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Vac Question (CE)
Discussion on Vac Question (CE) within the Dekaron forum part of the MMORPGs category.
02/02/2010, 18:45
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#1
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Posts: 69
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Vac Question (CE)
What do I have to edit just to change # of following monsters, no sights, no exploreranges, no nothing, just #of following monsters... in CE?
Any suggestions would be appreciated!
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02/02/2010, 18:48
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#2
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elite*gold: 3
Join Date: Nov 2008
Posts: 5,333
Received Thanks: 1,335
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Code:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
0045C24E:
jmp newmem
nop
returnhere:
newmem:
//DwExploreRange eax
mov [eax+08],00000020//DwSight eax+08
mov [eax+04],00000020//DwPersuitRange eax+04
//DwAvoidRange eax+0C
//mov [eax+10],00000064//DwExploreStandDelay eax+10
//mov [eax+14],00000064//DwExploreMoveDelay eax+14
mov [eax+18],000001F4//DwStandDelay eax+18
mov [eax+1C],000001F4//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
//mov [eax+40],00000000//DwUnderAttackAggro eax+40
//mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
//mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
mov edx,10 // number spawn
mov [eax+8c],edx
mov edx,64 // time delay spawn
mov [eax+90],edx
[color="red"]mov edx,[/color][color="green"]150[/color] //[color="red"] # follow monster[/color]
mov [eax+3C],edx
//mov [ecx+150],edx // # follow my master
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
0045C24E:
mov edx,[eax+1c]
mov [ecx+20],edx
alloc(newmem,256)
label(orig_00883AC2)
newmem:
push 60
push 00a9f448
call 00889d18
mov edi,00000094
mov eax,edi
call 00886430
mov [ebp-18],esp
mov esi,esp
mov [esi],edi
push esi
call dword ptr [00a2519c]
mov ecx,[esi+10]
mov [00c154a8],ecx
mov eax,[esi+04]
mov [00c154b4],eax
mov edx,[esi+08]
mov [00c154b8],edx
mov esi,[esi+0c]
and esi,00007fff
mov [00c154ac],esi
cmp ecx,02
or esi,00008000
mov [00c154ac],esi
orig_00883AC2:
shl eax,08
add eax,edx
mov [00c154b0],eax
xor esi,esi
push esi
mov edi,[00a251b0]
call edi
cmp word ptr [eax],5a4d
jne 00883afd
mov ecx,[eax+3c]
add ecx,eax
green, i think
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02/02/2010, 18:50
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#3
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elite*gold: 0
Join Date: Mar 2009
Posts: 861
Received Thanks: 77
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mov edx,99 // # follow monster
mov [eax+3C],edx
change to this
mov edx,999 // # follow monster
mov [eax+3C],edx
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02/02/2010, 18:56
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#4
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elite*gold: 0
Join Date: Dec 2007
Posts: 69
Received Thanks: 2
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Yes but, I have anothe CT vac file... dunno what u're using guys... and what do I have to delete so the #followingmobs is the only thing edited?
Already thankful!
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02/02/2010, 19:06
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#5
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elite*gold: 3
Join Date: Nov 2008
Posts: 5,333
Received Thanks: 1,335
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I dont fully understand ur question, but i think so
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02/02/2010, 19:15
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#6
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elite*gold: 0
Join Date: Dec 2007
Posts: 69
Received Thanks: 2
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I mean what cheat engine table do I have to use so that # of following monsters is only edited?
No sights, ranges, just # of mobs... D:
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02/02/2010, 21:23
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#7
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elite*gold: 20
Join Date: Nov 2008
Posts: 1,496
Received Thanks: 345
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yes, the highlighted part that Waidas put is the number of mobs that will follow you. I actually removed that part in my scripts, I think, and just made it so that all mobs followed me: no mob limit
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02/03/2010, 06:41
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#8
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elite*gold: 3
Join Date: Nov 2008
Posts: 5,333
Received Thanks: 1,335
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Quote:
Originally Posted by sachamo512
yes, the highlighted part that Waidas put is the number of mobs that will follow you. I actually removed that part in my scripts, I think, and just made it so that all mobs followed me: no mob limit
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U can just put 999 thats 2457 in the normal value, thats WAY above the mob limit on the maps, so its the same as no limit.
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