

// ##### Arctic Gear ###################
//[Name] == QuiltedArmor && [Quality] == set												// Arctic Furs
//[Name] == LightBelt && [Quality] == set												// Arctic Binding
//[Name] == LightGauntlets && [Quality] == set # [MaxHP] == 20 && [IAS] == 10								// Arctic Mitts
//[Name] == ShortWarBow && [Quality] == set												// Arctic Horn

// ##### Berseker's Arsenal ############
//[Name] == Helm && [Quality] == set													// Berserker's Headgear
[Name] == SplintMail && [Quality] == set												// Berserker's Hauberk
//[Name] == DoubleAxe && [Quality] == set												// Berserker's Hatchet

// ##### Cathan's Traps ################
//[Type] == Ring && [Quality] == set # [LifeLeech] == 6 && [NormalDamageReduction] == 2							// Cathan's Seal
//[Type] == Amulet && [Quality] == set # [FHR] == 10 && [LightMaxDam] == 5								// Cathan's Sigil
//[Name] == ChainMail && [Quality] == set												// Cathan's Mesh
//[Name] == Mask && [Quality] == set													// Cathan's Visage

// ##### Civerb's Vestment #############
//[Name] == GrandScepter && [Quality] == set												// Civerb's Cudgel
//[Type] == Amulet && [Quality] == set # [ManaRecovery] == 40 && [HPRegen] == 4								// Civerb's Icon
//[Name] == LargeShield && [Quality] == set												// Civerb's Ward

// ##### Cleglaw's Brace ###############
//[Name] == LongSword && [Quality] == set												// Cleglaw's Tooth
//[Name] == ChainGloves && [Quality] == set												// Cleglaw's Pincers
//[Name] == SmallShield && [Quality] == set												// Cleglaw's Claw

// ##### Death's Disguise ##############
//[Name] == WarSword && [Quality] == set												// Death's Touch
//[Name] == LeatherGloves && [Quality] == set												// Death's Hand
//[Name] == Sash && [Quality] == set													// Death's Guard

// ##### Hsaru's Defense ###############
//[Name] == Buckler && [Quality] == set													// Hsarus' Iron Fist
//[Name] == Belt && [Quality] == set # [ColdResist] == 20 && [MaxHP] == 20								// Hsarus' Iron Stay
//[Name] == ChainBoots && [Quality] == set												// Hsarus' Iron Heel

// ##### Infernal Tools ################
//[Name] == Cap && [Quality] == set # [FireResist] == 10 && [LightResist] == 10 && [ColdResist] == 10 && [PoisonResist] == 10		// Infernal Cranium
//[Name] == GrimWand && [Quality] == set												// Infernal Touch
//[Name] == HeavyBelt && [Quality] == set # [MaxHP] == 20 && [EnhancedDefense] == 25 							// Infernal Sign

// ##### Iratha's Finery ###############
[Name] == HeavyBelt && [Quality] == set # [MinDamage] == 5										// Iratha's Cord
[Name] == Crown && [Quality] == set # [FireResist] == 30 && [LightResist] == 30							// Iratha's Coil
[Type] == Amulet && [Quality] == set # [PoisonResist] == 30 && [PoisonLength] == -75							// Iratha's Collar
[Name] == LightGauntlets && [Quality] == set # [ColdResist] == 30									// Iratha's Cuff

// ##### Isenhart's Armory #############
//[Name] == BroadSword && [Quality] == set												// Isenhart's Lightbrand
//[Name] == FullHelm && [Quality] == set												// Isenhart's Horns
//[Name] == BreastPlate && [Quality] == set												// Isenhart's Case
//[Name] == GothicShield && [Quality] == set												// Isenhart's Parry

// ##### Milabrega's Regalia ###########
//[Name] == KiteShield && [Quality] == set												// Milabrega's Orb
//[Name] == AncientArmor && [Quality] == set												// Milabrega's Robe
//[Name] == WarScepter && [Quality] == set												// Milabrega's Rod
//[Name] == Crown && [Quality] == set # [MaxHP] == 15 && [MaxMana] == 15								// Milabrega's Diadem

