|
You last visited: Today at 16:15
Advertisement
Brauche Hilfe mit d2nt und pickit für classic items
Discussion on Brauche Hilfe mit d2nt und pickit für classic items within the Diablo 2 Trading forum part of the Other Online Games Trading category.
06/24/2011, 21:38
|
#1
|
elite*gold: 0
Join Date: May 2011
Posts: 7
Received Thanks: 0
|
Brauche Hilfe mit d2nt und pickit für classic items
Hey, habe mir eine classic sorc gebaut, vorallem zum rushen. Ich mach mit der Andy und Meph hell runs für items, da aber das Inventar in classic noch sehr klein war, brauch ich ein paar Zeilen für die pickit. Momentan nimmt die einfach alles unid mit und ich guck nach, ob die sachen gut sind. Wobei der Grim Shield und Grim Helm nicht aufhebt oO etwas komisch. Es sollen halt vorallem alle rare rüstungen, helme und schilde ident werden und behalten wenn se gut genug sind. Vllt hat jemand schon eine pickit dafür ? oder hilfe
vielen dank schonma
|
|
|
06/24/2011, 21:45
|
#2
(?)
|
elite*gold: 20
Join Date: May 2009
Posts: 3,882
Received Thanks: 438
|
ich benutze die hier..ob er grim schilder/helme mitnimmt ka ich sitz nicht die ganze zeit vorm rechner und schau dem zu^^
Code:
#####################################################################################################################################################
#####################################################################################################################################################
## classic Pikit version 1.3 for D2NT 3.0 & 3.1 #############################################################################################
## write By Delba, Sunvibz & Benny #############################################################################################
## basic version:04.04.2010 #############################################################################################
## updated version:22.10.2010 #############################################################################################
#####################################################################################################################################################
#####################################################################################################################################################
#####################################################################################################################################################
############################################ ### ########## ### ########## ######## ##### #################################
########################################### ###### ### ###### ######### ########### ########## ### ####### # #### ##################################
########################################## ###### ### ###### ######### ########### ########## #### ###### ## ### ###################################
######################################### #### ##### ## ########## ########### ########## ##### ### ## ####################################
######################################## ###### ### ################ ########### ########## ###### #### #### # #####################################
####################################### ### ################# ### ### ####### ### ##### ######################################
#####################################################################################################################################################
#####################################################################################################################################################
// ##################################### Unique #####################################################################################################
// ##### Helms #########################
//[Name] == Cap && [Quality] == unique // Higgis Haube / Biggin's Bonnet
[Name] == SkullCap && [Quality] == Unique // Tarnhelm
//[Name] == Helm && [Quality] == unique // Glorienkappe / Coif of Glory
//[Name] == FullHelm && [Quality] == unique // Dämmertief / Duskdeep
//[Name] == GreatHelm && [Quality] == unique // Heulhauer / Howltusk
//[Name] == BoneHelm && [Quality] == Unique // Wurmschädel / Wormskull
//[Name] == Crown && [Quality] == Unique // Untote Krone / Undead Crown
//[Name] == Mask && [Quality] == Unique // das Gesicht des Horrors / The Face of Horror
// ##### Armor #########################
[Name] == StuddedLeather && [Quality] == Unique // Zuckzappel / Twitchthroe
//[Name] == RingMail && [Quality] == Unique // Dunkelglüh / Darkglow
//[Name] == ScaleMail && [Quality] == Unique // Falkenhemd / Hawkmail
//[Name] == ChainMail && [Quality] == Unique // Funkenhemd / Sparking Mail
//[Name] == GothicPlate && [Quality] == Unique // Klapperkäfig / Rattlecage
//[Name] == SplintMail && [Quality] == Unique // Eisblinker / Iceblink
[Name] == FullPlateMail && [Quality] == Unique // Goldhaut / Goldskin
[Name] == AncientArmor && [Quality] == Unique // Seide des Siegers / Silks of the Victor
//[Name] == LightPlate && [Quality] == Unique // Himmlisches Gewand / Heavenly Garb
//[Name] == QuiltedArmor && [Quality] == unique // Grauform / Greyform
//[Name] == LeatherArmor && [Quality] == unique // Blinkers Form / Blinkbat's Form
//[Name] == HardLeather Armor && [Quality] == unique // Der Zenturio / The Centurion
//[Name] == PlateMail && [Quality] == unique // Knochenfleisch / Boneflesh
