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CSV Hacks - Searching Explanation
Discussion on CSV Hacks - Searching Explanation within the Dekaron forum part of the MMORPGs category.
04/22/2008, 18:55
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#1
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CSV Hacks - Searching Explanation
Hey
I'm working on tool to handle extracting/packing files in the data.pak
Which is going quite well.
However, this is purely based on some specifications some friends gave me.
I still lack the basic understanding of what one actually can do with the CSV files.
Seeing this forum is rather filled with noobs spamming "VAC Hack" (VAC = CSV in german?), it doesn't give much information.
If anyone could give me a quick fill-in of what's possible to do with the CSV files, it would be much appreciated. It would also make it easier for me to develope the toolkit.
Personaly I have little interest in playing the game, it's mostly for the 'challenge' in building the toolkit.
A screenshot of my application can be found here:
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04/22/2008, 19:28
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#2
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vac = vacuuming (Means u can lure much more mobs then normal)
csv file editing works for:
Vac Hack
Maphack
Zoomhack
Speedhack (player and Mobs)
Autopots
Inventory Hack (U can open a shop everywhere so u have 10 more slots for items)
(ALL FOR DEKARON EU) In 2moons u have to change it directly in data.pak
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04/22/2008, 23:53
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#3
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you cant do anything with the .csv files for BMR
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04/22/2008, 23:57
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#4
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Quote:
Originally Posted by bots123
you cant do anything with the .csv files for BMR
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I don't know how knowledgeable you are so I am not going to jump on your neck but you are wrong. You can use the .cvs for BMR very well but currently there is no way to modify client behaviour using those files because no one has created a compiler.
@Topic creator: I can give you some information and hints on using the .cvs files to find information that you can use to edit data.pak or script assembly.
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04/23/2008, 02:53
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#5
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BMR means ?
Thanks for the information, was a bit more informing than most 'request' posts found here ;-)
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04/23/2008, 07:23
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#6
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Quote:
Originally Posted by Devv
I don't know how knowledgeable you are so I am not going to jump on your neck but you are wrong. You can use the .cvs for BMR very well but currently there is no way to modify client behaviour using those files because no one has created a compiler.
@Topic creator: I can give you some information and hints on using the .cvs files to find information that you can use to edit data.pak or script assembly.
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Tell me exactly a single .csv file can apply to BMR now ? beside using it for easy reading/compare with data.pak . You should use process monitor to conclude what you said
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04/23/2008, 10:54
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#7
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Quote:
Originally Posted by DeathArt
BMR means ?
Thanks for the information, was a bit more informing than most 'request' posts found here ;-)
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BMR = Bad moons rising (Its the new client for 2moons which came out end of march)
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04/23/2008, 15:48
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#8
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You mean may? It's april now, march was last month :-)
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04/23/2008, 15:59
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#9
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BMR is already out.Since march.
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04/23/2008, 19:54
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#10
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Quote:
Originally Posted by bots123
Tell me exactly a single .csv file can apply to BMR now ? beside using it for easy reading/compare with data.pak . You should use process monitor to conclude what you said 
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That's like saying decompiled Java code is just easy reading for assembler. While it is technically true the diffrence is huge. Besides you can apply all of the files if you decompile the data.pak and then recompile it. As far as I know no one has done this yet because there is no need really.
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04/23/2008, 21:08
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#11
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Quote:
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Besides you can apply all of the files if you decompile the data.pak and then recompile it. As far as I know no one has done this yet because there is no need really
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I'm writing a application which allows direct editing of the CSV files =)
It's extremly easy, and the specifications are simple.
I wrote a unpacker on a hour, without having the game installed.
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04/23/2008, 21:08
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#12
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Quote:
Originally Posted by Devv
That's like saying decompiled Java code is just easy reading for assembler. While it is technically true the diffrence is huge. Besides you can apply all of the files if you decompile the data.pak and then recompile it. As far as I know no one has done this yet because there is no need really. 
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lol... u re going off the original topic . Anyway, why do you have to go thru the hassle decompile and recompile the data.pak when you can do the simple process by winhex it ? Also, it s not decompile/recompile , it s only unpack and repack the files. One with some enough knowledge can read/edit data.pak thru winhex much faster than going thru all .csv
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04/23/2008, 22:53
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#13
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Quote:
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One with some enough knowledge can read/edit data.pak thru winhex much faster than going thru all .csv
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Why use winhex, when you can write a application to do the job?
Replacing bytes is easy with a proper API like .NET (I use C#).
A hex editor is overdimensioned complex, and have a high failrate.
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04/23/2008, 23:58
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#14
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Quote:
Originally Posted by DeathArt
Why use winhex, when you can write a application to do the job?
Replacing bytes is easy with a proper API like .NET (I use C#).
A hex editor is overdimensioned complex, and have a high failrate.
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well, i am not sure how ur app will be . Yet, there are already a few unpacking app for data.pak out there.
As with winhex, I can change all the values from AI, vac, wallhax, skill editing, etc. with a few easy scripts ; let it run and save . All costs me around 10-15minutes max . While with the .csv style, I have to search for every single file, open it by excel and search for columns and rows then edit ( open monsters.csv and you ll see how many columns it got). The procedure is easy but tedious .
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04/24/2008, 08:56
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#15
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But to create the automated process, you need a overview of the data.
And writing such scripts is difficult
I'm just having fun developing anyway.
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