Quote:
Originally Posted by yougotaids
i feel like range mobs are still attacking... I died several time..
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With the CE hack, ranged mobs do attack under 2 circumstances:
1. The first ranged mob that spawns in a given area will act normally. That means in Crespo Dungeon, there will be 1 lasputin sorcerer that will attack you as if it did not have non-aggro.
2. Non-aggro works by setting the attack range of monsters to 0. For ranged monsters, they can occasionally get off an attack at the instant that they are in the same space that your character is in. Adding the following line to your non-aggro script MIGHT fix this problem. I have not tested it, but in theory it should work by changing the AI setting of the ranged mobs:
mov [esi+00000094], 1 // AI
Quote:
Originally Posted by yougotaids
wow now im really scared lol. One more thing have anyone tried doing the crespo A and crash?
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Yes, crashing in Crespo Dungeon can happen very easily. The best advice I have is use a Wall Hack, and do not use the first teleporter. That fixes the crash for me. Otherwise, don't use a Vac script (the #1 cause of crashes) until after you have passed through the teleporter.