//[Name] == BreastPlate && [Quality] == unique // Giftschutz / Venom Ward
//[Name] == FieldPlate && [Quality] == unique // Felsenfell / Rockfleece
// ##### Shields #######################
//[Name] == Buckler && [Quality] == unique // Pelta Lunata
//[Name] == LargeShield && [Quality] == unique // Sturmgilde / Stormguild
//[Name] == SmallShield && [Quality] == unique // Schattenscheibe / Umbral Disk
//[Name] == BoneShield && [Quality] == unique // Wand der Augenlosen / Wall of the Eyeless
[Name] == GothicShield && [Quality] == unique // der Schutz / The Ward
//[Name] == KiteShield && [Quality] == unique // Stahlklang / Steelclash
//[Name] == SpikedShield && [Quality] == unique // Schwerthalter / Swordback Hold
//[Name] == TowerShield && [Quality] == unique // Bverrit-Turm / Bverrit Keep
// ##### Gloves ########################
[Name] == LightGauntlets && [Quality] == unique // Magierfaust / Magefist
[Name] == ChainGloves && [Quality] == unique // Wächtertreu / Chance Guards
//[Name] == LeatherGloves && [Quality] == Unique // die Hand von Broc / The Hand of Broc
//[Name] == Gauntlets && [Quality] == Unique // Frostbrand / Frostburn
//[Name] == HeavyGloves && [Quality] == Unique // Blutfaust / Bloodfist
// ##### Boots #########################
[Name] == Boots && [Quality] == unique // Heißsporn / Hotspur
//[Name] == LightPlatedBoots && [Quality] == Unique // Goblin-Zeh / Goblin Toe
//[Name] == Greaves && [Quality] == Unique // Tränenkeule / Tearhaunch
//[Name] == HeavyBoots && [Quality] == Unique // Schmutzfuß / Gorefoot
//[Name] == ChainBoots && [Quality] == Unique // Spuren von Cthon / Treads of Cthon
// ##### Belts #########################
//[Name] == Belt && [Quality] == Unique // Nachtrauch / Nightsmoke
//[Name] == HeavyBelt && [Quality] == Unique // Goldträger / Goldwrap
//[Name] == PlatedBelt && [Quality] == Unique // Klingengurt / Bladebuckle
//[Name] == Sash && [Quality] == Unique // Lenymo
//[Name] == LightBelt && [Quality] == Unique // Schlangenband / Snakecord
// ##### Weapons #######################
// ##### Axes ##########################
//[Name] == HandAxe && [Quality] == Unique // Der Knirscher / The Gnasher
//[Name] == Axe && [Quality] == Unique // Todesspaten / Deathspade
//[Name] == GreatAxe && [Quality] == Unique // Hirnhacke / Brainhew
//[Name] == GiantAxe && [Quality] == Unique // Riese / Humongous
//[Name] == DoubleAxe && [Quality] == Unique // Klingenknochen / Bladebone
//[Name] == MilitaryPick && [Quality] == Unique // Schädelspalter / Skull Splitter
//[Name] == WarAxe && [Quality] == Unique // Teufelsnarbe / Rakescar
//[Name] == LargeAxe && [Quality] == Unique // Axt von Fechmar / Axe of Fechmar
//[Name] == BroadAxe && [Quality] == Unique // Müllschaufel / Goreshovel
//[Name] == BattleAxe && [Quality] == Unique // der Häuptling / The Chieftain
// ##### Bows ##########################
//[Name] == ShortBow && [Quality] == Unique // Reißauge / Pluckeye
//[Name] == Hunter'sBow && [Quality] == Unique // Todesband / Witherstring
//[Name] == ShortBattleBow && [Quality] == Unique // Sturmschlag / Stormstrike
//[Name] == LongBattleBow && [Quality] == Unique // Runzelrübe / Wizendraw
//[Name] == ShortWarBow && [Quality] == Unique // Höllenknall / Hellclap
[Name] == LongBow && [Quality] == Unique // Rabenklaue / Raven Claw
//[Name] == CompositeBow && [Quality] == Unique // Jägerbogen / Rogue's Bow
//[Name] == LongWarBow && [Quality] == Unique // Knallrinde / Blastbark
// ##### CrossBows #####################
//[Name] == LightCrossbow && [Quality] == Unique // Bleikrähe / Leadcrow
//[Name] == RepeatingCrossbow && [Quality] == Unique // Verdammnisbringer / Doomslinger
//[Name] == Crossbow && [Quality] == Unique // Säurebrand / Ichorsting
//[Name] == HeavyCrossbow && [Quality] == Unique // Höllenherz / Hellcast
// ##### Daggers #######################
[Name] == Dagger && [Quality] == Unique // Möwe / Gull
[Name] == Blade && [Quality] == Unique // Geisterscherbe / Spectral Shard
//[Name] == Dirk && [Quality] == Unique // der Gräber / The Diggler
//[Name] == Kris && [Quality] == Unique // das Jade-Tan-Do / The Jade Tan Do
// ##### Maces #########################
//[Name] == club && [Quality] == Unique // Falleiche / Felloak
//[Name] == SpikedClub && [Quality] == Unique // Festnagel / Stoutnail
//[Name] == Mace && [Quality] == Unique // Malmknüppel / Crushflange
//[Name] == MorningStar && [Quality] == Unique // Blutrausch / Bloodrise
//[Name] == Flail && [Quality] == Unique // das Tan-Do-Li-Ga des Generals / The General's Tan Do Li Ga
[Name] == Maul && [Quality] == Unique // Knochenbrecher / Bonesnap
//[Name] == GreatMaul && [Quality] == Unique # [EnhancedDamage] >= 230 // Stahlschläger / Steeldriver
//[Name] == WarHammer && [Quality] == Unique // Eisenstein / Ironstone
// ##### Polearms ######################
//[Name] == Bardiche && [Quality] == Unique // Dummeiches Haudrauf / Dimoak's Hew
//[Name] == Voulge && [Quality] == Unique // Stahlsucher / Steelgoad
//[Name] == Scythe && [Quality] == Unique // Seelenernte / Soul Harvest
//[Name] == Poleaxe && [Quality] == Unique // der Kampfast / The Battlebranch
//[Name] == Halberd && [Quality] == Unique // Elendsstab / Woestave
//[Name] == WarScythe && [Quality] == Unique // Gevatter Tod / The Grim Reaper
// ##### Scepters ######################
//[Name] == Scepter && [Quality] == Unique // Totenglöckner / Knell Striker
