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Laiden mass spawn problem.
Discussion on Laiden mass spawn problem. within the Dekaron forum part of the MMORPGs category.
01/25/2010, 16:43
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#1
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Laiden mass spawn problem.
Hi ppl, Laiden doesn't spawn at all, what's the prob? :<
Share/ai/info.csv Default
Quote:
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2732,6,16,18,6,2000,2000,1200,1000,0,0,0,50,2,0,4, 4,0,0,0,100,30,0,18,10,0,2,20,10,5,0,0,0,0,0,0,3,3 0000,15,1,1
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Edited:
Quote:
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2732,6,16,18,6,2000,2000,1200,1000,0,0,,50,2,0,4,999,0,0,0,100,30,0,18,10,0,2,20,10,5,0,0,0,0,0,0,70,01,15,1,1
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reiden.act.2732
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0,ATTACK,0,Monster\reiden\reiden_att1.anim,4,1,0,0 ,0,0.55,0,1,0,187,0
0,ATTACK,1,Monster\reiden\reiden_att2.anim,4,1,0,0 ,0,0.75,0,1,0,188,0
0,ATTACK,9,Monster\reiden\reiden_att2.anim,4,1,0,0 ,0,0.75,0,1,0,188,0
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01/25/2010, 16:46
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#2
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Do you have a vac on that overwrites your CSV edits?
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01/25/2010, 16:53
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#3
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Quote:
Originally Posted by sachamo512
Do you have a vac on that overwrites your CSV edits?
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My vac[Dungeon No DC]
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
0045C46E:
jmp newmem
nop
returnhere:
newmem:
//DwExploreRange eax
mov [eax+08],00000040//DwSight eax+08
mov [eax+04],00000040//DwPersuitRange eax+04
//DwAvoidRange eax+0C
//mov [eax+10],00000500//DwExploreStandDelay eax+10
//mov [eax+14],00000500//DwExploreMoveDelay eax+14
//mov [eax+18],00000500//DwStandDelay eax+18
//mov [eax+1C],00000500//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
//mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
//mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
mov [eax+40],00000000//DwUnderAttackAggro eax+40
mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
//mov edx,30 // number spawn
//mov [eax+8c],edx
//mov edx,64 // time delay spawn
//mov [eax+90],edx
mov edx,99 // # follow monster
mov [eax+3C],edx
mov [ecx+20],edx // # follow my master
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
0045C46E:
mov edx,[eax+1c]
mov [ecx+20],edx
non aggro:
[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)
0053D50A:
jmp newmem
nop
nop
returnhere:
newmem:
originalcode:
movzx eax,word ptr [esi+00000154]
//mov eax,01
//mov word ptr [esi+00000156],ax
mov [esi+00000070], 00000001 // speed mob
//40c00000 = 6 lv 1 (to replace the above blue color)
//40400000 = 12 lv 2 (to replace the above blue color)
//41c00000 = 24 lv 3 (to replace the above blue color)
mov byte ptr [esi+00000174],00 // malee attack range = 0
mov byte ptr [esi+00000244],00 // magic attack range = 0
mov [esi+00000240],0000000 //other attack range = 0
mov [esi+0000023c],0000000 //other attack range = 0
mov [esi+00000238],0000000 //other attack range = 0
mov eax,03
mov word ptr [esi+00000154],ax
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
0053D50A:
movzx eax,word ptr [esi+00000154]
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01/25/2010, 17:42
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#4
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hmm...no DC vac is fine, non-agro doesn't affect it in any way...
Did you edit shadow.txt?
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01/25/2010, 17:44
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#5
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is it possible to turn off laiden ego magic that around them? as you all know laiden have very nice magic around them and if 150 laiden make the game lag , anyway if anyone know a way to reduce the laiden magic around them i would love u =) change shadow.txt1? to shadow.txt0
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01/25/2010, 17:58
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#6
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Quote:
Originally Posted by sachamo512
hmm...no DC vac is fine, non-agro doesn't affect it in any way...
Did you edit shadow.txt?