// ##### Sigon's Steel #################
//[Name] == GreatHelm && [Quality] == set												// Sigon's Visor
//[Name] == GothicPlate && [Quality] == set												// Sigon's Shelter
//[Name] == Greaves && [Quality] == set													// Sigon's Sabot
//[Name] == TowerShield && [Quality] == set												// Sigon's Guard
//[Name] == PlatedBelt && [Quality] == set												// Sigon's Warp
//[Name] == Gauntlets && [Quality] == set												// Sigon's Gage

// ##### Tancred's Battlegear ##########
//[Name] == BoneHelm && [Quality] == set												// Tancred's Skull
//[Name] == FullPlateMail && [Quality] == set												// Tancred's Spine
//[Name] == Boots && [Quality] == set # [StaminaRecoveryBonus] == 25 && [Dexterity] == 10						// Tancred's Hobnails
//[Name] == MilitaryPick && [Quality] == set // Tancred's Crowbill
//[Type] == Amulet && [Quality] == set # [MagicDamageReduction] == 1 && [NormalDamageReduction] == 2					// Tancred's Weird

// ##### Vidala's Rig ##################
//[Type] == Amulet && [Quality] == set # [ColdResist] == 20 && [MaxMana] == 15								// Vidala's Snare
//[Name] == LongBattleBow && [Quality] == set												// Vidala's Barb
//[Name] == LeatherArmor && [Quality] == set												// Vidala's Ambush
//[Name] == LightPlatedBoots && [Quality] == set											// Vidala's Fetlock

// ##################################### Rare #######################################################################################################

// ##### Gloves ########################
[Type] == Gloves && [Quality] == rare # ([EnhancedDefense] >= 90 || [IAS] >= 10 || [LifeLeech] >= 3 || [ManaLeech] >= 3 || [Dexterity] >= 5 || [Strength] >= 5 || [MaxMana] >= 20) && ([FireResist]+[LightResist]+[ColdResist] >= 40)


// ##### Boots #########################
//[Type] == Boots && [Quality] == rare # ([FRW] >= 10 || [FHR] >= 10 || [EnhancedDefense] >= 90 || [Dexterity] >= 5 || [Strength] >= 5 || [MaxMana] >= 10) && ([FireResist]+[LightResist]+[ColdResist] >= 60)
[Name] == Boots && [Quality] == rare # [FRW] >= 10 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == Boots && [Quality] == rare # [FRW] >= 30 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == LightPlatedBoots && [Quality] == rare # [FRW] >= 10 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == LightPlatedBoots && [Quality] == rare # [FRW] >= 30 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == Greaves && [Quality] == rare # [FRW] >= 10 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == Greaves && [Quality] == rare # [FRW] >= 30 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == ChainBoots && [Quality] == rare # [FRW] >= 10 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == ChainBoots && [Quality] == rare # [FRW] >= 30 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == HeavyBoots && [Quality] == rare # [FRW] >= 10 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == HeavyBoots && [Quality] == rare # [FRW] >= 30 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == DemonhideBoots && [Quality] == rare # [FRW] >= 10 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == DemonhideBoots && [Quality] == rare # [FRW] >= 30 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == SharkskinBoots && [Quality] == rare # [FRW] >= 10 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == SharkskinBoots && [Quality] == rare # [FRW] >= 30 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == MeshBoots && [Quality] == rare # [FRW] >= 10 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == MeshBoots && [Quality] == rare # [FRW] >= 30 && [FireResist]+[LightResist]+[ColdResist] >= 60
//[Name] == BattleBoots && [Quality] == rare # [FRW] >= 10 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist] >= 60
//[Name] == BattleBoots && [Quality] == rare # [FRW] >= 30 && [FireResist]+[LightResist]+[ColdResist] >= 60
//[Name] == WarBoots && [Quality] == rare # [FRW] >= 10 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist] >= 60
//[Name] == WarBoots && [Quality] == rare # [FRW] >= 30 && [FireResist]+[LightResist]+[ColdResist] >= 60

