hi i already hace the same error on nt_loadconfigs when i start my hding bot here the scrip can you help me?
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;
function NT_LoadConfig()
{
//-----------------------------------------------------------------------------------------------------
// If you have trouble configuring your bot, follow the links below:
// Wiki:
// Forums:
// This (& all Etal) best viewed within Notepad++ & may appear garbled in other editors.
//
// -----------------------------------------------------------------------------------------------------
NTConfig_Script.push("ConfigCheck.ntj"); // This must be commented out & serves to prevent unconfigured characters from running.
//------------------------------------------------------------------------------>>
// Etal Clone Hunter Options.
//------------------------------------------------------------------------------>>
//NTConfig_Script.push("NTCloneHunter.ntj");
NTConfig_HotIP = [32]; // Add IP's last octet seperated by commas.
NTConfig_SaySomethingNoob = "Hot IP Found"; // Anti DC message during game.
NTConfig_JustAHunter = true; // Used if only hunting IP's, set true to idle in town (Make sure this is the only script pushed).
NTConfig_AvoidRD = 180; // Time in seconds to wait in town to avoid R/D before creating next game (NTConfig_JustAHunter must be true).
//------------------------------------------------------------------------------
// Aura Stacking
// Note: There are no failsafes, these are heavy beta. For manually enhanced play ONLY.
// (Gear WILL be dropped.)
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTAuraStacking.ntj"); // THIS IS NOT SAFE, WE ARE NOT RESPONSIBLE FOR LOST GEAR!!!!
NTConfig_ArmorStack = 0; // Stacks armor aura the # of times, 0 to disable
NTConfig_HelmStack = 0; // Stacks helm aura the # of times, 0 to disable
NTConfig_WeaponStack = 0; // Stacks weapon aura the # of times, 0 to disable
//-------------------------------------------------------------------------------
// Level announcer
//-------------------------------------------------------------------------------
NTConfig_Announcer = false; // Run the level announcer
NTConfig_LevelMin = 50; // Lowest level to announce a level up
NTConfig_Output = "Congrats on level"; // What to say on level up
NTConfig_LogIt = true; // log every level up
//------------------------------------------------------------------------------
// Leech, Leech Fighter & Team Botting Settings
//------------------------------------------------------------------------------
NTConfig_Leader = "config me"; // Leaders name. (Don't set to yourself.)
NTConfig_PartyOnlyLeader = false; // Party only with leader (NTConfig_Leader)? (If true, NTConfig_PublicMode MUST be set false in the general config section below).
NTConfig_PartyMaxTime = 20; // Time in seconds the leecher has to party with leader before exiting game
NTConfig_LeechBo = false; // Set false to disable BO & BC cast by leecher.
NTConfig_LeechExitDelay = 500; // Delay before leecher exits game after leader in milliseconds. Use this to stagger leechers exit times to avoid crashes.
//NTConfig_Script.push("NTLeechCows.ntj"); // Leech fighter cow script. Must run leader with NTCow.ntj
NTConfig_WaitForCowPortal = 240; // time in seconds to wait for the leader to make cow portal before aborting the script
//NTConfig_Script.push("NTTravLeader.ntj"); // Trav Leader
LeechTrav_TakeTp = "config me"; // Message from leader signifying you to take portal. (Must be different than Diablo & Baal tp messages.)
//NTConfig_Script.push("NTTravLeech.ntj"); // Trav Leecher (NTConfig_Leader must be configured above).
NTConfig_TakeTpTravincal = "config me"; // This must match leaders LeechTrav_TakeTp & must be different than Diablo & Baal tp messages.
//NTConfig_Script.push("NTUniversalDiabloLeech.ntj") ; // (NTConfig_Leader must be configured above).
NTConfig_LeechChaos = 0; // 0 = Portal Leecher, 1 = Leech follow, 2 = Leech Fighter (leech portals).
NTConfig_followDelay = 8000; // Delay in milliseconds to enter follow portal
ChaosLocx = 7763; ChaosLocy = 5267; // Hide location for Passive leecher alternate = ChaosLocx = 7767; ChaosLocy = 5263;
NTConfig_TakeTpDiablo = "config me"; // Message from leader signifying you to take portal. (Must be different than Baal & Trav tp messages.)
NTConfig_UseChatCommandPortal = true; // Use portal after TakeTpDiablo message? (False will attempt taking first TP made by leader, ignores TakeTpDiablo.)
//NTConfig_Script.push("NTUniversalBaalLeech.ntj");
NTConfig_LeechBaal = 1; // 1 = Leech Fighter (Tele), 2 = Leech Fighter (Walking), 3 = Passive Leecher (Corner dunce).
NTConfig_TakeTpBaal = "config me"; // Message from leader signifying you to take portal. (Must be different than Diablo & Trav tp messages.)
NTConfig_LeechPrecast = false; // Do you want your leecher to precast?
NTConfig_TeleEachWaveHelper = false; // Teleport bot before each wave to keep merc close (not position based yet)?
leechpos = [15118, 5003]; // X,Y coord for leechers to stand (passive leecher only).
NTConfig_LeechHydra = 0; // 0 = Don't Move, 1 = Right Side, 2 = Left Side. (Use left side if you have a leecher grabing xp shrines. (Settings Below))
NTConfig_FollowtoWorldStone = true; // Go down to Baal in WS Chamber after waves?
NTConfig_GrabShrine = "config me"; // Use shrine & return to act 5 portal Area (Leaders hot tp message is very effective, also must be different than Diablo & Trav tp messages).
_FindXPArea = []; // Area ID's, (2, 3, 4, 5, 6, 7). Set array empty "[]" to leech without grabbing shrines.
NTConfig_ClearAroundShrine = false; // Clear around shrine before going back to town?
NTConfig_UsePaliAura = 0; // Set to the skill # of the aura you want to use.
NTConfig_LeechHolyBoltBaal = false; // Use Holy bolt attack sequence?
NTConfig_LeechWalkAround = false; // Will cause you char to move slightly if Holy Bolt is being blocked.
