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[RELEASE] Dekaron Maps!
Discussion on [RELEASE] Dekaron Maps! within the Dekaron Private Server forum part of the Dekaron category.
12/14/2010, 14:43
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#1
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Join Date: Nov 2007
Posts: 2,854
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[RELEASE] Dekaron Maps!
Remember this?
Voice 1: Hey dude where F*** are you ?
Voice 2: In egutt
Voice 1: Where ?!?
Voice 2: euhmm 114 356
Voice 1: where the f**** is that ?
Voice 2: dude use dekaron maps!
Voice 1: oh yea!
No more running around, find your way in dekaron fast and easy!
Denebe Monster Map:
Braiken Caste Monster Map:
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12/14/2010, 14:50
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#2
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ffs i was creating something simulair but then live for online players..
now u've done all the work :/
THANKS!
ps using GD libs?
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12/14/2010, 14:56
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#3
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Quote:
Originally Posted by pieter
ffs i was creating something simulair but then live for online players..
now u've done all the work :/
THANKS!
ps using GD libs?
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turn msn on ill tell you
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12/14/2010, 15:06
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#4
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at work, some other time
but i know how lol :P
is all u need.
and the realization that the images are allready 512x512 px
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12/14/2010, 16:13
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#5
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made one for mob spawns
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12/14/2010, 17:29
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#6
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I've been doing some toying in sql / php
i chose for div-layers so u can point at them and show playernames xD
live and working
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12/17/2010, 02:22
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#7
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Is there a stored procedure for updating the X Y coords in DB? There should be one... Unless its buried in dekaron.exe for some random reason. Edit the timeout and update speed for every 2 seconds and you can then make an animated gif for 10 seconds to see current and live character movement....
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12/17/2010, 02:41
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#8
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Quote:
Originally Posted by -8gX
Is there a stored procedure for updating the X Y coords in DB? There should be one... Unless its buried in dekaron.exe for some random reason. Edit the timeout and update speed for every 2 seconds and you can then make an animated gif for 10 seconds to see current and live character movement....
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really man lmao, u had to ask this
its in the exe, obviously the exe has to call the proc b4 it can update the db, its not going to send the location info to the db in live time, and then have the proc wait 1-3 minutes b4 it actually updates it, that would be even dumber then this post . . . .
*triple facepalm*
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12/17/2010, 17:40
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#9
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thats so usefull ty
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12/17/2010, 20:15
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#10
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Forgot to leave a short comment, nice release bro...your doing a
good thing for the dekaron community.Keep it up we're loving it.
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12/18/2010, 07:09
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#11
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Quote:
Originally Posted by Decima
really man lmao, u had to ask this
its in the exe, obviously the exe has to call the proc b4 it can update the db, its not going to send the location info to the db in live time, and then have the proc wait 1-3 minutes b4 it actually updates it, that would be even dumber then this post . . . .
*triple facepalm*
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And you know all this how? How about you get your head straight and realize this is a forum to HELP others. Not degrade them. It makes sense for me to have the game send the info to the SP, the SP updates the DB, and returns the information back to the game to update the coords at the top right.
If it is that way, the game should send the information constantly but the SP would only pull a query from the stack every 3-4 seconds, therefore improving speed. The map coords in-game update constantly, so why the delay in the DB?
See, I dont mind if you have a way to disprove me. Thats fine. But let's grow up a little bit and figure out there is a etiquette to this forum. But, go ahead and bash me for this post Decima. Show everyone how impulsive you are. I will yield my opinion if I am proven wrong, but I haven't seen anything that would do so. So could you please enlighten me Decima, in a polite way?
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