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non agro ftl?
Discussion on non agro ftl? within the Dekaron forum part of the MMORPGs category.
12/19/2009, 01:23
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#1
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non agro ftl?
Does anybody ever have their non agro fail?
I was just doing a Crespo A run, on the coffin monsters. I broke all 3 coffins and vac'd everything to the mid. When I started skill spamming, non-agro failed, and all the mobs killed me...any idea why?
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12/19/2009, 02:34
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#2
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Only time i've had non aggro fail was when i tried killing mobs with a char whose lvl is far below the lvl of the mobs. So like if i used a lvl 50 char and tried killing maze mobs, they would attack me still, even with non aggro.
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12/19/2009, 04:28
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#3
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it's a lvl 88 mage in Crespo A...could be a possibility..
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12/19/2009, 05:07
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#4
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sumtimes if u wait to turn it on untill after ur in the dung , that will happen..
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12/19/2009, 05:09
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#5
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that only happens to mobs that are already spawned, so that's not the case here, but thanks for the idea
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12/19/2009, 05:13
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#6
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not true.. been hackin crespos for over a year.. it effects coffins as well ( sorcerers )
trail an error tells all , bet if u didnt mess with anything an went right back in.. the aggro would work 2nd time around
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12/19/2009, 06:09
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#7
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well i've tested that too, and it seems like as long as I turn in on before the mobs spawn, then it works...
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12/19/2009, 06:17
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#8
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Well non aggro just edits the function where mobs load, so if a mob has loaded into your screen before you activate it than that mob would act like normal.
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12/19/2009, 08:21
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#9
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It's just a weird glitch
The same thing happens in df.
What you can do is do a quick run through it, killing everything, and try not to die with the mobs at the coffins killing you. (just do one coffin at the time)
Then on your second run, they will not attack you at all, and this is where you can get all three coffins at the same time.
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12/19/2009, 18:19
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#10
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Quote:
Originally Posted by sachamo512
that only happens to mobs that are already spawned, so that's not the case here, but thanks for the idea
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That's not exactly true. In Crespo Dung, there are already Lasputins, Algols, and Aldemerins spawned when you enter the dungeon. If you turn on the non-aggro after entering, all 3 mob types will sometimes stay fully aggressive. It's best to turn on non-aggro outside the dungeon. If I turn it on just before entering, I never have any problems.
There is also the issue of ranged mobs being able to attack. Non-aggro sets their range to 0, but they are still able to hit you sometimes if their attack delay timer ends at the exact instant they are passing directly over you. It looks like they are attacking normally, because they go through full attack animation. For a L8x mage, a few hits from the Lasputin Sorcs will kill you really fast. I would recommend Lightning resistance to counter that.
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12/19/2009, 19:11
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#11
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i have a better idea for u guys
Do like this
Break all the 3 coffins . den lure them to a corner . Tele out of map .(note at this part don;t use WALL HACK ) make them tgt with u in a corner before u tele out of map
next . Spam w/e u got BUTTTT
we gt a problem . this is only good for mage.  but for bagi and stuff . too bad . START A MAGE ^^
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