//NTConfig_Script.push("NTHelper.ntj"); // See
NTConfig_DoNotFollowAreas = [34, 35, 36, 107, 128, 129, 130, 124, 100, 101, 102]; // Won't take a WP or TP to these areas
NTConfig_DoNotAttackAreas = [34, 35, 36, 107, 128, 129, 130, 124, 100, 101, 102]; // Won't attack in these areas
NTConfig_AllowCommands = false; // Allows leader to issue commands such as 'exit', 'town', 'follow', etc. 'follow' is ON by default.
NTConfig_PortalAtLeechersCorpses = true; // Make a TP at players corpses when they die near you
NTConfig_MessageDeadPlayers = false; // Send a msg to those players when they die
NTConfig_DeadPlayerMsg = "My tp for your corpse"; // The actual message to send
NTConfig_GreetPlayers = false; // Greet players who join your party
NTConfig_GreetMsg = "Hello, %name%!"; // The message to send
NTConfig_HelperHumor = false; // 0.3% chance to say a silly phrase and skip doing the command you issued.
NTConfig_Quest_Cain = false; // true/false to do quests when using rush commands
NTConfig_Quest_Radament = false; // true/false to do quests when using rush commands
NTConfig_Quest_Izual = false; // true/false to do quests when using rush commands
NTConfig_Quest_Tome = false; // true/false to do quests when using rush commands
NTConfig_Quest_Shenk = false; // true/false to do quests when using rush commands
NTConfig_Quest_Anya = false; // true/false to do quests when using rush commands
NTConfig_Quest_Ancients = false; // true/false to do quests when using rush commands
NTConfig_Quest_Baal = false; // true/false to do quests when using rush commands
NTConfig_TpHarem = false; // true/false to tp at harem after duriel
NTConfig_KillCouncils = false; // true/false to kill all counsel members
NTConfig_ClearCS = false; // true/false to clear CS when doing diablo quest
NTConfig_CSDodge = false; // dodge in CS
//------------------------------------------------------------------------------
// Boss Configuration
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Act 1 Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTBloodMoor.ntj");
NTConfig_ClearBloodMoor = true; // Clears Blood Moor
NTConfig_DenOfEvil = true; // Clears Den of Evil
NTConfig_ClearDenTwice = false; // Clears Den twice, good for getting quest
//NTConfig_Script.push("NTColdPlains.ntj");
NTConfig_ClearColdPlains = -1; // 0 : Bishibosh Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
NTConfig_ClearCPCaves = -1; // 0 : Cold Crow Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
NTConfig_CPSpecialChest = true; // Set to true to grab Cave level 2 chest, false if not
//NTConfig_Script.push("NTBurialGrounds.ntj");
NTConfig_ClearBurialGrounds = -1; // 0 : Blood Raven only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
NTConfig_ClearMausoleum = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearCrypt = -1; // 0 : Bonebreaker only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
//NTConfig_Script.push("NTStonyField.ntj");
NTConfig_ClearStony = -1; // 0 : Rakanishy only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
NTConfig_ClearTristram = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Griswold only
//NTConfig_Script.push("NTUndergroundPassage.ntj");
NTConfig_ClearPassageLevel1 = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearPassageLevel2 = false; // Set true to clear Underground Passage Level 2, false if not.
//NTConfig_Script.push("NTDarkWood.ntj");
NTConfig_ClearDarkWood = -1; // 0 : Treehead Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
//NTConfig_Script.push("NTBlackMarsh.ntj");
NTConfig_ClearBlackMarsh = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearForgotten = -1; // 0 : Countess Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
NTConfig_ClearTheHole = -1; // 0 : Snag chests only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
//NTConfig_Script.push("NTTamoeHighland.ntj");
NTConfig_ClearTamoe = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearTamoePit = -1; // 0 : Chest Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
//NTConfig_Script.push("NTOuterCloister.ntj");
NTConfig_ClearOCloister = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
//NTConfig_Script.push("NTBarracks.ntj");
NTConfig_ClearBarracks = 0; // 0 : Smith Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
//NTConfig_Script.push("NTJail.ntj"); // Will only clear Jail Level 1 due to pathing issues
NTConfig_ClearJail = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
//NTConfig_Script.push("NTInnerCloister.ntj");
NTConfig_ClearInnerCloister = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearCathedral = -1; // 0 : Boneash Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
//NTConfig_Script.push("NTCatacombs.ntj");
NTConfig_ClearAllCatacombs = 0; // 0 : Andy only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearAndarielThrone = false; // Set to true to clear the throne room after Andy, false if not
//NTConfig_Script.push("NTMooMooFarm.ntj"); // There are currently NO options for this script, still working on it
NTConfig_CowKingChicken = 95; // percentage of king's hp if below this the bot will close d2. Set to 0 to dissable. Note that this has a limited range will NOT help in pubs
//------------------------------------------------------------------------------
// Act 2 Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTSewersRad.ntj");
NTConfig_RadSewerStairs = false; // Set to true to start from town stairs, false to start from the WayPoint
NTConfig_ClearRadSewers = -1; // 0 : Radament only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
//NTConfig_Script.push("NTRockyWaste.ntj");
NTConfig_WalkFromGohlein = true; // Set to true to walk from town, false uses WP
NTConfig_ClearRockyWaste = 1; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearStonyTomb = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
//NTConfig_Script.push("NTDryHills.ntj");
NTConfig_ClearDryHills = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearHallsofDead = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
//NTConfig_Script.push("NTFarOasis.ntj");
NTConfig_ClearFarOasis = -1; // 0 : BeetleBurst only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
NTConfig_ClearMaggotLair = 0; // 0 : Coldworm the Burrower Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
//NTConfig_Script.push("NTLostCity.ntj");
NTConfig_ClearLostCity = -1; // 0 : Dark Elder only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearAncientTunnels = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
//NTConfig_Script.push("NTClawViperTemple.ntj");
NTConfig_ClearViperTemple = 0; // 0 : Fangskin, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
