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[RELEASE] DSLM (Dekaron Server Live Maps) [PHP package for ServerOwners]
Discussion on [RELEASE] DSLM (Dekaron Server Live Maps) [PHP package for ServerOwners] within the Dekaron Private Server forum part of the Dekaron category.
12/17/2010, 14:52
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#1
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[RELEASE] DSLM (Dekaron Server Live Maps) [PHP package for ServerOwners]
Dekaron Server Live Maps
DSLM is a webbased PHP script which allows you to display all players on each map ingame live.
This gives admins an insight of players ingame when they don't have chance to go ingame.
Old screenshot, watch video for current layout
Video of DSLM in action:
File information and download:
Online virusscans
Jotti:  Virustotal:
After installation please take time to read the readme, and the comments in the php code!
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12/17/2010, 17:13
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#2
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wow!! how about that!
nice job pieter!! ;-)
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12/17/2010, 17:40
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#3
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Very nice release bro, keep it up you and janvier.
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12/17/2010, 17:46
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#4
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yea thats nice! good job ceep it up!
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12/17/2010, 17:56
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#5
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pieter all i can say is ****!!!!!!!!!!
way to go, **** good work!!!!!!!!
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12/17/2010, 20:49
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#6
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really2 nice man..thx alot..
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12/18/2010, 06:00
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#7
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is this actually "Live" or is this "they were there 60-180 seconds ago" ?? i know we were talking about it on the other thread, wondering if you figured out how to actually make it live, or if you are misleading in your title . . . .
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12/18/2010, 10:50
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#8
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its live from the database, so the title is correct.
offcourse the database can't controll when dekaron updates the char coords since that is client-sided if the client doesnt trigger sp_char_update the server cant help it
after some testing we found out that most players update coords every 5/15 seconds depending on their connection speed and/or lag.
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12/18/2010, 10:53
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#9
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iam busy with the DB response time at: 
Thx to gedimazs who is running it for me
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12/19/2010, 00:31
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#10
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+1 for that , awesome !
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12/19/2010, 19:33
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#11
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Quote:
Originally Posted by pieter
after some testing we found out that most players update coords every 5/15 seconds depending on their connection speed and/or lag.
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im not trying to sound like a douche, but this is incorrect, not one aspect of the DB coords are updated short of logging in/out are updated every 15 seconds, so either ur test results are inaccurate, or u have a magical exe ur running on. i would suggest taking a look at janviers results as they seem to be wat more accurate then urs, altho it does seem even his is even longer then i have experienced my self, its hard to argue with his results tho as they are being tested against a live connection in real time, so i dunno
its rather interesting tbh, but 15 seconds <--- ***** ERRRRRRRRRR try again :P
oh, and to add, the "client" doesnt call any of the procs, the server does, which means it isnt dependent on anything to do with the speed of the clients connection, if someone could prove me wrong, i am all ears . . .
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12/19/2010, 20:18
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#12
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i want to try my test again, but only if i have a live connection with the database
huh ?
in short words i need to access the database with username and password
mean while i would like to have a GM account that can teleport
but!
this is unlikely going to happen, but possible
i can run my script at any given time: ms, sec, min, hour
The job for me is to dive in the logs created and give a perfect result how fast the db is updated
If anyone is willing to help me out with this ... pm me
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12/19/2010, 20:35
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#13
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Quote:
Originally Posted by Decima
im not trying to sound like a douche, but . . .
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then don't..
Janvier allready has a thread about db responce. I don't see any use on continueing that discussion here asswell.
You've allready stated your oppinion on this release in the WIP thread.
There is no need to keep bashing it.
This is one of the main reasons im never releasing my full recoded osds v2 here..
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12/20/2010, 22:32
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#14
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you got me wrong man
im just trying to get you to see the inaccuracy of what u are saying, which u can take as an insult, but its intended to help you establish some accuracy, im not bashing anything, its pretty cool, just trying to get you to see whats wrong with it so u can make it better
if you dont plan to make things u make better, then my bad
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12/30/2010, 11:17
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#15
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elite*gold: 20
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try this: Create Job or SP
when CHECK_IN is called from dekaronserver.exe
Fetch X and Y and put in a table
for each fetch, make a new line
so when you want a "TRACE" where the char has been ...
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