// ##### Helm ##########################
[Type] == Helm && [Quality] == rare # ([FHR] >= 10 || [ToHit] >= 30 || [ItemToHitPercent] == 5 || [EnhancedDefense] >= 90) && ([MaxHP] >= 20 || [MaxMana] >= 20 || [Strength] >= 5 || [Dexterity] >= 5) && ([FireResist]+[LightResist]+[ColdResist] >= 35)
[Name] == GrimHelm && [Quality] == rare # [FHR] >= 10 && [MAXHP] >= 20 && [FireResist] >= 15
[Name] == GrimHelm && [Quality] == rare # [EnhancedDefense] >= 60 [MAXHP] >= 20 && [FireResist] >= 15
//[Name] == GrimHelm && [Quality] == rare # [EnhancedDefense] >= 80
[Name] == Bonehelm && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == Helm && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == SkullCap && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == FullHelm && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == GreatHelm && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == Casque && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == DeathMask && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == Cap && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == Crown && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == Warhat && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == Sallet && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == Casque && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == Mask && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
//[Name] == Basinet && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
//[Name] == WingedHelm && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == Crown && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == GrandCrown && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
//[Name] == GrandCrown && [Quality] == rare # [EnhancedDefense] >= 80  [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 10

// ##### Armors ########################
[Name] == DemonhideArmor && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == DemonhideArmor && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == SerpentskinArmor && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == SerpentskinArmor && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == BreastPlate && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == BreastPlate && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == SplintMail && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == SplintMail && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == PlateMail && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == PlateMail && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == FieldPlate && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == FieldPlate && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == GothicPlate && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == GothicPlate && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == FullPlateMail && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == FullPlateMail && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == AncientArmor && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == AncientArmor && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == LightPlate && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == LightPlate && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == GhostArmor && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == GhostArmor && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == SerpentskinArmor && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == SerpentskinArmor && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == DemonhideArmor && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == DemonhideArmor && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == TrellisedArmor && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == TrellisedArmor && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == LinkedMail && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == LinkedMail && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == TrellisedArmor && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == TrellisedArmor && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == TigulatedMail && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == TigulatedMail && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == Cuirass && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == Cuirass && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == RussetArmor && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == RussetArmor && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == TemplarCoat && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == TemplarCoat && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == SharktoothArmor && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == SharktoothArmor && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == EmbossedPlate && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == EmbossedPlate && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == ChaosArmor && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == ChaosArmor && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == OrnatePlate && [Quality] == rare # [EnhancedDefense] >= 60 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40
//[Name] == OrnatePlate && [Quality] == rare # [EnhancedDefense] >= 80 && [MAXHP] >= 20
[Name] == MagePlate && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == MagePlate && [Quality] == rare # [EnhancedDefense] >= 80 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40

// ##### Shields #######################
//[Type] == Shield && [Quality] == rare # ([PaladinSkills] >= 1 || [FHR] >= 10 || [FBR] >= 15 || [EnhancedDefense] >= 90) && ([FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16)
[Name] == GrimShield && [Quality] == rare # [PaladinSkills] == 2 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == GrimShield && [Quality] == rare # [FBR] >= 15 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == BoneShield && [Quality] == rare # [PaladinSkills] == 2 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == BoneShield && [Quality] == rare # [FBR] >= 15 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == BarbedShield && [Quality] == rare # [PaladinSkills] == 2 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == BarbedShield && [Quality] == rare # [FBR] >= 15 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == Pavise && [Quality] == rare # [PaladinSkills] == 2 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == Pavise && [Quality] == rare # [FBR] >= 15 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == DragonShield && [Quality] == rare # [PaladinSkills] == 2 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == DragonShield && [Quality] == rare # [FBR] >= 15 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == KiteShield && [Quality] == rare # [PaladinSkills] == 2 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == KiteShield && [Quality] == rare # [FBR] >= 15 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == GothicShield && [Quality] == rare # [PaladinSkills] == 2 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == GothicShield && [Quality] == rare # [FBR] >= 15 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == SpikedShield && [Quality] == rare # [PaladinSkills] == 2 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == SpikedShield && [Quality] == rare # [FBR] >= 15 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == Scutum && [Quality] == rare # [PaladinSkills] == 2 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == Scutum && [Quality] == rare # [FBR] >= 15 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == SpikedShield && [Quality] == rare # [PaladinSkills] == 2 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == SpikedShield && [Quality] == rare # [FBR] >= 15 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == SpikedShield && [Quality] == rare # [PaladinSkills] == 2 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == SpikedShield && [Quality] == rare # [FBR] >= 15 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == TowerShield && [Quality] == rare # [FBR] >= 15 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16 && [ItemReqPercent] >= -10
[Name] == Pavise && [Quality] == rare # [EnhancedDefense] >= 90 && [ItemReqPercent] >= -10

