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cow script möglich?

Discussion on cow script möglich? within the Diablo 2 Programming forum part of the Diablo 2 category.

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Old   #1
 
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cow script möglich?

hi!

mich würde es ma interessieren ob es möglich wäre für ne java oder doch den hammerdin ein cow script zu schreiben ^^

das wäre doch was nettes
MrTorture is offline  
Old 04/13/2010, 19:28   #2
 
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ich glaube leider hat sich keiner so eine arbeit gemacht..
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Old 04/13/2010, 20:51   #3
 
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Quote:
const _NTR_STRING_COW_KING = GetLocaleString(2850);
const _NTR_COW_KING_RANGE = 125;
const _NTR_STRING_PORTAL = GetLocaleString(3226);

function NTMain()
{
Include("libs/common/NTCommon.ntl");
NTC_IncludeLibs();
NTC_IncludeConfig("NTBot/char_configs");

NT_LoadConfig();
NTSI_LoadNIPFiles("NTBot/item_configs");

NTA_Initialize();

if(!NTTM_CheckAct())
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTTM_CheckAct()");
return;
}

NTTMGR_TownManager();

if(!NTTM_TownMove("waypoint"))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTTM_TownMove()");
return;
}

if(!NTM_TakeWaypoint(4))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_TakeWaypoint()");
return;
}

NTP_DoPrecast(true);

if(!NTM_MoveToPresetUnit(me.areaid, NTC_UNIT_MONSTER, 737, 10, 10))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_MoveToPresetUnit()");
return;
}



if(!NTM_UsePortal("Portal", 38))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_UsePortal()");
return;
}




Print("ÿc:[MooMooFarm Script]");

var _wirtbody, _cube, _leg, _portal, _stash, _items, i, _npc, prearea;

NTM_MoveTo(me.areaid, 25047, 5178);
if(NTA_ClearPosition(10))
NTSI_PickItems();

_wirtbody = NTC_FindUnit(NTC_UNIT_OBJECT, 268);

if(!_wirtbody)
{
NTC_SendMsgToScript("NTBotGame.ntj", "Wirt's body not found.");
return;
}

if(NTM_MoveTo(_wirtbody.areaid, _wirtbody.x+3, _wirtbody.y))
{
if(NTC_OpenChest(_wirtbody))
{
NTC_PingDelay(500);
for (i = 0; i < 10; i++)
{
_leg = NTC_FindUnit(NTC_UNIT_ITEM, 88);
if (_leg)
break;
}
if(!NTT_CheckSpace(_leg.xsize, _leg.ysize))
{
_prearea = me.areaid;
if(NTTM_CheckAct())
{
NTTMGR_TownManager(true);
NTTM_TownMove("portalspot")
NTM_UsePortal("BluePortal", _prearea)
}
}
for (i = 0; i < 20; i++)
{
if ((i % 5) == 0)
{
if (_leg.mode == 3 || _leg.mode == 5)
{
if (NTC_ClearCursor())
NTC_DoClick(NTC_CLICK_LDOWN, NTC_SHIFT_NONE, _leg);
}
}

NTC_PingDelay(100);

if (_leg.mode != 3 && _leg.mode != 5)
{
Print("ÿc4Got Leg");
NTC_PingDelay(200);
break;
}
}
}
}

if(!_leg)
{
NTC_SendMsgToScript("NTBotGame.ntj", "No leg found.");
return;
}

NTM_MakeTP();

NTM_UsePortal("BluePortal");


NTTM_TownMove("akara");

for(var i = 0 ; i < 10 ; i++)
{
_npc = NTC_FindUnit(NTC_UNIT_NPC, NTC_NPC_ID_AKARA);
if(_npc)
break;
}

if(_npc)
{
if(NTT_DoInteract(_npc))
{
if(NTT_DoTrade(_npc))
{
NTT_FillTome(_npc, 1);
NTT_FillTome(_npc, 0);
NTT_SecondTomeTP(_npc, "tbk", 1);
_portal = NTR_GetTP();
if(!_portal)
{
NTC_SendMsgToScript("NTBotGame.ntj", "No extra tome of townportal found.");
return;
}
}
}
me.Cancel(1);
}

