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Can someone give me their vac code that...
Discussion on Can someone give me their vac code that... within the Dekaron forum part of the MMORPGs category.
07/12/2009, 05:09
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#1
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Join Date: Jun 2009
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Can someone give me their vac code that...
actually has the mobs following ON top of you?
Please, I've been trying for weeks to get this to work properly, I've used the search button, I've gone to crappy trainers, I've tried everything. I'm getting so irritated.
I just can't find a good Vac code to make the monsters follow on top while also using a speed hacking.
Please and thanks!
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07/12/2009, 05:10
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#2
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has everything you need in there
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07/12/2009, 06:01
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#3
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Quote:
Originally Posted by sangbums2
has everything you need in there
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I've tried that!!!
That's where I first began, but even after making the tweaks in the thread it still wont work.
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07/12/2009, 06:45
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#4
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foreal eh well i guess i can give you my script.. hope i dont run into you any time soon lol i hate seeing other hackers while im hacking
Code:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
00459D8D:
jmp newmem
nop
returnhere:
newmem:
//DwExploreRange eax
mov [eax+08],00000020//DwSight eax+08
mov [eax+04],00000020//DwPersuitRange eax+04
//DwAvoidRange eax+0C
mov [eax+10],00000064//DwExploreStandDelay eax+10
mov [eax+14],00000064//DwExploreMoveDelay eax+14
mov [eax+18],00000064//DwStandDelay eax+18
mov [eax+1C],00000064//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
//mov [eax+40],00000000//DwUnderAttackAggro eax+40
//mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
//mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
mov edx,10 // number spawn
mov [eax+8c],edx
mov edx,64 // time delay spawn
mov [eax+90],edx
mov edx,99 // # follow monster
mov [eax+3C],edx
//mov [ecx+20],edx // # follow my master
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
00459D8D:
mov edx,[eax+1c]
mov [ecx+20],edx
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07/12/2009, 10:41
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#5
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Join Date: Jun 2009
Posts: 36
Received Thanks: 2
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I put that code in, but the monster still dont stay on top of me when I run, they follow shortly behind, but not on top
And when you use that the monsters follow on top?
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07/12/2009, 11:04
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#6
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Join Date: Nov 2008
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u need to have the same speed as the monster to do that, or the monsters should be slightly faster then u
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07/12/2009, 11:44
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#7
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Join Date: May 2009
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Edit the mob speed in your NoN-Aggro script...
Find this line :
Code:
mov [esi+00000070], [COLOR="Red"]41400000[/COLOR] // speed of the mob
Now change the XXXXXXXX to -> 41400000 (I did that in my script)
I think now the monsters are as fast as you are.
If not try editing by yourself.
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07/12/2009, 12:04
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#8
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Join Date: Jun 2009
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Received Thanks: 2
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Thanks, will try tomorrow(well technically later today since its 3:00 AM), sounds like it will work
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07/12/2009, 12:10
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#9
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Join Date: May 2009
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Received Thanks: 66
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Hehe for me it's working perfectly
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07/12/2009, 23:02
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#10
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Join Date: Jun 2009
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Received Thanks: 2
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Quote:
Originally Posted by Cr0_Fr3aK
Hehe for me it's working perfectly
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It still didn't work lol. The monsters are now moving crazy like all around me, in front and behind.
What is your move speed set at?
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07/13/2009, 02:07
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#11
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Join Date: May 2009
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WTF ! My moving speed is :
Code:
mov [eax+08],[COLOR="Red"]40BEDD2E[/COLOR] // Change Float point to desired speed
And for me it's working fine. I really dunno what's with your hack then...
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07/13/2009, 07:59
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#12
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Join Date: Jun 2009
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Quote:
Originally Posted by Cr0_Fr3aK
WTF ! My moving speed is :
Code:
mov [eax+08],[COLOR="Red"]40BEDD2E[/COLOR] // Change Float point to desired speed
And for me it's working fine. I really dunno what's with your hack then...
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How do I change my move speed in script form rather than that this one?
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07/13/2009, 14:07
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#13
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Join Date: May 2009
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Received Thanks: 66
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That's not a script xD I'll give you mine.
Start your game.
Log-in till you're standing in-game.
Open CE.
Click on Memory View.
Press CTRL+A.
Click on Template -> Code Injection.
Type in this : 007BFFAA
Now delete everything in this script and paste this one :
Speed hack script :
Code:
[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)
007BFFAA:
jmp newmem
returnhere:
newmem:
mov [eax+08],40BEDD2E // change float point to desire speed
mov [eax+0c],44C48C75
originalcode:
fld dword ptr [eax+08]
pop edi
pop esi
exit:
jmp returnhere
a2E4C0:
dd 44600000
[DISABLE]
dealloc(newmem)
007BFFAA: // D9 40 08 5F 5E C3 8B 0D 0C 8E BF 00 8B 01 56 57 FF 50 08 8B 0D 0C 8B BF
fld dword ptr [eax+08]
pop edi
pop esi
a2E4C0: // 64 79 00 00 54 5F 50 6F 72 74 00 00 52 5F 57 65 61 70 6F 6E 00 00 00 00
dd 44700000
Then click on Execute.
After that click on File -> Assign to current cheat table.
It will appear on the cheat table in CE.
Rename it to Speed Hack and you're done.
Thank me if this helped.
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07/14/2009, 00:09
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#14
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Join Date: Nov 2008
Posts: 1,496
Received Thanks: 345
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Quote:
Originally Posted by 1337PJ
actually has the mobs following ON top of you?
Please, I've been trying for weeks to get this to work properly, I've used the search button, I've gone to crappy trainers, I've tried everything. I'm getting so irritated.
I just can't find a good Vac code to make the monsters follow on top while also using a speed hacking.
Please and thanks!
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you will not get a code that will stick mobs on top of you and not move, lol. The best thing you can do is slow down their speeds and lower the cellrange of mobs. They react to movements, so if they move slower, they won't travel as far in that time (keeping them closer). And cellrange determines (to a degree) how close they get to you before they attack (i think), so that would help to get them closer, but not too much...
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07/16/2009, 02:11
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#15
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Join Date: Feb 2009
Posts: 666
Received Thanks: 60
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Its very crashy if you want mobs right on top of you....
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