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Mass Spawn CE
Discussion on Mass Spawn CE within the Dekaron forum part of the MMORPGs category.
06/13/2010, 10:48
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#1
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elite*gold: 0
Join Date: Jan 2010
Posts: 940
Received Thanks: 105
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Mass Spawn CE
hey i use the NoDcDgVac and this includes Mass Spawn o? but when i go to the laiden they dont spawn each sec.. why what i have to do?
and playboyx says when i use the Mass Spawn script without nodcdgvac they overwrite themself and i get dc .. which scripts i need and when i have to activate them? pls help me again ..
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06/13/2010, 11:38
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#2
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elite*gold: 3
Join Date: Nov 2008
Posts: 5,333
Received Thanks: 1,335
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Code:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
0045C38D: //8B 50 1C 89 51 20
jmp newmem
nop
returnhere:
newmem:
//DwExploreRange eax
mov [eax+08],00000040//DwSight eax+08
mov [eax+04],00000040//DwPersuitRange eax+04
//DwAvoidRange eax+0C
//mov [eax+10],00000500//DwExploreStandDelay eax+10
//mov [eax+14],00000500//DwExploreMoveDelay eax+14
//mov [eax+18],00000500//DwStandDelay eax+18
//mov [eax+1C],00000500//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
//mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
//mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
mov [eax+40],00000000//DwUnderAttackAggro eax+40
mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
//mov edx,30 // number spawn
//mov [eax+8c],edx
//mov edx,[color="red"]64[/color] // time delay spawn
//mov [eax+90],edx
mov edx,99 // # follow monster
mov [eax+3C],edx
mov [ecx+20],edx // # follow my master
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
0045C38D: //8B 50 1C 89 51 20
mov edx,[eax+1c]
mov [ecx+20],edx
Red= time it takes for a mob to spawn, you can change that, but it wont make any big difference. IF you want mobs the spawn every sec (or less) you have to use csv editing.
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06/13/2010, 12:49
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#3
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elite*gold: 0
Join Date: Jan 2010
Posts: 940
Received Thanks: 105
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well the laiden run run and run to me and the laiden isnt freezed why this?
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06/13/2010, 13:05
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#4
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elite*gold: 3
Join Date: Nov 2008
Posts: 5,333
Received Thanks: 1,335
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Well, you need a non aggro with a 0000000 speed value, its in this section (on this page, so look for it)
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06/13/2010, 14:58
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#5
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elite*gold: 0
Join Date: Oct 2007
Posts: 370
Received Thanks: 52
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u need to make ur own script.
couz if un only change the timedely u still have the animation time.
u need to make a script where u change the animation to 0 ms
here is the script for magmites in DF all other bosses dont give exp anways ^^
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02/03/2013, 07:39
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#6
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elite*gold: 0
Join Date: Jul 2012
Posts: 4
Received Thanks: 0
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Sir Theconartist,What kind CSV Editing?
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02/03/2013, 14:52
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#7
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elite*gold: 0
Join Date: Nov 2011
Posts: 1,052
Received Thanks: 149
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use gawrownx one that he released it worked for me ago mouth i spawned over 10 per sec and more
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02/03/2013, 18:35
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#8
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elite*gold: 0
Join Date: Apr 2011
Posts: 635
Received Thanks: 54
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u bumping 3 years old thread...
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09/02/2013, 06:33
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#9
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elite*gold: 0
Join Date: Sep 2012
Posts: 18
Received Thanks: 0
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anyone knows elite dekaron mass spawn?
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09/03/2013, 11:30
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#10
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elite*gold: 0
Join Date: Aug 2013
Posts: 14
Received Thanks: 4
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It's the same CE code but Elitedekaron got a better security to protect from hacks, that means you need to find another way to do the mass spawn hack.
Edit the data.pak
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