//[Name] == GrandScepter && [Quality] == Unique // Rostgriff / Rusthandle
//[Name] == WarScepter && [Quality] == Unique // Sturmauge / Stormeye
// ##### Spears ########################
//[Name] == Spear && [Quality] == Unique // der Drachen-Chang / The Dragon Chang
//[Name] == Trident && [Quality] == Unique // Blitzklinge / Razortine
//[Name] == Brandistock && [Quality] == Unique // Blutdieb / Bloodthief
//[Name] == Spetum && [Quality] == Unique // Lanze von Yagai / Lance of Yaggai
//[Name] == Pike && [Quality] == Unique // der Tanner-Blutstab / The Tannr Gorerod
// ##### Staffs ########################
//[Name] == ShortStaff && [Quality] == Unique // Giftasche / Bane Ash
//[Name] == LongStaff && [Quality] == Unique // Natternfürst / Serpent Lord
//[Name] == GnarledStaff && [Quality] == Unique // Spitze von Lazarus / Spire of Lazarus
//[Name] == BattleStaff && [Quality] == Unique // der Salamander / The Salamander
//[Name] == WarStaff && [Quality] == Unique // das Eisen-Jang-Bong / The Iron Jang Bong
// ##### Swords ########################
//[Name] == ShortSword && [Quality] == Unique // Rixots Auge / Rixot's Keen
//[Name] == Scimitar && [Quality] == Unique // Blutmond / Blood Crescent
//[Name] == Sabre && [Quality] == Unique // Spieß von Krintis / Skewer of Krintiz
//[Name] == BastardSword && [Quality] == Unique // Schwarzzunge / Blacktongue
//[Name] == Flamberge && [Quality] == Unique // Sägezahn / Ripsaw
//[Name] == GreatSword && [Quality] == Unique // der Patriarch / The Patriarch
//[Name] == Falchion && [Quality] == Unique // Sichelglanz / Gleamscythe
//[Name] == BroadSword && [Quality] == Unique // Griswolds Schneide / Griswold's Edge
//[Name] == LongSword && [Quality] == Unique // Höllenpest / Hellplague
//[Name] == WarSword && [Quality] == Unique // Culwens Spitze / Culwen's Point
//[Name] == TwoHandedSword && [Quality] == Unique // Schattenzahn / Shadowfang
//[Name] == Claymore && [Quality] == Unique // Seelenschinder / Soulflay
//[Name] == GiantSword && [Quality] == Unique // Kinemils Ahle / Kinemil's Awl
// ##### Wands #########################
//[Name] == Wand && [Quality] == Unique // Fackel von Iro / Torch of Iro
//[Name] == YewWand && [Quality] == Unique // Mahlstrom / Maelstrom
//[Name] == BoneWand && [Quality] == Unique // Grabknochen / Gravenspine
//[Name] == GrimWand && [Quality] == Unique // Umes Trauer / Ume's Lament
// ##### Rings #########################
[Type] == Ring && [Quality] == unique # [ItemMagicBonus] >= 25 // Nagelring
[Type] == Ring && [Quality] == unique # [ItemMaxManaPercent] == 25 // Der Stein von Jordan / The Stone of Jordan
//[Type] == Ring && [Quality] == unique # [ManaLeech] >= 7 // Manald-Heilungl / Manald Heal
// ##### Amulets #######################
//[Type] == Amulet && [Quality] == unique # [FireResist] >= 50 // Nokozan-Relikt / Nokozan Relic
[Type] == Amulet && [Quality] == Unique # [ItemAllSkills] == 1 // das Auge von Ettlich / The Eye of Etlich
//[Type] == Amulet && [Quality] == Unique # [EnhancedDefense] >= 10 // das Mahim-Eiche-Kurio / The Mahim-Oak Curio
// ##################################### Sets #######################################################################################################
// ##### Angelic Raiment ###############
//[Name] == RingMail && [Quality] == set // Angelic Mantle
//[Name] == Sabre && [Quality] == set // Angelic Sickle
//[Type] == Ring && [Quality] == set # [MaxHP] == 20 // Angelic Halo
[Type] == Amulet && [Quality] == set # [ItemLightRadius] == 3 && [ItemDamageToMana] == 20 // Angelic Wings
// ##### Arcanna's Tricks ##############
//[Type] == Amulet && [Quality] == set # [MaxMana] == 15 // Arcanna's Sign
//[Name] == SkullCap && [Quality] == set // Arcanna's Head
//[Name] == LightPlate && [Quality] == set // Arcanna's Flesh
//[Name] == WarStaff && [Quality] == set // Arcanna's Deathwand
// ##### Arctic Gear ###################
//[Name] == QuiltedArmor && [Quality] == set // Arctic Furs
//[Name] == LightBelt && [Quality] == set // Arctic Binding
//[Name] == LightGauntlets && [Quality] == set # [MaxHP] == 20 && [IAS] == 10 // Arctic Mitts
//[Name] == ShortWarBow && [Quality] == set // Arctic Horn
// ##### Berseker's Arsenal ############
//[Name] == Helm && [Quality] == set // Berserker's Headgear
[Name] == SplintMail && [Quality] == set // Berserker's Hauberk
//[Name] == DoubleAxe && [Quality] == set // Berserker's Hatchet
// ##### Cathan's Traps ################
//[Type] == Ring && [Quality] == set # [LifeLeech] == 6 && [NormalDamageReduction] == 2 // Cathan's Seal
//[Type] == Amulet && [Quality] == set # [FHR] == 10 && [LightMaxDam] == 5 // Cathan's Sigil
//[Name] == ChainMail && [Quality] == set // Cathan's Mesh
//[Name] == Mask && [Quality] == set // Cathan's Visage
// ##### Civerb's Vestment #############
//[Name] == GrandScepter && [Quality] == set // Civerb's Cudgel
//[Type] == Amulet && [Quality] == set # [ManaRecovery] == 40 && [HPRegen] == 4 // Civerb's Icon
//[Name] == LargeShield && [Quality] == set // Civerb's Ward
// ##### Cleglaw's Brace ###############
//[Name] == LongSword && [Quality] == set // Cleglaw's Tooth
//[Name] == ChainGloves && [Quality] == set // Cleglaw's Pincers
//[Name] == SmallShield && [Quality] == set // Cleglaw's Claw
// ##### Death's Disguise ##############
//[Name] == WarSword && [Quality] == set // Death's Touch
