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FAQ for Monster Editor
Discussion on FAQ for Monster Editor within the Dekaron forum part of the MMORPGs category.
11/29/2007, 11:13
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#1
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FAQ for Monster Editor
Hi Guys.
i will start here no Disskusion only effekt from Edit the data.paks
also so:
AI:
1. Nothing
2. No follow
and so guys i test it to! atm i will write a FaQ to download it but help me to same informations
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11/29/2007, 13:42
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#2
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3 is follow and no attack
7 is they won't attack I'd follow, just ignore you
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11/29/2007, 17:52
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#3
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1. melee monsters will attack you but ranged monsters will just follow
2. they will attack you only if u attack them first
3. ranged monsters will attack you but melee monsters will just follow
7. they wont attack u at all and wont follow you
9. they will follow you but they leave an after image after dying that can cause alot of d.c.
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11/29/2007, 23:56
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#4
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yo guys i really don't get what al numbers r for. what u do with them and where do you put them???
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11/30/2007, 21:22
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#5
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the AI numbers are to alter how the monsters react to you.
1--they attack
2--the attack afer you attack first
so on and so fourth
i have a question too though....if you set the cell range to 0 ranged mobs will attack but the just keep running past you and turn around, run past you, turn around and never hit...but the mele mobs still can hit easily even when mele attack range is set to 0 any ideas on how to set so that mele cannot hit you...i think that way you can make it look like mobs are attacking you but your def makes them miss....
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11/30/2007, 21:27
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#6
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Might as well post it here too...
Code:
PatternIndex,PatternCsvRoot
1,PatternPositive_Attack.csv
2,PatternNegative_Attack.csv
3,PatternRange_Attack.csv
4,PatternNegativeCall_Attack.csv
5,PatternPositiveCall_Attack.csv
6,PatternRangeCall_Attack.csv
7,PatternEvent.csv
8,PatternPositive_Attack_noex.csv
9,PatternRange_Attack_noex.csv
20,PatternRegulus.csv
21,PatternGrupain.csv
22,PatternTarantula.csv
23,PatternAldebaran.csv
1000,PatternCall.csv
1002,PatternStop.csv
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11/30/2007, 21:44
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#7
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Quote:
Originally Posted by dixierect
the AI numbers are to alter how the monsters react to you.
1--they attack
2--the attack afer you attack first
so on and so fourth
i have a question too though....if you set the cell range to 0 ranged mobs will attack but the just keep running past you and turn around, run past you, turn around and never hit...but the mele mobs still can hit easily even when mele attack range is set to 0 any ideas on how to set so that mele cannot hit you...i think that way you can make it look like mobs are attacking you but your def makes them miss....
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In a monster you three cell ranges for different types of attacks. Normal attack, special attack. A monster might have 3 types of attacks, so you have to set the 0 three times.
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12/01/2007, 03:39
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#8
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Umm so for all the attacks im supposed to put 7??? I want 7.
Where am i supposed to put it and what do i do??
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01/18/2008, 02:07
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#9
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ok i need help with this 2 this are the things i did i downloaded the monster editor and then i found the data.pak thing then i clicked ok but it says could not open data file please reselect it so can anyone tell me the exact steps to do when at the beginning?? plz reply
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01/18/2008, 12:55
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#10
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o= you will not see the monster nit dont exist (just tested in dungeon )
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