NTTM_TownMove("stash");
for(var i = 0 ; i < 10 ; i++)
{
_stash = NTC_FindUnit(NTC_UNIT_OBJECT, NTC_UNIT_STASH);
if(_stash)
break;
}

if(NTT_DoInteract(_stash))
{
_items = me.GetItems(NTC_UNIT_CUBE);
_cube = _items[0];
if(!_cube)
{
NTC_SendMsgToScript("NTBotGame.ntj", "No cube found.");
return;
}
if(NTCU_CheckCubeInventoryInt() > 0)
{
NTCU_OpenCubeInt(_cube)
if(NTCU_ClearCubeInt() < 1)
{
NTC_SendMsgToScript("NTBotGame.ntj", "Cube cannot be emptied.");
return;
}
NTCU_CloseCubeInt();
}

NTCU_MoveItemToCubeInt(_cube,_leg)
NTCU_MoveItemToCubeInt(_cube,_portal)
NTCU_OpenCubeInt(_cube);

Transmute();
Transmute();
Transmute();

NTC_PingDelay(500);

NTCU_CloseCubeInt();

me.Cancel(1);
}

NTC_PingDelay(500);
if(!NTR_TakeCowPortal(12))
{
NTC_SendMsgToScript("NTBotGame.ntj", "Failed to take Cow Portal.");
return;
}
NTP_DoPrecast();
NTR_ClearRooms(150, NTC_UNIT_MONSTER, 773, _NTR_COW_KING_RANGE);


NTC_SendMsgToScript("NTBotGame.ntj", "SCRIPT_END");
}

// Internal functions
function NTR_GetTP()
{
var _portals = me.GetItems("tbk");

if (_portals)
{
for (var i = 0; i < _portals.length; i++)
{
if (_portals[i].mode == 0 && (_portals[i].itemloc != 0 || NTConfig_Columns[_portals[i].y][_portals[i].x] > 0))
{
return _portals[i];
}
}
}
return false;
}

function NTR_TakeCowPortal(range)
{
var _portal = NTC_FindUnit(NTC_UNIT_OBJECT, _NTR_STRING_PORTAL);

if (_portal)
{
var _isClick;
var _preAreaId = me.areaid;

do
{
if (GetDistance(me, _portal) < range && _portal.mode == 2)
{
for (var i = 0; i < 40; i++)
{
if ((i % 10) == 0)
{
if(NTM_GetCloserInt(_portal))
_isClick = NTC_DoClick(NTC_CLICK_LDOWN, NTC_SHIFT_NONE, _portal);
}
if (_isClick)
{
NTC_Delay(100);
break;
}
}
NTC_PingDelay(500);

if (me.areaid != _preAreaId)
{
NTC_PingDelay(200);
return true;
}
}
} while (_portal.GetNext());
}
return false;
}


function NTR_ClearRooms(range, type, id, distance)
{
var i;
var _unit;
var _preRoom;
var _addRooms = new Array();
var _removeRooms = new Array();

if (distance)
{
_unit = GetPresetUnits(me.areaid, type, id);
if (!_unit || _unit.length < 1)
return false;
}

_preRoom = GetRoom();
if (_preRoom)
{
do
{
if (distance)
{
if (GetDistance(_preRoom.x * 5, _preRoom.y * 5, _unit[0].roomx * 5, _unit[0].roomy * 5) < distance)
continue;
}
_addRooms.push([_preRoom.x * 5, _preRoom.y * 5]);
} while (_preRoom.GetNext());
}

if (_addRooms.length < 1)
return false;

_preRoom = [me.x, me.y];

while (_addRooms.length > 0)
{
_addRooms.sort(function (a, b) { return (GetDistance(_preRoom[0], _preRoom[1], a[0], a[1]) - GetDistance(_preRoom[0], _preRoom[1], b[0], b[1])); });