// ##### belt ##########################
//[Type] == Belt && [Quality] == rare # ([EnhancedDefense] >= 90 || [Strength] >= 10 || [FHR] >= 10 || [MaxHP] >= 20) && ([FireResist]+[LightResist]+[ColdResist] >= 30)
[Type] == Belt && [Quality] == rare # [FHR] >= 10 && [Strength] >= 10 && [FireResist]+[LightResist]+[ColdResist] >= 30
//[Type] == belt && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 30
[Type] == belt && [Quality] == rare # [Strength] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 30

// ##### Weapons #######################

// ##### Baba ##########################
[Name] == ExecutionerSword && [Quality] == rare # [EnhancedDamage] >= 160
[Name] == BattleHammer && [Quality] == rare # [EnhancedDamage] >= 160
[Name] == MarteldeFer && [Quality] == rare # [EnhancedDamage] >= 140
[Name] == Lance && [Quality] == rare # [EnhancedDamage] >= 140
[Name] == Naga && [Quality] == rare # [EnhancedDamage] >= 160

// ##### Bow ###########################
//[Name] == RuneBow && [Quality] == rare # [IAS] >= 20 && [EnhancedDamage] >= 160
//[Name] == GothicBow && [Quality] == rare # [IAS] >= 20 && [EnhancedDamage] >= 160

// ##### Bo-stick ######################
[Type] == Axe && [Quality] >= magic # [BarbarianSkills] == 2
[Type] == Sword && [Quality] >= magic # [BarbarianSkills] == 2