//NTConfig_Script.push("NTHaremToCellar.ntj");
NTConfig_ClearHarem2 = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearPalaceCellar = -1; // 0 : Fire Eye only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
//NTConfig_Script.push("NTArcaneSanctuary.ntj");
NTConfig_ClearArcaneSanc = -1; // 0 : Summoner Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_OpenSummonerChests = false; // Set true to open the chests on the 3 Non-Summoner corners
//NTConfig_Script.push("NTCanyonOfMagi.ntj");
NTConfig_ClearMagiCanyon = 1; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_RaidTombs = -1; // 0 : Duriel Only, 1 : Chests Only, 2 : Clear Only, 3 : Everything, -1 : Disable
//------------------------------------------------------------------------------
// Act 3 Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTSpiderForest.ntj");
NTConfig_ClearArachnidLair = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearSpiderForest = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearSpiderCavern = -1; // 0 : Sszark Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
//NTConfig_Script.push("NTGreatMarsh.ntj");
NTConfig_ClearGreatMarsh = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
//NTConfig_Script.push("NTFlayerJungle.ntj");
NTConfig_ClearFlayerJungle = -1; // 0 : StormTree Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
NTConfig_ClearFlayerDungeons = -1; // 0 : Endugu Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
NTConfig_ClearSwampyPit = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
//NTConfig_Script.push("NTLowerKurast.ntj");
NTConfig_ClearLower = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_LowerChests = false; // Set to true to grab chests, false if not
//NTConfig_Script.push("NTKurastBazaar.ntj");
NTConfig_ClearBazaar = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_BazaarChests = false; // Set to true to grab chests, false if not
NTConfig_ClearRuinedTemple = -1; // 0 : Sarina Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
NTConfig_ClearDisusedFane = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearSewersAct3 = -1; // 0 : Icehawk Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
//NTConfig_Script.push("NTUpperKurast.ntj");
NTConfig_ClearForgottenTemple = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearForgottenReliquary = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearUpper = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_UpperChests = false; // Set to true to grab chests, false if not
//NTConfig_Script.push("NTTravincal.ntj");
NTConfig_ClearRuinedFane = 1; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearDisusedReliquary = 1; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearTravincal = 0; // 0 : Council Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
//NTConfig_Script.push("NTDuranceOfHate.ntj");
NTConfig_ClearDury = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_KillDuryCouncil = false; // Set to true to kill Council, false if not
NTConfig_KillMeph = false; // Set to true to kill Mephisto, false if not
NTConfig_RedPortal = false; // Set to true to use Red Portal, false if not
//------------------------------------------------------------------------------
// Act 4 Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTOutterSteppes.ntj");
NTConfig_ClearOutterSteppes = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
//NTConfig_Script.push("NTPlainsOfDespair.ntj");
NTConfig_ClearPlains = -1; // 0 : Izual only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
//NTConfig_Script.push("NTCityOfDamned.ntj");
NTConfig_ClearCityOfTheDamned = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
//NTConfig_Script.push("NTRiverOfFlame.ntj");
NTConfig_ClearRiverOfFlame = -1; // 0 : Hephasto only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
NTConfig_Script.push("NTChaosSanctuary.ntj");
NTConfig_Dodge = false; //
NTConfig_FastChaos = false; // Set true to clear seal area/bosses, false for full
NTConfig_EvenFasterChaos = false; // Set to true to clear ONLY the seal bosses at each seal.
NTConfig_Entrance = false; // Set true to start from Entrance, false for Star
NTConfig_LeechSupport = false; // Set true to support leechers, false if not
//--------------------------//
// "Public Diablo Settings" //
//--------------------------//
NTConfig_CS_SafeTP = "TP up."; // Message for the Safe TP
NTConfig_CS_HotTP = "Attention c'est chaud."; // Message for the Hot TP
NTConfig_CS_NextGame = "NG, Allez! "; // Message after Diablo is dead
NTConfig_CS_LeechSupTP = "Leech TP up."; // Message for LeechSupport
NTConfig_CS_SealBasher = touche pas CONNAR!"; // Message if people hit seals (Seal bashers, lol)
//-----------------------------------------------------------------------------------
// Act 5 Scripts
//------------------------------------------------------------------------------------
//NTConfig_Script.push("NTBloodyFoothills.ntj");
NTConfig_ClearBloodyFoothills = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_BloodyFoothillsBoss = -1; // 0 : Shenk, 1: Dac Farren, 2 : Both, -1 : Disable
//NTConfig_Script.push("NTFrigidHighlands.ntj");
NTConfig_ClearFrigidHighlands = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_KillEldritch = false; // Set true to kill Eldritch, false if not
NTConfig_KillSharptooth = false; // Set true to kill Sharptooth Slayer, false if not
NTConfig_KillEyeBack = false; // Set true to kill Eyeback The Unleashed, false if not
NTConfig_ClearAbaddon = 0; // 0 : Chest Only, 1 : Clear Path 2 : Clear All
//NTConfig_Script.push("NTArreatPlateau.ntj");
NTConfig_ClearArreatPlateau = 0; // 0 : Thresh Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
NTConfig_ArreatEvilUrn = false; // Set true to open Evil Urn, false if not
NTConfig_ClearPitOfAcheron = 0; // 0 : Chest Only, 1 : Clear Path 2 : Clear All
//NTConfig_Script.push("NTCrystallinePassage.ntj");
NTConfig_ClearCrystalline = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearFrozenRiver = 0; // 0 : Frozenstein Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
//NTConfig_Script.push("NTNihlathaksTemple.ntj");
NTConfig_UseTemplePortal = false; // Use red portal in act 5? (Set false for waypoint.)
NTConfig_KillPindleskin = false; // Set true to kill Pindleskin, false if not
NTConfig_KillNihlathak = false; // Set true to kill Nihlathak, false if not
NTConfig_OpenEvilUrnOrChests = -1; // 0 : Evil Urn, 1 : Super Chests, 2 : Both, -1 : Don't Open
NTConfig_ClearHalls = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_CheckVipers = false; // End script if Tomb Vipers are found around Nihlathak?
