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please help !!! set boss speed to o
Discussion on please help !!! set boss speed to o within the Dekaron forum part of the MMORPGs category.
12/26/2009, 12:44
#1
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please help !!! set boss speed to o
hi i search all over the place for CE script to set all boss speed to 0 but don't find any, what should i add below in the script where all boss like Forgery,Demon Syph,Agacion, and Ivid Laiden speed to 0 so i can only attack what they spawn and so all the boss can stand still and spawn
[ENABLE]
alloc(DrakoMobSpeed,64)
label(MobIsWalking)
label(ReturnMobSpeed)
label(MobRunSpeed)
label(MobWalkSpeed)
registersymbol(MobRunSpeed)
registersymbol(MobWalkSpeed)
0053E090: //80 7C 24 04 00 74 06 D9 40 70
jmp DrakoMobSpeed
ReturnMobSpeed:
DrakoMobSpeed:
cmp byte ptr [esp+04],00
je MobIsWalking
fld dword ptr [MobRunSpeed]
ret 0004
MobIsWalking:
fld dword ptr [MobWalkSpeed]
ret 0004
MobRunSpeed:
db 00 00 20 41
MobWalkSpeed:
db 00 00 40 40
[DISABLE]
dealloc(DrakoMobSpeed)
unregistersymbol(MobRunSpeed)
unregistersymbol(MobWalkSpeed)
0053E090:
cmp byte ptr [esp+04],00
12/26/2009, 14:05
#2
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[ENABLE]
alloc(DrakoMobSpeed,64)
label(MobIsWalking)
label(ReturnMobSpeed)
label(MobRunSpeed)
label(MobWalkSpeed)
registersymbol(MobRunSpeed)
registersymbol(MobWalkSpeed)
0053E090: //80 7C 24 04 00 74 06 D9 40 70
jmp DrakoMobSpeed
ReturnMobSpeed:
DrakoMobSpeed:
cmp byte ptr [esp+04],00
je MobIsWalking
fld dword ptr [MobRunSpeed]
ret 0004
MobIsWalking:
fld dword ptr [MobWalkSpeed]
ret 0004
MobRunSpeed:
db 00 00 00 00
MobWalkSpeed:
db 00 00 00 00
[DISABLE]
dealloc(DrakoMobSpeed)
unregistersymbol(MobRunSpeed)
unregistersymbol(MobWalkSpeed)
0053E090:
cmp byte ptr [esp+04],00
12/26/2009, 14:50
#3
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thats not a big problem cause when u use vac hack the bosses usually dont follow you (they do but ver very slow) so u can move a bit with the spawnings and kill them and so on
12/26/2009, 22:00
#4
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ehm i wanna make a bot that kill boss spawns wqhile i am afk with vac but if the boss move, he will die in 30minutes afk xD how to solve ?
12/26/2009, 22:01
#5
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@playboyx, simply change the mob speed to 0 here's my script.
[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)
0053D06A:
jmp newmem
nop
nop
returnhere:
newmem:
originalcode:
movzx eax,word ptr [esi+00000154]
//mov eax,01
//mov word ptr [esi+00000156],ax
mov [esi+00000070],0 // speed mob
//40c00000 = 6 lv 1 (to replace the above blue color)
//41400000 = 12 lv 2 (to replace the above blue color)
//41c00000 = 24 lv 3 (to replace the above blue color)
mov byte ptr [esi+00000174],0000000 // malee attack range = 0
mov byte ptr [esi+00000244],0000000 // magic attack range = 0
mov [esi+00000240],0000000 //other attack range = 0
mov [esi+0000023c],0000000 //other attack range = 0
mov [esi+00000238],0000000 //other attack range = 0
mov eax,03
mov word ptr [esi+00000154],ax
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
0053D06A:
movzx eax,word ptr [esi+00000154]
12/27/2009, 02:10
#6
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@bagipower
Thats a script for setting the monsters range to 0, not his movement abilities.
12/27/2009, 10:49
#7
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Quote:
Originally Posted by
bagipower
@playboyx, simply change the mob speed to 0 here's my script.
[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)
0053D06A:
jmp newmem
nop
nop
returnhere:
newmem:
originalcode:
movzx eax,word ptr [esi+00000154]
//mov eax,01
//mov word ptr [esi+00000156],ax
mov [esi+00000070],0 // speed mob
//40c00000 = 6 lv 1 (to replace the above blue color)
//41400000 = 12 lv 2 (to replace the above blue color)
//41c00000 = 24 lv 3 (to replace the above blue color)
mov byte ptr [esi+00000174],0000000 // malee attack range = 0
mov byte ptr [esi+00000244],0000000 // magic attack range = 0
mov [esi+00000240],0000000 //other attack range = 0
mov [esi+0000023c],0000000 //other attack range = 0
mov [esi+00000238],0000000 //other attack range = 0
mov eax,03
mov word ptr [esi+00000154],ax
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
0053D06A:
movzx eax,word ptr [esi+00000154]
Quote:
Originally Posted by
monkeyman472001
@bagipower
Thats a script for setting the monsters range to 0, not his movement abilities.
Actualy it is, i marked red the MOB SPEED that is set to 0.
Read before you post
.
12/27/2009, 10:59
#8
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Quote:
Originally Posted by
bagipower
@playboyx, simply change the mob speed to 0 here's my script.
[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)
0053D06A:
jmp newmem
nop
nop
returnhere:
newmem:
originalcode:
movzx eax,word ptr [esi+00000154]
//mov eax,01
//mov word ptr [esi+00000156],ax
mov [esi+00000070],0 // speed mob
//40c00000 = 6 lv 1 (to replace the above blue color)
//41400000 = 12 lv 2 (to replace the above blue color)
//41c00000 = 24 lv 3 (to replace the above blue color)
mov byte ptr [esi+00000174],0000000 // malee attack range = 0
mov byte ptr [esi+00000244],0000000 // magic attack range = 0
mov [esi+00000240],0000000 //other attack range = 0
mov [esi+0000023c],0000000 //other attack range = 0
mov [esi+00000238],0000000 //other attack range = 0
mov eax,03
mov word ptr [esi+00000154],ax
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
0053D06A:
movzx eax,word ptr [esi+00000154]
Post The Array plz
12/27/2009, 11:18
#9
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12/27/2009, 11:31
#10
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but thy stell move
but sloly
speed not 0 it more
12/27/2009, 13:55
#11
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If you change mobspeed to 0 the Spawns won't walk ?
12/27/2009, 14:22
#12
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They'll still walk, they will only do it really slowly
12/27/2009, 17:15
#13
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lol if set the speed mob to 0 than all mob speed is 0 and that not cool=) anyway i tested using CE and winhex together and it work supper good, this if for Ivid laiden 2732,Ivid Laiden,3,23,115,3680275,0,995,1422,20,70,2,6,0,0,0 ,0,30,45,45,45,45,45,0,0.0,0.0,1,2,Evid_reiden,ÀÛ¼ ºÁß, I set the speed to ,0.0,0.0, so when i use the mob speed hack and mass spawn Ivid laiden just stand still and spawn .
12/27/2009, 18:11
#14
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OK I have it tray to make a float with MobSpeed Value and change it to 0 ore 1 and a second Float woth normal Mobspeed
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