// ##### Hdin ##########################
[Type] == scepter && [Quality] >= magic # [PaladinSkills] == 2 && [SkillBlessedHammer] >= 2 && [SkillConcentration] >= 2
[Type] == scepter && [Quality] >= magic # [PaladinSkills] == 2 && ([SkillBlessedHammer] == 3 || [SkillConcentration] == 3)
[Type] == scepter && [Quality] >= magic # [PaladinSkills] == 2 && [FCR] >= 10 && ([SkillBlessedHammer] >= 2 || [SkillConcentration] >= 2)
[Name] == scepter && [Quality] >= magic # [PaladinSkills] == 2 && [SkillBlessedHammer] >= 2 && [SkillConcentration] >= 2
[Name] == scepter && [Quality] >= magic # [PaladinSkills] == 2 && ([SkillBlessedHammer] == 3 || [SkillConcentration] == 3)
[Name] == scepter && [Quality] >= magic # [PaladinSkills] == 2 && [FCR] >= 10 && ([SkillBlessedHammer] >= 2 || [SkillConcentration] >= 2)
[Name] == GrandScepter && [Quality] >= magic # [PaladinSkills] == 2 && [SkillBlessedHammer] >= 2 && [SkillConcentration] == 2
[Name] == GrandScepter && [Quality] >= magic # [PaladinSkills] == 2 && ([SkillBlessedHammer] == 3 || [SkillConcentration] == 3)
[Name] == GrandScepter && [Quality] >= magic # [PaladinSkills] == 2 && [FCR] >= 10 && ([SkillBlessedHammer] >= 2 || [SkillConcentration] >= 2)
[Name] == WarScepter && [Quality] >= magic # [PaladinSkills] == 2 && [SkillBlessedHammer] >= 2 && [SkillConcentration] >= 2
[Name] == WarScepter && [Quality] >= magic # [PaladinSkills] == 2 && ([SkillBlessedHammer] == 3 || [SkillConcentration] == 3)
[Name] == WarScepter && [Quality] >= magic # [PaladinSkills] == 2 && [FCR] >= 10 && ([SkillBlessedHammer] >= 2 || [SkillConcentration] >= 2)
[Name] == RuneScepter && [Quality] >= magic # [PaladinSkills] == 2 && [SkillBlessedHammer] >= 2 && [SkillConcentration] >= 2
[Name] == RuneScepter && [Quality] >= magic # [PaladinSkills] == 2 && ([SkillBlessedHammer] == 3 || [SkillConcentration] == 3)
[Name] == RuneScepter && [Quality] >= magic # [PaladinSkills] == 2 && [FCR] >= 10 && ([SkillBlessedHammer] >= 2 || [SkillConcentration] >= 2)
[Name] == HolyWaterSprinkler && [Quality] >= magic # [PaladinSkills] == 2 && [SkillBlessedHammer] >= 2 && [SkillConcentration] >= 2
[Name] == HolyWaterSprinkler && [Quality] >= magic # [PaladinSkills] == 2 && ([SkillBlessedHammer] == 3 || [SkillConcentration] == 3)
[Name] == HolyWaterSprinkler && [Quality] >= magic # [PaladinSkills] == 2 && [FCR] >= 10 && ([SkillBlessedHammer] >= 2 || [SkillConcentration] >= 2)
[Name] == DivineScepter && [Quality] >= magic # [PaladinSkills] == 2 && [SkillBlessedHammer] >= 2 && [SkillConcentration] >= 2
[Name] == DivineScepter && [Quality] >= magic # [PaladinSkills] == 2 && ([SkillBlessedHammer] == 3 || [SkillConcentration] == 3)
[Name] == DivineScepter && [Quality] >= magic # [PaladinSkills] == 2 && [FCR] >= 10 && ([SkillBlessedHammer] >= 2 || [SkillConcentration] >= 2)

// ##### Nec ###########################
[Type] == Wand && [Quality] >= magic # [NecromancerSkills] == 2 && [SkillBoneSpear] ==3
[Type] == Wand && [Quality] >= magic # [NecromancerSkills] == 2 && [FCR] >= 10 && [SkillBoneSpear] >=2

// ##### soso ##########################
//[Type] == Staff && [Quality] >= magic # [SorceressSkills] == 2 && [SkillEnchant] == 3

// ##### Ring ##########################
[Type] == ring && [Quality] == rare # [FCR] == 10 && ([Strength] >= 10 || [Dexterity] >= 10) && [FireResist]+[LightResist]+[ColdResist] >= 35
[Type] == ring && [Quality] == rare # [FCR] == 10 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Type] == ring && [Quality] == rare # [ToHit] >= 70  && ([LifeLeech]+[ManaLeech] >= 9) || ([Strength] >= 5 || [Dexterity] >= 0) && [FireResist]+[LightResist]+[ColdResist] >= 35
[Type] == ring && [Quality] == rare # [ToHit] >= 70 && [FireResist]+[LightResist]+[ColdResist]>= 35


// ##### Amulet ########################
//[Type] == Amulet && [Quality] == rare # [ItemAddClassSkills] >= 1 && [FCR] >= 10 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16
[Type] == Amulet && [Quality] == rare # [ItemAddClassSkills] >= 1 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16
[Type] == Amulet && [Quality] == magic # [ItemAddClassSkills] == 2

// ##################################### Misc ######################################################################################################

// ##### Socket Shield #################
//[Type] == Shield && [Quality] == normal # [Sockets] == 3

// ##### Socket Weapons ################
//[Name] == scepter && [Quality] == normal # [Sockets] == 3 && [itemlevelreq] <=8