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Quote:
What could be wrong o_O
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01/25/2010, 18:14
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#7
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Quote:
Originally Posted by playboyx
is it possible to turn off laiden ego magic that around them? as you all know laiden have very nice magic around them and if 150 laiden make the game lag , anyway if anyone know a way to reduce the laiden magic around them i would love u =) change shadow.txt1? to shadow.txt0
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I think what you are referring to is a change in the way the mob looks. If you go to Share,Action,Monster you will see the 3rd line down is Skeleton. If you change that to any other mob (like Blaverus), then I think the ego's will look like blaverus. I know it can be done, but I'm not positive how...
@zmogus: is there anybody in the dungeon with you? I've seen times when I had mass on, and my partner had spawns off, and because of him, it didn't spawn.
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01/25/2010, 18:22
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#8
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Quote:
Originally Posted by sachamo512
@zmogus: is there anybody in the dungeon with you? I've seen times when I had mass on, and my partner had spawns off, and because of him, it didn't spawn.
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I know that situation, then your parther have to go to "lil boss(don't remember his name)" room, and come back, then spawn works, but this time that didn't helped.
BTW i Think i should test if my csv hacks works at all, i'll try to spawn those lil spiders in loa's corner.
i Think i know my problem.
i tried to spawn lil spiders only with csv hacks - works
csv hacks + CE hacks - spider just follows (like laiden)
Hacks that i've use: AutoPots, Dungeon NoDC vac, Far Eye, non aggro-slow/or freezy,skillhax,speed,zoom,detect.
Now i'll try other CE scripts.
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01/25/2010, 19:35
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#9
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I had the very same problem that you. I solved it by editing all the mobs on crespo (yes, i have lots of free time), this way i made the dungeon less laggy and it worked. I just used ce for gm tele and skill hacks.
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01/25/2010, 19:54
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#10
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Quote:
Originally Posted by skabed
I had the very same problem that you. I solved it by editing all the mobs on crespo (yes, i have lots of free time), this way i made the dungeon less laggy and it worked. I just used ce for gm tele and skill hacks.
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Hmm, good idea, i'll try to do that if i find old C,B,A dg TUT.
Because i have seeeeeeerious lag.
Now i'll test my latest stuff on laiden, if still have problems then i will use this
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01/25/2010, 20:16
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#11
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(If you go to Share,Action,Monster you will see the 3rd line down is Skeleton. ) well i already looked in to that section but work. anyway like you say how do you change ego look like blaverus or any other small mob monster? it is even possible to change there side or to small monster? i been testing for 2day so far no luck =(
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01/25/2010, 20:19
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#12
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Join Date: Oct 2007
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just check spider larva eskeleton name, copy it and reemplace the laiden ego skeleton with that, im not sure it works, but trying doesn't cost anything
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02/02/2010, 23:06
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#13
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hi
can anyone post the complete script from this masspawn of egos in crespo dungeon ...
wil be realy nice from u guys... i try and try.. but with nothing effect.....my hope go to the end....
please ... the complete script ... new offset etc.. 
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02/03/2010, 04:03
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#14
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at highfly: no you leech, we will not spoon feed you hacks. if you really want, go buy lessons from the black market.
@zmogus
It might be your vac script, from the looks of it, your script is overwriting csv spawn. Try editing out spawn codes in your CE, then trying to mass spawn.
You can also try 0.1 instead of 01.
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02/03/2010, 05:44
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#15
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elite*gold: 0
Join Date: Jul 2009
Posts: 29
Received Thanks: 2
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thats a thanks worth ? ... u can save texts like this ... i hope it has cost u not too much work
if someone want help me with my problem ... tell me with a message , thx
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Lines are from the Info Section. Offset is 283392848 (DEC).
Laiden:
Quote:
2334,6,16,18,6,2000,2000,1200,1000,0,0,0,50,2,0,4 , 4,0,0,0,100,40,0,18,10,0,2,20,10,5,0,0,0,0,0,0,3,3 0000,25,1,1
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