//NTConfig_Script.push("NTGlacialTrail.ntj");
NTConfig_ClearGlacialTrail = 0; // 0 : Bonesaw Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
NTConfig_ClearDrifterCavern = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
//NTConfig_Script.push("NTFrozenTundra.ntj");
NTConfig_ClearFrozenTundra = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearInfernalPit = 0; // 0 : Chest Only, 1 : Clear Path 2 : Clear All
//NTConfig_Script.push("NTAncientsWay.ntj");
NTConfig_ClearAncientWay = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearIcyCellar = 0; // 0 : SnapChip Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
//NTConfig_Script.push("NTWorldstoneKeep.ntj");
NTConfig_ClearWorldStoneKeep = 0; // 0 : Baal Run Only, 1 : Clear Path 2 : Clear All (From Waypoint)
NTConfig_MakeWSK3TP = false; // Make WS3 TP for help clearing the Throne
NTConfig_CheckSoulKillers = false; // End script if Stygian Dolls are found in Throne
NTConfig_MakeHotTP = true; // Make a hot TP before clearing Throne
NTConfig_PreWaveTele = false; // Teleport before wave to keep merc close
NTConfig_HolyBoltBaal = false; // Use Holy Bolt on wave 2 magic immunes
NTConfig_WalkAround = false; // Move if HB isn't hitting monster
NTConfig_Wave2PSNCheck = false; // Heal after wave 2 if poisoned
NTConfig_Wave3Move = 0; // 0 : Don't Move, 1 : Right Side, 2 : Left Side
NTConfig_TownBeforeBaal = false; // Check inventory & town if holding any items before going to Worldstone to kill Baal. (Requires NTConfig_FreeSpace correctly configured.)
NTConfig_KillBaal = true; // Set true to kill Baal, false if not
//------------------------\\
// "Public Baal Settings" \\
//------------------------\\
NTThrone_Announce = true; // Announce mobs in the Throne room pre-tp?
Baal_WSK3_TP_MSG = "TP for WS lvl 3 up, help me clear throne"; // Message for portal in WS lvl 3. (Clears throne faster with help.)
Baal_HotTp = "TP up."; // Hot TP message. (NTConfig_MakeHotTP must be set true.)
Baal_SafeTp = "TP safe."; // What to say when bot opens the safe TP.
Baal_KillBaalMessage = "Let's kill Baal!"; // What to say after last wave, before entering chamber.
Baal_NextGameMessage = "Etal Bot - ProjectEtal.com"; // What to say after killing Baal. (We appriciate those who leave the shameless plug.)
Baal_FreeSpaceMessage = "Towning to clear space"; // Used with NTConfig_FreeSpaceBeforeBaal for message before going to town to clear inventory
Baal_BSayNextGame = "Next game will be "; // Message before announcing next game. "Next game will be chaos" for example. (Leave empty to disable.)
//------------------------------------------------------------------------------
// NTWPGrabber Instructions
//------------------------------------------------------------------------------
// NTWPGrabber iterates through areas grabbing relevant waypoints.
// * NTWPGrabber can be started (pause / unpause) in any area & will start from this point going forward.
//
// Uncomment (remove the preceeding "//") to enable quests. (The quest module will not run unless at least one is uncommented).
// * If the quest is already done, this will be detected & skipped. (Disable those you cannot handle...)
//
// It's HIGHLY recommended to disable all normal pickits while running the quest module.
// * Quest nip is required while running the quest module.
// * Make sure you have space in your stash (& a clear cube) for the quest items
//
// Your character WILL die if you cannot handle the quest.
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTWPGrabber.ntj");
NTConfig_DoQuests =
[
//"Den Of Evil",
//"The Search For Cain",
//"Radament's Lair",
//"Horadric cube",
//"Lam Esen's Tome",
//"Golden Bird", // After Esen's Tome will clear the Ruined Temple in attempt for the Bird. (Doesn't always drop.)
//"Golden Bird Travincal", // Will attempt to drop the Bird from Council. (Doesn't always drop.)
//"Fallen Angel",
//"Siege on Harrogath",
//"Prison Of Ice",
//"Rite Of Passage",
];
//NTConfig_NIPFilePath.push("Quest.nip"); // Uncomment this to pick quest items.
//------------------------------------------------------------------------------
// Misc. Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("WpGiver.ntj"); // Gives waypoints to another character via in-game chat commands.
//NTConfig_Script.push("mulelogger.ntj"); // Blank Script, loads Libs, CharConfig & Nips & enters delay loop.
//NTConfig_Script.push("TLNipCheck.ntj"); // Checks for errors in pickit files. (Alternatively, you can also use NumPad "+" while ingame.)
//NTConfig_Script.push("TLInventory.ntj"); // Logs items to text file. (Alternatively, you can use NumPad "5" while ingame.)
NTConfig_TLInventory_SkipEquipped = true; // Skip logging what you have equipped (useful for logging mules).
NTConfig_HostileHandler = true; // true to use the new hostile handler
RunFromHostiles = true; // true to leave game when hostiled
KillHostiler = true; // true to kill the hostile player
TauntHostile = true; // true to taunt the hostiler, false if not
//------------------------------------------------------------------------------
// Speed Settings
//------------------------------------------------------------------------------
me.maxgametime = 1200; // Maximum game length in seconds (0 is infinite).
NTConfig_StartDelay = 0; // Delay time in milliseconds to wait at start.
NTConfig_AreaDelay = 500; // Delay time in milliseconds to wait on each area change.
NTConfig_SnagDelay = 500; // Delay time in milliseconds (added to ping delay) to wait before each pickit call.
//------------------------------------------------------------------------------
// Chicken settings
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 80; // If you are over this percentage of life, you won't go to a healer.
NTConfig_SkipHealMana = 60; // If you are over this percentage of mana, you won't go to a healer.
NTConfig_LifeThresh = 80; // Drink a health potion if under this percent of life.
NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
NTConfig_ManaThresh = 30; // Drink a mana potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana. (Will not use mana potions under this %)
NTConfig_LifeChicken = 0; // This is your D2NT chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your D2NT chicken mana percent. If you go below this mana total, exit game.
// These chicken values are optional and can run alongside the traditional D2NT chicken or as a standalone chicken
// The Etal version comes with additional logging and will restart D2 instead of exitting the game for crash protection
// To disable, use 0
NTConfig_EtalLifeChicken = 20; // This is your Etal chicken life percent. If you go below this life total, exit D2.
NTConfig_EtalManaChicken = 0; // This is your Etal chicken mana percent. If you go below this mana total, exit D2.
NTConfig_TPChicken = 0; // Under this % of health will attempt to tp to town and heal. (Set 0 to disable.)
NTConfig_MercTPChicken = 0; // Under this % of Merc health will attempt to tp to town and heal. (Set to 0 to disable.)
NTConfig_MercLifeThresh = 50; // Give merc a health potion if under this percent of life.
NTConfig_MercRejuvThresh = 30; // Give merc a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game. (Set 0 to disable.)
//------------------------------------------------------------------------------
// Inventory settings
//------------------------------------------------------------------------------
NTConfig_FreeSpaceBeforeBoss = 2; // If # of free columns is less than this, will town before killing bosses.
NTConfig_FreeSpace = 1; // Number of free columns. If bot has less than this amount after id'ing, it will go to stash.
// These numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to have the bot manage the slot.
NTConfig_Columns[0] = [1,1,0,0,0,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,0,0,0,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,0,0,0,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Belt Settings
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";
//-----------------------------------------------------------------------------------
// Pickit (SnagIt) Configuration
// * Select one group only (normal / advance / extreme / Master)
//-----------------------------------------------------------------------------------
//NTConfig_NIPFilePath.push("normal/normal.nip");
//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
//NTConfig_NIPFilePath.push("normal/set.nip");
//NTConfig_NIPFilePath.push("normal/unique.nip");
//NTConfig_NIPFilePath.push("normal/craft.nip");
//NTConfig_NIPFilePath.push("normal/key.nip");
//NTConfig_NIPFilePath.push("advance/normal.nip");
//NTConfig_NIPFilePath.push("advance/magic_rare.nip");
//NTConfig_NIPFilePath.push("advance/set.nip");
//NTConfig_NIPFilePath.push("advance/unique.nip");
//NTConfig_NIPFilePath.push("advance/craft.nip");
//NTConfig_NIPFilePath.push("advance/key.nip");
//NTConfig_NIPFilePath.push("extreme/normal.nip");
//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
//NTConfig_NIPFilePath.push("extreme/set.nip");
//NTConfig_NIPFilePath.push("extreme/unique.nip");
//NTConfig_NIPFilePath.push("extreme/craft.nip");
//NTConfig_NIPFilePath.push("extreme/key.nip");
NTConfig_NIPFilePath.push("Master/Charms.nip");
NTConfig_NIPFilePath.push("Master/Crafted.nip");
NTConfig_NIPFilePath.push("Master/Cubed.nip");
NTConfig_NIPFilePath.push("Master/CustomAdditions.nip");
//NTConfig_NIPFilePath.push("Master/FAST.nip");
NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip");
NTConfig_NIPFilePath.push("Master/Magic.nip");
NTConfig_NIPFilePath.push("Master/Rare.nip");
//NTConfig_NIPFilePath.push("Master/Set.nip");
NTConfig_NIPFilePath.push("Master/Unid.nip");
NTConfig_NIPFilePath.push("Master/Unique.nip");
NTConfig_NIPFilePath.push("Master/White.nip");
NTConfig_NIPFilePath.push("Master/Runeword.nip");
NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
//------------------------------------------------------------------------------
// Runeword configuration
//
// * Format: NTConfig_Runeword.push([base item classid, rune1 classid, rune2 classid....]);
// * Use NTItemAlias.ntl to find classids
// * YOU MUST USE THE EXACT ORDER OF RUNES
// * Base item needs to be in the pickit, rest is picked auto.
// * To keep a runeword, include NTConfig_KeepRuneword.push("pickit syntax"); after NTConfig_Runeword.push
//------------------------------------------------------------------------------
NTConfig_MakeRunewords = false;
//NTConfig_Runeword.push([498, 616, 619, 618, 620]); // Sacred Targe, Tal, Thul, Ort, Amn SPIRIT
NTConfig_KeepRuneword.push("[name] == sacredtarge # [fcr] >= 35");
//NTConfig_Runeword.push([447, 616, 619, 618, 620]); // Monarch, Tal, Thul, Ort, Amn SPIRIT
NTConfig_KeepRuneword.push("[name] == monarch # [fcr] >= 35");
//NTConfig_Runeword.push([29, 616, 619, 618, 620]); // Crystal Sword, Tal, Thul, Ort, Amn SPIRIT
NTConfig_KeepRuneword.push("[name] == crystalsword # [fcr] >= 35");
//NTConfig_Runeword.push([254, 617, 612, 616, 621]); // Colossus Voulge, Ral, Tir, Tal, Sol
NTConfig_KeepRuneword.push("[name] == ColossusVoulge # [fcr] >= 35");
//NTConfig_Runeword.push([255, 617, 612, 616, 621]); // Thresher, Ral, Tir, Tal, Sol
NTConfig_KeepRuneword.push("[name] == thresher # [fcr] >= 35");
//NTConfig_Runeword.push([256, 617, 612, 616, 621]); // Cryptic Axe, Ral, Tir, Tal, Sol
NTConfig_KeepRuneword.push("[name] == crypticaxe # [fcr] >= 35");
//NTConfig_Runeword.push([21, 627, 635, 630, 619]); // Flail, Ko, Vex, Pul, Thul
NTConfig_KeepRuneword.push("[name] == flail # [fcr] >= 40");
//NTConfig_Runeword.push([21, 620, 617, 632, 633, 636]); // Flail, Amn, Ral, Mal, Ist, Ohm
NTConfig_KeepRuneword.push("[name] == flail # [IAS] >= 40");
//NTConfig_Runeword.push([29, 620, 617, 632, 633, 636]); // Crystal Sword, Amn, Ral, Mal, Ist, Ohm
NTConfig_KeepRuneword.push("[name] == crystalsword # [IAS] >= 40");
//------------------------------------------------------------------------------
// Cubing configuration
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable Cubing?
//NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
//NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
//NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
//NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
//NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
//NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
//NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
//NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
//NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
//NTConfig_CubingItem.push([NTCU_MAGIC, 285]); // Maiden Javelin - ilvl 71
//NTConfig_CubingItem.push([NTCU_MAGIC, 295]); // Ceremonial Javelin - ilvl 77
//NTConfig_CubingItem.push([NTCU_MAGIC, 305]); // Matriarchal Javelin - ilvl 80
//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Blood Casque
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Blood Armet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Blood Battle Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Blood Mirrored Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Blood Sharkskin Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Blood Vampirebone Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Blood Mesh Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Blood Mithril Coil
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Blood Amulet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Blood Ring
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Caster Amulet
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]); // Craft Caster Demonhide Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); // Craft Caster Wyrmhide Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]); // Craft Caster Vampirefang Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]); // Craft Caster Sharkskin Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
//NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
//NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
//NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
//NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
//NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
//NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
//***** Include the following, Primary item must be setted in item_configs folder *****
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Socket Great Hauberk
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Socket Boneweave
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Socket Archon Plate
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); // Socket Hellforge Plate
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Socket Kraken Shell
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); // Socket Colossus Voulge
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]); // Socket Crystal Sword
//NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); // Socket Monarch
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]); // HONE SUNDAN : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]); // RIBCRACKER : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]); // SUICIDE BRANCH : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // TITANS'S REVENGE : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]); // BLOODFIST : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]); // BLOODFIST or GRAVEPALM: Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // MAGEFIST : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // MAGEFIST or LAVA GOUT : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]); // HOTSPUR: Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); // HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 386]); // WATERWALK : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // GORE RIDER : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // SKIN OF THE VIPERMAGI : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]); // SHAFTSTOP : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]); // KIRA'S GUARDIAN : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // ARREAT'S FACE : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]); // HOMUNCULUS : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // HERALD OF ZAKARUM : Exceptional -> Elite
//------------------------------------------------------------------------------
// Gamble Configuration
// * To specify what items to gamble, adjust the array with the desired item codes.
//------------------------------------------------------------------------------
NTConfig_Gamble = false; // Enable gambling?
NTConfig_GambleStartGold = 2000000; // Gold amount to start the gambling.
NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling.
NTConfig_GC = false; // Enable gambling for craft amulet. This will keep one amulet for crafting on you when possible. Requires char lvl >= 88.
NTConfig_GCAmuGold = 300000; // Gold amount to stop gambling for amulet to craft.
NTConfig_GambleItem.push(520); // Amulets
NTConfig_GambleItem.push(522); // Rings
NTConfig_GambleItem.push(418); // Circlets
NTConfig_GambleItem.push(419); // Coronets
//NTConfig_GambleItem.push(334); // Leather Gloves
//NTConfig_GambleItem.push(335); // Heavy Gloves
//NTConfig_GambleItem.push(336); // Chain Gloves
//NTConfig_GambleItem.push(337); // Light Gauntlets
//NTConfig_GambleItem.push(338); // Gauntlets
NTConfig_GambleItem.push(331); // Kite Shield
//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = false; // Enables "Public" features (Partying, Tp'ing etc). (Cannot be true while NTConfig_PartyOnlyLeader is.)
NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after "Diablo Walks the Earth" msg.
NTConfig_SoJWaitTime = 5; // Time in minutes to wait for the next SoJ sale. Set to 0 to disable SoJ notifier.
NTConfig_FastPickit = false; // This is a new option that causes far less crashes(maybe none). Is independent of snag delay
NTConfig_UseMerc = true; // Set true if you will use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetEnigma = false; // Set true to reset enigma when tele bug exists. (Safe.)
NTConfig_QuitOnPing = 900; // Ping threshold. (0 to disable.)
NTConfig_PingInterval = 10; // If ping is greater than threshold for x seconds, exit game. (0 = Disabled, x = Time Interval In Seconds.)
NTConfig_ClearPosition = false; // Set true if you want to clear area after killing boss.
NTConfig_PrioritizeWeakerFoes = false; // Enable to kill weaker foes with higher priority as well as clear areas of minions and other foes prior to killing bosses
//NTConfig_PrioritizeWeakerFoesAreaDisable = []; // Use IDs from D2NT\sdk\areas.txt to disable for specific areas, e.g. [124,83] would disable Nihlathak and Travincial
NTConfig_SwitchTele = false; // Use tab 2 for teleporting (higher fcr breakpoint in tab 2)? (Slight chance of breaking an eth cta spirit.)
NTConfig_PreBuffFade = false; // Stand in fire until fade is triggered? (Must have Last Wish / Treachery etc.)
NTConfig_StopIfStashInventoryFull = false; // Pauses bot when stash/inventory are full. (Helpful for HardCore players.) Must configure NTConfig_FreeRowsQuit below.
NTConfig_FreeRowsQuit = 2; // If after stashing less than this number of inventory columns are free, bot will pause.
NTConfig_SkipRegularMonsters = false; // If true will only kill Champions, Uniques and Bosses.
NTConfig_DropExtraRejuvs = false; // When belt is full bot will either drop extra rejuvs when a new rejuv is found or drink them. (true to drop, false to drink).
NTConfig_TeleGrab = 0; // 0 = No, 1 = Yes. Changes pickit to run after each teleport (instead of after each clear call). (Recommended for aura stacking only with a NTConfig_SnagDelay of 0.) (Can cause complications (chickens etc) depending on system / setup.)
NTConfig_CheckPassword = false; // Check for game password, quit if none.