// ##### Gems ##########################
//[Name] == ChippedAmethyst
//[Name] == ChippedDiamond
//[Name] == ChippedEmerald
//[Name] == ChippedRuby
//[Name] == ChippedSapphire
//[Name] == ChippedSkull
//[Name] == ChippedTopaz
//[Name] == FlawedAmethyst
//[Name] == FlawedDiamond
//[Name] == FlawedEmerald
//[Name] == FlawedRuby
//[Name] == FlawedSapphire
//[Name] == FlawedSkull
//[Name] == FlawedTopaz
//[Name] == Amethyst
//[Name] == Diamond
//[Name] == Emerald
//[Name] == Ruby
//[Name] == Skull
//[Name] == Sapphire
//[Name] == Topaz 
//[Name] == FlawlessAmethyst
//[Name] == FlawlessDiamond
//[Name] == FlawlessEmerald
//[Name] == FlawlessRuby
//[Name] == FlawlessSapphire
[Name] == FlawlessSkull
//[Name] == FlawlessTopaz
[Name] == PerfectAmethyst
[Name] == PerfectDiamond
[Name] == PerfectEmerald
[Name] == PerfectRuby
[Name] == PerfectSapphire
[Name] == PerfectSkull
[Name] == PerfectTopaz

// ##### Potions #######################
[Name] == GreaterHealingPotion
[Name] == SuperHealingPotion
[Name] == GreaterManaPotion
[Name] == SuperManaPotion
[Name] == RejuvenationPotion
[Name] == FullRejuvenationPotion

// ##### Gold ##########################
[Type] == gold # [Gold] >= 1000

// ##### Gamble Gold ####################
[type] == Armor && [Quality] == magic # [Dexterity] == 1000
[Type] == Shield && [Quality] == magic # [Dexterity] == 1000
[Type] == Mace && [Quality] == magic # [Dexterity] == 1000
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Old 06/25/2011, 09:22   #3 Trade Status: Unverified(?)
 
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Die Pickit vonMecco-Pekko ist schon mal ein Anfang, wobei uniques alle unid

eine Alternative dazu.
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Old 07/04/2011, 18:56   #4
 
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Vielen Dank hab jetzt eine
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Old 07/04/2011, 19:11   #5 Trade Status: Unverified(?)
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Quote:
Originally Posted by caipiii View Post
Vielen Dank hab jetzt eine
Bitte mal bei Zeiten durchlesen.
Ich schließe hier dann mal.

LG
Muddy
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hi, also leider konnte ich nix spezifisches finden, bzw. hab nich richtig geguckt. brauche ein Script für NT, mit dem ich mir das Craft-Mulen und das Craften an sich vereinfachen kann. Also ich hab die Möglichkeit 3x lod zu starten an einem Rechner. Jetzt muss ich halt jedes mal von Hand 30/30/30 sets etc droppen, mit dem Crafter aufheben und dann noch vorher das meiste in die Kiste tun, damit er alles aufheben kann. +von Hand craften, was irgenwann auch übel aufn Sack geht.
classic pickit v1.0 für D2NT 3.0 & 3.1
09/29/2010 - Diablo 2 - 7 Replies
So Liebe classic freunde, und wieder mal gibt es eine updated version von meinem pickit,... mittlerweile ist es auch schon die neunte version und die 4te oder 5te die ich hier veröffentliche, und vermutlich auch die letzte, da ich selbst nicht mehr weiß was ich noch verbessern könnte,... Q: was ist alles neu oder anders, am update? A: es wurden neue items dazu geaddet z.b. alle unique, magic items für mini shopbot, bo-stick, bow, 3 sockel waffe mit level reg für den start eines neuen...
d2nt 3.0 bot classic pickit (help)
04/03/2010 - Diablo 2 - 0 Replies
Yo hallo leutz vlt kännt sich jemanden nen bissel aus und kann mir bei meinem problem helfen. da ja die items in classic anders sind wie in lod pickt er nicht immer das was ich will... habe noch nen classic script vom ad2bs vlt macht sich ja einer die mühe und schreibt das um oder hat es vlt sogar schon. ich poste es mal hier: ;-----------------------UNIQUES------------------ -------; ;Stone of Jordan ; Type = ring : Quality = Unique : 77 = 25 ;
brauche hilfe d2nt pickit
11/24/2009 - Diablo 2 - 3 Replies
und zwar das er alle rare: ringe amus circ / tiara's unid stasht.. nicht für modded



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