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Mass Spawn CE

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Old   #1
 
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Mass Spawn CE

hey i use the NoDcDgVac and this includes Mass Spawn o? but when i go to the laiden they dont spawn each sec.. why what i have to do?
and playboyx says when i use the Mass Spawn script without nodcdgvac they overwrite themself and i get dc .. which scripts i need and when i have to activate them? pls help me again ..



->Barbossa<- is offline  
Old   #2
 
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Code:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

0045C38D:  //8B 50 1C 89 51 20
jmp newmem
nop
returnhere:

newmem:
//DwExploreRange eax
mov [eax+08],00000040//DwSight	eax+08
mov [eax+04],00000040//DwPersuitRange	eax+04
//DwAvoidRange	eax+0C
//mov [eax+10],00000500//DwExploreStandDelay	eax+10
//mov [eax+14],00000500//DwExploreMoveDelay	eax+14
//mov [eax+18],00000500//DwStandDelay eax+18
//mov [eax+1C],00000500//DwMoveDelay eax+1C
//DwFollowMyMasterRange	eax+20
//DwStopMasterNear	eax+24
//DwWarpMyMasterRange	eax+28
//mov [eax+2C],00000064//DwCallTeamPossibelHP	eax+2C
//mov [eax+30],00000020//DwCallTeamCount	eax+30
mov [eax+34],00000000//DwBlockNFirstAttack	eax+34//mov [eax+38],00000020//dwCallTeamCell	byte[eax+38]
//dwFollowTarget	eax+3C
//dwSpecialAttackStartHP	
//dwSpecialMeleeAttackRate	
//dwSpecialRangeAttackRate	
//DwPowerAttacjStartHP	
//dwPowerMeleeAttackProbable	
//dwPowerRangeAttackProbable	
mov [eax+40],00000000//DwUnderAttackAggro	eax+40
mov [eax+44],00000000//DwMeleeAttackRangeInAggro	eax+44
mov [eax+48],00000000//DwRangeAttackRangeInAggro	eax+48
//DwSightInAggro	eax+4C
//DwDefeatAggro	eax+50
mov [eax+54],00000000//DwBlockedAggro	eax+54
mov [eax+58],00000000//DwSlideAggro	eax+58
mov [eax+5C],00000000//DwHealAggro	eax+5C
//DwMasterUnderAttackAggro	eax+50
//DwMasterDefeatAggro	eax+54
//DwMasterBlockingAggro     eax+58
//DwMasterSlideAggro     eax+5C
//DwCOmplusionUnderAttackAggro     eax+60
//dwMaxSummonsMonsterCount      eax+64
//dwReSummonsMonsterTick       eax+68
//dwMaxSummonsMonsterRange       eax+6C
//dwSummonsStartPcCountPatternType     eax+70

originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx


//mov edx,30 // number spawn
//mov [eax+8c],edx

//mov edx,[color="red"]64[/color] // time delay spawn
//mov [eax+90],edx

mov edx,99 // # follow monster
mov [eax+3C],edx

mov [ecx+20],edx // # follow my master
exit:
jmp returnhere
 
 
[DISABLE]
dealloc(newmem)
0045C38D:  //8B 50 1C 89 51 20
mov edx,[eax+1c]
mov [ecx+20],edx
Red= time it takes for a mob to spawn, you can change that, but it wont make any big difference. IF you want mobs the spawn every sec (or less) you have to use csv editing.


Vaidas B is offline  
Old   #3
 
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well the laiden run run and run to me and the laiden isnt freezed why this?
->Barbossa<- is offline  
Old   #4
 
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Well, you need a non aggro with a 0000000 speed value, its in this section (on this page, so look for it)


Vaidas B is offline  
Old   #5
 
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u need to make ur own script.
couz if un only change the timedely u still have the animation time.
u need to make a script where u change the animation to 0 ms

here is the script for magmites in DF all other bosses dont give exp anways ^^
taz86 is offline  
Old   #6
 
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Sir Theconartist,What kind CSV Editing?
marluxd is offline  
Old   #7
 
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use gawrownx one that he released it worked for me ago mouth i spawned over 10 per sec and more
Naniooooo is offline  
Old   #8
 
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u bumping 3 years old thread...
janko100 is offline  
Old   #9
 
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anyone knows elite dekaron mass spawn?
ninjakick21 is offline  
Old   #10
 
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It's the same CE code but Elitedekaron got a better security to protect from hacks, that means you need to find another way to do the mass spawn hack.

Edit the data.pak


Alachiba is offline  
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