NTConfig_GoWestFromLut = false; // Use Warriv to go to A1 for town functions if starting in A2
NTConfig_MinPots = 1; // If less then this many (Health or Mana) potions, will return to town on checkselfsafe 0x01 is calls.
NTConfig_CheckPotsTown = 0; // If less then this many (Health or Mana) potions, will shop them in normal town functions. Set 0 to always shop them
NTConfig_AutoMule = false; // Set to true to enable muling. Requires NTMule entry point.
NTConfig_FinishRun = false; // true will finish current game. Good for if running the leecher entry or if running main as leader.
NTConfig_MuleStash = 8; // Set this to the free block limit in your Stash. If less than this mule.
NTConfig_MuleInv = 2; // Set this to the free column limit in your Inventory. If less than this mule. Must be set to higher than NTConfig_FreeSpace
NTConfig_UseKeysForPlaceHolder = true; // Set to true to keep a key in your inventory. (In the event that the bot has no space for ID scrolls, will sell the key instead of one of your items.)
NTConfig_PropsForEtal = 1; // Advertising etal at the end of public games. set to 0 to disable. Set to 1 or greater for the number of phrases spoken before exiting public games. See D2NT\scripts\NTBot\char_configs\EtalPR.ntl for instructions on adding or removing phrases
NTConfig_MercStats = false; // Prints Merc stats to Common Log with Char stats if true
NTConfig_VoyageToMissingWps = true; // when missing a wp setting this to true will have the bot path to and grab the missing wp
NTConfig_ChatRecording = false; // Logs all in game chat to a .txt file in D2NT/scripts/logs/ChatR folder
NTConfig_WhisperToManager = false; // Logs whispers from in-game to your manager
NTConfig_WhisperToTab = "common"; // Choose which tab whispers go to, either "common" or "item"
//-------------------------------------------------------------------------------
// Advanced XML Item Logging
//-------------------------------------------------------------------------------
NTConfig_UseXMLItemlog = false; // Log kept, sold and ignored items in an XML log file?
NTConfig_IndependantLog = true; // Create a seperate file for each character. Item Logfile is found in logs/Item Log/
NTConfig_LogSoldItems = false; // Logs items sold to item logfile?
NTConfig_LogIgnoredItems = false; // Log ignored items to item logfile?
NTConfig_LogCraftedItems = false; // Log crafted items to item logfile?
NTConfig_LogItemQuality = 5; // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted).
//-------------------------------------------------------------------------------
// General Log File Options
//-------------------------------------------------------------------------------
NTConfig_LogShrines = false; // Log shrines found by NTConfig_Shrines array?
NTConfig_LogCraftingString = false; // Log the string of ingredients that goes into cube?
//------------------------------------------------------------------------------
// Manager Log Options
//------------------------------------------------------------------------------
NTConfig_LogSoldItemQuality = 7; // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted, 0 = Disabled).
NTConfig_CubeProcessToManager = 2; // Logs the string of ingredients that goes into cube (0 = Don't Log, 1 = Log In Item Log, 2 = Log To Common Log).
//-------------------------------------------------------------------------------
// Immunity Skipping
//-------------------------------------------------------------------------------
NTConfig_AreasToNotSkipImmunes = [131, 108]; // Add area ID's into the array seperated by "," for to disable immunity skipping within said area.
NTConfig_SkipSingle[0] = false; //Skips all physical immunes.
NTConfig_SkipSingle[1] = false; //Skips all magic immunes.
NTConfig_SkipSingle[2] = false; //Skips all fire immunes.
NTConfig_SkipSingle[3] = false; //Skips all lightning immunes.
NTConfig_SkipSingle[4] = false; //Skips all cold immunes.
NTConfig_SkipSingle[5] = false; //Skips all poison immunes.
NTConfig_SkipDual[0] = false; //Skips all dual physical + magic immunes.
NTConfig_SkipDual[1] = false; //Skips all dual physical + fire immunes.
NTConfig_SkipDual[2] = false; //Skips all dual physical + lightning immunes.
NTConfig_SkipDual[3] = false; //Skips all dual physical + cold immunes.
NTConfig_SkipDual[4] = false; //Skips all dual physical + poison immunes.
NTConfig_SkipDual[5] = false; //Skips all dual magic + fire immunes.
NTConfig_SkipDual[6] = false; //Skips all dual magic + lightning immunes.
NTConfig_SkipDual[7] = false; //Skips all dual magic + cold immunes.
NTConfig_SkipDual[8] = false; //Skips all dual magic + poison immunes.
NTConfig_SkipDual[9] = false; //Skips all dual fire + lightning immunes.
NTConfig_SkipDual[10] = false; //Skips all dual fire + cold immunes.
NTConfig_SkipDual[11] = false; //Skips all dual fire + poison immunes.
NTConfig_SkipDual[12] = false; //Skips all dual lightning + cold immunes.
NTConfig_SkipDual[13] = false; //Skips all dual lightning + poison immunes.
NTConfig_SkipDual[14] = false; //Skips all dual cold + poison immunes.
//------------------------------------------------------------------------------
// ID Options & Other Town Configs
//------------------------------------------------------------------------------
NTConfig_IdInField = false; // set to true to have bot id items in field. MUST have a tome of id in inventory
NTConfig_FreeSpaceXY = [2, 4]; // free block if less bot will id. Easiest way to explain this is [2,4] would be free space big enough to hold a thresher
NTConfig_AnnounceDroppedItems = false; // anounce items that are being dropped. NOTE does not work with items sold to vendor
NTConfig_dropMessages = [ // randomly selected phrase used for NTConfig_AnnounceDroppedItems. Add as many as you want following the provided format
"up for grabs ",
"dropping ",
"tossing ",
"free item on ground ",
];
NTConfig_IdentAtCain = false; // Identify @ Cain? (Quicker & will skip using cain if something in inventory is suppose to be kept unidentified. Will not log sold items.)