//[Name] == LeatherGloves && [Quality] == set // Death's Hand
//[Name] == Sash && [Quality] == set // Death's Guard
// ##### Hsaru's Defense ###############
//[Name] == Buckler && [Quality] == set // Hsarus' Iron Fist
//[Name] == Belt && [Quality] == set # [ColdResist] == 20 && [MaxHP] == 20 // Hsarus' Iron Stay
//[Name] == ChainBoots && [Quality] == set // Hsarus' Iron Heel
// ##### Infernal Tools ################
//[Name] == Cap && [Quality] == set # [FireResist] == 10 && [LightResist] == 10 && [ColdResist] == 10 && [PoisonResist] == 10 // Infernal Cranium
//[Name] == GrimWand && [Quality] == set // Infernal Touch
//[Name] == HeavyBelt && [Quality] == set # [MaxHP] == 20 && [EnhancedDefense] == 25 // Infernal Sign
// ##### Iratha's Finery ###############
[Name] == HeavyBelt && [Quality] == set # [MinDamage] == 5 // Iratha's Cord
[Name] == Crown && [Quality] == set # [FireResist] == 30 && [LightResist] == 30 // Iratha's Coil
[Type] == Amulet && [Quality] == set # [PoisonResist] == 30 && [PoisonLength] == -75 // Iratha's Collar
[Name] == LightGauntlets && [Quality] == set # [ColdResist] == 30 // Iratha's Cuff
// ##### Isenhart's Armory #############
//[Name] == BroadSword && [Quality] == set // Isenhart's Lightbrand
//[Name] == FullHelm && [Quality] == set // Isenhart's Horns
//[Name] == BreastPlate && [Quality] == set // Isenhart's Case
//[Name] == GothicShield && [Quality] == set // Isenhart's Parry
// ##### Milabrega's Regalia ###########
//[Name] == KiteShield && [Quality] == set // Milabrega's Orb
//[Name] == AncientArmor && [Quality] == set // Milabrega's Robe
//[Name] == WarScepter && [Quality] == set // Milabrega's Rod
//[Name] == Crown && [Quality] == set # [MaxHP] == 15 && [MaxMana] == 15 // Milabrega's Diadem
// ##### Sigon's Steel #################
//[Name] == GreatHelm && [Quality] == set // Sigon's Visor
//[Name] == GothicPlate && [Quality] == set // Sigon's Shelter
//[Name] == Greaves && [Quality] == set // Sigon's Sabot
//[Name] == TowerShield && [Quality] == set // Sigon's Guard
//[Name] == PlatedBelt && [Quality] == set // Sigon's Warp
//[Name] == Gauntlets && [Quality] == set // Sigon's Gage
// ##### Tancred's Battlegear ##########
//[Name] == BoneHelm && [Quality] == set // Tancred's Skull
//[Name] == FullPlateMail && [Quality] == set // Tancred's Spine
//[Name] == Boots && [Quality] == set # [StaminaRecoveryBonus] == 25 && [Dexterity] == 10 // Tancred's Hobnails
//[Name] == MilitaryPick && [Quality] == set // Tancred's Crowbill
//[Type] == Amulet && [Quality] == set # [MagicDamageReduction] == 1 && [NormalDamageReduction] == 2 // Tancred's Weird
// ##### Vidala's Rig ##################
//[Type] == Amulet && [Quality] == set # [ColdResist] == 20 && [MaxMana] == 15 // Vidala's Snare
//[Name] == LongBattleBow && [Quality] == set // Vidala's Barb
//[Name] == LeatherArmor && [Quality] == set // Vidala's Ambush
//[Name] == LightPlatedBoots && [Quality] == set // Vidala's Fetlock
// ##################################### Rare #######################################################################################################
// ##### Gloves ########################
[Type] == Gloves && [Quality] == rare # ([EnhancedDefense] >= 90 || [IAS] >= 10 || [LifeLeech] >= 3 || [ManaLeech] >= 3 || [Dexterity] >= 5 || [Strength] >= 5 || [MaxMana] >= 20) && ([FireResist]+[LightResist]+[ColdResist] >= 40)
// ##### Boots #########################
//[Type] == Boots && [Quality] == rare # ([FRW] >= 10 || [FHR] >= 10 || [EnhancedDefense] >= 90 || [Dexterity] >= 5 || [Strength] >= 5 || [MaxMana] >= 10) && ([FireResist]+[LightResist]+[ColdResist] >= 60)
[Name] == Boots && [Quality] == rare # [FRW] >= 10 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == Boots && [Quality] == rare # [FRW] >= 30 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == LightPlatedBoots && [Quality] == rare # [FRW] >= 10 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == LightPlatedBoots && [Quality] == rare # [FRW] >= 30 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == Greaves && [Quality] == rare # [FRW] >= 10 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == Greaves && [Quality] == rare # [FRW] >= 30 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == ChainBoots && [Quality] == rare # [FRW] >= 10 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == ChainBoots && [Quality] == rare # [FRW] >= 30 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == HeavyBoots && [Quality] == rare # [FRW] >= 10 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == HeavyBoots && [Quality] == rare # [FRW] >= 30 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == DemonhideBoots && [Quality] == rare # [FRW] >= 10 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == DemonhideBoots && [Quality] == rare # [FRW] >= 30 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == SharkskinBoots && [Quality] == rare # [FRW] >= 10 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == SharkskinBoots && [Quality] == rare # [FRW] >= 30 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == MeshBoots && [Quality] == rare # [FRW] >= 10 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist] >= 60
[Name] == MeshBoots && [Quality] == rare # [FRW] >= 30 && [FireResist]+[LightResist]+[ColdResist] >= 60
//[Name] == BattleBoots && [Quality] == rare # [FRW] >= 10 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist] >= 60
