Code:
[ENABLE] alloc(newmem,2048) label(returnhere) label(originalcode) label(exit) 0045A19D: jmp newmem nop returnhere: newmem: //DwExploreRange eax mov [eax+08],00000020//DwSight eax+08 mov [eax+04],00000020//DwPersuitRange eax+04 //DwAvoidRange eax+0C mov [eax+10],00000064//DwExploreStandDelay eax+10 mov [eax+14],00000064//DwExploreMoveDelay eax+14 mov [eax+18],00000064//DwStandDelay eax+18 mov [eax+1C],00000064//DwMoveDelay eax+1C //DwFollowMyMasterRange eax+20 //DwStopMasterNear eax+24 //DwWarpMyMasterRange eax+28 mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C mov [eax+30],00000020//DwCallTeamCount eax+30 mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38] //dwFollowTarget eax+3C //dwSpecialAttackStartHP //dwSpecialMeleeAttackRate //dwSpecialRangeAttackRate //DwPowerAttacjStartHP //dwPowerMeleeAttackProbable //dwPowerRangeAttackProbable //mov [eax+40],00000000//DwUnderAttackAggro eax+40 //mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44 //mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48 //DwSightInAggro eax+4C //DwDefeatAggro eax+50 mov [eax+54],00000000//DwBlockedAggro eax+54 mov [eax+58],00000000//DwSlideAggro eax+58 mov [eax+5C],00000000//DwHealAggro eax+5C //DwMasterUnderAttackAggro eax+50 //DwMasterDefeatAggro eax+54 //DwMasterBlockingAggro eax+58 //DwMasterSlideAggro eax+5C //DwCOmplusionUnderAttackAggro eax+60 //dwMaxSummonsMonsterCount eax+64 //dwReSummonsMonsterTick eax+68 //dwMaxSummonsMonsterRange eax+6C //dwSummonsStartPcCountPatternType eax+70 originalcode: mov edx,[eax+1c] mov [ecx+20],edx mov edx,99 // number spawn mov [eax+8c],edx mov edx,01 // time delay spawn mov [eax+90],edx mov edx,99 // # follow monster mov [eax+3C],edx //mov [ecx+20],edx // # follow my master exit: jmp returnhere [DISABLE] dealloc(newmem) 0045A19D: mov edx,[eax+1c] mov [ecx+20],edx