NTConfig_PocketChange = 500000; // Amount of gold you want to keep on hand used for repairs. Make adjustments to this & repair % to keep equipment from breaking.
NTConfig_DontCainAct = []; // List any act you don't want to use cain on seperated by ",". Set to "0" to id in all acts.
NTConfig_Repair = "60"; // Set to how much durability you want to repair at, 40 is normal, 99 is as soon as you loose one point.
NTConfig_AlwaysUseCain = false; // Always use cain to ID? (Will ID items which are set to keep unid if they are in the inventory when visiting Cain.)
NTConfig_DropCainItems = false; // set to true to drop items/false sells them to vendor
//------------------------------------------------------------------------------
// DPS Meter Config
//------------------------------------------------------------------------------
DPSMeter = false; // This toggles the DPS Meter on / off.
miniDPSDisplay = false; // Set true if you run a resolution below 800*600. (Formatting removed.)
DPSScanSpeed = 50; // Delay between each scan (in ms).
DPSDisplayRate = 1000; // Interval DPS is recalculated and displayed (in ms). (Default 1000.)
DPSScanHist = 2; // Scan history (in seconds) to average. (Default 2.)
//----------------------------------------------------------------------------------
//Open chest configs configs.
// * Chest ID's can be added to NTConfig_Chestids. Look for ID's in "Chest ID's.txt".
//----------------------------------------------------------------------------------
NTConfig_OpenChest = false; // Open most super unique chests at the end of runs. (Chest ID settings below do not effect this.)
NTConfig_CheckChestid = false; // Print chest ID's to screen as they're opened?
NTConfig_OpenChestsInAreaClearing = false; // Open chests while using clear functions? (Uses NTConfig_Chestids.)
// Remove area / chest ID's in the arrays below to open (all chests within removed area) / (specific chest).
// * Current area ID can be displayed ingame by pressing Num Pad "*".
// * Nearby chest ID's can be displayed ingame by pressing Num Pad "2".
// * A partial list of chest id's can be found in your D2NT\scripts\NTBot\char_configs\Chest ID's.txt. NOTE some of these are wrong.
NTConfig_AreasToOpenChestClearing = []; // Enter areas for chests to be cleared within. (Areas seperated by commas.)
NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 174, 175, 176, 177, 181, 183, 198,
240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,
391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505,
580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 20, 55, 139, 155, 159];
//------------------------------------------------------------------------------
// Shrine Grabber Settings
//------------------------------------------------------------------------------
NTConfig_ShareExpShrine = false; // Cleare around exp shrines and TP? (Will not grab experience shrines if true.)
NTConfig_Shrines = [0, 0, 0, 0, 0]; // Change 0's to the corresponding #'s found in /D2NT/sdk/shrines.txt (To add more shrines, seperate values with a comma.)
//------------------------------------------------------------------------------
// Attack Configuration
// * Change the -1's to the corresponding #'s found in /D2NT/sdk/skills.txt
// * As of Jan 17th: -1 = Disabled, 0 = Normal Attack.
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 112; // First skill. Set to -1 if you won't
NTConfig_AttackSkill[1] = 112; // Primary skill to boss.
NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to -1 if you won't
NTConfig_AttackSkill[3] = 112; // Primary skill to others.
NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to -1 if you won't
NTConfig_AttackSkill[5] = 131; // Secondary skill in case monster is immune to primary skill. Set to -1 if you won't
NTConfig_AttackSkill[6] = 113; // Secondary aura. Set to -1 if you won't
NTConfig_AttackSkill[7] = -1; // Tertiary skill in case monster is immune to primary skill. Set to -1 if you won't
NTConfig_AttackSkill[8] = -1; // Tertiary aura. Set to -1 if you won't
prewavespot = [15092, 5028]; // Pre-Wave standing (X,Y) coordinates. (For Baal Scripts.)
NTconfig_HighMaxAttack = false; // Use HighMaxAttacks? (False = LowMaxAttacks.) High/Low are below.
NTConfig_HighMaxAttackAreas = [131]; // If above is set false (you're using LowMaxAttacks), add areas to bypass LowMaxAttacks and use HighMaxAttacks instead. (Recommended in Baal's Throne Room.)
NTConfig_HighMaxAttacks = 300; // Maximum number of attacks (HIGH) before skipping.
NTConfig_LowMaxAttacks = 20; // Maximum number of attacks (LOW) before skipping.
MonstersToAttackFirst = // Monster ID's to attack first. (Monsters which resurrect / spawn others are good choices.)
[58,59,60,61,62,101,102,103,104,190,191,
192,193,194,206,207,208,209,228,239,240,
241,278,279,280,281,282,283,303,312,480,
481,482,483,484,485,486,529];
NTConfig_AttackingThis = false; // Used to say target monsters ID/Name - Primarily for Dev purposes
//------------------------------------------------------------------------------
// Check Safe Settings
//------------------------------------------------------------------------------
// Check Self Safe. Set to []; for none.
// 01=Potion. 02=Poison. 04=Amplify Damage. 08=Weaken. 10=Iron Maiden. 20=Decrepify. 40=Lower Resist. 80=Blood Mana.
// Use this format: ['01','02'] etc. Add as many or as few as you want.
NTConfig_CheckSelfSafe = ['01'];
// Check Merc's Safe. Set to []; for none.
// 01=Death, 02=Poison, 04=Amplify Damage, 08=Weaken, 10=Iron Maiden, 20=Decrepify, 40=Lower Resist
// Use this format: ['01','02'] etc. Add as many or as few as you want.
NTConfig_CheckMercSafe = ['01'];
//------------------------------------------------------------------------------
// Class Specific Settings
//------------------------------------------------------------------------------
NTConfig_OnlySmiteStationary = false; // Use Attackskill 3 on bosses which can be knocked back. Fixes potential bugs.
NTConfig_UseRedemptionHP = 80; // Use Redemption if under this % health. (Set 0 to disable.)
NTConfig_UseRedemptionMP = 60; // Use Redemption if under this % mana. (Set 0 to disable.)
}
thank you!!