//[Name] == BattleBoots && [Quality] == rare # [FRW] >= 30 && [FireResist]+[LightResist]+[ColdResist] >= 60
//[Name] == WarBoots && [Quality] == rare # [FRW] >= 10 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist] >= 60
//[Name] == WarBoots && [Quality] == rare # [FRW] >= 30 && [FireResist]+[LightResist]+[ColdResist] >= 60
// ##### Helm ##########################
[Type] == Helm && [Quality] == rare # ([FHR] >= 10 || [ToHit] >= 30 || [ItemToHitPercent] == 5 || [EnhancedDefense] >= 90) && ([MaxHP] >= 20 || [MaxMana] >= 20 || [Strength] >= 5 || [Dexterity] >= 5) && ([FireResist]+[LightResist]+[ColdResist] >= 35)
[Name] == GrimHelm && [Quality] == rare # [FHR] >= 10 && [MAXHP] >= 20 && [FireResist] >= 15
[Name] == GrimHelm && [Quality] == rare # [EnhancedDefense] >= 60 [MAXHP] >= 20 && [FireResist] >= 15
//[Name] == GrimHelm && [Quality] == rare # [EnhancedDefense] >= 80
[Name] == Bonehelm && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == Helm && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == SkullCap && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == FullHelm && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == GreatHelm && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == Casque && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == DeathMask && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == Cap && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == Crown && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == Warhat && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == Sallet && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == Casque && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == Mask && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
//[Name] == Basinet && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
//[Name] == WingedHelm && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == Crown && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Name] == GrandCrown && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 35
//[Name] == GrandCrown && [Quality] == rare # [EnhancedDefense] >= 80 [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 10
// ##### Armors ########################
[Name] == DemonhideArmor && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == DemonhideArmor && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == SerpentskinArmor && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == SerpentskinArmor && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == BreastPlate && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == BreastPlate && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == SplintMail && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == SplintMail && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == PlateMail && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == PlateMail && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == FieldPlate && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == FieldPlate && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == GothicPlate && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == GothicPlate && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == FullPlateMail && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == FullPlateMail && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == AncientArmor && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == AncientArmor && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == LightPlate && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == LightPlate && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == GhostArmor && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == GhostArmor && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == SerpentskinArmor && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == SerpentskinArmor && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == DemonhideArmor && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == DemonhideArmor && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == TrellisedArmor && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == TrellisedArmor && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == LinkedMail && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == LinkedMail && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == TrellisedArmor && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == TrellisedArmor && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == TigulatedMail && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == TigulatedMail && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == Cuirass && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == Cuirass && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == RussetArmor && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == RussetArmor && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == TemplarCoat && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == TemplarCoat && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == SharktoothArmor && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == SharktoothArmor && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == EmbossedPlate && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == EmbossedPlate && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == ChaosArmor && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