_removeRooms.push([_addRooms[0][0], _addRooms[0][1]]);

for (i = 1; i < _addRooms.length; i++)
{
if (GetDistance(_preRoom[0], _preRoom[1], _addRooms[i][0], _addRooms[i][1]) <= GetDistance(_preRoom[0], _preRoom[1], _addRooms[0][0], _addRooms[0][1]))
{
_removeRooms.push([_addRooms[i][0], _addRooms[i][1]]);
}
else
break;
}

if (_removeRooms.length > 1)
{
_removeRooms.sort(function (a, b) { return (b[0] - a[0]); });
if (_removeRooms[0][0] <= _preRoom[0])
{
_removeRooms.sort(function (a, b) { return (b[1] - a[1]); });
if (_removeRooms[0][1] <= _preRoom[1])
{
_removeRooms.sort(function (a, b) { return (a[0] - b[0]); });
if (_removeRooms[0][0] >= _preRoom[0])
_removeRooms.sort(function (a, b) { return (a[1] - b[1]); });
}
}
}

if (!range || GetDistance(me.x, me.y, _removeRooms[0][0], _removeRooms[0][1]) < range)
{
if (NTR_MoveTo(me.areaid, _removeRooms[0][0], _removeRooms[0][1], 3, true))
_preRoom = _removeRooms[0];
}

for (i = 0; i < _addRooms.length; i++)
{
if (_addRooms[i][0] == _removeRooms[0][0] && _addRooms[i][1] == _removeRooms[0][1])
{
_addRooms.splice(i, 1);
break;
}
}
_removeRooms.length = 0;
}
return true;
}

function NTR_MoveTo(areaId, x, y, retry, isClearPath)
{


if (x == me.x && y == me.y)
return true;

if (arguments.length < 4)
retry = 3;
if (arguments.length < 5)
isClearPath = false;

var i, j;
var _path;
var _checkPath;
var _preX, _preY;

_path = GetPath(areaId, me.x, me.y, x, y, true);
if (!_path)
return false;

for (i = 0; i < _path.length; i++)
{
if (NTR_CheckCowKing() || NTR_CheckSafe(_path[i][0], _path[i][1], 15))
{
for (j = 0; j < retry; j++)
{
if (NTM_TeleportTo(_path[i][0], _path[i][1]))
break;
}

if (j >= retry)
return false;
}

if (isClearPath && !NTR_CheckCowKing())
{
_preX = me.x;
_preY = me.y;

if(NTR_ClearPosition(30))
NTSI_PickItems();

if (me.x != _preX || me.y != _preY)
{
if ((i + 1) < _path.length)
{
_checkPath = GetPath(me.areaid, me.x, me.y, _path[i + 1][0], _path[i + 1][1], true);
if (_checkPath)
{
if (_checkPath.length > 1)
{
if (!NTM_MoveTo(me.areaid, _preX, _preY))
return false;
}
}
}
}
}
}
return true;
}


function NTR_CheckCowKing()
{
var _cowKing = NTC_FindUnit(NTC_UNIT_MONSTER, _NTR_STRING_COW_KING);
return (_cowKing && GetDistance(me, _cowKing) < _NTR_COW_KING_RANGE);
}


function NTR_CheckSafe(x, y, range)
{
var i;
var _target = NTC_FindUnit(NTC_UNIT_MONSTER);

if (_target)
{
do
{
if (GetDistance(x, y, _target.x, _target.y) < range && _target.IsAttackable())
{
for (i = 0; i < 6; i++)
{
if (NTConfig_AttackSkill[i] && NTA_GetResistance(_target, _NTA_SkillDamage[i]) < 100)
return false;
}
}
} while (_target.GetNext());
}

return true;
}

function NTR_ClearPosition(range, spectype)
{
if(NTConfig_AttackSkill[2] < 1)
return false;

if(arguments.length < 1)
range = 20;
if(arguments.length < 2)
spectype = 0;

var _killnum = 0;
var _target = NTC_FindUnit(NTC_UNIT_MONSTER);

if(_target)
{
var _orgx = me.x;
var _orgy = me.y;

do
{
if(_target.IsAttackable() && (spectype == 0 || (_target.spectype & spectype)) && GetDistance(_orgx, _orgy, _target.x, _target.y) < range)
{
if(_killnum == 0)
{
if(NTConfig_AttackSkill[0] > 0 && NTA_GetResistance(_target, _NTA_SkillDamage[0]) < 100 && CheckCollision(me, _target, 3))
NTC_CastSkill(NTConfig_AttackSkill[0], _NTA_SkillHand[0], _target);
}

if(NTR_CheckCowKing())
return false;

if(NTA_Attack(_target, false, 25))
_killnum++;
}
} while(_target.GetNext());

if(me.classid == NTC_CHAR_CLASS_PALADIN && NTConfig_CastRedemption)
{
if(_killnum > 2 && (parseInt(me.hp*100/me.hpmax) <= 80 || parseInt(me.mp*100/me.mpmax) <= 80))
{
NTC_PutSkill(124, NTC_HAND_RIGHT);
NTC_PingDelay(1100);
}
}

