This is the complete script I use atm
(sorry don't know how to insert code in post)
[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)
label(change_teleport)
005540F3:
jmp newmem
nop
nop
returnhere:
newmem:
originalcode:
movzx ebx,word ptr [eax]
cmp bx,0483 // check for Python Castle -> Tomb of the Black Dragon
je change_teleport
cmp bx,4E20 // check for Braiken Castle -> Draco Desert
je change_teleport
cmp bx,2B8C // check for North Morte -> Acquirai Ruins
je change_teleport
cmp bx,048D // check for tomb of the black dragon -> Cursed Mazed
je change_teleport
jmp exit
change_teleport:
mov word ptr [eax+00000106],0005
mov word ptr [eax+0000010C],0005
exit:
movzx ebx,word ptr [eax+00000104]
jmp returnhere
[DISABLE]
dealloc(newmem)
005542C3:
movzx ebx,word ptr [eax+00000104]
Now, what I'd like to know, is how I can alter the green values so that I can teleport to maps other than the ones here. For instance, I'd like to be able to tele directly from say Loa Castle --> Black Dragon Tomb/ Maze, as walking all that way is annoying.
Not to mention going through several different portals
( Draco--> Python--> BDTomb--> Maze or whatever. )
increases the risk of being caught walling.
I'm just guessing that the green parts are what needs to be changed for different maps. I have very minimal knowledge of how this works
So anyways, I'd appreciate any info.
If you don't want to tell me the direct codes because of leeching, biting, etc. then that's fine.
I've tried altering them with no success thus far.
Just point me in the right direction, e.g. where to look, how to find them.
Thanks