//[Name] == ChaosArmor && [Quality] == rare # [EnhancedDefense] >= 80 && [FHR] == 10 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == OrnatePlate && [Quality] == rare # [EnhancedDefense] >= 60 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40
//[Name] == OrnatePlate && [Quality] == rare # [EnhancedDefense] >= 80 && [MAXHP] >= 20
[Name] == MagePlate && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
[Name] == MagePlate && [Quality] == rare # [EnhancedDefense] >= 80 && [MAXHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 40
// ##### Shields #######################
//[Type] == Shield && [Quality] == rare # ([PaladinSkills] >= 1 || [FHR] >= 10 || [FBR] >= 15 || [EnhancedDefense] >= 90) && ([FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16)
[Name] == GrimShield && [Quality] == rare # [PaladinSkills] == 2 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == GrimShield && [Quality] == rare # [FBR] >= 15 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == BoneShield && [Quality] == rare # [PaladinSkills] == 2 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == BoneShield && [Quality] == rare # [FBR] >= 15 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == BarbedShield && [Quality] == rare # [PaladinSkills] == 2 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == BarbedShield && [Quality] == rare # [FBR] >= 15 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == Pavise && [Quality] == rare # [PaladinSkills] == 2 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == Pavise && [Quality] == rare # [FBR] >= 15 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == DragonShield && [Quality] == rare # [PaladinSkills] == 2 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == DragonShield && [Quality] == rare # [FBR] >= 15 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == KiteShield && [Quality] == rare # [PaladinSkills] == 2 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == KiteShield && [Quality] == rare # [FBR] >= 15 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == GothicShield && [Quality] == rare # [PaladinSkills] == 2 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == GothicShield && [Quality] == rare # [FBR] >= 15 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == SpikedShield && [Quality] == rare # [PaladinSkills] == 2 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == SpikedShield && [Quality] == rare # [FBR] >= 15 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == Scutum && [Quality] == rare # [PaladinSkills] == 2 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == Scutum && [Quality] == rare # [FBR] >= 15 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == SpikedShield && [Quality] == rare # [PaladinSkills] == 2 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == SpikedShield && [Quality] == rare # [FBR] >= 15 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == SpikedShield && [Quality] == rare # [PaladinSkills] == 2 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == SpikedShield && [Quality] == rare # [FBR] >= 15 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16
[Name] == TowerShield && [Quality] == rare # [FBR] >= 15 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16 && [PoisonResist] >= 16 && [ItemReqPercent] >= -10
[Name] == Pavise && [Quality] == rare # [EnhancedDefense] >= 90 && [ItemReqPercent] >= -10
// ##### belt ##########################
//[Type] == Belt && [Quality] == rare # ([EnhancedDefense] >= 90 || [Strength] >= 10 || [FHR] >= 10 || [MaxHP] >= 20) && ([FireResist]+[LightResist]+[ColdResist] >= 30)
[Type] == Belt && [Quality] == rare # [FHR] >= 10 && [Strength] >= 10 && [FireResist]+[LightResist]+[ColdResist] >= 30
//[Type] == belt && [Quality] == rare # [FHR] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 30
[Type] == belt && [Quality] == rare # [Strength] >= 10 && [MaxHP] >= 20 && [FireResist]+[LightResist]+[ColdResist] >= 30
// ##### Weapons #######################
// ##### Baba ##########################
[Name] == ExecutionerSword && [Quality] == rare # [EnhancedDamage] >= 160
[Name] == BattleHammer && [Quality] == rare # [EnhancedDamage] >= 160
[Name] == MarteldeFer && [Quality] == rare # [EnhancedDamage] >= 140
[Name] == Lance && [Quality] == rare # [EnhancedDamage] >= 140
[Name] == Naga && [Quality] == rare # [EnhancedDamage] >= 160
// ##### Bow ###########################
//[Name] == RuneBow && [Quality] == rare # [IAS] >= 20 && [EnhancedDamage] >= 160
//[Name] == GothicBow && [Quality] == rare # [IAS] >= 20 && [EnhancedDamage] >= 160
// ##### Bo-stick ######################
[Type] == Axe && [Quality] >= magic # [BarbarianSkills] == 2
[Type] == Sword && [Quality] >= magic # [BarbarianSkills] == 2
// ##### Hdin ##########################
[Type] == scepter && [Quality] >= magic # [PaladinSkills] == 2 && [SkillBlessedHammer] >= 2 && [SkillConcentration] >= 2
[Type] == scepter && [Quality] >= magic # [PaladinSkills] == 2 && ([SkillBlessedHammer] == 3 || [SkillConcentration] == 3)
[Type] == scepter && [Quality] >= magic # [PaladinSkills] == 2 && [FCR] >= 10 && ([SkillBlessedHammer] >= 2 || [SkillConcentration] >= 2)
[Name] == scepter && [Quality] >= magic # [PaladinSkills] == 2 && [SkillBlessedHammer] >= 2 && [SkillConcentration] >= 2