NTTMGR_CheckSafe(0x00, NTConfig_CheckMercSafe&0x01);

}




return true;
}

function NTT_SecondTomeTP(npc, type, amount)
{
var _items;
var _counter = 0;

if(arguments.length < 1)
return false;

if(arguments.length < 2)
type = 0;

if(arguments.length < 0)
amount = 1;

if(amount == 0)
return false;

if(type)
_items = npc.GetItems("tbk");

if(_items)
{
if(_items.length > 0)
{
for(var i = 0 ; i < amount ; i++)
{
if(NTT_ShopItem(_items[0], npc, 2))
_counter++;
}
}
}

return (_counter > 0);
}



NTConfig_Script.push("NTCows.ntj");
in char Config


Quelle: EoN -
darkspinne is offline  
Old 04/13/2010, 21:20   #4
 
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Keine Hektik - gebt mir noch 3 Tage Zeit.
Ich werd euch euer Wochenende noch versüßen.
Versteht nicht, was ich will, aber lehnt euch zurück
Es wird kommen!
TheBluebird is offline  
Old 04/13/2010, 21:26   #5
 
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Bin gespannt
darkspinne is offline  
Old 04/13/2010, 21:59   #6
 
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erinnert etwas an das orakel
fK_ is offline  
Old 04/14/2010, 09:02   #7
 
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Bei dem obigen Script kommt nach dem eröffnen des Portals das es nicht definiert sei.. irgendsoeine Fehlermeldung
Lindaman is offline  
Old 04/14/2010, 13:54   #8
 
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Einfach Tristram ersetzen.

Cow Script: (Normale Version)




Code für Char Config
NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true; NTConfig_ClearTristram = false; NTConfig_MooMooFarm = true;


Quelle:
darkspinne is offline  
Old 04/14/2010, 14:27   #9
 
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bei mir steht er nur herum.
komischer weiße lässt er sich auch nicht stoppen, ich schau mal unter die haube :/
fK_ is offline  
Old 04/14/2010, 18:53   #10
 
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Kp was ihr habt, bei mir funzt es wunderbest, ansonsten mal in den EON Thread gehen, Hab ja die Quelle gepostet .
darkspinne is offline  
Old 04/14/2010, 19:02   #11
 
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kann es sein dass das script nur für palas ist?
meine soso telt auf der stelle rum anstatt mit kettenblitz zu kämpfen, irgendwann öffnet sien tp und geht weiter...
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Old 04/15/2010, 22:14   #12
 
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Meine Blizzard SoSo hat wunderbest alle Kühe gekillt 0D
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Old 04/19/2010, 08:47   #13
 
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Quote:
Originally Posted by MrTorture View Post
hi!

mich würde es ma interessieren ob es möglich wäre für ne java oder doch den hammerdin ein cow script zu schreiben ^^
java wird so einfach nicht gehen. dazu müsste erst jemand ein attack-pattern für eine ama schreiben bevor man sie in einem script verwenden kann.
das is nämlich im d2nt nicht enthalten, wie man hier sehen kann:
Code:
// Internal function
function NTA_AmazonAttackPatternInt()
{
	return false;
}

function NTA_AmazonAttackInt(target, firstorder)
{
	return 1;
}

function NTA_AmazonCastSkillInt(index, target)
{
	return false;
}
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Old 04/27/2010, 18:44   #14
 
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Quote:
Originally Posted by 19Miami View Post
kann es sein dass das script nur für palas ist?
meine soso telt auf der stelle rum anstatt mit kettenblitz zu kämpfen, irgendwann öffnet sien tp und geht weiter...
selbes problem
RoxonX is offline  
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