ich habe eine Orb/FB Sorc, die es nicht gebacken bekommt, die cold und fire immune Countess zu killen. Statt die Minions zu killen und den Merc die Countess killen zu lassen, bekomme ich im Thread Titel angegebene Fehlermeldung.
Hat jemand eine Lösung für dieses Problem?
Meine Attack Settings sehen so aus:
Code:
//------------------------------------------------------------------------------ // Attack Configuration //------------------------------------------------------------------------------ // Specify your attack skills below. NOTE: Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl". NTConfig_AttackSkill[0] = -1; // This skill is used once whenever attacking a new target. Set to -1 to deactivate. NTConfig_AttackSkill[1] = MWS_FROZEN_ORB; // Primary skill to bosses. NTConfig_AttackSkill[2] = MWS_FIRE_BALL; // Primary untimed skill to boss. Set to -1 to deactivate. NTConfig_AttackSkill[3] = MWS_FROZEN_ORB; // Primary skill to others. NTConfig_AttackSkill[4] = MWS_FIRE_BALL; // Primary untimed skill to others. Set to -1 to deactivate. NTConfig_AttackSkill[5] = MWS_FIRE_BALL; // Secondary skill in case monster is immune to primary skill. Set to -1 to deactivate. NTConfig_AttackSkill[6] = MWS_FROZEN_ORB; // Secondary untimed skill. Set to -1 to deactivate. NTConfig_AttackSkill[7] = MWS_FROZEN_ORB; // Alternative untimed skill which is used if the target is immune to your untimed skill - mostly useful for FB/FO/Meteor sorcs or other sorcs that are using the same untimed skills. Set to -1 to deactivate. // Set to true if you want to clear area after killing boss. NOTE: This only affects a few botscripts. NTConfig_ClearPosition = true; // Set to true to clear area when killing a boss and the position is crowded by monsters. NOTE: Setting this to true may cause NTA_KillMonster() to fail way more often. MWConfig_ClearBossPosition = false; // This is the number of attacks to be performed before the the character tries to move to another position. Set to 0 not to reposition. MWConfig_AttacksBeforeRepositioning = 50; // Define a time limit for your attacks for each type of monster. MWConfig_AttackTimeLimit[0] = 20; // Maximum time in seconds to attack a normal monster MWConfig_AttackTimeLimit[1] = 120; // Maximum time in seconds to attack a super unique monster MWConfig_AttackTimeLimit[2] = 30; // Maximum time in seconds to attack a champion MWConfig_AttackTimeLimit[3] = 120; // Maximum time in seconds to attack a bosse MWConfig_AttackTimeLimit[4] = 30; // Maximum time in seconds to attack a minion // Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be. MWConfig_CheckImmunitySkills = []; // Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above. // 0: Don't do anything. (D2NT default) // 1: Get close to the monster, use static field if the monster is not immune to lightning. // 2: Skip the monster. // 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9] NTConfig_BehaviourOnImmuneMonster = 1; NTConfig_AttackSkill[8] = -1; // Skill to be used against user defined immunes. NTConfig_AttackSkill[9] = -1; // Untimed Skill to be used against user defined immunes.