[Name] == scepter && [Quality] >= magic # [PaladinSkills] == 2 && ([SkillBlessedHammer] == 3 || [SkillConcentration] == 3)
[Name] == scepter && [Quality] >= magic # [PaladinSkills] == 2 && [FCR] >= 10 && ([SkillBlessedHammer] >= 2 || [SkillConcentration] >= 2)
[Name] == GrandScepter && [Quality] >= magic # [PaladinSkills] == 2 && [SkillBlessedHammer] >= 2 && [SkillConcentration] == 2
[Name] == GrandScepter && [Quality] >= magic # [PaladinSkills] == 2 && ([SkillBlessedHammer] == 3 || [SkillConcentration] == 3)
[Name] == GrandScepter && [Quality] >= magic # [PaladinSkills] == 2 && [FCR] >= 10 && ([SkillBlessedHammer] >= 2 || [SkillConcentration] >= 2)
[Name] == WarScepter && [Quality] >= magic # [PaladinSkills] == 2 && [SkillBlessedHammer] >= 2 && [SkillConcentration] >= 2
[Name] == WarScepter && [Quality] >= magic # [PaladinSkills] == 2 && ([SkillBlessedHammer] == 3 || [SkillConcentration] == 3)
[Name] == WarScepter && [Quality] >= magic # [PaladinSkills] == 2 && [FCR] >= 10 && ([SkillBlessedHammer] >= 2 || [SkillConcentration] >= 2)
[Name] == RuneScepter && [Quality] >= magic # [PaladinSkills] == 2 && [SkillBlessedHammer] >= 2 && [SkillConcentration] >= 2
[Name] == RuneScepter && [Quality] >= magic # [PaladinSkills] == 2 && ([SkillBlessedHammer] == 3 || [SkillConcentration] == 3)
[Name] == RuneScepter && [Quality] >= magic # [PaladinSkills] == 2 && [FCR] >= 10 && ([SkillBlessedHammer] >= 2 || [SkillConcentration] >= 2)
[Name] == HolyWaterSprinkler && [Quality] >= magic # [PaladinSkills] == 2 && [SkillBlessedHammer] >= 2 && [SkillConcentration] >= 2
[Name] == HolyWaterSprinkler && [Quality] >= magic # [PaladinSkills] == 2 && ([SkillBlessedHammer] == 3 || [SkillConcentration] == 3)
[Name] == HolyWaterSprinkler && [Quality] >= magic # [PaladinSkills] == 2 && [FCR] >= 10 && ([SkillBlessedHammer] >= 2 || [SkillConcentration] >= 2)
[Name] == DivineScepter && [Quality] >= magic # [PaladinSkills] == 2 && [SkillBlessedHammer] >= 2 && [SkillConcentration] >= 2
[Name] == DivineScepter && [Quality] >= magic # [PaladinSkills] == 2 && ([SkillBlessedHammer] == 3 || [SkillConcentration] == 3)
[Name] == DivineScepter && [Quality] >= magic # [PaladinSkills] == 2 && [FCR] >= 10 && ([SkillBlessedHammer] >= 2 || [SkillConcentration] >= 2)
// ##### Nec ###########################
[Type] == Wand && [Quality] >= magic # [NecromancerSkills] == 2 && [SkillBoneSpear] ==3
[Type] == Wand && [Quality] >= magic # [NecromancerSkills] == 2 && [FCR] >= 10 && [SkillBoneSpear] >=2
// ##### soso ##########################
//[Type] == Staff && [Quality] >= magic # [SorceressSkills] == 2 && [SkillEnchant] == 3
// ##### Ring ##########################
[Type] == ring && [Quality] == rare # [FCR] == 10 && ([Strength] >= 10 || [Dexterity] >= 10) && [FireResist]+[LightResist]+[ColdResist] >= 35
[Type] == ring && [Quality] == rare # [FCR] == 10 && [FireResist]+[LightResist]+[ColdResist] >= 35
[Type] == ring && [Quality] == rare # [ToHit] >= 70 && ([LifeLeech]+[ManaLeech] >= 9) || ([Strength] >= 5 || [Dexterity] >= 0) && [FireResist]+[LightResist]+[ColdResist] >= 35
[Type] == ring && [Quality] == rare # [ToHit] >= 70 && [FireResist]+[LightResist]+[ColdResist]>= 35
// ##### Amulet ########################
//[Type] == Amulet && [Quality] == rare # [ItemAddClassSkills] >= 1 && [FCR] >= 10 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16
[Type] == Amulet && [Quality] == rare # [ItemAddClassSkills] >= 1 && [FireResist] >= 16 && [LightResist] >= 16 && [ColdResist] >= 16
[Type] == Amulet && [Quality] == magic # [ItemAddClassSkills] == 2
// ##################################### Misc ######################################################################################################
// ##### Socket Shield #################
//[Type] == Shield && [Quality] == normal # [Sockets] == 3
// ##### Socket Weapons ################
//[Name] == scepter && [Quality] == normal # [Sockets] == 3 && [itemlevelreq] <=8
// ##### Gems ##########################
//[Name] == ChippedAmethyst
//[Name] == ChippedDiamond
//[Name] == ChippedEmerald
//[Name] == ChippedRuby
//[Name] == ChippedSapphire
//[Name] == ChippedSkull
//[Name] == ChippedTopaz
//[Name] == FlawedAmethyst
//[Name] == FlawedDiamond
//[Name] == FlawedEmerald
//[Name] == FlawedRuby
//[Name] == FlawedSapphire
//[Name] == FlawedSkull
//[Name] == FlawedTopaz
//[Name] == Amethyst
//[Name] == Diamond
//[Name] == Emerald
//[Name] == Ruby
//[Name] == Skull
//[Name] == Sapphire
//[Name] == Topaz
//[Name] == FlawlessAmethyst
//[Name] == FlawlessDiamond
//[Name] == FlawlessEmerald
//[Name] == FlawlessRuby
//[Name] == FlawlessSapphire
[Name] == FlawlessSkull
//[Name] == FlawlessTopaz
[Name] == PerfectAmethyst
[Name] == PerfectDiamond
[Name] == PerfectEmerald
[Name] == PerfectRuby
[Name] == PerfectSapphire
[Name] == PerfectSkull
[Name] == PerfectTopaz
// ##### Potions #######################
[Name] == GreaterHealingPotion
[Name] == SuperHealingPotion
[Name] == GreaterManaPotion
[Name] == SuperManaPotion
[Name] == RejuvenationPotion
[Name] == FullRejuvenationPotion
// ##### Gold ##########################
[Type] == gold # [Gold] >= 1000
// ##### Gamble Gold ####################
[type] == Armor && [Quality] == magic # [Dexterity] == 1000
[Type] == Shield && [Quality] == magic # [Dexterity] == 1000
[Type] == Mace && [Quality] == magic # [Dexterity] == 1000
|
|
|
06/25/2011, 09:22
|
#3
(?)
|
elite*gold: 0
Join Date: Jan 2009
Posts: 3,170
Received Thanks: 1,191
|
Die Pickit vonMecco-Pekko ist schon mal ein Anfang, wobei uniques alle unid
eine Alternative dazu.
|
|
|
07/04/2011, 18:56
|
#4
|
elite*gold: 0
Join Date: May 2011
Posts: 7
Received Thanks: 0
|
Vielen Dank hab jetzt eine
|
|
|
07/04/2011, 19:11
|
#5
(?)
|
Administrator
elite*gold: 41364
Join Date: Jan 2010
Posts: 22,729
Received Thanks: 12,625
|
Quote:
Originally Posted by caipiii
Vielen Dank hab jetzt eine
|
Bitte mal bei Zeiten durchlesen.
Ich schließe hier dann mal.
LG
Muddy
|
|
|
|
Similar Threads
|
Classic pickit für D2NT
11/08/2011 - Diablo 2 - 33 Replies
So Liebe classic freunde, da ich mitlerweile sehr gut und positive überrascht bin von "elitepvpers", möchte ich euch ein gefallen tun.
Ich bemerkte das es mittlerweile immer mehr classic boter gibt, die hier qualvoll probieren sich ein funktionierendes pickit zusammen zustellen und es einfach nicht so richtig klappt...
Somit Poste ich euch einfach mal meins. Es ist alles drinne, mit feineinstellung für bestimmte items. Seht einfach selbst^^
thanks nicht vergessen^
enthalten sind...
|
brauche hilfe mit d2nt pickit/craft biete fg
12/31/2010 - Diablo 2 - 5 Replies
hi,
also leider konnte ich nix spezifisches finden, bzw. hab nich richtig geguckt.
brauche ein Script für NT, mit dem ich mir das Craft-Mulen und das Craften an sich vereinfachen kann.
Also ich hab die Möglichkeit 3x lod zu starten an einem Rechner.
Jetzt muss ich halt jedes mal von Hand 30/30/30 sets etc droppen, mit dem Crafter aufheben und dann noch vorher das meiste in die Kiste tun, damit er alles aufheben kann. +von Hand craften, was irgenwann auch übel aufn Sack geht.
|
classic pickit v1.0 für D2NT 3.0 & 3.1
09/29/2010 - Diablo 2 - 7 Replies
So Liebe classic freunde, und wieder mal gibt es eine updated version von meinem pickit,...
mittlerweile ist es auch schon die neunte version und die 4te oder 5te die ich hier veröffentliche, und vermutlich auch die letzte, da ich selbst nicht mehr weiß was ich noch verbessern könnte,...
Q:
was ist alles neu oder anders, am update?
A:
es wurden neue items dazu geaddet z.b. alle unique, magic items für mini shopbot, bo-stick, bow, 3 sockel waffe mit level reg für den start eines neuen...
|
d2nt 3.0 bot classic pickit (help)
04/03/2010 - Diablo 2 - 0 Replies
Yo hallo leutz
vlt kännt sich jemanden nen bissel aus und kann mir bei meinem problem helfen. da ja die items in classic anders sind wie in lod pickt er nicht immer das was ich will...
habe noch nen classic script vom ad2bs vlt macht sich ja einer die mühe und schreibt das um oder hat es vlt sogar schon.
ich poste es mal hier:
;-----------------------UNIQUES------------------ -------;
;Stone of Jordan ;
Type = ring : Quality = Unique : 77 = 25 ;
|
brauche hilfe d2nt pickit
11/24/2009 - Diablo 2 - 3 Replies
und zwar das er alle rare:
ringe
amus
circ / tiara's
unid stasht..
nicht für modded
|
All times are GMT +2. The time now is 16:15.
|
|